mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
GameExecutable: Move some stuff from Menu.cpp into files PART VII
3700 lines! Yay!
This commit is contained in:
parent
7745f8ced1
commit
d9cd480103
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@ -15,11 +15,11 @@ void CConfirmMenu::Initialize_t(void)
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gm_mgConfirmLabel.mg_iCenterI = 0;
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gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmLabel.mg_strText = TRANS("YES");
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gm_lhGadgets.AddTail(gm_mgConfirmLabel.mg_lnNode);
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gm_mgConfirmLabel.mg_boxOnScreen = BoxPopupYesLarge();
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gm_mgConfirmLabel.mg_pActivatedFunction = NULL;
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gm_mgConfirmLabel.mg_pmgLeft =
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gm_mgConfirmYes.mg_strText = TRANS("YES");
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gm_lhGadgets.AddTail(gm_mgConfirmYes.mg_lnNode);
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gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
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gm_mgConfirmYes.mg_pActivatedFunction = NULL;
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gm_mgConfirmYes.mg_pmgLeft =
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gm_mgConfirmYes.mg_pmgRight = &gm_mgConfirmNo;
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gm_mgConfirmYes.mg_iCenterI = 1;
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gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
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@ -39,6 +39,7 @@ void CConfirmMenu::BeLarge(void)
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gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmLabel.mg_iCenterI = 0;
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gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
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gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
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@ -49,6 +50,7 @@ void CConfirmMenu::BeSmall(void)
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gm_mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgConfirmLabel.mg_iCenterI = -1;
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gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
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gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
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222
Sources/SeriousSam/MLoadSave.cpp
Normal file
222
Sources/SeriousSam/MLoadSave.cpp
Normal file
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@ -0,0 +1,222 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MLoadSave.h"
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void CLoadSaveMenu::Initialize_t(void)
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{
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gm_pgmNextMenu = NULL;
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgNotes.mg_boxOnScreen = BoxMediumRow(10.0);
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gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNotes.mg_iCenterI = -1;
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gm_mgNotes.mg_bEnabled = FALSE;
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gm_mgNotes.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
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for (INDEX iLabel = 0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
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{
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INDEX iPrev = (SAVELOAD_BUTTONS_CT + iLabel - 1) % SAVELOAD_BUTTONS_CT;
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INDEX iNext = (iLabel + 1) % SAVELOAD_BUTTONS_CT;
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// initialize label gadgets
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gm_amgButton[iLabel].mg_pmgUp = &gm_amgButton[iPrev];
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gm_amgButton[iLabel].mg_pmgDown = &gm_amgButton[iNext];
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gm_amgButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel);
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gm_amgButton[iLabel].mg_pActivatedFunction = NULL; // never called!
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gm_amgButton[iLabel].mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_amgButton[iLabel].mg_lnNode);
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}
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown = &gm_amgButton[0];
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp = &gm_amgButton[SAVELOAD_BUTTONS_CT - 1];
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gm_ctListVisible = SAVELOAD_BUTTONS_CT;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_amgButton[0];
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gm_pmgListBottom = &gm_amgButton[SAVELOAD_BUTTONS_CT - 1];
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}
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void CLoadSaveMenu::StartMenu(void)
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{
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gm_bNoEscape = FALSE;
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// delete all file infos
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FORDELETELIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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delete &itfi.Current();
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}
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// list the directory
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CDynamicStackArray<CTFileName> afnmDir;
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MakeDirList(afnmDir, gm_fnmDirectory, "", 0);
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gm_iLastFile = -1;
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// for each file in the directory
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for (INDEX i = 0; i<afnmDir.Count(); i++) {
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CTFileName fnm = afnmDir[i];
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// if it can be parsed
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CTString strName;
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if (ParseFile(fnm, strName)) {
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// create new info for that file
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CFileInfo *pfi = new CFileInfo;
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pfi->fi_fnFile = fnm;
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pfi->fi_strName = strName;
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// add it to list
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gm_lhFileInfos.AddTail(pfi->fi_lnNode);
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}
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}
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// sort if needed
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switch (gm_iSortType) {
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default: ASSERT(FALSE);
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case LSSORT_NONE: break;
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case LSSORT_NAMEUP:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, offsetof(CFileInfo, fi_lnNode));
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break;
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case LSSORT_NAMEDN:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, offsetof(CFileInfo, fi_lnNode));
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break;
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case LSSORT_FILEUP:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, offsetof(CFileInfo, fi_lnNode));
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break;
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case LSSORT_FILEDN:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, offsetof(CFileInfo, fi_lnNode));
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break;
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}
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// if saving
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if (gm_bSave) {
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// add one info as empty slot
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CFileInfo *pfi = new CFileInfo;
