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DecodeReport
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DedicatedServer
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Depend
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Ecc
Adding regenerated parsers so they'll stop spamming my diffs.
2016-03-30 10:59:17 -04:00
Engine
Made static variables that inline asm needs to touch non-static.
2016-03-31 13:04:57 -04:00
EngineGui
Uploading full engine sources
2016-03-11 15:57:17 +02:00
EntitiesMP
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
External /SDL12
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
GameGUIMP
A little tapdancing to fix a missing symbol at link time.
2016-03-31 12:40:11 -04:00
GameMP
A little tapdancing to fix a missing symbol at link time.
2016-03-31 12:40:11 -04:00
LWSkaExporter
Uploading full engine sources
2016-03-11 15:57:17 +02:00
MakeFONT
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Modeler
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Models
Uploading full engine sources
2016-03-11 15:57:17 +02:00
ModelsMP
Uploading full engine sources
2016-03-11 15:57:17 +02:00
RCon
Uploading full engine sources
2016-03-11 15:57:17 +02:00
SeriousSam
A little tapdancing to fix a missing symbol at link time.
2016-03-31 12:40:11 -04:00
SeriousSkaStudio
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Shaders
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
WorldEditor
Uploading full engine sources
2016-03-11 15:57:17 +02:00
All.sln
Uploading full engine sources
2016-03-11 15:57:17 +02:00
bison.simple
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Makefile
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00