mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
GameExecutable: Continue refactoring. Rename some files.
This commit is contained in:
parent
ef788b5299
commit
de240b4ad7
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@ -15,23 +15,9 @@
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#include "FileInfo.h"
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#include "MenuManager.h"
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#include "GUI/Components/MGArrow.h"
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#include "GUI/Components/MGButton.h"
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#include "GUI/Components/MGChangePlayer.h"
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#include "GUI/Components/MGEdit.h"
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#include "GUI/Components/MGFileButton.h"
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#include "GUI/Components/MGHighScore.h"
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#include "GUI/Components/MGKeyDefinition.h"
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#include "GUI/Components/MGLevelButton.h"
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#include "GUI/Components/MGModel.h"
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#include "GUI/Components/MGServerList.h"
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#include "GUI/Components/MGSlider.h"
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#include "GUI/Components/MGTitle.h"
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#include "GUI/Components/MGTrigger.h"
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#include "GUI/Components/MGVarButton.h"
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#include "MenuActions.h"
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#include "MenuStuff.h"
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#include "Menu_starters.h"
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#include "MenuStarters.h"
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// macros for translating radio button text arrays
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#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
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@ -68,26 +54,7 @@ extern CTString sam_strNetworkSettings;
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void (*_pAfterLevelChosen)(void);
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// functions for init actions
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void InitActionsForAudioOptionsMenu();
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void InitActionsForConfirmMenu();
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void InitActionsForControlsMenu();
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void InitActionsForCustomizeAxisMenu();
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void InitActionsForMainMenu();
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void InitActionsForInGameMenu();
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void InitActionsForNetworkMenu();
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void InitActionsForNetworkJoinMenu();
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void InitActionsForNetworkOpenMenu();
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void InitActionsForNetworkStartMenu();
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void InitActionsForOptionsMenu();
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void InitActionsForPlayerProfileMenu();
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void InitActionsForSelectPlayersMenu();
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void InitActionsForServersMenu();
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void InitActionsForSinglePlayerMenu();
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void InitActionsForSinglePlayerNewMenu();
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void InitActionsForSplitScreenMenu();
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void InitActionsForSplitStartMenu();
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void InitActionsForVideoOptionsMenu();
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void InitActionsForVarMenu();
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void FixupBackButton(CGameMenu *pgm);
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@ -4,7 +4,7 @@
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#include <Engine/Build.h>
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#include "MenuManager.h"
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#include "Menu_starters.h"
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#include "MenuStarters.h"
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#include "MenuStuff.h"
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#include "GUI/Components/MenuGadget.h"
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#include "LevelInfo.h"
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31
Sources/SeriousSam/GUI/Menus/MenuActions.h
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31
Sources/SeriousSam/GUI/Menus/MenuActions.h
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@ -0,0 +1,31 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_MENU_ACTIONS_H
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#define SE_INCL_MENU_ACTIONS_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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void InitActionsForAudioOptionsMenu();
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void InitActionsForConfirmMenu();
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void InitActionsForControlsMenu();
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void InitActionsForCustomizeAxisMenu();
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void InitActionsForMainMenu();
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void InitActionsForInGameMenu();
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void InitActionsForNetworkMenu();
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void InitActionsForNetworkJoinMenu();
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void InitActionsForNetworkOpenMenu();
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void InitActionsForNetworkStartMenu();
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void InitActionsForOptionsMenu();
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void InitActionsForPlayerProfileMenu();
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void InitActionsForSelectPlayersMenu();
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void InitActionsForServersMenu();
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void InitActionsForSinglePlayerMenu();
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void InitActionsForSinglePlayerNewMenu();
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void InitActionsForSplitScreenMenu();
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void InitActionsForSplitStartMenu();
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void InitActionsForVideoOptionsMenu();
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void InitActionsForVarMenu();
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#endif /* include-once check. */
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779
Sources/SeriousSam/GUI/Menus/MenuStarters.cpp
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779
Sources/SeriousSam/GUI/Menus/MenuStarters.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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/* This file contains starter fuctions for all menus. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include "MenuManager.h"
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#include "MenuStarters.h"
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#include "MenuStartersAF.h"
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#include "MenuStuff.h"
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#include "LevelInfo.h"
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extern void(*_pAfterLevelChosen)(void);
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extern BOOL _bPlayerMenuFromSinglePlayer;