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CTString strNumber;
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strNumber.PrintF("%04d", gm_iLastFile + 1);
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pfi->fi_fnFile = gm_fnmDirectory + gm_fnmBaseName + strNumber + gm_fnmExt;
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pfi->fi_strName = EMPTYSLOTSTRING;
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// add it to beginning
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gm_lhFileInfos.AddHead(pfi->fi_lnNode);
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}
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// set default parameters for the list
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gm_iListOffset = 0;
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gm_ctListTotal = gm_lhFileInfos.Count();
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// find which one should be selected
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gm_iListWantedItem = 0;
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if (gm_fnmSelected != "") {
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INDEX i = 0;
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FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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CFileInfo &fi = *itfi;
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if (fi.fi_fnFile == gm_fnmSelected) {
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gm_iListWantedItem = i;
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break;
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}
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i++;
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}
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}
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CGameMenu::StartMenu();
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}
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void CLoadSaveMenu::EndMenu(void)
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{
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// delete all file infos
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FORDELETELIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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delete &itfi.Current();
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}
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gm_pgmNextMenu = NULL;
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CGameMenu::EndMenu();
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}
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void CLoadSaveMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<SAVELOAD_BUTTONS_CT; i++) {
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gm_amgButton[i].mg_bEnabled = FALSE;
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gm_amgButton[i].mg_strText = TRANS("<empty>");
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gm_amgButton[i].mg_strTip = "";
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gm_amgButton[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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INDEX ctLabels = gm_lhFileInfos.Count();
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INDEX iLabel = 0;
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FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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CFileInfo &fi = *itfi;
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + SAVELOAD_BUTTONS_CT)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_amgButton[iInMenu].mg_iInList = iLabel;
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gm_amgButton[iInMenu].mg_strDes = fi.fi_strName;
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gm_amgButton[iInMenu].mg_fnm = fi.fi_fnFile;
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gm_amgButton[iInMenu].mg_bEnabled = TRUE;
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gm_amgButton[iInMenu].RefreshText();
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if (gm_bSave) {
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if (!FileExistsForWriting(gm_amgButton[iInMenu].mg_fnm)) {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
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}
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else {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
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}
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}
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else if (gm_bManage) {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
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}
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else {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - load this");
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}
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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// called to get info of a file from directory, or to skip it
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BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
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{
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if (fnm.FileExt() != gm_fnmExt) {
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return FALSE;
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}
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CTFileName fnSaveGameDescription = fnm.NoExt() + ".des";
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try {
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strName.Load_t(fnSaveGameDescription);
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}
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catch (char *strError) {
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(void)strError;
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strName = fnm.FileName();
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if (fnm.FileExt() == ".ctl") {
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INDEX iCtl = -1;
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strName.ScanF("Controls%d", &iCtl);
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if (iCtl >= 0 && iCtl <= 7) {
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strName.PrintF(TRANS("From player: %s"), _pGame->gm_apcPlayers[iCtl].GetNameForPrinting());
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}
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}
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}
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INDEX iFile = -1;
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fnm.FileName().ScanF((const char*)(gm_fnmBaseName + "%d"), &iFile);
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gm_iLastFile = Max(gm_iLastFile, iFile);
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return TRUE;
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}
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@ -7,6 +7,12 @@
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#endif
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#include "GameMenu.h"
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#include "MGArrow.h"
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#include "MGButton.h"
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#include "MGFileButton.h"
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#include "MGTitle.h"
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#define SAVELOAD_BUTTONS_CT 14
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class CLoadSaveMenu : public CGameMenu {
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@ -38,6 +44,12 @@ public:
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CListHead gm_lhFileInfos; // all file infos to list
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INDEX gm_iLastFile; // index of last saved file in numbered format
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CMGTitle gm_mgTitle;
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CMGButton gm_mgNotes;
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CMGFileButton gm_amgButton[SAVELOAD_BUTTONS_CT];
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CMGArrow gm_mgArrowUp;
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CMGArrow gm_mgArrowDn;
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// called to get info of a file from directory, or to skip it
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BOOL ParseFile(const CTFileName &fnm, CTString &strName);
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289
