Commit Graph

367 Commits

Author SHA1 Message Date
Ryan C. Gordon
fbfef87ce0 Fixed a mismerge. 2016-03-31 12:25:40 -04:00
Ryan C. Gordon
75b824ddf8 Removed the exception handling code from CTStream.
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:

- Was this a memory access violation?
- If no, crash.
- If yes:
  - Was it part of a CTStream?
  - If no, crash.
  - If yes, crash.

Instead, let's just crash.   :)

(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
zcaliptium
ca5873a2af GameExecutable: Some cleanup and reorder.
Clean clean clean!
2016-03-31 19:21:46 +03:00
RocketersAlex
c5f5d72e3f Update MSLegacy.h Network.cpp GameAgent.cpp 2016-03-31 05:43:38 +03:00
zcaliptium
cb907fbb87 GameExecutable: Add License into sources. 2016-03-31 03:38:57 +03:00
zcaliptium
1f0da8a443 GameExecutable: Some cleanup for menu code. 2016-03-30 23:09:51 +03:00
zcaliptium
de240b4ad7 GameExecutable: Continue refactoring. Rename some files. 2016-03-30 22:25:24 +03:00
zcaliptium
ef788b5299 GameExecutable: Put menus' extern variables into container. 2016-03-30 21:21:32 +03:00
Ryan C. Gordon
105bc12d64 Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
zcaliptium
36c6eb19c0 Continue splitting Menu.cpp into multiple files. 2016-03-30 19:23:12 +03:00
Ryan C. Gordon
7d118bd249 First attempt at porting GameAgent code. 2016-03-30 11:00:29 -04:00
Ryan C. Gordon
8ea00b12d2 More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Ryan C. Gordon
4f061d916c Adding regenerated parsers so they'll stop spamming my diffs. 2016-03-30 10:59:17 -04:00
Ryan C. Gordon
888b35dbca Mismerge fix. 2016-03-30 10:56:56 -04:00
RocketersAlex
0d8f7da318 Fixed SeriousSam and GameAgent bugs 2016-03-30 16:54:30 +03:00
Ryan C. Gordon
146da64d86 Fixed filename case on an include statement. 2016-03-30 04:00:23 -04:00
Ryan C. Gordon
98972f6a43 Build everything with -fPIC until we dump this Makefile for CMake. 2016-03-30 03:58:31 -04:00
Ryan C. Gordon
2e7af8cf00 More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
Ryan C. Gordon
28a8b5cb2e Various patches to get this closer to compiling again. 2016-03-30 01:51:52 -04:00
Ryan C. Gordon
6ac856824f Fixed mismerge. 2016-03-30 01:36:03 -04:00
Ryan C. Gordon
aa8d0216db fixed a variable initialized and also marked 'extern'. 2016-03-30 01:31:46 -04:00
Ryan C. Gordon
9bdb8becb1 Whoops, that '==' should be '='. 2016-03-30 01:31:24 -04:00
Ryan C. Gordon
735b1cb66b Fixed mismerge. 2016-03-30 01:29:43 -04:00
Ryan C. Gordon
892fbea6cd Turned off some compiler warnings for now.
Just need to see through the mess until this compiles again.
2016-03-30 01:28:12 -04:00
Ryan C. Gordon
43e4866df4 Fixed a mismerge. 2016-03-30 01:27:59 -04:00
Ryan C. Gordon
18b339a2b6 Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
zcaliptium
31d597856d Add and remove excess empty lines between functions,
Make code better.
2016-03-29 23:49:32 +03:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8 Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05 Blank .es files confuse ECC, so remove them. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
e564f155e5 Updated Makefile to (maybe) build this on a modern Mac. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
SLAwww
987e9a6655 Merge branch 'FixReallyStupidTypos' of https://github.com/zcaliptium/Serious-Engine into zcaliptium-FixReallyStupidTypos 2016-03-25 16:14:16 +02:00
SLAwww
503fc3a7ef Updated gitignore 2016-03-25 16:09:30 +02:00
zcaliptium
1c5556dbd9 Fixes II 2016-03-23 20:42:20 +03:00
zcaliptium
ef0b970490 Fixes 2016-03-22 21:03:12 +03:00
SLAwww
3ef31a97aa ECC now works properly with long paths 2016-03-18 03:15:05 +02:00
Aron Visontai
344c836cd9 Fix compilation when build path is long
Also remove generated file Parser.cpp
2016-03-16 21:56:08 -07:00
zcaliptium
d29d0c64ab GameExecutable: Some improvements part II 2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103 GameExecutable: Move some stuff from Menu.cpp into files PART VII
3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1 GameExecutable: Move some stuff from Menu.cpp into files PART VI
4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29 GameExecutable: Move some stuff from Menu.cpp into files PART V
Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c GameExecutable: Move some stuff from Menu.cpp into files PART IV
Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b GameExecutable: Move some stuff from Menu.cpp into files PART THREE
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
764cc874c9 Remove generated files 2016-03-14 02:55:58 +03:00
zcaliptium
220875d2de GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
SLAwww
36177ed846 Merge pull request #18 from yamgent/master
Delete text editor temp file
2016-03-13 18:58:41 +02:00
SLAwww
6e9fbef44a Fixed error in Bison code 2016-03-13 18:56:18 +02:00
Tan Wang Leng
618c63f50a Delete text editor temp file
A fellow contributor accidentally push an editor temp file. Diff utility shows no difference between this and the original DlgNumericAlpha.h file.
2016-03-13 16:31:45 +08:00
SLAwww
b2745c617f Removed more generated files 2016-03-13 02:05:30 +02:00
SLAwww
fe24f3a2a4 Updated .gitignore and removed automatically generated files 2016-03-13 01:52:16 +02:00
Robert MacGregor
1a50ba665a Check for NULL return from malloc in es vertification code and print error if es verification fails 2016-03-12 17:36:50 -05:00
Robert MacGregor
9766df5f5b Forgot to close dangling file handles 2016-03-12 17:31:51 -05:00
Robert MacGregor
d69cb55c21 Add explicit 0-length check out of paranoia 2016-03-12 17:27:34 -05:00
Robert MacGregor
609d71437f Remove close/reopen logic for file handle and fix Ecc crash on empty 2016-03-12 17:20:41 -05:00
Robert MacGregor
9f50d3ef84 Performance fix Ecc 2016-03-12 16:45:43 -05:00
Robert MacGregor
cfefaf581a Fix for Ecc failing on empty files 2016-03-12 15:41:56 -05:00
zcaliptium
216246cf15 GameExecutable: Separate Menu.h into multiple files.
Too many classes definitions in one file. Preparing for separation
Menu.cpp
2016-03-12 18:25:48 +03:00
zcaliptium
3b5fdcd03d Fix mistake in the Console Window
No description
2016-03-12 12:45:47 +03:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
zcaliptium
742d11a813 WorldEditor: FIX Remove wrong and useless conversion
Because this is issue!
2016-03-12 02:26:30 +03:00
zcaliptium
f33bb4519f Fix. I forgot to remove piece of my code. 2016-03-12 00:53:58 +03:00
zcaliptium
a84fb76883 Game executable: Separate MenuGadgets(.h/.cpp)
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00
SLAwww
a7af6eb20b Removing generated files 2016-03-11 16:47:14 +02:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00