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extern CTString _strLastPlayerAppearance;
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extern CTString sam_strNetworkSettings;
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extern CTFileName _fnmModSelected;
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extern CTString _strModURLSelected;
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extern CTString _strModServerSelected;
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void StartVideoOptionsMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmVideoOptionsMenu);
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}
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void StartAudioOptionsMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmAudioOptionsMenu);
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}
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void StartSinglePlayerMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmSinglePlayerMenu);
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}
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void StartNetworkMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkMenu);
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}
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void StartNetworkJoinMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkJoinMenu);
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}
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void StartNetworkStartMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkStartMenu);
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}
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void StartNetworkOpenMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmNetworkOpenMenu);
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}
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void StartSplitScreenMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmSplitScreenMenu);
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}
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void StartSplitStartMenu(void)
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{
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ChangeToMenu(&_pGUIM->gmSplitStartMenu);
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}
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void StartSinglePlayerNewMenuCustom(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmLevelsMenu;
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ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
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}
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static void SetQuickLoadNotes(void)
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{
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if (_pShell->GetINDEX("gam_iQuickSaveSlots") <= 8) {
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_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = TRANS(
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"In-game QuickSave shortcuts:\n"
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"F6 - save a new QuickSave\n"
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"F9 - load the last QuickSave\n");
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} else {
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_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
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}
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}
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void StartSinglePlayerNewMenu(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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extern CTString sam_strFirstLevel;
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_pGame->gam_strCustomLevel = sam_strFirstLevel;
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ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
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}
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#define CMENU _pGUIM->gmLoadSaveMenu
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void StartSinglePlayerQuickLoadMenu(void)
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{
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_gmMenuGameMode = GM_SINGLE_PLAYER;
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CMENU.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer);
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSLoadSinglePlayer;
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SetQuickLoadNotes();
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartSinglePlayerLoadMenu(void)
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{
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_gmMenuGameMode = GM_SINGLE_PLAYER;
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CMENU.gm_mgTitle.mg_strText = TRANS("LOAD");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSLoadSinglePlayer;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartSinglePlayerSaveMenu(void)
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{
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if (_gmRunningGameMode != GM_SINGLE_PLAYER) return;
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// if no live players
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if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount() <= 0) {
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// do nothing
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return;
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}
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_gmMenuGameMode = GM_SINGLE_PLAYER;
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CMENU.gm_mgTitle.mg_strText = TRANS("SAVE");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = TRUE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmBaseName = CTString("SaveGame");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSSaveAnyGame;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartDemoLoadMenu(void)
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{
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_gmMenuGameMode = GM_DEMO;
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CMENU.gm_mgTitle.mg_strText = TRANS("PLAY DEMO");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("Demos\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".dem");
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CMENU.gm_pAfterFileChosen = &LSLoadDemo;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartDemoSaveMenu(void)
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{
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if (_gmRunningGameMode == GM_NONE) return;
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_gmMenuGameMode = GM_DEMO;
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CMENU.gm_mgTitle.mg_strText = TRANS("RECORD DEMO");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEUP;
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CMENU.gm_bSave = TRUE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("Demos\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmBaseName = CTString("Demo");
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CMENU.gm_fnmExt = CTString(".dem");
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CMENU.gm_pAfterFileChosen = &LSSaveDemo;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartNetworkQuickLoadMenu(void)
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{
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_gmMenuGameMode = GM_NETWORK;
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CMENU.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSLoadNetwork;
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SetQuickLoadNotes();
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartNetworkLoadMenu(void)
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{
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_gmMenuGameMode = GM_NETWORK;
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CMENU.gm_mgTitle.mg_strText = TRANS("LOAD");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("SaveGame\\Network\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSLoadNetwork;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartNetworkSaveMenu(void)