Sources/SeriousSam/MPlayerProfile.cpp
Normal file
289
Sources/SeriousSam/MPlayerProfile.cpp
Normal file
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@ -0,0 +1,289 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MPlayerProfile.h"
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#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
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mg.mg_iIndex = index; \
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mg.mg_bfsFontSize = BFS_MEDIUM; \
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mg.mg_boxOnScreen = BoxNoUp(index); \
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mg.mg_bRectangle = TRUE; \
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mg.mg_pmgLeft = &mgprev; \
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mg.mg_pmgRight = &mgnext; \
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mg.mg_pmgUp = &gm_mgCustomizeControls; \
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mg.mg_pmgDown = &gm_mgNameField; \
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mg.mg_pActivatedFunction = &PPOnPlayerSelect; \
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mg.mg_strText = #index; \
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mg.mg_strTip = TRANS("select new currently active player"); \
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gm_lhGadgets.AddTail(mg.mg_lnNode);
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extern BOOL _bPlayerMenuFromSinglePlayer;
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extern CTString _strLastPlayerAppearance;
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extern void PPOnPlayerSelect(void);
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void CPlayerProfileMenu::Initialize_t(void)
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{
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// intialize player and controls menu
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_bPlayerMenuFromSinglePlayer = FALSE;
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gm_mgProfileTitle.mg_boxOnScreen = BoxTitle();
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gm_mgProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
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gm_lhGadgets.AddTail(gm_mgProfileTitle.mg_lnNode);
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gm_mgNoLabel.mg_strText = TRANS("PROFILE:");
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gm_mgNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f);
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gm_mgNoLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNoLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgNoLabel.mg_lnNode);
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ADD_SELECT_PLAYER_MG(0, gm_mgNumber[0], gm_mgNumber[7], gm_mgNumber[1], gm_mgNumber[0]);
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ADD_SELECT_PLAYER_MG(1, gm_mgNumber[1], gm_mgNumber[0], gm_mgNumber[2], gm_mgNumber[1]);
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ADD_SELECT_PLAYER_MG(2, gm_mgNumber[2], gm_mgNumber[1], gm_mgNumber[3], gm_mgNumber[2]);
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ADD_SELECT_PLAYER_MG(3, gm_mgNumber[3], gm_mgNumber[2], gm_mgNumber[4], gm_mgNumber[3]);
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ADD_SELECT_PLAYER_MG(4, gm_mgNumber[4], gm_mgNumber[3], gm_mgNumber[5], gm_mgNumber[4]);
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ADD_SELECT_PLAYER_MG(5, gm_mgNumber[5], gm_mgNumber[4], gm_mgNumber[6], gm_mgNumber[5]);
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ADD_SELECT_PLAYER_MG(6, gm_mgNumber[6], gm_mgNumber[5], gm_mgNumber[7], gm_mgNumber[6]);
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ADD_SELECT_PLAYER_MG(7, gm_mgNumber[7], gm_mgNumber[6], gm_mgNumber[0], gm_mgNumber[7]);
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gm_mgNumber[7].mg_pmgRight = &gm_mgModel;
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gm_mgNameLabel.mg_strText = TRANS("NAME:");
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gm_mgNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f);
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gm_mgNameLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNameLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgNameLabel.mg_lnNode);
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// setup of player name button is done on start menu
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gm_mgNameField.mg_strText = "<???>";
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gm_mgNameField.mg_ctMaxStringLen = 25;
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gm_mgNameField.mg_boxOnScreen = BoxPlayerEdit(1.25);
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gm_mgNameField.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNameField.mg_iCenterI = -1;
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gm_mgNameField.mg_pmgUp = &gm_mgNumber[0];
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gm_mgNameField.mg_pmgDown = &gm_mgTeam;
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gm_mgNameField.mg_pmgRight = &gm_mgModel;
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gm_mgNameField.mg_strTip = TRANS("rename currently active player");
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gm_lhGadgets.AddTail(gm_mgNameField.mg_lnNode);
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gm_mgTeamLabel.mg_strText = TRANS("TEAM:");
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gm_mgTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f);
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gm_mgTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgTeamLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgTeamLabel.mg_lnNode);
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// setup of player name button is done on start menu
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gm_mgTeam.mg_strText = "<???>";
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gm_mgTeam.mg_ctMaxStringLen = 25;
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gm_mgTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f);
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gm_mgTeam.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgTeam.mg_iCenterI = -1;
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gm_mgTeam.mg_pmgUp = gm_mgNameField.mg_pmgUp = &gm_mgNumber[0];
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gm_mgTeam.mg_pmgDown = &gm_mgCrosshair;
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gm_mgTeam.mg_pmgRight = &gm_mgModel;
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//gm_mgTeam.mg_strTip = TRANS("teamplay is disabled in this version");
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gm_mgTeam.mg_strTip = TRANS("enter team name, if playing in team");
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gm_lhGadgets.AddTail(gm_mgTeam.mg_lnNode);
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TRIGGER_MG(gm_mgCrosshair, 4.0, gm_mgTeam, gm_mgWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
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gm_mgCrosshair.mg_bVisual = TRUE;
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gm_mgCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f);
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gm_mgCrosshair.mg_iCenterI = -1;
|
||||
gm_mgCrosshair.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgWeaponSelect, 4.0, gm_mgCrosshair, gm_mgWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
|
||||
gm_mgWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f);
|
||||
gm_mgWeaponSelect.mg_iCenterI = -1;
|
||||
gm_mgWeaponSelect.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgWeaponHide, 4.0, gm_mgWeaponSelect, gm_mg3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
|
||||
gm_mgWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f);
|
||||
gm_mgWeaponHide.mg_iCenterI = -1;
|
||||
gm_mgWeaponHide.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mg3rdPerson, 4.0, gm_mgWeaponHide, gm_mgQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
|
||||
gm_mg3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f);
|
||||
gm_mg3rdPerson.mg_iCenterI = -1;
|
||||
gm_mg3rdPerson.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgQuotes, 4.0, gm_mg3rdPerson, gm_mgAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
|
||||
gm_mgQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f);
|
||||
gm_mgQuotes.mg_iCenterI = -1;
|
||||
gm_mgQuotes.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgAutoSave, 4.0, gm_mgQuotes, gm_mgCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
|
||||
