Serious-Engine/Sources/Engine
Ryan C. Gordon ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
..
Base Some work to get Stream.cpp compiling. 2016-03-31 12:25:53 -04:00
Brushes First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Classes First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Entities More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
GameAgent Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Graphics Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
Light Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
Math Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Models First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Network More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Rendering First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Ska Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Sound Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Templates Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Terrain First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
World First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
zlib First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Build.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
ChangeLog.txt Uploading full engine sources 2016-03-11 15:57:17 +02:00
CurrentVersion.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.cpp Various patches to get this closer to compiling again. 2016-03-30 01:51:52 -04:00
Engine.h Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
Engine.vcxproj Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.vcxproj.filters Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.vcxproj.user Uploading full engine sources 2016-03-11 15:57:17 +02:00
GameShell.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
StdH.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
StdH.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
temp.h Uploading full engine sources 2016-03-11 15:57:17 +02:00