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{
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if (_gmRunningGameMode != GM_NETWORK) return;
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_gmMenuGameMode = GM_NETWORK;
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CMENU.gm_mgTitle.mg_strText = TRANS("SAVE");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = TRUE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("SaveGame\\Network\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmBaseName = CTString("SaveGame");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSSaveAnyGame;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartSplitScreenQuickLoadMenu(void)
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{
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_gmMenuGameMode = GM_SPLIT_SCREEN;
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CMENU.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSLoadSplitScreen;
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SetQuickLoadNotes();
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartSplitScreenLoadMenu(void)
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{
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_gmMenuGameMode = GM_SPLIT_SCREEN;
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CMENU.gm_mgTitle.mg_strText = TRANS("LOAD");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = FALSE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSLoadSplitScreen;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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void StartSplitScreenSaveMenu(void)
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{
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if (_gmRunningGameMode != GM_SPLIT_SCREEN) return;
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_gmMenuGameMode = GM_SPLIT_SCREEN;
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CMENU.gm_mgTitle.mg_strText = TRANS("SAVE");
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CMENU.gm_bAllowThumbnails = TRUE;
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CMENU.gm_iSortType = LSSORT_FILEDN;
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CMENU.gm_bSave = TRUE;
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CMENU.gm_bManage = TRUE;
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CMENU.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
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CMENU.gm_fnmSelected = CTString("");
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CMENU.gm_fnmBaseName = CTString("SaveGame");
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CMENU.gm_fnmExt = CTString(".sav");
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CMENU.gm_pAfterFileChosen = &LSSaveAnyGame;
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CMENU.gm_mgNotes.mg_strText = "";
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CMENU.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
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CMENU.gm_pgmParentMenu = pgmCurrentMenu;
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ChangeToMenu(&CMENU);
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}
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#undef CMENU
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// game options var settings
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void StartVarGameOptions(void)
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{
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_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
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_pGUIM->gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
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ChangeToMenu(&_pGUIM->gmVarMenu);
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}
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void StartSinglePlayerGameOptions(void)
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{
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_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
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_pGUIM->gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
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ChangeToMenu(&_pGUIM->gmVarMenu);
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_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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}
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void StartGameOptionsFromNetwork(void)
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{
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StartVarGameOptions();
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
|
||||
}
|
||||
|
||||
void StartGameOptionsFromSplitScreen(void)
|
||||
{
|
||||
StartVarGameOptions();
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
|
||||
}
|
||||
|
||||
// rendering options var settings
|
||||
void StartRenderingOptionsMenu(void)
|
||||
{
|
||||
_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("RENDERING OPTIONS");
|
||||
_pGUIM->gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmVideoOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmVarMenu);
|
||||
}
|
||||
|
||||
void StartCustomizeKeyboardMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmCustomizeKeyboardMenu);
|
||||
}
|
||||
|
||||
void StartCustomizeAxisMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmCustomizeAxisMenu);
|
||||
}
|
||||
|
||||
void StartOptionsMenu(void)
|
||||
{
|
||||
_pGUIM->gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmOptionsMenu);
|
||||
}
|
||||
|
||||
void StartCurrentLoadMenu()
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NETWORK) {
|
||||
void StartNetworkLoadMenu(void);
|
||||
StartNetworkLoadMenu();
|
||||
} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
|
||||
void StartSplitScreenLoadMenu(void);
|
||||
StartSplitScreenLoadMenu();
|
||||
} else {
|
||||
void StartSinglePlayerLoadMenu(void);
|
||||
StartSinglePlayerLoadMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void StartCurrentSaveMenu()
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NETWORK) {
|
||||
void StartNetworkSaveMenu(void);
|
||||
StartNetworkSaveMenu();
|
||||
} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
|
||||
void StartSplitScreenSaveMenu(void);
|
||||
StartSplitScreenSaveMenu();
|
||||
} else {
|
||||
void StartSinglePlayerSaveMenu(void);
|
||||
StartSinglePlayerSaveMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void StartCurrentQuickLoadMenu()
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NETWORK) {
|
||||
void StartNetworkQuickLoadMenu(void);
|
||||
StartNetworkQuickLoadMenu();
|
||||
} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
|
||||
void StartSplitScreenQuickLoadMenu(void);
|
||||
StartSplitScreenQuickLoadMenu();
|
||||
} else {
|
||||
void StartSinglePlayerQuickLoadMenu(void);
|
||||
StartSinglePlayerQuickLoadMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void StartChangePlayerMenuFromOptions(void)
|
||||
{
|
||||
_bPlayerMenuFromSinglePlayer = FALSE;
|
||||
_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
|
||||
_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmPlayerProfile);
|
||||
}
|
||||
|
||||
void StartChangePlayerMenuFromSinglePlayer(void)
|
||||
{
|
||||
_iLocalPlayer = -1;
|
||||
_bPlayerMenuFromSinglePlayer = TRUE;
|
||||
_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
|
||||
_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
|
||||
ChangeToMenu(&_pGUIM->gmPlayerProfile);
|
||||
}
|
||||
|
||||
void StartControlsMenuFromPlayer(void)
|
||||
{
|
||||
_pGUIM->gmControls.gm_pgmParentMenu = &_pGUIM->gmPlayerProfile;
|
||||
ChangeToMenu(&_pGUIM->gmControls);
|
||||
}
|
||||
|
||||
void StartControlsMenuFromOptions(void)
|
||||
{
|
||||
_pGUIM->gmControls.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmControls);
|
||||
}
|
||||
|
||||
void StartSelectLevelFromSingle(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(-1));
|
||||
_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
|
||||
ChangeToMenu(&_pGUIM->gmLevelsMenu);
