..
Base
Some work to get Stream.cpp compiling.
2016-03-31 12:25:53 -04:00
Brushes
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Classes
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Entities
More mismerge corrections and other fixes to get this closer to compiling.
2016-03-30 02:01:02 -04:00
GameAgent
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Graphics
Made static variables that inline asm needs to touch non-static.
2016-03-31 13:04:57 -04:00
Light
Made static variables that inline asm needs to touch non-static.
2016-03-31 13:04:57 -04:00
Math
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Models
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Network
More work on getting this to compile.
2016-03-30 11:00:01 -04:00
Rendering
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Ska
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Sound
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Templates
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Terrain
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
World
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
zlib
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Build.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
ChangeLog.txt
Uploading full engine sources
2016-03-11 15:57:17 +02:00
CurrentVersion.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Engine.cpp
Various patches to get this closer to compiling again.
2016-03-30 01:51:52 -04:00
Engine.h
Uncommented to include Terrain.h. Let's see what happens.
2016-03-30 01:25:58 -04:00
Engine.vcxproj
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Engine.vcxproj.filters
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Engine.vcxproj.user
Uploading full engine sources
2016-03-11 15:57:17 +02:00
GameShell.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
StdH.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
StdH.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
temp.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00