gm_mgAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f);
|
||||
gm_mgAutoSave.mg_iCenterI = -1;
|
||||
gm_mgAutoSave.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgCompDoubleClick, 4.0, gm_mgAutoSave, gm_mgSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
|
||||
gm_mgCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f);
|
||||
gm_mgCompDoubleClick.mg_iCenterI = -1;
|
||||
gm_mgCompDoubleClick.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgSharpTurning, 4.0, gm_mgCompDoubleClick, gm_mgViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
|
||||
gm_mgSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f);
|
||||
gm_mgSharpTurning.mg_iCenterI = -1;
|
||||
gm_mgSharpTurning.mg_pOnTriggerChange = NULL;
|
||||
|
||||
TRIGGER_MG(gm_mgViewBobbing, 4.0, gm_mgSharpTurning, gm_mgCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
|
||||
gm_mgViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f);
|
||||
gm_mgViewBobbing.mg_iCenterI = -1;
|
||||
gm_mgViewBobbing.mg_pOnTriggerChange = NULL;
|
||||
|
||||
gm_mgCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
|
||||
gm_mgCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f);
|
||||
gm_mgCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
|
||||
gm_mgCustomizeControls.mg_iCenterI = -1;
|
||||
gm_mgCustomizeControls.mg_pmgUp = &gm_mgViewBobbing;
|
||||
gm_mgCustomizeControls.mg_pActivatedFunction = NULL;
|
||||
gm_mgCustomizeControls.mg_pmgDown = &gm_mgNumber[0];
|
||||
gm_mgCustomizeControls.mg_pmgRight = &gm_mgModel;
|
||||
gm_mgCustomizeControls.mg_strTip = TRANS("customize controls for this player");
|
||||
gm_lhGadgets.AddTail(gm_mgCustomizeControls.mg_lnNode);
|
||||
|
||||
gm_mgModel.mg_boxOnScreen = BoxPlayerModel();
|
||||
gm_mgModel.mg_pmgLeft = &gm_mgNameField;
|
||||
gm_mgModel.mg_pActivatedFunction = NULL;
|
||||
gm_mgModel.mg_pmgDown = &gm_mgNameField;
|
||||
gm_mgModel.mg_pmgLeft = &gm_mgNameField;
|
||||
gm_mgModel.mg_strTip = TRANS("change model for this player");
|
||||
gm_lhGadgets.AddTail(gm_mgModel.mg_lnNode);
|
||||
}
|
||||
|
||||
INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
|
||||
{
|
||||
return iPlayer;
|
||||
}
|
||||
|
||||
INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
|
||||
{
|
||||
return iCombo;
|
||||
}
|
||||
|
||||
void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
|
||||
{
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
|
||||
|
||||
for (INDEX iPl = 0; iPl<8; iPl++)
|
||||
{
|
||||
gm_mgNumber[iPl].mg_bHighlighted = FALSE;
|
||||
}
|
||||
|
||||
gm_mgNumber[iPlayer].mg_bHighlighted = TRUE;
|
||||
|
||||
iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));
|
||||
|
||||
if (_iLocalPlayer >= 0 && _iLocalPlayer<4) {
|
||||
_pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
|
||||
}
|
||||
else {
|
||||
_pGame->gm_iSinglePlayer = iPlayer;
|
||||
}
|
||||
gm_mgNameField.mg_pstrToChange = &pc.pc_strName;
|
||||
gm_mgNameField.SetText(*gm_mgNameField.mg_pstrToChange);
|
||||
gm_mgTeam.mg_pstrToChange = &pc.pc_strTeam;
|
||||
gm_mgTeam.SetText(*gm_mgTeam.mg_pstrToChange);
|
||||
|
||||
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
||||
|
||||
gm_mgCrosshair.mg_iSelected = pps->ps_iCrossHairType + 1;
|
||||
gm_mgCrosshair.ApplyCurrentSelection();
|
||||
gm_mgWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
|
||||
gm_mgWeaponSelect.ApplyCurrentSelection();
|
||||
gm_mgWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON) ? 1 : 0;
|
||||
gm_mgWeaponHide.ApplyCurrentSelection();
|
||||
gm_mg3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON) ? 1 : 0;
|
||||
gm_mg3rdPerson.ApplyCurrentSelection();
|
||||
gm_mgQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES) ? 0 : 1;
|
||||
gm_mgQuotes.ApplyCurrentSelection();
|
||||
gm_mgAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE) ? 1 : 0;
|
||||
gm_mgAutoSave.ApplyCurrentSelection();
|
||||
gm_mgCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK) ? 0 : 1;
|
||||
gm_mgCompDoubleClick.ApplyCurrentSelection();
|
||||
gm_mgViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING) ? 0 : 1;
|
||||
gm_mgViewBobbing.ApplyCurrentSelection();
|
||||
gm_mgSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING) ? 1 : 0;
|
||||
gm_mgSharpTurning.ApplyCurrentSelection();
|
||||
|
||||
// get function that will set player appearance
|
||||
CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
|
||||
// if none
|
||||
if (pss == NULL) {
|
||||
// no model
|
||||
gm_mgModel.mg_moModel.SetData(NULL);
|
||||
// if there is some
|
||||
}
|
||||
else {
|
||||
// set the model
|
||||
BOOL(*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
|
||||
(BOOL(*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
|
||||
CTString strName;
|
||||
BOOL bSet;
|
||||
if (_gmRunningGameMode != GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
|
||||
bSet = pFunc(&gm_mgModel.mg_moModel, &pc, strName, TRUE);
|
||||
gm_mgModel.mg_strTip = TRANS("change model for this player");
|
||||
gm_mgModel.mg_bEnabled = TRUE;
|
||||
}
|
||||
else {
|
||||
// cannot change player appearance in single player mode
|
||||
bSet = pFunc(&gm_mgModel.mg_moModel, NULL, strName, TRUE);
|
||||
gm_mgModel.mg_strTip = TRANS("cannot change model for single-player game");
|
||||
gm_mgModel.mg_bEnabled = FALSE;
|
||||
}
|
||||
// ignore gender flags, if any
|
||||
strName.RemovePrefix("#female#");
|
||||
strName.RemovePrefix("#male#");
|
||||
gm_mgModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f, -1.0f, -3.5f), ANGLE3D(150, 0, 0));
|
||||
gm_mgModel.mg_strText = strName;
|
||||
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
||||
_strLastPlayerAppearance = pps->GetModelFilename();
|
||||
try {
|
||||
gm_mgModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
|
||||
gm_mgModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
|
||||
}
|
||||
catch (char *strError) {
|
||||
(void)strError;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPlayerProfileMenu::StartMenu(void)
|
||||
{
|
||||
gmPlayerProfile.gm_pmgSelectedByDefault = &gm_mgNameField;
|
||||
|
||||
if (_gmRunningGameMode == GM_NONE || _gmRunningGameMode == GM_DEMO) {
|
||||
for (INDEX i = 0; i<8; i++) {
|
||||
gm_mgNumber[i].mg_bEnabled = TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (INDEX i = 0; i<8; i++) {
|
||||
gm_mgNumber[i].mg_bEnabled = FALSE;
|
||||
}
|
||||
INDEX iFirstEnabled = 0;
|
||||
{for (INDEX ilp = 0; ilp<4; ilp++) {
|
||||
CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
|
||||
if (lp.lp_bActive) {
|
||||
gm_mgNumber[lp.lp_iPlayer].mg_bEnabled = TRUE;
|
||||
if (iFirstEnabled == 0) {
|
||||
iFirstEnabled = lp.lp_iPlayer;
|
||||
}
|
||||
}
|
||||
}}
|
||||
// backup to first player in case current player is disabled
|
||||
if (!gm_mgNumber[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
|
||||
}
|
||||
// done
|
||||
SelectPlayer(*gm_piCurrentPlayer);
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
|
||||
void CPlayerProfileMenu::EndMenu(void)
|
||||
{
|
||||
_pGame->SavePlayersAndControls();
|
||||
CGameMenu::EndMenu();
|
||||
}
|
|
@ -7,11 +7,36 @@
|
|||
#endif
|
||||
|
||||
#include "GameMenu.h"
|
||||
#include "MGButton.h"
|
||||
#include "MGEdit.h"
|
||||
#include "MGModel.h"
|
||||
#include "MGTrigger.h"
|
||||
#include "MGTitle.h"
|
||||
|
||||
|
||||
class CPlayerProfileMenu : public CGameMenu {
|
||||
public:
|
||||
INDEX *gm_piCurrentPlayer;
|
||||
|
||||
CMGTitle gm_mgProfileTitle;
|
||||
CMGButton gm_mgNoLabel;
|
||||
CMGButton gm_mgNumber[8];
|
||||
CMGButton gm_mgNameLabel;
|
||||
CMGEdit gm_mgNameField;
|
||||
CMGButton gm_mgTeamLabel;
|
||||
CMGEdit gm_mgTeam;
|
||||
CMGButton gm_mgCustomizeControls;
|
||||
CMGTrigger gm_mgCrosshair;
|
||||
CMGTrigger gm_mgWeaponSelect;
|
||||
CMGTrigger gm_mgWeaponHide;
|
||||
CMGTrigger gm_mg3rdPerson;
|
||||
CMGTrigger gm_mgQuotes;
|
||||
CMGTrigger gm_mgAutoSave;
|
||||
CMGTrigger gm_mgCompDoubleClick;
|
||||
CMGTrigger gm_mgViewBobbing;
|
||||
CMGTrigger gm_mgSharpTurning;
|
||||
CMGModel gm_mgModel;
|
||||
|
||||
void Initialize_t(void);
|
||||
INDEX ComboFromPlayer(INDEX iPlayer);
|
||||
INDEX PlayerFromCombo(INDEX iCombo);
|
||||
|
|
|
@ -67,7 +67,7 @@ extern CTextureObject *_ptoLogoODI;
|
|||
extern CTextureObject *_ptoLogoEAX;
|
||||
|
||||
INDEX _iLocalPlayer = -1;
|
||||
BOOL _bPlayerMenuFromSinglePlayer = FALSE;
|
||||
extern BOOL _bPlayerMenuFromSinglePlayer = FALSE;
|
||||
|
||||
|
||||
GameMode _gmMenuGameMode = GM_NONE;
|
||||
|
@ -95,7 +95,7 @@ CListHead lhMenuEntities;
|
|||
// controls that are currently customized
|
||||
CTFileName _fnmControlsToCustomize = CTString("");
|
||||
|
||||
static CTString _strLastPlayerAppearance;
|
||||
extern CTString _strLastPlayerAppearance = "";
|
||||
extern CTString sam_strNetworkSettings;
