mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
More mismerge corrections and other fixes to get this closer to compiling.
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@ -247,11 +247,6 @@ void CEntityClass::Read_t( CTStream *istr) // throw char *
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ThrowF_t(TRANS("Cannot load DLL file '%s':\n%s"),
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(const char *) dllName, (const char *) err);
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}
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// load the DLL
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CTFileName fnmExpanded;
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ExpandFilePath(EFP_READ, fnmDLL, fnmExpanded);
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ec_fnmClassDLL = fnmDLL;
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@ -60,7 +60,7 @@ static CResolution _areResolutions[] =
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// THIS NUMBER MUST NOT BE OVER 25! (otherwise change it in adapter.h)
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static const INDEX MAX_RESOLUTIONS = sizeof(_areResolutions)/sizeof(_areResolutions[0]);
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// !!! FIXME : rcg11052001 abstract this...
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#ifdef PLATFORM_WIN32
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// initialize CDS support (enumerate modes at startup)
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@ -210,6 +210,8 @@ void CGfxLibrary::InitAPIs(void)
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}
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// shutdown DX8 (we'll start it again if needed)
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D3DRELEASE( gl_pD3D, TRUE);
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#endif
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if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver);
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gl_hiDriver = NONE;
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}
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@ -45,9 +45,9 @@
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#endif
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// control for partial usage of compiled vertex arrays
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extern BOOL CVA_b2D = FALSE;
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extern BOOL CVA_bWorld = FALSE;
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extern BOOL CVA_bModels = FALSE;
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BOOL CVA_b2D = FALSE;
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BOOL CVA_bWorld = FALSE;
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BOOL CVA_bModels = FALSE;
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// common element arrays
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CStaticStackArray<GFXVertex> _avtxCommon;
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@ -299,14 +299,18 @@ static INDEX sys_bHasHardwareTnL = 1;
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static INDEX sys_bHasTruform = 0;
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static INDEX sys_bHasCVAs = 0;
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static INDEX sys_bUsingOpenGL = 0;
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extern INDEX sys_bUsingDirect3D = 0;
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INDEX sys_bUsingDirect3D = 0;
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/*
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* Low level hook flags
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*/
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#define WH_KEYBOARD_LL 13
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#ifdef PLATFORM_WIN32
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void EnableWindowsKeys(void);
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#pragma message(">> doublecheck me!!!")
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// these are commented because they are already defined in winuser.h
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//#define LLKHF_EXTENDED 0x00000001
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//#define LLKHF_INJECTED 0x00000010
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@ -315,7 +319,6 @@ extern INDEX sys_bUsingDirect3D = 0;
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//#define LLMHF_INJECTED 0x00000001
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#ifdef PLATFORM_WIN32
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/*
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* Structure used by WH_KEYBOARD_LL
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*/
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@ -1061,7 +1064,6 @@ CGfxLibrary::CGfxLibrary(void)
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*/
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CGfxLibrary::~CGfxLibrary()
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{
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extern void EnableWindowsKeys(void);
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EnableWindowsKeys();
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// free common arrays
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_avtxCommon.Clear();
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@ -20,7 +20,7 @@ void CSelection<cType, ulFlag>::Select(cType &tToSelect)
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// select it
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tToSelect.Select(ulFlag);
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// add it to this container
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Add(&tToSelect);
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this->Add(&tToSelect);
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// if the object is already selected
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} else {
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