mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-24 14:54:52 +01:00
Fixed SeriousSam and GameAgent bugs
This commit is contained in:
parent
282ae65d9f
commit
0d8f7da318
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@ -111,7 +111,9 @@ functions:
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// provide info for GameAgent enumeration
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export virtual void GetGameAgentPlayerInfo( INDEX iPlayer, CTString &strOut) { };
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// provide info for MSLegacy enumeration
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export virtual void GetMSLegacyPlayerInf( INDEX iPlayer, CTString &strOut) { };
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// create a checksum value for sync-check
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export void ChecksumForSync(ULONG &ulCRC, INDEX iExtensiveSyncCheck)
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{
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File diff suppressed because it is too large
Load Diff
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@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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extern CTString ga_strServer;
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extern CTString ga_strMSLegacy;
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extern BOOL ga_bMSLegacy;
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/// Initialize GameAgent.
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extern void GameAgent_ServerInit(void);
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@ -36,6 +38,10 @@ extern void GameAgent_EnumTrigger(BOOL bInternet);
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extern void GameAgent_EnumUpdate(void);
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/// Cancel the GameAgent serverlist enumeration.
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extern void GameAgent_EnumCancel(void);
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///
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DWORD WINAPI _MS_Thread(LPVOID lpParam);
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///
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DWORD WINAPI _LocalNet_Thread(LPVOID lpParam);
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/// Server request structure. Primarily used for getting server pings.
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class CServerRequest {
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185
Sources/Engine/GameAgent/MSLegacy.h
Normal file
185
Sources/Engine/GameAgent/MSLegacy.h
Normal file
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@ -0,0 +1,185 @@
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/*
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GSMSALG 0.3.3
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by Luigi Auriemma
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e-mail: aluigi@autistici.org
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web: aluigi.org
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INTRODUCTION
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============
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With the name Gsmsalg I define the challenge-response algorithm needed
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to query the master servers that use the Gamespy "secure" protocol (like
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master.gamespy.com for example).
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This algorithm is not only used for this type of query but also in other
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situations like the so called "Gamespy Firewall Probe Packet" and the
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master server hearbeat that is the challenge string sent by the master
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servers of the games that use the Gamespy SDK when game servers want to
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be included in the online servers list (UDP port 27900).
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HOW TO USE
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==========
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The function needs 4 parameters:
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- dst: the destination buffer that will contain the calculated
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response. Its length is 4/3 of the challenge size so if the
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challenge is 6 bytes long, the response will be 8 bytes long
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plus the final NULL byte which is required (to be sure of the
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allocated space use 89 bytes or "((len * 4) / 3) + 3")
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if this parameter is NULL the function will allocate the
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memory for a new one automatically
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- src: the source buffer containing the challenge string received
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from the server.
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- key: the gamekey or any other text string used as algorithm's
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key, usually it is the gamekey but "might" be another thing
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in some cases. Each game has its unique Gamespy gamekey which
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are available here:
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http://aluigi.org/papers/gslist.cfg
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- enctype: are supported 0 (plain-text used in old games, heartbeat
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challenge respond, enctypeX and more), 1 (Gamespy3D) and 2
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(old Gamespy Arcade or something else).
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The return value is a pointer to the destination buffer.