|
||||
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
|
||||
}
|
||||
|
||||
void StartHighScoreMenu(void)
|
||||
{
|
||||
_pGUIM->gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmHighScoreMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
CTFileName fnWorld = _pGame->gam_strCustomLevel;
|
||||
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
CUniversalSessionProperties sp;
|
||||
_pGame->SetMultiPlayerSession(sp);
|
||||
if (_pGame->NewGame(fnWorld.FileName(), fnWorld, sp))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_SPLIT_SCREEN;
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromSplit(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
void StartNetworkGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
CTFileName fnWorld = _pGame->gam_strCustomLevel;
|
||||
|
||||
_pGame->gm_strNetworkProvider = "TCP/IP Server";
|
||||
CUniversalSessionProperties sp;
|
||||
_pGame->SetMultiPlayerSession(sp);
|
||||
if (_pGame->NewGame(_pGame->gam_strSessionName, fnWorld, sp))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_NETWORK;
|
||||
// if starting a dedicated server
|
||||
if (_pGame->gm_MenuSplitScreenCfg == CGame::SSC_DEDICATED) {
|
||||
// pull down the console
|
||||
extern INDEX sam_bToggleConsole;
|
||||
sam_bToggleConsole = TRUE;
|
||||
}
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromNetwork(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartNetworkGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
void JoinNetworkGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
_pGame->gm_strNetworkProvider = "TCP/IP Client";
|
||||
if (_pGame->JoinGame(CNetworkSession(_pGame->gam_strJoinAddress)))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_NETWORK;
|
||||
} else {
|
||||
if (_pNetwork->ga_strRequiredMod != "") {
|
||||
extern CTFileName _fnmModToLoad;
|
||||
extern CTString _strModServerJoin;
|
||||
char strModName[256] = { 0 };
|
||||
char strModURL[256] = { 0 };
|
||||
_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
|
||||
_fnmModSelected = CTString(strModName);
|
||||
_strModURLSelected = strModURL;
|
||||
if (_strModURLSelected = "") {
|
||||
_strModURLSelected = "http://www.croteam.com/mods/Old";
|
||||
}
|
||||
_strModServerSelected.PrintF("%s:%s", _pGame->gam_strJoinAddress, _pShell->GetValue("net_iPort"));
|
||||
extern void ModConnectConfirm(void);
|
||||
ModConnectConfirm();
|
||||
}
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromOpen(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
|
||||
/*if (sam_strNetworkSettings=="")*/ {
|
||||
void StartNetworkSettingsMenu(void);
|
||||
StartNetworkSettingsMenu();
|
||||
_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &_pGUIM->gmSelectPlayersMenu;
|
||||
}
|
||||
}
|
||||
void StartSelectPlayersMenuFromServers(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
|
||||
/*if (sam_strNetworkSettings=="")*/ {
|
||||
void StartNetworkSettingsMenu(void);
|
||||
StartNetworkSettingsMenu();
|
||||
_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &_pGUIM->gmSelectPlayersMenu;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectServerLAN(void)
|
||||
{
|
||||
_pGUIM->gmServersMenu.m_bInternet = FALSE;
|
||||
ChangeToMenu(&_pGUIM->gmServersMenu);
|
||||
_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
|
||||
}
|
||||
|
||||
void StartSelectServerNET(void)
|
||||
{
|
||||
_pGUIM->gmServersMenu.m_bInternet = TRUE;
|
||||
ChangeToMenu(&_pGUIM->gmServersMenu);
|
||||
_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
|
||||
}
|
||||
|
||||
void StartSelectLevelFromSplit(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(_pGUIM->gmSplitStartMenu.gm_mgGameType.mg_iSelected));
|
||||
void StartSplitStartMenu(void);
|
||||
_pAfterLevelChosen = StartSplitStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLevelsMenu);
|
||||
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
|
||||
}
|
||||
|
||||
void StartSelectLevelFromNetwork(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(_pGUIM->gmNetworkStartMenu.gm_mgGameType.mg_iSelected));
|
||||
void StartNetworkStartMenu(void);
|
||||
_pAfterLevelChosen = StartNetworkStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLevelsMenu);
|
||||
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
|
||||
}
|
||||
|
||||
#define CMENU _pGUIM->gmSelectPlayersMenu
|
||||
|
||||
void StartSelectPlayersMenuFromSplitScreen(void)
|
||||
{
|
||||
CMENU.gm_bAllowDedicated = FALSE;
|
||||
CMENU.gm_bAllowObserving = FALSE;
|
||||
//CMENU.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmSplitScreenMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromNetworkLoad(void)
|
||||
{
|
||||
CMENU.gm_bAllowDedicated = FALSE;
|
||||
CMENU.gm_bAllowObserving = TRUE;
|
||||
CMENU.gm_mgStart.mg_pActivatedFunction = &StartNetworkLoadGame;
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromSplitScreenLoad(void)
|
||||
{
|
||||
CMENU.gm_bAllowDedicated = FALSE;
|
||||
CMENU.gm_bAllowObserving = FALSE;
|
||||
CMENU.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGameLoad;
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
#undef CMENU
|
||||
|
||||
// save/load menu calling functions
|
||||
#define CMENU _pGUIM->gmLoadSaveMenu
|
||||
|
||||
void StartPlayerModelLoadMenu(void)
|
||||
{
|
||||
CMENU.gm_mgTitle.mg_strText = TRANS("CHOOSE MODEL");
|
||||
CMENU.gm_bAllowThumbnails = TRUE;
|
||||
CMENU.gm_iSortType = LSSORT_FILEUP;
|
||||
CMENU.gm_bSave = FALSE;
|
||||
CMENU.gm_bManage = FALSE;
|
||||
CMENU.gm_fnmDirectory = CTString("Models\\Player\\");
|
||||
CMENU.gm_fnmSelected = _strLastPlayerAppearance;
|
||||
CMENU.gm_fnmExt = CTString(".amc");
|
||||
CMENU.gm_pAfterFileChosen = &LSLoadPlayerModel;
|
||||
CMENU.gm_mgNotes.mg_strText = "";
|
||||
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmPlayerProfile;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartControlsLoadMenu(void)
|
||||
{
|
||||
CMENU.gm_mgTitle.mg_strText = TRANS("LOAD CONTROLS");
|
||||
CMENU.gm_bAllowThumbnails = FALSE;
|
||||
CMENU.gm_iSortType = LSSORT_FILEUP;
|
||||
CMENU.gm_bSave = FALSE;
|
||||
CMENU.gm_bManage = FALSE;
|
||||
CMENU.gm_fnmDirectory = CTString("Controls\\");
|
||||
CMENU.gm_fnmSelected = CTString("");
|
||||
CMENU.gm_fnmExt = CTString(".ctl");
|
||||
CMENU.gm_pAfterFileChosen = &LSLoadControls;
|
||||
CMENU.gm_mgNotes.mg_strText = "";
|
||||
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmControls;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartCustomLoadMenu(void)
|
||||
{
|
||||
CMENU.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
CMENU.gm_bAllowThumbnails = FALSE;
|
||||
CMENU.gm_iSortType = LSSORT_NAMEUP;
|
||||
CMENU.gm_bSave = FALSE;
|
||||
CMENU.gm_bManage = FALSE;
|
||||
CMENU.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\");
|
||||
CMENU.gm_fnmSelected = CTString("");
|
||||
CMENU.gm_fnmExt = CTString(".cfg");
|
||||
CMENU.gm_pAfterFileChosen = &LSLoadCustom;
|
||||
CMENU.gm_mgNotes.mg_strText = "";
|
||||
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartAddonsLoadMenu(void)
|
||||
{
|
||||
CMENU.gm_mgTitle.mg_strText = TRANS("EXECUTE ADDON");
|
||||
CMENU.gm_bAllowThumbnails = FALSE;
|
||||
CMENU.gm_iSortType = LSSORT_NAMEUP;
|
||||
CMENU.gm_bSave = FALSE;
|
||||
CMENU.gm_bManage = FALSE;
|
||||
CMENU.gm_fnmDirectory = CTString("Scripts\\Addons\\");
|
||||
CMENU.gm_fnmSelected = CTString("");
|
||||
CMENU.gm_fnmExt = CTString(".ini");
|
||||
CMENU.gm_pAfterFileChosen = &LSLoadAddon;
|
||||
CMENU.gm_mgNotes.mg_strText = "";
|
||||
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartModsLoadMenu(void)
|
||||
{
|
||||
CMENU.gm_mgTitle.mg_strText = TRANS("CHOOSE MOD");
|
||||
CMENU.gm_bAllowThumbnails = TRUE;
|
||||
CMENU.gm_iSortType = LSSORT_NAMEUP;
|
||||
CMENU.gm_bSave = FALSE;
|
||||
CMENU.gm_bManage = FALSE;
|
||||
CMENU.gm_fnmDirectory = CTString("Mods\\");
|
||||
CMENU.gm_fnmSelected = CTString("");
|
||||
CMENU.gm_fnmExt = CTString(".des");
|
||||
CMENU.gm_pAfterFileChosen = &LSLoadMod;
|
||||
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
void StartNetworkSettingsMenu(void)
|
||||
{
|
||||
CMENU.gm_mgTitle.mg_strText = TRANS("CONNECTION SETTINGS");
|
||||
CMENU.gm_bAllowThumbnails = FALSE;
|
||||
CMENU.gm_iSortType = LSSORT_FILEUP;
|
||||
CMENU.gm_bSave = FALSE;
|
