..
SDL
Fix up some mismerges and get the OpenGL code to compile again.
2016-03-31 12:26:43 -04:00
Win32
Fix up some mismerges and get the OpenGL code to compile again.
2016-03-31 12:26:43 -04:00
Adapter.cpp
More mismerge corrections and other fixes to get this closer to compiling.
2016-03-30 02:01:02 -04:00
Adapter.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Benchmark.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Color.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Color.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DepthCheck.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DisplayMode.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DisplayMode.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
DrawPort_Particles.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DrawPort_RenderScene.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DrawPort.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DrawPort.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Fog_internal.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Fog.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Fog.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Font.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Font.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Gfx_Direct3D_Colors.cpp
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Gfx_Direct3D_Textures.cpp
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Gfx_Direct3D.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Gfx_OpenGL_Textures.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Gfx_OpenGL.cpp
Fix up some mismerges and get the OpenGL code to compile again.
2016-03-31 12:26:43 -04:00
Gfx_wrapper_Direct3D.cpp
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Gfx_wrapper_OpenGL.cpp
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Gfx_wrapper.cpp
More work on getting this to compile.
2016-03-30 11:00:01 -04:00
Gfx_wrapper.h
Clean out a bunch of compiler warnings.
2016-03-29 12:51:33 -04:00
GfxLibrary.cpp
More mismerge corrections and other fixes to get this closer to compiling.
2016-03-30 02:01:02 -04:00
GfxLibrary.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
GfxProfile.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
GfxProfile.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
gl_functions.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
gl_types.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Graphics.cpp
Made static variables that inline asm needs to touch non-static.
2016-03-31 13:04:57 -04:00
ImageInfo.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
ImageInfo.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
MultiMonitor.cpp
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
MultiMonitor.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
OpenGL.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Raster.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Raster.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
RenderPoly.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
RenderScene.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Shader.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Shader.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
ShadowMap.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
ShadowMap.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Stereo.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Stereo.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Texture.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Texture.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
TextureEffects.cpp
Made static variables that inline asm needs to touch non-static.
2016-03-31 13:04:57 -04:00
TextureEffects.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
TextureRender.cpp
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Vertex.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
ViewPort.cpp
More work on getting this to compile.
2016-03-30 11:00:01 -04:00
ViewPort.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00