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EXAMPLE
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=======
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#include "MSLegacy.h"
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char *dest;
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dest = gsseckey(
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NULL, // dest buffer, NULL for auto allocation
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"ABCDEF", // the challenge received from the server
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"kbeafe", // kbeafe of Doom 3 and enctype set to 0
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0); // enctype 0
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LICENSE
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=======
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Copyright 2004,2005,2006,2007,2008 Luigi Auriemma
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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http://www.gnu.org/licenses/gpl.txt
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*/
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/* function gsvalfunc */
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unsigned char gsvalfunc(u_char reg) {
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if(reg < 0x1a) return u_char (reg + 'A');
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if(reg < 0x34) return u_char (reg + 'G');
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if(reg < 0x3e) return u_char (reg - 4);
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if(reg == 0x3e) return u_char('+');
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if(reg == 0x3f) return u_char ('/');
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return u_char(0);
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}
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/* function gsseckey */
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unsigned char *gsseckey(u_char *secure, u_char *key, int enctype) {
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static u_char validate[9];
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u_char secbuf[7],
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buff[256],
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*ptr,
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*ptrval,
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*sec,
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*k,
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tmp1,
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tmp2,
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ebx,
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i,
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ecx,
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edx,
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edi;
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i = 0;
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ptr = buff;
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do { *ptr++ = i++; } while(i); /* 256 times */
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ptr = buff;
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k = (unsigned char*) memcpy(secbuf, key, 6); /* good if key is not NULLed */
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k[6] = edx = i = 0;
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do { /* 256 times */
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if(!*k) k = secbuf;
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edx = *ptr + edx + *k;
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/* don't use the XOR exchange optimization!!! */
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/* ptrval is used only for faster code */
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ptrval = buff + edx;
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tmp1 = *ptr;
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*ptr = *ptrval;
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*ptrval = tmp1;
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ptr++; k++; i++;
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} while(i);
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sec = (unsigned char *) memcpy(secbuf, secure, 6);
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sec[6] = edi = ebx = 0;
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do { /* 6 times */
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edi = edi + *sec + 1;
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ecx = ebx + buff[edi];
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ebx = ecx;
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/* don't use the XOR exchange optimization!!! */
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/* ptr and ptrval are used only for faster code */
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ptr = buff + edi;
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ptrval = buff + ebx;
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tmp1 = *ptr;
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*ptr = *ptrval;
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*ptrval = tmp1;
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ecx = tmp1 + *ptr;
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*sec++ ^= buff[ecx];
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} while(*sec);
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if(enctype == 2) {
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ptr = key;
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sec = secbuf;
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do { /* 6 times */
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*sec++ ^= *ptr++;
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} while(*sec);
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}
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sec = secbuf;
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ptrval = validate;
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for(i = 0; i < 2; i++) {
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tmp1 = *sec++;
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tmp2 = *sec++;
