Serious-Engine/Sources
Ryan C. Gordon ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
..
DecodeReport First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DedicatedServer Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Depend First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Ecc Adding regenerated parsers so they'll stop spamming my diffs. 2016-03-30 10:59:17 -04:00
Engine Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
EngineGui Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntitiesMP Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
External/SDL12 First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
GameGUIMP A little tapdancing to fix a missing symbol at link time. 2016-03-31 12:40:11 -04:00
GameMP A little tapdancing to fix a missing symbol at link time. 2016-03-31 12:40:11 -04:00
LWSkaExporter Uploading full engine sources 2016-03-11 15:57:17 +02:00
MakeFONT Uploading full engine sources 2016-03-11 15:57:17 +02:00
Modeler First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Models Uploading full engine sources 2016-03-11 15:57:17 +02:00
ModelsMP Uploading full engine sources 2016-03-11 15:57:17 +02:00
RCon Uploading full engine sources 2016-03-11 15:57:17 +02:00
SeriousSam A little tapdancing to fix a missing symbol at link time. 2016-03-31 12:40:11 -04:00
SeriousSkaStudio Uploading full engine sources 2016-03-11 15:57:17 +02:00
Shaders First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
WorldEditor Uploading full engine sources 2016-03-11 15:57:17 +02:00
All.sln Uploading full engine sources 2016-03-11 15:57:17 +02:00
bison.simple Uploading full engine sources 2016-03-11 15:57:17 +02:00
Makefile Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00