Serious-Engine/Sources/Engine/Graphics
Ryan C. Gordon ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
..
SDL Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Win32 Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Adapter.cpp More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
Adapter.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Benchmark.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Color.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Color.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DepthCheck.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DisplayMode.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DisplayMode.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
DrawPort_Particles.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DrawPort_RenderScene.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DrawPort.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DrawPort.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Fog_internal.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Fog.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Fog.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Font.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Font.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_Direct3D_Colors.cpp Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_Direct3D_Textures.cpp Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_Direct3D.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Gfx_OpenGL_Textures.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Gfx_OpenGL.cpp Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Gfx_wrapper_Direct3D.cpp Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_wrapper_OpenGL.cpp Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_wrapper.cpp More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Gfx_wrapper.h Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
GfxLibrary.cpp More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
GfxLibrary.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
GfxProfile.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
GfxProfile.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
gl_functions.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
gl_types.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Graphics.cpp Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
ImageInfo.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ImageInfo.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
MultiMonitor.cpp Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
MultiMonitor.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
OpenGL.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Raster.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Raster.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
RenderPoly.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
RenderScene.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Shader.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Shader.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ShadowMap.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ShadowMap.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Stereo.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Stereo.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Texture.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Texture.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
TextureEffects.cpp Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
TextureEffects.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
TextureRender.cpp Uploading full engine sources 2016-03-11 15:57:17 +02:00
Vertex.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ViewPort.cpp More work on getting this to compile. 2016-03-30 11:00:01 -04:00
ViewPort.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00