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*ptrval++ = gsvalfunc(tmp1 >> 2);
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*ptrval++ = gsvalfunc(((tmp1 & 3) << 4) + (tmp2 >> 4));
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tmp1 = *sec++;
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*ptrval++ = gsvalfunc(((tmp2 & 0xf) << 2) + (tmp1 >> 6));
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*ptrval++ = gsvalfunc(tmp1 & 0x3f);
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}
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*ptrval = 0x00;
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return(validate);
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}
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/* function resolv */
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u_int resolv(char *host) {
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struct hostent *hp;
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u_int host_ip;
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host_ip = inet_addr(host);
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if(host_ip == INADDR_NONE) {
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hp = gethostbyname(host);
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if(!hp) {
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return (NULL);
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} else host_ip = *(u_int *)(hp->h_addr);
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}
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return(host_ip);
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}
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/* end functions */
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@ -331,7 +331,7 @@ static void NetworkInfo(void)
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for(INDEX iplb=0; iplb<_pNetwork->ga_srvServer.srv_aplbPlayers.Count(); iplb++) {
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CPlayerBuffer &plb = _pNetwork->ga_srvServer.srv_aplbPlayers[iplb];
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if (plb.plb_Active) {
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CPrintF(" %2d(%2d):'%s'@client%2d: (%dact)\n",
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CPrintF(" %2d(%2d):'%s'@client%2d: (%dact)\n",
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iplb, plb.plb_Index, plb.plb_pcCharacter.GetNameForPrinting(),
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plb.plb_iClient, plb.plb_abReceived.GetCount());
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}
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@ -341,7 +341,7 @@ static void NetworkInfo(void)
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CSessionSocket &sso = _pNetwork->ga_srvServer.srv_assoSessions[iSession];
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if (sso.sso_bActive) {
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CPrintF(" %2d:'%s'\n", iSession, _cmiComm.Server_GetClientName(iSession)),
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CPrintF(" buffer: %dblk=%dk\n",
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CPrintF(" buffer: %dblk=%dk\n",
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sso.sso_nsBuffer.GetUsedBlocks(),
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sso.sso_nsBuffer.GetUsedMemory()/1024);
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CPrintF(" state:");
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CPrintF(" not a server\n");
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}
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CPrintF("Session state:\n");
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CPrintF(" buffer: (%dblk)%dk\n",
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CPrintF(" buffer: (%dblk)%dk\n",
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_pNetwork->ga_sesSessionState.ses_nsGameStream.GetUsedBlocks(),
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_pNetwork->ga_sesSessionState.ses_nsGameStream.GetUsedMemory()/1024);
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CPrintF(" last processed tick: %g\n", _pNetwork->ga_sesSessionState.ses_tmLastProcessedTick);
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}
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if (TIMER_PROFILING) {
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CTString strNetProfile;
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_pfNetworkProfile.Report(strNetProfile);
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CPrintF(strNetProfile);
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}
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if (TIMER_PROFILING) {
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CTString strNetProfile;
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_pfNetworkProfile.Report(strNetProfile);
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CPrintF(strNetProfile);
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}
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}
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static void ListPlayers(void)
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@ -432,7 +432,7 @@ static void KickByName(const CTString &strName, const CTString &strReason)
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if (!_pNetwork->IsServer()) {
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CPrintF( TRANS("Only server can kick people!\n"));
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return;
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}
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}
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for(INDEX iplb=0; iplb<_pNetwork->ga_srvServer.srv_aplbPlayers.Count(); iplb++) {
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CPlayerBuffer &plb = _pNetwork->ga_srvServer.srv_aplbPlayers[iplb];
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if (plb.plb_Active && plb.plb_pcCharacter.GetNameForPrinting().Undecorated().Matches(strName)) {
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@ -462,8 +462,8 @@ static void StockInfo(void)
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INDEX ctCachedShadows=0, ctDynamicShadows=0, ctFlatShadows=0;