|
||||
|
||||
// function to activate when level is chosen
|
||||
|
@ -113,6 +113,7 @@ void InitActionsForNetworkJoinMenu();
|
|||
void InitActionsForNetworkOpenMenu();
|
||||
void InitActionsForNetworkStartMenu();
|
||||
void InitActionsForOptionsMenu();
|
||||
void InitActionsForPlayerProfileMenu();
|
||||
void InitActionsForSelectPlayersMenu();
|
||||
void InitActionsForServersMenu();
|
||||
void InitActionsForSinglePlayerMenu();
|
||||
|
@ -202,7 +203,6 @@ static CTextureObject _toLogoMenuB;
|
|||
|
||||
// -------------- All possible menu entities
|
||||
#define BIG_BUTTONS_CT 6
|
||||
#define SAVELOAD_BUTTONS_CT 14
|
||||
|
||||
#define CHANGETRIGGERARRAY(ltbmg, astr) \
|
||||
ltbmg.mg_astrTexts = astr;\
|
||||
|
@ -246,35 +246,12 @@ CVarMenu gmVarMenu;
|
|||
|
||||
// -------- Player profile menu
|
||||
CPlayerProfileMenu gmPlayerProfile;
|
||||
CMGTitle mgPlayerProfileTitle;
|
||||
CMGButton mgPlayerNoLabel;
|
||||
CMGButton mgPlayerNo[8];
|
||||
CMGButton mgPlayerNameLabel;
|
||||
CMGEdit mgPlayerName;
|
||||
CMGButton mgPlayerTeamLabel;
|
||||
CMGEdit mgPlayerTeam;
|
||||
CMGButton mgPlayerCustomizeControls;
|
||||
CMGTrigger mgPlayerCrosshair;
|
||||
CMGTrigger mgPlayerWeaponSelect;
|
||||
CMGTrigger mgPlayerWeaponHide;
|
||||
CMGTrigger mgPlayer3rdPerson;
|
||||
CMGTrigger mgPlayerQuotes;
|
||||
CMGTrigger mgPlayerAutoSave;
|
||||
CMGTrigger mgPlayerCompDoubleClick;
|
||||
CMGTrigger mgPlayerViewBobbing;
|
||||
CMGTrigger mgPlayerSharpTurning;
|
||||
CMGModel mgPlayerModel;
|
||||
|
||||
// -------- Controls menu
|
||||
CControlsMenu gmControls;
|
||||
|
||||
// -------- Load/Save menu
|
||||
CLoadSaveMenu gmLoadSaveMenu;
|
||||
CMGTitle mgLoadSaveTitle;
|
||||
CMGButton mgLoadSaveNotes;
|
||||
CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
|
||||
CMGArrow mgLSArrowUp;
|
||||
CMGArrow mgLSArrowDn;
|
||||
|
||||
// -------- High-score menu
|
||||
CHighScoreMenu gmHighScoreMenu;
|
||||
|
@ -1224,7 +1201,7 @@ BOOL LSSaveDemo(const CTFileName &fnm)
|
|||
// save/load menu calling functions
|
||||
void StartPlayerModelLoadMenu(void)
|
||||
{
|
||||
mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MODEL");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("CHOOSE MODEL");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1233,7 +1210,7 @@ void StartPlayerModelLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = _strLastPlayerAppearance;
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".amc");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadPlayerModel;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = &gmPlayerProfile;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1241,7 +1218,7 @@ void StartPlayerModelLoadMenu(void)
|
|||
|
||||
void StartControlsLoadMenu(void)
|
||||
{
|
||||
mgLoadSaveTitle.mg_strText = TRANS("LOAD CONTROLS");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD CONTROLS");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1250,7 +1227,7 @@ void StartControlsLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".ctl");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadControls;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = &gmControls;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1258,7 +1235,7 @@ void StartControlsLoadMenu(void)
|
|||
|
||||
void StartCustomLoadMenu(void)
|
||||
{
|
||||
mgLoadSaveTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1267,7 +1244,7 @@ void StartCustomLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".cfg");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadCustom;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1275,7 +1252,7 @@ void StartCustomLoadMenu(void)
|
|||
|
||||
void StartAddonsLoadMenu(void)
|
||||
{
|
||||
mgLoadSaveTitle.mg_strText = TRANS("EXECUTE ADDON");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("EXECUTE ADDON");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1284,7 +1261,7 @@ void StartAddonsLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadAddon;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1292,7 +1269,7 @@ void StartAddonsLoadMenu(void)
|
|||
|
||||
void StartModsLoadMenu(void)
|
||||
{
|
||||
mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MOD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("CHOOSE MOD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1308,7 +1285,7 @@ void StartModsLoadMenu(void)
|
|||
|
||||
void StartNetworkSettingsMenu(void)
|
||||
{
|
||||
mgLoadSaveTitle.mg_strText = TRANS("CONNECTION SETTINGS");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("CONNECTION SETTINGS");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1318,7 +1295,7 @@ void StartNetworkSettingsMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetSettings;
|
||||
if (sam_strNetworkSettings=="") {
|
||||
mgLoadSaveNotes.mg_strText = TRANS(
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = TRANS(
|
||||
"Before joining a network game,\n"
|
||||
"you have to adjust your connection parameters.\n"
|
||||
"Choose one option from the list.\n"
|
||||
|
@ -1326,7 +1303,7 @@ void StartNetworkSettingsMenu(void)
|
|||
"these parameters again from the Options menu.\n"
|
||||
);
|
||||
} else {
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
}
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
||||
|
@ -1336,12 +1313,12 @@ void StartNetworkSettingsMenu(void)
|
|||
void SetQuickLoadNotes(void)
|
||||
{
|
||||
if (_pShell->GetINDEX("gam_iQuickSaveSlots")<=8) {
|
||||
mgLoadSaveNotes.mg_strText = TRANS(
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = TRANS(
|
||||
"In-game QuickSave shortcuts:\n"
|
||||
"F6 - save a new QuickSave\n"
|
||||
"F9 - load the last QuickSave\n");
|
||||
} else {
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1349,7 +1326,7 @@ void StartSinglePlayerQuickLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1368,7 +1345,7 @@ void StartSinglePlayerLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1377,7 +1354,7 @@ void StartSinglePlayerLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1391,7 +1368,7 @@ void StartSinglePlayerSaveMenu(void)
|
|||
return;
|
||||
}
|
||||
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
||||
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("SAVE");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
|
@ -1401,7 +1378,7 @@ void StartSinglePlayerSaveMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
|
@ -1411,7 +1388,7 @@ void StartDemoLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_DEMO;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("PLAY DEMO");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("PLAY DEMO");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1420,7 +1397,7 @@ void StartDemoLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadDemo;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1430,7 +1407,7 @@ void StartDemoSaveMenu(void)
|
|||
if( _gmRunningGameMode == GM_NONE) return;
|
||||
_gmMenuGameMode = GM_DEMO;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("RECORD DEMO");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("RECORD DEMO");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
|
@ -1440,7 +1417,7 @@ void StartDemoSaveMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmBaseName = CTString("Demo");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveDemo;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
|
@ -1451,7 +1428,7 @@ void StartNetworkQuickLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_NETWORK;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1470,7 +1447,7 @@ void StartNetworkLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_NETWORK;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1479,7 +1456,7 @@ void StartNetworkLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1490,7 +1467,7 @@ void StartNetworkSaveMenu(void)
|
|||
if( _gmRunningGameMode != GM_NETWORK) return;
|
||||
_gmMenuGameMode = GM_NETWORK;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("SAVE");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
|
@ -1500,7 +1477,7 @@ void StartNetworkSaveMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
|
@ -1511,7 +1488,7 @@ void StartSplitScreenQuickLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1530,7 +1507,7 @@ void StartSplitScreenLoadMenu(void)
|
|||
{
|
||||
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
|
@ -1539,7 +1516,7 @@ void StartSplitScreenLoadMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu( &gmLoadSaveMenu);
|
||||
|
@ -1549,7 +1526,7 @@ void StartSplitScreenSaveMenu(void)
|
|||
if( _gmRunningGameMode != GM_SPLIT_SCREEN) return;
|
||||
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
||||
|
||||
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
|
||||
gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("SAVE");
|
||||
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
|
@ -1559,7 +1536,7 @@ void StartSplitScreenSaveMenu(void)
|
|||
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
||||
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
||||
mgLoadSaveNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
||||
|
||||
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
|
@ -1973,7 +1950,8 @@ void InitializeMenus(void)
|
|||
|
||||
gmPlayerProfile.Initialize_t();
|
||||
gmPlayerProfile.gm_strName="PlayerProfile";
|
||||
gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;
|
||||
gmPlayerProfile.gm_pmgSelectedByDefault = &gmPlayerProfile.gm_mgNameField;
|
||||
InitActionsForPlayerProfileMenu();
|
||||
|
||||
gmControls.Initialize_t();
|
||||
gmControls.gm_strName="Controls";
|
||||
|
@ -1984,7 +1962,7 @@ void InitializeMenus(void)
|
|||
// Load/Save menu is called
|
||||
gmLoadSaveMenu.Initialize_t();
|
||||
gmLoadSaveMenu.gm_strName="LoadSave";
|
||||
gmLoadSaveMenu.gm_pmgSelectedByDefault = &amgLSButton[0];
|
||||
gmLoadSaveMenu.gm_pmgSelectedByDefault = &gmLoadSaveMenu.gm_amgButton[0];
|
||||
|
||||
gmHighScoreMenu.Initialize_t();
|
||||
gmHighScoreMenu.gm_strName="HighScore";
|
||||
|
@ -2945,7 +2923,7 @@ BOOL CGameMenu::OnChar(MSG msg)
|
|||
|
||||
// ------------------------ CConfirmMenu implementation
|
||||
void InitActionsForConfirmMenu() {
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_pActivatedFunction = &ConfirmYes;
|
||||
gmConfirmMenu.gm_mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
|
||||
gmConfirmMenu.gm_mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
|
||||
}
|
||||
|
||||
|
@ -3123,276 +3101,27 @@ void ChangeSharpTurning(INDEX iNew)
|
|||
}
|
||||
|
||||
// ------------------------ CPlayerProfileMenu implementation
|
||||
void CPlayerProfileMenu::Initialize_t(void)
|
||||
extern void PPOnPlayerSelect(void)
|
||||
{
|
||||
// intialize player and controls menu
|
||||
_bPlayerMenuFromSinglePlayer = FALSE;
|
||||
mgPlayerProfileTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgPlayerProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
|
||||
gm_lhGadgets.AddTail( mgPlayerProfileTitle.mg_lnNode);
|
||||
|
||||
mgPlayerNoLabel.mg_strText = TRANS("PROFILE:");
|
||||
mgPlayerNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f);
|
||||
mgPlayerNoLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgPlayerNoLabel.mg_iCenterI = -1;
|
||||
gm_lhGadgets.AddTail( mgPlayerNoLabel.mg_lnNode);
|
||||
|
||||
#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
|
||||
mg.mg_iIndex = index;\
|
||||
mg.mg_bfsFontSize = BFS_MEDIUM;\
|
||||
mg.mg_boxOnScreen = BoxNoUp(index);\
|
||||
mg.mg_bRectangle = TRUE;\
|
||||
mg.mg_pmgLeft = &mgprev;\
|
||||
mg.mg_pmgRight = &mgnext;\
|
||||
mg.mg_pmgUp = &mgPlayerCustomizeControls;\
|
||||
mg.mg_pmgDown = &mgPlayerName;\
|
||||
mg.mg_pActivatedFunction = &OnPlayerSelect;\
|
||||
mg.mg_strText = #index;\
|
||||
mg.mg_strTip = TRANS("select new currently active player");\
|
||||
gm_lhGadgets.AddTail( mg.mg_lnNode);
|
||||
|
||||
ADD_SELECT_PLAYER_MG( 0, mgPlayerNo[0], mgPlayerNo[7], mgPlayerNo[1], mePlayerNo[0]);
|
||||
ADD_SELECT_PLAYER_MG( 1, mgPlayerNo[1], mgPlayerNo[0], mgPlayerNo[2], mePlayerNo[1]);
|
||||
ADD_SELECT_PLAYER_MG( 2, mgPlayerNo[2], mgPlayerNo[1], mgPlayerNo[3], mePlayerNo[2]);
|
||||
ADD_SELECT_PLAYER_MG( 3, mgPlayerNo[3], mgPlayerNo[2], mgPlayerNo[4], mePlayerNo[3]);
|
||||
ADD_SELECT_PLAYER_MG( 4, mgPlayerNo[4], mgPlayerNo[3], mgPlayerNo[5], mePlayerNo[4]);
|
||||
ADD_SELECT_PLAYER_MG( 5, mgPlayerNo[5], mgPlayerNo[4], mgPlayerNo[6], mePlayerNo[5]);
|
||||
ADD_SELECT_PLAYER_MG( 6, mgPlayerNo[6], mgPlayerNo[5], mgPlayerNo[7], mePlayerNo[6]);
|
||||
ADD_SELECT_PLAYER_MG( 7, mgPlayerNo[7], mgPlayerNo[6], mgPlayerNo[0], mePlayerNo[7]);
|
||||
mgPlayerNo[7].mg_pmgRight = &mgPlayerModel;
|
||||
|
||||
mgPlayerNameLabel.mg_strText = TRANS("NAME:");
|
||||
mgPlayerNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f);
|
||||
mgPlayerNameLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgPlayerNameLabel.mg_iCenterI = -1;
|
||||
gm_lhGadgets.AddTail( mgPlayerNameLabel.mg_lnNode);
|
||||
|
||||
// setup of player name button is done on start menu
|
||||
mgPlayerName.mg_strText = "<???>";
|
||||
mgPlayerName.mg_ctMaxStringLen = 25;
|
||||
mgPlayerName.mg_boxOnScreen = BoxPlayerEdit(1.25);
|
||||
mgPlayerName.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgPlayerName.mg_iCenterI = -1;
|
||||
mgPlayerName.mg_pmgUp = &mgPlayerNo[0];
|
||||
mgPlayerName.mg_pmgDown = &mgPlayerTeam;
|
||||
mgPlayerName.mg_pmgRight = &mgPlayerModel;
|
||||
mgPlayerName.mg_strTip = TRANS("rename currently active player");
|
||||
gm_lhGadgets.AddTail( mgPlayerName.mg_lnNode);
|
||||
|
||||
mgPlayerTeamLabel.mg_strText = TRANS("TEAM:");
|
||||
mgPlayerTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f);
|
||||
mgPlayerTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgPlayerTeamLabel.mg_iCenterI = -1;
|
||||
gm_lhGadgets.AddTail( mgPlayerTeamLabel.mg_lnNode);
|
||||
|
||||
// setup of player name button is done on start menu
|
||||
mgPlayerTeam.mg_strText = "<???>";
|
||||
mgPlayerName.mg_ctMaxStringLen = 25;
|
||||
mgPlayerTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f);
|
||||
mgPlayerTeam.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgPlayerTeam.mg_iCenterI = -1;
|
||||
mgPlayerTeam.mg_pmgUp = &mgPlayerName;
|
||||
mgPlayerTeam.mg_pmgDown = &mgPlayerCrosshair;
|
||||
mgPlayerTeam.mg_pmgRight = &mgPlayerModel;
|
||||
//mgPlayerTeam.mg_strTip = TRANS("teamplay is disabled in this version");
|
||||
mgPlayerTeam.mg_strTip = TRANS("enter team name, if playing in team");
|
||||
gm_lhGadgets.AddTail( mgPlayerTeam.mg_lnNode);
|
||||
|
||||
TRIGGER_MG(mgPlayerCrosshair, 4.0, mgPlayerTeam, mgPlayerWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
|
||||
mgPlayerCrosshair.mg_bVisual = TRUE;
|
||||
mgPlayerCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f);
|
||||
mgPlayerCrosshair.mg_iCenterI = -1;
|
||||
mgPlayerCrosshair.mg_pOnTriggerChange = ChangeCrosshair;
|
||||
TRIGGER_MG(mgPlayerWeaponSelect, 4.0, mgPlayerCrosshair, mgPlayerWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
|
||||
mgPlayerWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f);
|
||||
mgPlayerWeaponSelect.mg_iCenterI = -1;
|
||||
mgPlayerWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect;
|
||||
TRIGGER_MG(mgPlayerWeaponHide, 4.0, mgPlayerWeaponSelect, mgPlayer3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
|
||||
mgPlayerWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f);
|
||||
mgPlayerWeaponHide.mg_iCenterI = -1;
|
||||
mgPlayerWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide;
|
||||
TRIGGER_MG(mgPlayer3rdPerson, 4.0, mgPlayerWeaponHide, mgPlayerQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
|
||||
mgPlayer3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f);
|
||||
mgPlayer3rdPerson.mg_iCenterI = -1;
|
||||
mgPlayer3rdPerson.mg_pOnTriggerChange = Change3rdPerson;
|
||||
TRIGGER_MG(mgPlayerQuotes, 4.0, mgPlayer3rdPerson, mgPlayerAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
|
||||
mgPlayerQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f);
|
||||
mgPlayerQuotes.mg_iCenterI = -1;
|
||||
mgPlayerQuotes.mg_pOnTriggerChange = ChangeQuotes;
|
||||
TRIGGER_MG(mgPlayerAutoSave, 4.0, mgPlayerQuotes, mgPlayerCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
|
||||
mgPlayerAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f);
|
||||
mgPlayerAutoSave.mg_iCenterI = -1;
|
||||
mgPlayerAutoSave.mg_pOnTriggerChange = ChangeAutoSave;
|
||||
TRIGGER_MG(mgPlayerCompDoubleClick, 4.0, mgPlayerAutoSave, mgPlayerSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
|
||||
mgPlayerCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f);
|
||||
mgPlayerCompDoubleClick.mg_iCenterI = -1;
|
||||
mgPlayerCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick;
|
||||
TRIGGER_MG(mgPlayerSharpTurning, 4.0, mgPlayerCompDoubleClick, mgPlayerViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
|
||||
mgPlayerSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f);
|
||||
mgPlayerSharpTurning.mg_iCenterI = -1;
|
||||
mgPlayerSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning;
|
||||
TRIGGER_MG(mgPlayerViewBobbing, 4.0, mgPlayerSharpTurning, mgPlayerCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
|
||||
mgPlayerViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f);
|
||||
mgPlayerViewBobbing.mg_iCenterI = -1;
|
||||
mgPlayerViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing;
|
||||
|
||||
mgPlayerCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
|
||||
mgPlayerCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f);
|
||||
mgPlayerCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgPlayerCustomizeControls.mg_iCenterI = -1;
|
||||
mgPlayerCustomizeControls.mg_pmgUp = &mgPlayerViewBobbing;
|
||||
mgPlayerCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer;
|
||||
mgPlayerCustomizeControls.mg_pmgDown = &mgPlayerNo[0];
|
||||
mgPlayerCustomizeControls.mg_pmgRight = &mgPlayerModel;
|
||||
mgPlayerCustomizeControls.mg_strTip = TRANS("customize controls for this player");
|
||||
gm_lhGadgets.AddTail( mgPlayerCustomizeControls.mg_lnNode);
|
||||
|
||||
mgPlayerModel.mg_boxOnScreen = BoxPlayerModel();
|
||||
mgPlayerModel.mg_pmgLeft = &mgPlayerName;
|
||||
mgPlayerModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu;
|
||||
mgPlayerModel.mg_pmgDown = &mgPlayerName;
|
||||
mgPlayerModel.mg_pmgLeft = &mgPlayerName;
|
||||
mgPlayerModel.mg_strTip = TRANS("change model for this player");
|
||||
gm_lhGadgets.AddTail( mgPlayerModel.mg_lnNode);
|
||||
ASSERT(_pmgLastActivatedGadget != NULL);
|
||||
if (_pmgLastActivatedGadget->mg_bEnabled) {
|
||||
gmPlayerProfile.SelectPlayer(((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex);
|
||||
}
|
||||
}
|
||||
|
||||
INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
|
||||
void InitActionsForPlayerProfileMenu()
|
||||
{
|
||||
return iPlayer;
|
||||
}
|
||||
|
||||
INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
|
||||
{
|
||||
return iCombo;
|
||||
}
|
||||
|
||||
void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
|
||||
{
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
|
||||
|
||||
for( INDEX iPl=0; iPl<8; iPl++)
|
||||
{
|
||||
mgPlayerNo[iPl].mg_bHighlighted = FALSE;
|
||||
}
|
||||
|
||||
mgPlayerNo[iPlayer].mg_bHighlighted = TRUE;
|
||||
|
||||
iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));
|
||||
|
||||
if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
|
||||
_pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
|
||||
} else {
|
||||
_pGame->gm_iSinglePlayer = iPlayer;
|
||||
}
|
||||
mgPlayerName.mg_pstrToChange = &pc.pc_strName;
|
||||
mgPlayerName.SetText( *mgPlayerName.mg_pstrToChange);
|
||||
mgPlayerTeam.mg_pstrToChange = &pc.pc_strTeam;
|
||||
mgPlayerTeam.SetText( *mgPlayerTeam.mg_pstrToChange);
|
||||
|
||||
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
||||
|
||||
mgPlayerCrosshair.mg_iSelected = pps->ps_iCrossHairType+1;
|
||||
mgPlayerCrosshair.ApplyCurrentSelection();
|
||||
mgPlayerWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
|
||||
mgPlayerWeaponSelect.ApplyCurrentSelection();
|
||||
mgPlayerWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON)?1:0;
|
||||
mgPlayerWeaponHide.ApplyCurrentSelection();
|
||||
mgPlayer3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON)?1:0;
|
||||
mgPlayer3rdPerson.ApplyCurrentSelection();
|
||||
mgPlayerQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES)?0:1;
|
||||
mgPlayerQuotes.ApplyCurrentSelection();
|
||||
mgPlayerAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE)?1:0;
|
||||
mgPlayerAutoSave.ApplyCurrentSelection();
|
||||
mgPlayerCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK)?0:1;
|
||||
mgPlayerCompDoubleClick.ApplyCurrentSelection();
|
||||
mgPlayerViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING)?0:1;
|
||||
mgPlayerViewBobbing.ApplyCurrentSelection();
|
||||
mgPlayerSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING)?1:0;
|
||||
mgPlayerSharpTurning.ApplyCurrentSelection();
|
||||
|
||||
// get function that will set player appearance
|
||||
CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
|
||||
// if none
|
||||
if (pss==NULL) {
|
||||
// no model
|
||||
mgPlayerModel.mg_moModel.SetData(NULL);
|
||||
// if there is some
|
||||
} else {
|
||||
// set the model
|
||||
BOOL (*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
|
||||
(BOOL (*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
|
||||
CTString strName;
|
||||
BOOL bSet;
|
||||
if( _gmRunningGameMode!=GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
|
||||
bSet = pFunc(&mgPlayerModel.mg_moModel, &pc, strName, TRUE);
|
||||
mgPlayerModel.mg_strTip = TRANS("change model for this player");
|
||||
mgPlayerModel.mg_bEnabled = TRUE;
|
||||
} else {
|
||||
// cannot change player appearance in single player mode
|
||||
bSet = pFunc(&mgPlayerModel.mg_moModel, NULL, strName, TRUE);
|
||||
mgPlayerModel.mg_strTip = TRANS("cannot change model for single-player game");
|
||||
mgPlayerModel.mg_bEnabled = FALSE;
|
||||
}
|
||||
// ignore gender flags, if any
|
||||
strName.RemovePrefix("#female#");
|
||||
strName.RemovePrefix("#male#");
|
||||
mgPlayerModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f,-1.0f,-3.5f), ANGLE3D(150,0,0));
|
||||
mgPlayerModel.mg_strText = strName;
|
||||
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
||||
_strLastPlayerAppearance = pps->GetModelFilename();
|
||||
try {
|
||||
mgPlayerModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
|
||||
mgPlayerModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
|
||||
} catch (char *strError) {
|
||||
(void)strError;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnPlayerSelect(void)
|
||||
{
|
||||
ASSERT( _pmgLastActivatedGadget != NULL);
|
||||
if (_pmgLastActivatedGadget->mg_bEnabled) {
|
||||
gmPlayerProfile.SelectPlayer( ((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void CPlayerProfileMenu::StartMenu(void)
|
||||
{
|
||||
gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;
|
||||
|
||||
if (_gmRunningGameMode==GM_NONE || _gmRunningGameMode==GM_DEMO) {
|
||||
for(INDEX i=0; i<8; i++) {
|
||||
mgPlayerNo[i].mg_bEnabled = TRUE;
|
||||
}
|
||||
} else {
|
||||
for(INDEX i=0; i<8; i++) {
|
||||
mgPlayerNo[i].mg_bEnabled = FALSE;
|
||||
}
|
||||
INDEX iFirstEnabled = 0;
|
||||
{for(INDEX ilp=0; ilp<4; ilp++) {
|
||||
CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
|
||||
if (lp.lp_bActive) {
|
||||
mgPlayerNo[lp.lp_iPlayer].mg_bEnabled = TRUE;
|
||||
if (iFirstEnabled==0) {
|
||||
iFirstEnabled = lp.lp_iPlayer;
|
||||
}
|
||||
}
|
||||
}}
|
||||
// backup to first player in case current player is disabled
|
||||
if( !mgPlayerNo[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
|
||||
}
|
||||
// done
|
||||
SelectPlayer( *gm_piCurrentPlayer);
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
|
||||
void CPlayerProfileMenu::EndMenu(void)
|
||||
{
|
||||
_pGame->SavePlayersAndControls();
|
||||
CGameMenu::EndMenu();
|
||||
gmPlayerProfile.gm_mgCrosshair.mg_pOnTriggerChange = ChangeCrosshair;
|
||||
gmPlayerProfile.gm_mgWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect;
|
||||
gmPlayerProfile.gm_mgWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide;
|
||||
gmPlayerProfile.gm_mg3rdPerson.mg_pOnTriggerChange = Change3rdPerson;
|
||||
gmPlayerProfile.gm_mgQuotes.mg_pOnTriggerChange = ChangeQuotes;
|
||||
gmPlayerProfile.gm_mgAutoSave.mg_pOnTriggerChange = ChangeAutoSave;
|
||||
gmPlayerProfile.gm_mgCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick;
|
||||
gmPlayerProfile.gm_mgSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning;
|
||||
gmPlayerProfile.gm_mgViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing;
|
||||
gmPlayerProfile.gm_mgCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer;
|
||||
gmPlayerProfile.gm_mgModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu;
|
||||
}
|
||||
|
||||
// ------------------------ CControlsMenu implementation
|
||||
|
@ -3403,218 +3132,6 @@ void InitActionsForControlsMenu()
|
|||
gmControls.gm_mgPredefined.mg_pActivatedFunction = &StartControlsLoadMenu;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------ CLoadSaveMenu implementation
|
||||
void CLoadSaveMenu::Initialize_t(void)
|
||||
{
|
||||
gm_pgmNextMenu = NULL;
|
||||
|
||||
mgLoadSaveTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail( mgLoadSaveTitle.mg_lnNode);
|
||||
|
||||
mgLoadSaveNotes.mg_boxOnScreen = BoxMediumRow(10.0);
|
||||
mgLoadSaveNotes.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgLoadSaveNotes.mg_iCenterI = -1;
|
||||
mgLoadSaveNotes.mg_bEnabled = FALSE;
|
||||
mgLoadSaveNotes.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail( mgLoadSaveNotes.mg_lnNode);
|
||||
|
||||
for( INDEX iLabel=0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
|
||||
{
|
||||
INDEX iPrev = (SAVELOAD_BUTTONS_CT+iLabel-1)%SAVELOAD_BUTTONS_CT;
|
||||
INDEX iNext = (iLabel+1)%SAVELOAD_BUTTONS_CT;
|
||||
// initialize label gadgets
|
||||
amgLSButton[iLabel].mg_pmgUp = &amgLSButton[iPrev];
|
||||
amgLSButton[iLabel].mg_pmgDown = &amgLSButton[iNext];
|
||||
amgLSButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel);
|
||||
amgLSButton[iLabel].mg_pActivatedFunction = NULL; // never called!