||||
CMENU.gm_bManage = FALSE;
|
||||
CMENU.gm_fnmDirectory = CTString("Scripts\\NetSettings\\");
|
||||
CMENU.gm_fnmSelected = sam_strNetworkSettings;
|
||||
CMENU.gm_fnmExt = CTString(".ini");
|
||||
CMENU.gm_pAfterFileChosen = &LSLoadNetSettings;
|
||||
if (sam_strNetworkSettings == "") {
|
||||
CMENU.gm_mgNotes.mg_strText = TRANS(
|
||||
"Before joining a network game,\n"
|
||||
"you have to adjust your connection parameters.\n"
|
||||
"Choose one option from the list.\n"
|
||||
"If you have problems with connection, you can adjust\n"
|
||||
"these parameters again from the Options menu.\n"
|
||||
);
|
||||
} else {
|
||||
CMENU.gm_mgNotes.mg_strText = "";
|
||||
}
|
||||
|
||||
CMENU.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&CMENU);
|
||||
}
|
||||
|
||||
#undef CMENU
|
219
Sources/SeriousSam/GUI/Menus/MenuStartersAF.cpp
Normal file
219
Sources/SeriousSam/GUI/Menus/MenuStartersAF.cpp
Normal file
|
@ -0,0 +1,219 @@
|
|||
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||||
|
||||
/* This file contains additional functions called from starters. */
|
||||
|
||||
#include "StdH.h"
|
||||
#include <Engine/Build.h>
|
||||
|
||||
#include "MenuManager.h"
|
||||
#include "MenuStartersAF.h"
|
||||
#include "MenuStarters.h"
|
||||
|
||||
CTFileName _fnDemoToPlay;
|
||||
CTFileName _fnGameToLoad;
|
||||
|
||||
extern CTString sam_strNetworkSettings;
|
||||
|
||||
extern CTFileName _fnmModSelected;
|
||||
extern CTString _strModURLSelected;
|
||||
extern CTString _strModServerSelected;
|
||||
|
||||
|
||||
BOOL LSLoadSinglePlayer(const CTFileName &fnm)
|
||||
{
|
||||
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
|
||||
_pGame->gm_aiStartLocalPlayers[1] = -1;
|
||||
_pGame->gm_aiStartLocalPlayers[2] = -1;
|
||||
_pGame->gm_aiStartLocalPlayers[3] = -1;
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
if (_pGame->LoadGame(fnm)) {
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_SINGLE_PLAYER;
|
||||
}
|
||||
else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadNetwork(const CTFileName &fnm)
|
||||
{
|
||||
// call local players menu
|
||||
_fnGameToLoad = fnm;
|
||||
StartSelectPlayersMenuFromNetworkLoad();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadSplitScreen(const CTFileName &fnm)
|
||||
{
|
||||
// call local players menu
|
||||
_fnGameToLoad = fnm;
|
||||
StartSelectPlayersMenuFromSplitScreenLoad();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void StartDemoPlay(void)
|
||||
{
|
||||
_pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER;
|
||||
// play the demo
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
if (_pGame->StartDemoPlay(_fnDemoToPlay))
|
||||
{
|
||||
// exit menu and pull up the console
|
||||
StopMenus();
|
||||
if (_pGame->gm_csConsoleState != CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF;
|
||||
_gmRunningGameMode = GM_DEMO;
|
||||
}
|
||||
else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
extern BOOL LSLoadDemo(const CTFileName &fnm)
|
||||
{
|
||||
// call local players menu
|
||||
_fnDemoToPlay = fnm;
|
||||
StartDemoPlay();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadPlayerModel(const CTFileName &fnm)
|
||||
{
|
||||
// get base filename
|
||||
CTString strBaseName = fnm.FileName();
|
||||
// set it for current player
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[*_pGUIM->gmPlayerProfile.gm_piCurrentPlayer];
|
||||
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
||||
memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile));
|
||||
strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile));
|
||||
|
||||
void MenuGoToParent(void);
|
||||
MenuGoToParent();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
extern void ControlsMenuOn();
|
||||
extern void ControlsMenuOff();
|
||||
|
||||
BOOL LSLoadControls(const CTFileName &fnm)
|
||||
{
|
||||
try {
|
||||
ControlsMenuOn();
|
||||
_pGame->gm_ctrlControlsExtra.Load_t(fnm);
|
||||
ControlsMenuOff();
|
||||
}
|
||||
catch (char *strError) {
|
||||
CPrintF("%s", strError);
|
||||
}
|
||||
|
||||
void MenuGoToParent(void);
|
||||
MenuGoToParent();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadAddon(const CTFileName &fnm)
|
||||
{
|
||||
extern INDEX _iAddonExecState;
|
||||
extern CTFileName _fnmAddonToExec;
|
||||
_iAddonExecState = 1;
|
||||
_fnmAddonToExec = fnm;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadMod(const CTFileName &fnm)
|
||||
{
|
||||
_fnmModSelected = fnm;
|
||||
extern void ModConfirm(void);
|
||||
ModConfirm();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadCustom(const CTFileName &fnm)
|
||||
{
|
||||
_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
// LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText);
|
||||
// mgVarTitle.mg_strText.OnlyFirstLine();
|
||||
_pGUIM->gmVarMenu.gm_fnmMenuCFG = fnm;
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
|
||||
ChangeToMenu(&_pGUIM->gmVarMenu);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadNetSettings(const CTFileName &fnm)
|
||||
{
|
||||
sam_strNetworkSettings = fnm;
|
||||
CTString strCmd;
|
||||
strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings);
|
||||
_pShell->Execute(strCmd);
|
||||
|
||||
void MenuGoToParent(void);
|
||||
MenuGoToParent();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// same function for saving in singleplay, network and splitscreen
|
||||
BOOL LSSaveAnyGame(const CTFileName &fnm)
|
||||
{
|
||||
if (_pGame->SaveGame(fnm)) {
|
||||
StopMenus();
|
||||
return TRUE;
|
||||
}
|
||||
else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
BOOL LSSaveDemo(const CTFileName &fnm)
|
||||
{
|
||||
// save the demo
|
||||
if (_pGame->StartDemoRec(fnm)) {
|
||||
StopMenus();
|
||||
return TRUE;
|
||||
}
|
||||
else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartNetworkLoadGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
_pGame->gm_strNetworkProvider = "TCP/IP Server";
|
||||
if (_pGame->LoadGame(_fnGameToLoad))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_NETWORK;
|
||||
}
|
||||
else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSplitScreenGameLoad(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
if (_pGame->LoadGame(_fnGameToLoad)) {
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_SPLIT_SCREEN;
|
||||
}
|
||||
else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
26
Sources/SeriousSam/GUI/Menus/MenuStartersAF.h
Normal file
26
Sources/SeriousSam/GUI/Menus/MenuStartersAF.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||||
|
||||
#ifndef SE_INCL_MENU_STARTERSAF_H
|
||||
#define SE_INCL_MENU_STARTERSAF_H
|
||||
#ifdef PRAGMA_ONCE
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
BOOL LSLoadSinglePlayer(const CTFileName &fnm);
|
||||
BOOL LSLoadNetwork(const CTFileName &fnm);
|
||||
BOOL LSLoadSplitScreen(const CTFileName &fnm);
|
||||
BOOL LSLoadDemo(const CTFileName &fnm);
|
||||
BOOL LSLoadPlayerModel(const CTFileName &fnm);
|
||||
BOOL LSLoadControls(const CTFileName &fnm);
|
||||
BOOL LSLoadAddon(const CTFileName &fnm);
|
||||
BOOL LSLoadMod(const CTFileName &fnm);
|
||||
BOOL LSLoadCustom(const CTFileName &fnm);
|
||||
BOOL LSLoadNetSettings(const CTFileName &fnm);
|
||||
BOOL LSSaveAnyGame(const CTFileName &fnm);
|
||||
BOOL LSSaveDemo(const CTFileName &fnm);
|
||||
void StartDemoPlay(void);
|
||||
void StartNetworkLoadGame(void);
|
||||
void StartSplitScreenGameLoad(void);
|
||||
|
||||
#endif /* include-once check. */
|
|
@ -1,959 +0,0 @@
|
|||
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||||
|
||||
#include "StdH.h"
|
||||
#include <Engine/Build.h>
|
||||
|
||||
#include "MenuManager.h"
|
||||
#include "Menu_starters.h"
|
||||
#include "MenuStuff.h"
|
||||
#include "LevelInfo.h"
|
||||
|
||||
extern void(*_pAfterLevelChosen)(void);
|
||||
extern BOOL _bPlayerMenuFromSinglePlayer;
|
||||
|
||||
extern CTString _strLastPlayerAppearance;
|
||||
extern CTString sam_strNetworkSettings;
|
||||
|
||||
extern CTFileName _fnmModSelected;
|
||||
extern CTString _strModURLSelected;
|
||||
extern CTString _strModServerSelected;
|
||||
|
||||
CTFileName _fnDemoToPlay;
|
||||
CTFileName _fnGameToLoad;
|
||||
|
||||
void StartVideoOptionsMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmVideoOptionsMenu);
|
||||
}
|
||||
|
||||
void StartAudioOptionsMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmAudioOptionsMenu);
|
||||
}
|
||||
|
||||
void StartNetworkMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmNetworkMenu);
|
||||
}
|
||||
|
||||
void StartNetworkJoinMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmNetworkJoinMenu);
|
||||
}
|
||||
|
||||
void StartNetworkStartMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmNetworkStartMenu);
|
||||
}
|
||||
|
||||
void StartNetworkOpenMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmNetworkOpenMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmSplitScreenMenu);
|
||||
}
|
||||
|
||||
void StartSplitStartMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmSplitStartMenu);
|
||||
}
|
||||
|
||||
void StartSinglePlayerNewMenuCustom(void)
|
||||
{
|
||||
_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmLevelsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
|
||||
}
|
||||
|
||||
static void SetQuickLoadNotes(void)
|
||||
{
|
||||
if (_pShell->GetINDEX("gam_iQuickSaveSlots") <= 8) {
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = TRANS(
|
||||
"In-game QuickSave shortcuts:\n"
|
||||
"F6 - save a new QuickSave\n"
|
||||
"F9 - load the last QuickSave\n");
|
||||
} else {
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
}
|
||||
}
|
||||
|
||||
void StartSinglePlayerNewMenu(void)
|
||||
{
|
||||
_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
|
||||
extern CTString sam_strFirstLevel;
|
||||
_pGame->gam_strCustomLevel = sam_strFirstLevel;
|
||||
ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
|
||||
}
|
||||
|
||||
BOOL LSLoadSinglePlayer(const CTFileName &fnm)
|
||||
{
|
||||
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
|
||||
_pGame->gm_aiStartLocalPlayers[1] = -1;
|
||||
_pGame->gm_aiStartLocalPlayers[2] = -1;
|
||||
_pGame->gm_aiStartLocalPlayers[3] = -1;
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
if (_pGame->LoadGame(fnm)) {
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_SINGLE_PLAYER;
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadNetwork(const CTFileName &fnm)
|
||||
{
|
||||
// call local players menu
|
||||
_fnGameToLoad = fnm;
|
||||
StartSelectPlayersMenuFromNetworkLoad();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadSplitScreen(const CTFileName &fnm)
|
||||
{
|
||||
// call local players menu
|
||||
_fnGameToLoad = fnm;
|
||||
StartSelectPlayersMenuFromSplitScreenLoad();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void StartDemoPlay(void)
|
||||
{
|
||||
_pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER;
|
||||
// play the demo
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
if (_pGame->StartDemoPlay(_fnDemoToPlay))
|
||||
{
|
||||
// exit menu and pull up the console
|
||||
StopMenus();
|
||||
if (_pGame->gm_csConsoleState != CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF;
|
||||
_gmRunningGameMode = GM_DEMO;
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
extern BOOL LSLoadDemo(const CTFileName &fnm)
|
||||
{
|
||||
// call local players menu
|
||||
_fnDemoToPlay = fnm;
|
||||
StartDemoPlay();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadPlayerModel(const CTFileName &fnm)
|
||||
{
|
||||
// get base filename
|
||||
CTString strBaseName = fnm.FileName();
|
||||
// set it for current player
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[*_pGUIM->gmPlayerProfile.gm_piCurrentPlayer];
|
||||
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
||||
memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile));
|
||||
strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile));
|
||||
|
||||
void MenuGoToParent(void);
|
||||
MenuGoToParent();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
extern void ControlsMenuOn();
|
||||
extern void ControlsMenuOff();
|
||||
|
||||
BOOL LSLoadControls(const CTFileName &fnm)
|
||||
{
|
||||
try {
|
||||
ControlsMenuOn();
|
||||
_pGame->gm_ctrlControlsExtra.Load_t(fnm);
|
||||
ControlsMenuOff();
|
||||
} catch (char *strError) {
|
||||
CPrintF("%s", strError);
|
||||
}
|
||||
|
||||
void MenuGoToParent(void);
|
||||
MenuGoToParent();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadAddon(const CTFileName &fnm)
|
||||
{
|
||||
extern INDEX _iAddonExecState;
|
||||
extern CTFileName _fnmAddonToExec;
|
||||
_iAddonExecState = 1;
|
||||
_fnmAddonToExec = fnm;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadMod(const CTFileName &fnm)
|
||||
{
|
||||
_fnmModSelected = fnm;
|
||||
extern void ModConfirm(void);
|
||||
ModConfirm();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadCustom(const CTFileName &fnm)
|
||||
{
|
||||
_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
// LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText);
|
||||
// mgVarTitle.mg_strText.OnlyFirstLine();
|
||||
_pGUIM->gmVarMenu.gm_fnmMenuCFG = fnm;
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
|
||||
ChangeToMenu(&_pGUIM->gmVarMenu);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL LSLoadNetSettings(const CTFileName &fnm)
|
||||
{
|
||||
sam_strNetworkSettings = fnm;
|
||||
CTString strCmd;
|
||||
strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings);
|
||||
_pShell->Execute(strCmd);
|
||||
|
||||
void MenuGoToParent(void);
|
||||
MenuGoToParent();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// same function for saving in singleplay, network and splitscreen
|
||||
BOOL LSSaveAnyGame(const CTFileName &fnm)
|
||||
{
|
||||
if (_pGame->SaveGame(fnm)) {
|
||||
StopMenus();
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
BOOL LSSaveDemo(const CTFileName &fnm)
|
||||
{
|
||||
// save the demo
|
||||
if (_pGame->StartDemoRec(fnm)) {
|
||||
StopMenus();
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSinglePlayerQuickLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer);
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
||||
SetQuickLoadNotes();
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartSinglePlayerLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartSinglePlayerSaveMenu(void)
|
||||
{
|
||||
if (_gmRunningGameMode != GM_SINGLE_PLAYER) return;
|
||||
// if no live players
|
||||
if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount() <= 0) {
|
||||
// do nothing
|
||||
return;
|
||||
}
|
||||
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("SAVE");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
_pGUIM->gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartDemoLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_DEMO;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("PLAY DEMO");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadDemo;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartDemoSaveMenu(void)
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NONE) return;
|
||||
_gmMenuGameMode = GM_DEMO;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("RECORD DEMO");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmBaseName = CTString("Demo");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveDemo;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
_pGUIM->gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartNetworkQuickLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_NETWORK;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
|
||||
SetQuickLoadNotes();
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartNetworkLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_NETWORK;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartNetworkSaveMenu(void)
|
||||
{
|
||||
if (_gmRunningGameMode != GM_NETWORK) return;
|
||||
_gmMenuGameMode = GM_NETWORK;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("SAVE");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
_pGUIM->gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenQuickLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("QUICK LOAD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
||||
SetQuickLoadNotes();
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenLoadMenu(void)
|
||||
{
|
||||
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenSaveMenu(void)
|
||||
{
|
||||
if (_gmRunningGameMode != GM_SPLIT_SCREEN) return;
|
||||
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("SAVE");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