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SLONG slStaticMemory=0, slDynamicMemory=0, slUploadMemory=0;
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SLONG slShdBytes=0, slSlackMemory=0, slFlatMemory=0;
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INDEX ct256=0, ct128=0, ct64=0, ct32=0, ct16=0;
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SLONG sl256Memory=0, sl128Memory=0, sl64Memory=0, sl32Memory=0, sl16Memory=0;
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INDEX ct256=0, ct128=0, ct64=0, ct32=0, ct16=0;
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SLONG sl256Memory=0, sl128Memory=0, sl64Memory=0, sl32Memory=0, sl16Memory=0;
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if( _pGfx!=NULL)
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{
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@ -533,15 +533,15 @@ static void StockInfo(void)
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// report shadow layers and world geometry memory usage
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FOREACHINDYNAMICARRAY( pwo->wo_baBrushes.ba_abrBrushes, CBrush3D, itbr) // for all brush entities in the world
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{
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{
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// skip brush without entity
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if( itbr->br_penEntity==NULL) continue;
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if( itbr->br_penEntity==NULL) continue;
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// for each mip
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FOREACHINLIST( CBrushMip, bm_lnInBrush, itbr->br_lhBrushMips, itbm)
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{
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FOREACHINLIST( CBrushMip, bm_lnInBrush, itbr->br_lhBrushMips, itbm)
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{
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// for each sector in the brush mip
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FOREACHINDYNAMICARRAY( itbm->bm_abscSectors, CBrushSector, itbsc)
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FOREACHINDYNAMICARRAY( itbm->bm_abscSectors, CBrushSector, itbsc)
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{
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// add sector class memory usage to polygons memory
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ctSectors++;
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@ -564,7 +564,7 @@ static void StockInfo(void)
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// for each polygon in sector
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ctPolys += itbsc->bsc_abpoPolygons.Count();
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FOREACHINSTATICARRAY( itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) {
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FOREACHINSTATICARRAY( itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) {
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CBrushPolygon &bpo = *itbpo;
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slPlyBytes += bpo.GetUsedMemory();
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// count in the shadow layers (if any)
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@ -588,7 +588,7 @@ static void StockInfo(void)
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const FLOAT fAstBytes = dToMB * _pAnimSetStock->CalculateUsedMemory();
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const FLOAT fShaBytes = dToMB * _pShaderStock->CalculateUsedMemory();
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const FLOAT fSkaBytes = dToMB * _pSkeletonStock->CalculateUsedMemory();
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CPrintF("\nStock information:\n");
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CPrintF(" Textures: %5d (%5.2f MB)\n", _pTextureStock->GetTotalCount(), fTexBytes);
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CPrintF(" ShadowMaps: %5d (%5.2f MB)\n", ctCachedShadows, slShdBytes*dToMB);
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@ -747,7 +747,7 @@ void CNetworkLibrary::Init(const CTString &strGameID)
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_pShell->DeclareSymbol("user void RemIPMask(CTString);", &RemIPMask);
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_pShell->DeclareSymbol("user void AddNameMask(CTString);", &AddNameMask);
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_pShell->DeclareSymbol("user void RemNameMask(CTString);", &RemNameMask);
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_pShell->DeclareSymbol("user FLOAT dem_tmTimer;", &ga_fDemoTimer);
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_pShell->DeclareSymbol("user FLOAT dem_fSyncRate;", &ga_fDemoSyncRate);
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@ -854,7 +854,7 @@ void CNetworkLibrary::Init(const CTString &strGameID)
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_pShell->DeclareSymbol("user FLOAT phy_fCollisionCacheAhead;", &phy_fCollisionCacheAhead);
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_pShell->DeclareSymbol("user FLOAT phy_fCollisionCacheAround;", &phy_fCollisionCacheAround);
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_pShell->DeclareSymbol("persistent user INDEX inp_iKeyboardReadingMethod;", &inp_iKeyboardReadingMethod);
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_pShell->DeclareSymbol("persistent user INDEX inp_bAllowMouseAcceleration;", &inp_bAllowMouseAcceleration);
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_pShell->DeclareSymbol("persistent user FLOAT inp_fMouseSensitivity;", &inp_fMouseSensitivity);
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@ -874,7 +874,7 @@ void CNetworkLibrary::Init(const CTString &strGameID)
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_pShell->DeclareSymbol("persistent user FLOAT inp_f2ndMousePrecisionFactor;", &inp_f2ndMousePrecisionFactor);
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_pShell->DeclareSymbol("persistent user FLOAT inp_f2ndMousePrecisionThreshold;", &inp_f2ndMousePrecisionThreshold);
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_pShell->DeclareSymbol("persistent user FLOAT inp_f2ndMousePrecisionTimeout;", &inp_f2ndMousePrecisionTimeout);
