mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
This commit is contained in:
parent
7d118bd249
commit
105bc12d64
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@ -155,27 +155,29 @@ public:
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inline CTString &GetDescription(void) { return strm_strStreamDescription; };
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/* Read an object from stream. */
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inline CTStream &operator>>(float &f) { Read_t( &f, sizeof( f)); return *this; } // throw char *
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inline CTStream &operator>>(double &d) { Read_t( &d, sizeof( d)); return *this; } // throw char *
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inline CTStream &operator>>(ULONG &ul) { Read_t(&ul, sizeof(ul)); return *this; } // throw char *
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inline CTStream &operator>>(UWORD &uw) { Read_t(&uw, sizeof(uw)); return *this; } // throw char *
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inline CTStream &operator>>(UBYTE &ub) { Read_t(&ub, sizeof(ub)); return *this; } // throw char *
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inline CTStream &operator>>(SLONG &sl) { Read_t(&sl, sizeof(sl)); return *this; } // throw char *
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inline CTStream &operator>>(SWORD &sw) { Read_t(&sw, sizeof(sw)); return *this; } // throw char *
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inline CTStream &operator>>(SBYTE &sb) { Read_t(&sb, sizeof(sb)); return *this; } // throw char *
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inline CTStream &operator>>(BOOL &b) { Read_t( &b, sizeof( b)); return *this; } // throw char *
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inline CTStream &operator>>(__int64 &i64) { Read_t( &i64, sizeof(i64)); return *this; } // throw char *
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inline CTStream &operator>>(UBYTE &ub) { Read_t(&ub, sizeof(ub)); return *this; } // throw char *
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inline CTStream &operator>>(SBYTE &sb) { Read_t(&sb, sizeof(sb)); return *this; } // throw char *
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inline CTStream &operator>>(float &f) { Read_t( &f, sizeof( f)); BYTESWAP( f); return *this; } // throw char *
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inline CTStream &operator>>(double &d) { Read_t( &d, sizeof( d)); BYTESWAP( d); return *this; } // throw char *
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inline CTStream &operator>>(ULONG &ul) { Read_t(&ul, sizeof(ul)); BYTESWAP(ul); return *this; } // throw char *
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inline CTStream &operator>>(SLONG &sl) { Read_t(&sl, sizeof(sl)); BYTESWAP(sl); return *this; } // throw char *
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inline CTStream &operator>>(UWORD &uw) { Read_t(&uw, sizeof(uw)); BYTESWAP(uw); return *this; } // throw char *
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inline CTStream &operator>>(SWORD &sw) { Read_t(&sw, sizeof(sw)); BYTESWAP(sw); return *this; } // throw char *
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inline CTStream &operator>>(BOOL &b) { Read_t( &b, sizeof( b)); BYTESWAP( b); return *this; } // throw char *
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inline CTStream &operator>>(__int64 i) { Read_t( &i, sizeof( i)); BYTESWAP( i); return *this; } // throw char *
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inline CTStream &operator>>(__uint64 i) { Read_t( &i, sizeof( i)); BYTESWAP( i); return *this; } // throw char *
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/* Write an object into stream. */
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inline CTStream &operator<<(const float &f) { Write_t( &f, sizeof( f)); return *this; } // throw char *
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inline CTStream &operator<<(const double &d) { Write_t( &d, sizeof( d)); return *this; } // throw char *
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inline CTStream &operator<<(const ULONG &ul) { Write_t(&ul, sizeof(ul)); return *this; } // throw char *
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inline CTStream &operator<<(const UWORD &uw) { Write_t(&uw, sizeof(uw)); return *this; } // throw char *
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inline CTStream &operator<<(const UBYTE &ub) { Write_t(&ub, sizeof(ub)); return *this; } // throw char *
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inline CTStream &operator<<(const SLONG &sl) { Write_t(&sl, sizeof(sl)); return *this; } // throw char *
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inline CTStream &operator<<(const SWORD &sw) { Write_t(&sw, sizeof(sw)); return *this; } // throw char *
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inline CTStream &operator<<(const SBYTE &sb) { Write_t(&sb, sizeof(sb)); return *this; } // throw char *
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inline CTStream &operator<<(const BOOL &b) { Write_t( &b, sizeof( b)); return *this; } // throw char *
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inline CTStream &operator<<(const __int64 &i64) { Write_t( &i64, sizeof(i64)); return *this; } // throw char *
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inline CTStream &operator<<(UBYTE ub) { Write_t(&ub, sizeof(ub)); return *this; } // throw char *
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inline CTStream &operator<<(SBYTE sb) { Write_t(&sb, sizeof(sb)); return *this; } // throw char *
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inline CTStream &operator<<(float f) { BYTESWAP( f); Write_t( &f, sizeof( f)); return *this; } // throw char *
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inline CTStream &operator<<(double d) { BYTESWAP( d); Write_t( &d, sizeof( d)); return *this; } // throw char *
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inline CTStream &operator<<(ULONG ul) { BYTESWAP(ul); Write_t(&ul, sizeof(ul)); return *this; } // throw char *
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inline CTStream &operator<<(SLONG sl) { BYTESWAP(sl); Write_t(&sl, sizeof(sl)); return *this; } // throw char *
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inline CTStream &operator<<(UWORD uw) { BYTESWAP(uw); Write_t(&uw, sizeof(uw)); return *this; } // throw char *
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inline CTStream &operator<<(SWORD sw) { BYTESWAP(sw); Write_t(&sw, sizeof(sw)); return *this; } // throw char *
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inline CTStream &operator<<(BOOL b) { BYTESWAP( b); Write_t( &b, sizeof( b)); return *this; } // throw char *
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inline CTStream &operator<<(__int64 i) { BYTESWAP( i); Write_t( &i, sizeof( i)); return *this; } // throw char *
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inline CTStream &operator<<(__uint64 i) { BYTESWAP( i); Write_t( &i, sizeof( i)); return *this; } // throw char *
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// CTFileName reading/writing
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ENGINE_API friend CTStream &operator>>(CTStream &strmStream, CTFileName &fnmFileName);
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@ -191,6 +191,7 @@ typedef unsigned int UINT;
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typedef long long __int64;
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#endif