_pGUIM->gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
// game options var settings
|
||||
void StartVarGameOptions(void)
|
||||
{
|
||||
_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
|
||||
_pGUIM->gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
|
||||
ChangeToMenu(&_pGUIM->gmVarMenu);
|
||||
}
|
||||
|
||||
void StartSinglePlayerGameOptions(void)
|
||||
{
|
||||
_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
|
||||
_pGUIM->gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
|
||||
ChangeToMenu(&_pGUIM->gmVarMenu);
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
|
||||
}
|
||||
|
||||
void StartGameOptionsFromNetwork(void)
|
||||
{
|
||||
StartVarGameOptions();
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
|
||||
}
|
||||
|
||||
void StartGameOptionsFromSplitScreen(void)
|
||||
{
|
||||
StartVarGameOptions();
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
|
||||
}
|
||||
|
||||
// rendering options var settings
|
||||
void StartRenderingOptionsMenu(void)
|
||||
{
|
||||
_pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("RENDERING OPTIONS");
|
||||
_pGUIM->gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
|
||||
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmVideoOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmVarMenu);
|
||||
}
|
||||
|
||||
void StartCustomizeKeyboardMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmCustomizeKeyboardMenu);
|
||||
}
|
||||
|
||||
void StartCustomizeAxisMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmCustomizeAxisMenu);
|
||||
}
|
||||
|
||||
void StartOptionsMenu(void)
|
||||
{
|
||||
_pGUIM->gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmOptionsMenu);
|
||||
}
|
||||
|
||||
void StartCurrentLoadMenu()
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NETWORK) {
|
||||
void StartNetworkLoadMenu(void);
|
||||
StartNetworkLoadMenu();
|
||||
} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
|
||||
void StartSplitScreenLoadMenu(void);
|
||||
StartSplitScreenLoadMenu();
|
||||
} else {
|
||||
void StartSinglePlayerLoadMenu(void);
|
||||
StartSinglePlayerLoadMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void StartCurrentSaveMenu()
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NETWORK) {
|
||||
void StartNetworkSaveMenu(void);
|
||||
StartNetworkSaveMenu();
|
||||
} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
|
||||
void StartSplitScreenSaveMenu(void);
|
||||
StartSplitScreenSaveMenu();
|
||||
} else {
|
||||
void StartSinglePlayerSaveMenu(void);
|
||||
StartSinglePlayerSaveMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void StartCurrentQuickLoadMenu()
|
||||
{
|
||||
if (_gmRunningGameMode == GM_NETWORK) {
|
||||
void StartNetworkQuickLoadMenu(void);
|
||||
StartNetworkQuickLoadMenu();
|
||||
} else if (_gmRunningGameMode == GM_SPLIT_SCREEN) {
|
||||
void StartSplitScreenQuickLoadMenu(void);
|
||||
StartSplitScreenQuickLoadMenu();
|
||||
} else {
|
||||
void StartSinglePlayerQuickLoadMenu(void);
|
||||
StartSinglePlayerQuickLoadMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void StartChangePlayerMenuFromOptions(void)
|
||||
{
|
||||
_bPlayerMenuFromSinglePlayer = FALSE;
|
||||
_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
|
||||
_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmPlayerProfile);
|
||||
}
|
||||
|
||||
void StartChangePlayerMenuFromSinglePlayer(void)
|
||||
{
|
||||
_iLocalPlayer = -1;
|
||||
_bPlayerMenuFromSinglePlayer = TRUE;
|
||||
_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
|
||||
_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
|
||||
ChangeToMenu(&_pGUIM->gmPlayerProfile);
|
||||
}
|
||||
|
||||
void StartControlsMenuFromPlayer(void)
|
||||
{
|
||||
_pGUIM->gmControls.gm_pgmParentMenu = &_pGUIM->gmPlayerProfile;
|
||||
ChangeToMenu(&_pGUIM->gmControls);
|
||||
}
|
||||
|
||||
void StartControlsMenuFromOptions(void)
|
||||
{
|
||||
_pGUIM->gmControls.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmControls);
|
||||
}
|
||||
|
||||
void StartSelectLevelFromSingle(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(-1));
|
||||
_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
|
||||
ChangeToMenu(&_pGUIM->gmLevelsMenu);
|
||||
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
|
||||
}
|
||||
|
||||
void StartHighScoreMenu(void)
|
||||
{
|
||||
_pGUIM->gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
ChangeToMenu(&_pGUIM->gmHighScoreMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
CTFileName fnWorld = _pGame->gam_strCustomLevel;
|
||||
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
CUniversalSessionProperties sp;
|
||||
_pGame->SetMultiPlayerSession(sp);
|
||||
if (_pGame->NewGame(fnWorld.FileName(), fnWorld, sp))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_SPLIT_SCREEN;
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromSplit(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
void StartNetworkGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
CTFileName fnWorld = _pGame->gam_strCustomLevel;
|
||||
|
||||
_pGame->gm_strNetworkProvider = "TCP/IP Server";
|
||||
CUniversalSessionProperties sp;
|
||||
_pGame->SetMultiPlayerSession(sp);
|
||||
if (_pGame->NewGame(_pGame->gam_strSessionName, fnWorld, sp))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_NETWORK;
|
||||
// if starting a dedicated server
|
||||
if (_pGame->gm_MenuSplitScreenCfg == CGame::SSC_DEDICATED) {
|
||||
// pull down the console
|
||||
extern INDEX sam_bToggleConsole;
|
||||
sam_bToggleConsole = TRUE;
|
||||
}
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromNetwork(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartNetworkGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
void JoinNetworkGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
_pGame->gm_strNetworkProvider = "TCP/IP Client";
|
||||
if (_pGame->JoinGame(CNetworkSession(_pGame->gam_strJoinAddress)))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_NETWORK;
|
||||
} else {
|
||||
if (_pNetwork->ga_strRequiredMod != "") {
|
||||
extern CTFileName _fnmModToLoad;
|
||||
extern CTString _strModServerJoin;
|
||||
char strModName[256] = { 0 };
|
||||
char strModURL[256] = { 0 };
|
||||
_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
|
||||
_fnmModSelected = CTString(strModName);
|
||||
_strModURLSelected = strModURL;
|
||||
if (_strModURLSelected = "") {
|
||||
_strModURLSelected = "http://www.croteam.com/mods/Old";
|
||||
}
|
||||
_strModServerSelected.PrintF("%s:%s", _pGame->gam_strJoinAddress, _pShell->GetValue("net_iPort"));
|
||||
extern void ModConnectConfirm(void);
|
||||
ModConnectConfirm();
|
||||
}
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromOpen(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
|
||||
/*if (sam_strNetworkSettings=="")*/ {
|
||||
void StartNetworkSettingsMenu(void);
|
||||
StartNetworkSettingsMenu();
|
||||
_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &_pGUIM->gmSelectPlayersMenu;
|
||||
}
|
||||
}
|
||||
void StartSelectPlayersMenuFromServers(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
|
||||
/*if (sam_strNetworkSettings=="")*/ {
|
||||
void StartNetworkSettingsMenu(void);
|
||||
StartNetworkSettingsMenu();
|
||||
_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &_pGUIM->gmSelectPlayersMenu;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectServerLAN(void)
|
||||
{
|
||||
_pGUIM->gmServersMenu.m_bInternet = FALSE;
|
||||
ChangeToMenu(&_pGUIM->gmServersMenu);
|
||||
_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
|
||||
}
|
||||
|
||||
void StartSelectServerNET(void)
|
||||
{
|
||||
_pGUIM->gmServersMenu.m_bInternet = TRUE;
|
||||
ChangeToMenu(&_pGUIM->gmServersMenu);
|
||||
_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
|
||||
}
|
||||
|
||||
void StartSelectLevelFromSplit(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(_pGUIM->gmSplitStartMenu.gm_mgGameType.mg_iSelected));
|
||||
void StartSplitStartMenu(void);
|
||||
_pAfterLevelChosen = StartSplitStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLevelsMenu);
|
||||
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
|
||||
}
|
||||
|
||||
void StartSelectLevelFromNetwork(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(_pGUIM->gmNetworkStartMenu.gm_mgGameType.mg_iSelected));