|
||||
amgLSButton[iLabel].mg_iCenterI = -1;
|
||||
gm_lhGadgets.AddTail( amgLSButton[iLabel].mg_lnNode);
|
||||
}
|
||||
|
||||
gm_lhGadgets.AddTail( mgLSArrowUp.mg_lnNode);
|
||||
gm_lhGadgets.AddTail( mgLSArrowDn.mg_lnNode);
|
||||
mgLSArrowUp.mg_adDirection = AD_UP;
|
||||
mgLSArrowDn.mg_adDirection = AD_DOWN;
|
||||
mgLSArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
||||
mgLSArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
||||
mgLSArrowUp.mg_pmgRight = mgLSArrowUp.mg_pmgDown = &amgLSButton[0];
|
||||
mgLSArrowDn.mg_pmgRight = mgLSArrowDn.mg_pmgUp = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
|
||||
|
||||
gm_ctListVisible = SAVELOAD_BUTTONS_CT;
|
||||
gm_pmgArrowUp = &mgLSArrowUp;
|
||||
gm_pmgArrowDn = &mgLSArrowDn;
|
||||
gm_pmgListTop = &amgLSButton[0];
|
||||
gm_pmgListBottom = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
|
||||
}
|
||||
|
||||
void CLoadSaveMenu::StartMenu(void)
|
||||
{
|
||||
gm_bNoEscape = FALSE;
|
||||
|
||||
// delete all file infos
|
||||
FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
||||
delete &itfi.Current();
|
||||
}
|
||||
|
||||
// list the directory
|
||||
CDynamicStackArray<CTFileName> afnmDir;
|
||||
MakeDirList(afnmDir, gm_fnmDirectory, "", 0);
|
||||
gm_iLastFile = -1;
|
||||
|
||||
// for each file in the directory
|
||||
for (INDEX i=0; i<afnmDir.Count(); i++) {
|
||||
CTFileName fnm = afnmDir[i];
|
||||
|
||||
// if it can be parsed
|
||||
CTString strName;
|
||||
if (ParseFile(fnm, strName)) {
|
||||
// create new info for that file
|
||||
CFileInfo *pfi = new CFileInfo;
|
||||
pfi->fi_fnFile = fnm;
|
||||
pfi->fi_strName = strName;
|
||||
// add it to list
|
||||
gm_lhFileInfos.AddTail(pfi->fi_lnNode);
|
||||
}
|
||||
}
|
||||
|
||||
// sort if needed
|
||||
switch (gm_iSortType) {
|
||||
default: ASSERT(FALSE);
|
||||
case LSSORT_NONE: break;
|
||||
case LSSORT_NAMEUP:
|
||||
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, offsetof(CFileInfo, fi_lnNode));
|
||||
break;
|
||||
case LSSORT_NAMEDN:
|
||||
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, offsetof(CFileInfo, fi_lnNode));
|
||||
break;
|
||||
case LSSORT_FILEUP:
|
||||
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, offsetof(CFileInfo, fi_lnNode));
|
||||
break;
|
||||
case LSSORT_FILEDN:
|
||||
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, offsetof(CFileInfo, fi_lnNode));
|
||||
break;
|
||||
}
|
||||
|
||||
// if saving
|
||||
if (gm_bSave) {
|
||||
// add one info as empty slot
|
||||
CFileInfo *pfi = new CFileInfo;
|
||||
CTString strNumber;
|
||||
strNumber.PrintF("%04d", gm_iLastFile+1);
|
||||
pfi->fi_fnFile = gm_fnmDirectory+gm_fnmBaseName+strNumber+gm_fnmExt;
|
||||
pfi->fi_strName = EMPTYSLOTSTRING;
|
||||
// add it to beginning
|
||||
gm_lhFileInfos.AddHead(pfi->fi_lnNode);
|
||||
}
|
||||
|
||||
// set default parameters for the list
|
||||
gm_iListOffset = 0;
|
||||
gm_ctListTotal = gm_lhFileInfos.Count();
|
||||
|
||||
// find which one should be selected
|
||||
gm_iListWantedItem = 0;
|
||||
if (gm_fnmSelected != "") {
|
||||
INDEX i = 0;
|
||||
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
||||
CFileInfo &fi = *itfi;
|
||||
if (fi.fi_fnFile==gm_fnmSelected) {
|
||||
gm_iListWantedItem = i;
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
void CLoadSaveMenu::EndMenu(void)
|
||||
{
|
||||
// delete all file infos
|
||||
FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
||||
delete &itfi.Current();
|
||||
}
|
||||
gm_pgmNextMenu = NULL;
|
||||
CGameMenu::EndMenu();
|
||||
}
|
||||
|
||||
void CLoadSaveMenu::FillListItems(void)
|
||||
{
|
||||
// disable all items first
|
||||
for(INDEX i=0; i<SAVELOAD_BUTTONS_CT; i++) {
|
||||
amgLSButton[i].mg_bEnabled = FALSE;
|
||||
amgLSButton[i].mg_strText = TRANS("<empty>");
|
||||
amgLSButton[i].mg_strTip = "";
|
||||
amgLSButton[i].mg_iInList = -2;
|
||||
}
|
||||
|
||||
BOOL bHasFirst = FALSE;
|
||||
BOOL bHasLast = FALSE;
|
||||
INDEX ctLabels = gm_lhFileInfos.Count();
|
||||
INDEX iLabel=0;
|
||||
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
||||
CFileInfo &fi = *itfi;
|
||||
INDEX iInMenu = iLabel-gm_iListOffset;
|
||||
if( (iLabel>=gm_iListOffset) &&
|
||||
(iLabel<(gm_iListOffset+SAVELOAD_BUTTONS_CT)) )
|
||||
{
|
||||
bHasFirst|=(iLabel==0);
|
||||
bHasLast |=(iLabel==ctLabels-1);
|
||||
amgLSButton[iInMenu].mg_iInList = iLabel;
|
||||
amgLSButton[iInMenu].mg_strDes = fi.fi_strName;
|
||||
amgLSButton[iInMenu].mg_fnm = fi.fi_fnFile;
|
||||
amgLSButton[iInMenu].mg_bEnabled = TRUE;
|
||||
amgLSButton[iInMenu].RefreshText();
|
||||
if (gm_bSave) {
|
||||
if (!FileExistsForWriting(amgLSButton[iInMenu].mg_fnm)) {
|
||||
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
|
||||
} else {
|
||||
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
|
||||
}
|
||||
} else if (gm_bManage) {
|
||||
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
|
||||
} else {
|
||||
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this");
|
||||
}
|
||||
}
|
||||
iLabel++;
|
||||
}
|
||||
|
||||
// enable/disable up/down arrows
|
||||
mgLSArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
||||
mgLSArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
||||
}
|
||||
|
||||
// called to get info of a file from directory, or to skip it
|
||||
BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
|
||||
{
|
||||
if (fnm.FileExt()!=gm_fnmExt) {
|
||||
return FALSE;
|
||||
}
|
||||
CTFileName fnSaveGameDescription = fnm.NoExt()+".des";
|
||||
try {
|
||||
strName.Load_t( fnSaveGameDescription);
|
||||
} catch( char *strError) {
|
||||
(void)strError;
|
||||
strName = fnm.FileName();
|
||||
|
||||
if (fnm.FileExt()==".ctl") {
|
||||
INDEX iCtl = -1;
|
||||
strName.ScanF("Controls%d", &iCtl);
|
||||
if (iCtl>=0 && iCtl<=7) {
|
||||
strName.PrintF(TRANS("From player: %s"), _pGame->gm_apcPlayers[iCtl].GetNameForPrinting());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
INDEX iFile = -1;
|
||||
fnm.FileName().ScanF((const char*)(gm_fnmBaseName+"%d"), &iFile);
|
||||
|
||||
gm_iLastFile = Max(gm_iLastFile, iFile);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// ------------------------ CCustomizeAxisMenu implementation
|
||||
void PreChangeAxis(INDEX iDummy)
|
||||
{
|
||||
|
|
|
@ -217,12 +217,14 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="MHighScore.cpp" />
|
||||
<ClCompile Include="MInGame.cpp" />
|
||||
<ClCompile Include="MLevels.cpp" />
|
||||
<ClCompile Include="MLoadSave.cpp" />
|
||||
<ClCompile Include="MMain.cpp" />
|
||||
<ClCompile Include="MNetwork.cpp" />
|
||||
<ClCompile Include="MNetworkJoin.cpp" />
|
||||
<ClCompile Include="MNetworkOpen.cpp" />
|
||||
<ClCompile Include="MNetworkStart.cpp" />
|
||||
<ClCompile Include="MOptions.cpp" />
|
||||
<ClCompile Include="MPlayerProfile.cpp" />
|
||||
<ClCompile Include="MSelectPlayers.cpp" />
|
||||
<ClCompile Include="MServers.cpp" />
|
||||
<ClCompile Include="MSinglePlayer.cpp" />
|
||||
|
|
|
@ -186,6 +186,12 @@
|
|||
<ClCompile Include="MVideoOptions.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MLoadSave.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MPlayerProfile.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CDCheck.h">
|
||||
|
|
Loading…
Reference in New Issue
Block a user