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typedef char CHAR;
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typedef UBYTE BYTE;
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typedef unsigned short WORD;
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typedef unsigned long int DWORD;
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@ -1,6 +1,6 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/StdH.h>
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#include <Engine/Engine.h>
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#include <Engine/CurrentVersion.h>
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@ -39,9 +39,10 @@ typedef struct sockaddr SOCKADDR;
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#ifdef PLATFORM_WIN32
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#pragma comment(lib, "wsock32.lib")
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WSADATA* _wsaData = NULL;
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typedef int socklen_t;
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#endif
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SOCKET _socket = NULL;
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SOCKET _socket = INVALID_SOCKET;
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sockaddr_in* _sin = NULL;
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sockaddr_in* _sinLocal = NULL;
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@ -56,18 +57,18 @@ TIME _tmLastHeartbeat = 0;
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CDynamicStackArray<CServerRequest> ga_asrRequests;
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extern CTString ga_strServer = "master1.croteam.org";
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CTString ga_strServer = "master1.croteam.org";
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void _uninitWinsock();
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void _initializeWinsock(void)
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{
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#ifdef PLATFORM_WIN32
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if(_wsaData != NULL && _socket != NULL) {
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if(_wsaData != NULL && _socket != INVALID_SOCKET) {
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return;
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}
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_wsaData = new WSADATA;
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_socket = NULL;
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_socket = INVALID_SOCKET;
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// make the buffer that we'll use for packet reading
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if(_szBuffer != NULL) {
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@ -89,7 +90,7 @@ void _initializeWinsock(void)
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// if we couldn't resolve the hostname
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if(phe == NULL) {
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// report and stop
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CPrintF("Couldn't resolve GameAgent server %s.\n", ga_strServer);
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CPrintF("Couldn't resolve GameAgent server %s.\n", (const char *) ga_strServer);
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_uninitWinsock();
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return;
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}
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@ -102,6 +103,11 @@ void _initializeWinsock(void)
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// create the socket
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_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (_socket == INVALID_SOCKET) {
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CPrintF("Error creating GameAgent socket!\n");
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_uninitWinsock();
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return;
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}
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// if we're a server
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if(_bServer) {
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@ -141,14 +147,16 @@ void _initializeWinsock(void)
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void _uninitWinsock()
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{
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if(_wsaData != NULL) {
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if (_socket != INVALID_SOCKET) {
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closesocket(_socket);
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#ifdef PLATFORM_WIN32
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_socket = INVALID_SOCKET;
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}
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#ifdef PLATFORM_WIN32
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if(_wsaData != NULL) {
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delete _wsaData;
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_wsaData = NULL;
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#endif
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}
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_socket = NULL;
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#endif
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}
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void _sendPacketTo(const char* pubBuffer, INDEX iLen, sockaddr_in* sin)
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int _recvPacket()
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{
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int fromLength = sizeof(_sinFrom);
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socklen_t fromLength = sizeof(_sinFrom);
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return recvfrom(_socket, _szBuffer, 1024, 0, (sockaddr*)&_sinFrom, &fromLength);
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}
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@ -202,10 +210,10 @@ void _sendHeartbeat(INDEX iChallenge)
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iChallenge,
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_pNetwork->ga_srvServer.GetPlayersCount(),
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_pNetwork->ga_sesSessionState.ses_ctMaxPlayers,
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_pNetwork->ga_World.wo_strName,
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_getGameModeName(_getSP()->sp_gmGameMode),
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(const char *) _pNetwork->ga_World.wo_strName,
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(const char *) _getGameModeName(_getSP()->sp_gmGameMode),
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_SE_VER_STRING,
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_pShell->GetString("sam_strGameName"));
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(const char *) _pShell->GetString("sam_strGameName"));
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_sendPacket(strPacket);
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_tmLastHeartbeat = _pTimer->GetRealTimeTick();
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}
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/// GameAgent server update call which responds to enumeration pings and sends pings to masterserver.