|
||||
void StartNetworkStartMenu(void);
|
||||
_pAfterLevelChosen = StartNetworkStartMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLevelsMenu);
|
||||
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromSplitScreen(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
||||
// gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmSplitScreenMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
void StartNetworkLoadGame(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
_pGame->gm_strNetworkProvider = "TCP/IP Server";
|
||||
if (_pGame->LoadGame(_fnGameToLoad))
|
||||
{
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_NETWORK;
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromNetworkLoad(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartNetworkLoadGame;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
void StartSplitScreenGameLoad(void)
|
||||
{
|
||||
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
||||
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
||||
|
||||
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
||||
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
||||
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
||||
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
||||
|
||||
_pGame->gm_strNetworkProvider = "Local";
|
||||
if (_pGame->LoadGame(_fnGameToLoad)) {
|
||||
StopMenus();
|
||||
_gmRunningGameMode = GM_SPLIT_SCREEN;
|
||||
} else {
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void StartSelectPlayersMenuFromSplitScreenLoad(void)
|
||||
{
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGameLoad;
|
||||
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
|
||||
ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
|
||||
}
|
||||
|
||||
// save/load menu calling functions
|
||||
void StartPlayerModelLoadMenu(void)
|
||||
{
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("CHOOSE MODEL");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Models\\Player\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = _strLastPlayerAppearance;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".amc");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadPlayerModel;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmPlayerProfile;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartControlsLoadMenu(void)
|
||||
{
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("LOAD CONTROLS");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Controls\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".ctl");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadControls;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartCustomLoadMenu(void)
|
||||
{
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".cfg");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadCustom;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartAddonsLoadMenu(void)
|
||||
{
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("EXECUTE ADDON");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\Addons\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadAddon;
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartModsLoadMenu(void)
|
||||
{
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("CHOOSE MOD");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Mods\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".des");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadMod;
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartNetworkSettingsMenu(void)
|
||||
{
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgTitle.mg_strText = TRANS("CONNECTION SETTINGS");
|
||||
_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bSave = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_bManage = FALSE;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\NetSettings\\");
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmSelected = sam_strNetworkSettings;
|
||||
_pGUIM->gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
|
||||
_pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetSettings;
|
||||
if (sam_strNetworkSettings == "") {
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = TRANS(
|
||||
"Before joining a network game,\n"
|
||||
"you have to adjust your connection parameters.\n"
|
||||
"Choose one option from the list.\n"
|
||||
"If you have problems with connection, you can adjust\n"
|
||||
"these parameters again from the Options menu.\n"
|
||||
);
|
||||
} else {
|
||||
_pGUIM->gmLoadSaveMenu.gm_mgNotes.mg_strText = "";
|
||||
}
|
||||
|
||||
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
|
||||
ChangeToMenu(&_pGUIM->gmLoadSaveMenu);
|
||||
}
|
||||
|
||||
void StartSinglePlayerMenu(void)
|
||||
{
|
||||
ChangeToMenu(&_pGUIM->gmSinglePlayerMenu);
|
||||
}
|
|
@ -202,10 +202,11 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="GUI\Menus\MCustomizeKeyboard.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MDisabled.cpp" />
|
||||
<ClCompile Include="GUI\Menus\Menu.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MenuStartersAF.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MenuManager.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MenuPrinting.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MenuStuff.cpp" />
|
||||
<ClCompile Include="GUI\Menus\Menu_actions.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MenuActions.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MHighScore.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MInGame.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MLevels.cpp" />
|
||||
|
@ -252,10 +253,12 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClInclude Include="GUI\Menus\MCustomizeKeyboard.h" />
|
||||
<ClInclude Include="GUI\Menus\MDisabled.h" />
|
||||
<ClInclude Include="GUI\Menus\Menu.h" />
|
||||
<ClInclude Include="GUI\Menus\MenuActions.h" />
|
||||
<ClInclude Include="GUI\Menus\MenuManager.h" />
|
||||
<ClInclude Include="GUI\Menus\MenuPrinting.h" />
|
||||
<ClInclude Include="GUI\Menus\MenuStartersAF.h" />
|
||||
<ClInclude Include="GUI\Menus\MenuStuff.h" />
|
||||
<ClInclude Include="GUI\Menus\Menu_starters.h" />
|
||||
<ClInclude Include="GUI\Menus\MenuStarters.h" />
|
||||
<ClInclude Include="GUI\Menus\MHighScore.h" />
|
||||
<ClInclude Include="GUI\Menus\MInGame.h" />
|
||||
<ClInclude Include="GUI\Menus\MLevels.h" />
|
||||
|
@ -276,7 +279,7 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClInclude Include="GUI\Menus\MSplitStart.h" />
|
||||
<ClInclude Include="GUI\Menus\MVar.h" />
|
||||
<ClInclude Include="GUI\Menus\MVideoOptions.h" />
|
||||
<ClCompile Include="GUI\Menus\Menu_starters.cpp" />
|
||||
<ClCompile Include="GUI\Menus\MenuStarters.cpp" />
|
||||
<ClCompile Include="SeriousSam.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
|
||||
|
|
|
@ -201,15 +201,18 @@
|
|||
<ClCompile Include="GUI\Menus\MenuPrinting.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GUI\Menus\Menu_starters.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GUI\Menus\Menu_actions.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GUI\Menus\MenuManager.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GUI\Menus\MenuStarters.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GUI\Menus\MenuStartersAF.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GUI\Menus\MenuActions.cpp">
|
||||
<Filter>Source Files\GUI\Menus</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CDCheck.h">
|
||||
|
@ -392,10 +395,16 @@
|
|||
<ClInclude Include="GUI\Menus\MenuPrinting.h">
|
||||
<Filter>Header Files\GUI headers\Menus headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GUI\Menus\Menu_starters.h">
|
||||
<ClInclude Include="GUI\Menus\MenuManager.h">
|
||||
<Filter>Header Files\GUI headers\Menus headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GUI\Menus\MenuManager.h">
|
||||
<ClInclude Include="GUI\Menus\MenuStarters.h">
|
||||
<Filter>Header Files\GUI headers\Menus headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GUI\Menus\MenuStartersAF.h">
|
||||
<Filter>Header Files\GUI headers\Menus headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GUI\Menus\MenuActions.h">
|
||||
<Filter>Header Files\GUI headers\Menus headers</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue
Block a user