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_pShell->DeclareSymbol("persistent user INDEX inp_bMsgDebugger;", &inp_bMsgDebugger);
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_pShell->DeclareSymbol("persistent user INDEX inp_iMButton4Up;", &inp_iMButton4Up);
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_pShell->DeclareSymbol("persistent user INDEX inp_iMButton4Dn;", &inp_iMButton4Dn);
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@ -887,6 +887,8 @@ void CNetworkLibrary::Init(const CTString &strGameID)
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_pShell->DeclareSymbol("persistent user INDEX wed_bUseGenericTextureReplacement;", &wed_bUseGenericTextureReplacement);
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_pShell->DeclareSymbol("user CTString ga_strServer;", &ga_strServer);
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_pShell->DeclareSymbol("user CTString ga_strMSLegacy;", &ga_strMSLegacy);
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_pShell->DeclareSymbol("user INDEX ga_bMSLegacy;", &ga_bMSLegacy);
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_pShell->DeclareSymbol("INDEX pwoCurrentWorld;", &_pwoCurrentWorld);
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}
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@ -971,7 +973,7 @@ void CNetworkLibrary::AutoAdjustSettings(void)
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* remember to keep this routine up to date with CNetworkLibrary::Read()
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*/
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void CNetworkLibrary::StartPeerToPeer_t(const CTString &strSessionName,
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const CTFileName &fnmWorld, ULONG ulSpawnFlags,
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const CTFileName &fnmWorld, ULONG ulSpawnFlags,
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INDEX ctMaxPlayers, BOOL bWaitAllPlayers,
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void *pvSessionProperties) // throw char *
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{
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@ -1096,7 +1098,7 @@ void CNetworkLibrary::Save_t(const CTFileName &fnmGame) // throw char *
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if (!ga_IsServer) {
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throw TRANS("Cannot save game - not a server!\n");
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}
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// create the file
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CTFileStream strmFile;
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strmFile.Create_t(fnmGame);
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@ -1154,7 +1156,7 @@ void CNetworkLibrary::Load_t(const CTFileName &fnmGame) // throw char *
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// if starting in network
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if (_cmiComm.IsNetworkEnabled()) {
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// make default state data for creating deltas
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MakeDefaultState(ga_fnmWorld, ga_sesSessionState.ses_ulSpawnFlags,
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MakeDefaultState(ga_fnmWorld, ga_sesSessionState.ses_ulSpawnFlags,
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ga_aubProperties);
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}
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// players will be connected later
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@ -1619,7 +1621,7 @@ void CNetworkLibrary::ChangeLevel_internal(void)
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// destroy all entities that will cross level
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ga_World.DestroyEntities(senToCross);
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// if should remember old levels
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if (ga_bNextRemember) {
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// remember current level
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@ -1684,7 +1686,7 @@ void CNetworkLibrary::ChangeLevel_internal(void)
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// copy entities from temporary world into new one
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CEntitySelection senCrossed;
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ga_World.CopyEntities(wldTemp, senInTemp,
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ga_World.CopyEntities(wldTemp, senInTemp,
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senCrossed, CPlacement3D(FLOAT3D(0,0,0), ANGLE3D(0,0,0)));
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// restore pointers to entities for all active player targets
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|
@ -1803,7 +1805,7 @@ static void SendAdminResponse(ULONG ulAdr, UWORD uwPort, ULONG ulCode, const CTS
|
|||
strLine.OnlyFirstLine();
|
||||
str.RemovePrefix(strLine);
|
||||
str.DeleteChar(0);
|
||||
if (strLine.Length()>0) {
|
||||
if (strLine.Length()>0) {
|
||||
CNetworkMessage nm(MSG_EXTRA);
|
||||
nm<<CTString(0, "log %u %d %s\n", ulCode, iLineCt++, strLine);
|
||||
_pNetwork->SendBroadcast(nm, ulAdr, uwPort);
|
||||
|
@ -2326,7 +2328,7 @@ void CNetworkLibrary::AddNetGraphValue(enum NetGraphEntryType nget, FLOAT fLaten
|
|||
|
||||
// make default state for a network game
|
||||
extern void NET_MakeDefaultState_t(
|
||||
const CTFileName &fnmWorld, ULONG ulSpawnFlags, void *pvSessionProperties,
|
||||
const CTFileName &fnmWorld, ULONG ulSpawnFlags, void *pvSessionProperties,
|
||||
CTStream &strmState) // throw char *
|
||||
{
|
||||
// mute all sounds
|
||||
|
@ -2427,7 +2429,7 @@ void CNetworkLibrary::GameInactive(void)
|
|||
FOREVER {
|
||||
CNetworkMessage nmReceived;
|
||||
|
||||
//_cmiComm.Broadcast_Update();
|
||||
// _cmiComm.Broadcast_Update();
|
||||
ULONG ulFrom;
|
||||
UWORD uwPort;
|
||||
BOOL bHasMsg = ReceiveBroadcast(nmReceived, ulFrom, uwPort);
|
||||
|
@ -2437,11 +2439,11 @@ void CNetworkLibrary::GameInactive(void)
|
|||
break;
|
||||
}
|
||||
|
||||
/* This is handled by GameAgent.