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extern void GameAgent_ServerUpdate(void)
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{
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if((_socket == NULL) || (!_bInitialized)) {
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if((_socket == INVALID_SOCKET) || (!_bInitialized)) {
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return;
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}
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strPacket.PrintF("0;players;%d;maxplayers;%d;level;%s;gametype;%s;version;%s;gamename;%s;sessionname;%s",
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_pNetwork->ga_srvServer.GetPlayersCount(),
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_pNetwork->ga_sesSessionState.ses_ctMaxPlayers,
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_pNetwork->ga_World.wo_strName,
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_getGameModeName(_getSP()->sp_gmGameMode),
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(const char *) _pNetwork->ga_World.wo_strName,
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(const char *) _getGameModeName(_getSP()->sp_gmGameMode),
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_SE_VER_STRING,
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_pShell->GetString("sam_strGameName"),
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_pShell->GetString("gam_strSessionName"));
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(const char *) _pShell->GetString("sam_strGameName"),
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(const char *) _pShell->GetString("gam_strSessionName"));
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_sendPacketTo(strPacket, &_sinFrom);
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break;
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}
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/// GameAgent client update for enumerations.
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extern void GameAgent_EnumUpdate(void)
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{
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if((_socket == NULL) || (!_bInitialized)) {
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if((_socket == INVALID_SOCKET) || (!_bInitialized)) {
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return;
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}
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} else if(strKey == "gamename") {
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strGameName = strValue;
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} else {
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CPrintF("Unknown GameAgent parameter key '%s'!", strKey);
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CPrintF("Unknown GameAgent parameter key '%s'!", (const char *) strKey);
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}
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// reset temporary holders
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@ -7,6 +7,7 @@
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#endif
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#include <Engine/Base/Assert.h>
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#include <Engine/Math/Functions.h>
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/*
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* Template class for quaternion of arbitrary precision.
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#include <Engine/Ska/AnimSet.h>
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#include <Engine/Ska/StringTable.h>
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/Base/Shell.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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// for static linking mojo...
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@ -455,7 +455,7 @@ FLOAT BSPNode<Type, iDimensions>::TestSphere(const Vector<Type, iDimensions> &vS
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} else {
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ASSERT(bn_bnlLocation == BNL_BRANCH);
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// test the sphere against the split plane
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Type tCenterDistance = PointDistance(vSphereCenter);
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Type tCenterDistance = this->PointDistance(vSphereCenter);
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// if the sphere is in front of the plane
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if (tCenterDistance > +tSphereRadius) {
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// recurse down the front node
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} else {
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ASSERT(bn_bnlLocation == BNL_BRANCH);
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// test the points against the split plane
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Type tD0 = PointDistance(v0);
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Type tD1 = PointDistance(v1);
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Type tD0 = this->PointDistance(v0);
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Type tD1 = this->PointDistance(v1);
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// if both are front
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if (tD0>=0 && tD1>=0) {
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// recurse down the front node
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@ -39,7 +39,7 @@ void CSelection<cType, ulFlag>::Deselect(cType &tToSelect)
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// deselect it
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tToSelect.Deselect(ulFlag);
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// remove it from this container
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Remove(&tToSelect);
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this->Remove(&tToSelect);
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// if the object is not selected
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} else {
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@ -664,7 +664,7 @@ endif
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#DYNAMIC_SDL_LDFLAGS := $(shell sdl-config --libs)
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DYNAMIC_SDL_LDFLAGS :=
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ifeq ($(strip $(macosx)),true)
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DYNAMIC_SDL_LDFLAGS := lib/macosx_x86/libSDL-1.2.0.dylib bin/libSDLmain.a
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DYNAMIC_SDL_LDFLAGS := lib/macosx/libSDL-1.2.0.dylib lib/macosx/libSDLmain.a
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else
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DYNAMIC_SDL_LDFLAGS := lib/linux_x86/libSDL-1.2.so.0
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endif
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ifeq ($(strip $(macosx)),true)
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SDLMAINLIB := bin/libSDLmain.a
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$(SDLMAINLIB) : lib/macosx_x86/libSDLmain.a $(BINDIR)
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$(SDLMAINLIB) : lib/macosx/libSDLmain.a $(BINDIR)
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cp $< $@
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ranlib $@
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endif
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