mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
ee754e7edf
I dislike having to do this, but Clang sees them as unused and removes them from the object file, causing linking to fail. The real solution here is to remove all the assembly code because it's 2016 and this game doesn't have to run on 133MHz Pentium now. :) |
||
---|---|---|
.. | ||
Gradient.h | ||
LayerMaker.cpp | ||
LayerMixer.cpp | ||
LensFlares.h | ||
LightSource.cpp | ||
LightSource.h | ||
Shadows_internal.h |