|
||||
/* This is handled by GameAgent.
|
||||
|
||||
// if requesting enumeration and this is server and enumeration is allowed
|
||||
if (nmReceived.GetType()==MSG_REQ_ENUMSERVERS
|
||||
&& IsServer()
|
||||
&& IsServer()
|
||||
&& (ser_bEnumeration && ga_sesSessionState.ses_ctMaxPlayers>1)) {
|
||||
// create response
|
||||
CNetworkMessage nmEnum(MSG_SERVERINFO);
|
||||
|
@ -2470,7 +2472,7 @@ void CNetworkLibrary::GameInactive(void)
|
|||
void CNetworkLibrary::InitCRCGather(void)
|
||||
{
|
||||
CRCT_ResetActiveList();
|
||||
CRCT_bGatherCRCs = TRUE;
|
||||
CRCT_bGatherCRCs = TRUE;
|
||||
CRCT_AddFile_t(CTString("Classes\\Player.ecl"));
|
||||
}
|
||||
|
||||
|
|
|
@ -76,7 +76,8 @@ public:
|
|||
INDEX ns_ctMaxPlayers; // max number of players
|
||||
CTString ns_strGameType; // game type
|
||||
CTString ns_strMod; // active mod
|
||||
CTString ns_strVer; // version
|
||||
CTString ns_strVer; // version
|
||||
|
||||
public:
|
||||
void Copy(const CNetworkSession &nsOriginal);
|
||||
|
||||
|
|
|
@ -1956,7 +1956,24 @@ functions:
|
|||
strKey.PrintF("ping_%d\x02%d\x03", iPlayer, INDEX(ceil(en_tmPing*1000.0f)));
|
||||
strOut+=strKey;
|
||||
};
|
||||
|
||||
|
||||
// provide info for MSLegacy enumeration
|
||||
void GetMSLegacyPlayerInf( INDEX iPlayer, CTString &strOut)
|
||||
{
|
||||
CTString strKey;
|
||||
strKey.PrintF("\\player_%d\\%s", iPlayer, (const char*)GetPlayerName());
|
||||
strOut+=strKey;
|
||||
if (GetSP()->sp_bUseFrags) {
|
||||
strKey.PrintF("\\frags_%d\\%d", iPlayer, m_psLevelStats.ps_iKills);
|
||||
strOut+=strKey;
|
||||
} else {
|
||||
strKey.PrintF("\\frags_%d\\%d", iPlayer, m_psLevelStats.ps_iScore);
|
||||
strOut+=strKey;
|
||||
}
|
||||
strKey.PrintF("\\ping_%d\\%d", iPlayer, INDEX(ceil(en_tmPing*1000.0f)));
|
||||
strOut+=strKey;
|
||||
};
|
||||
|
||||
// check if message is in inbox
|
||||
BOOL HasMessage( const CTFileName &fnmMessage)
|
||||
{
|
||||
|
|
|
@ -115,7 +115,7 @@ extern CTString sam_strModName = TRANS("- O P E N S O U R C E -");
|
|||
#if _SE_DEMO
|
||||
extern CTString sam_strFirstLevel = "Levels\\KarnakDemo.wld";
|
||||
#else
|
||||
extern CTString sam_strFirstLevel = "Levels\\LevelsMP\\1_0_InTheLastEpisode.wld.wld";
|
||||
extern CTString sam_strFirstLevel = "Levels\\LevelsMP\\1_0_InTheLastEpisode.wld";
|
||||
#endif
|
||||
extern CTString sam_strIntroLevel = "Levels\\LevelsMP\\Intro.wld";
|
||||
extern CTString sam_strGameName = "serioussamse";
|
||||
|
@ -514,8 +514,8 @@ BOOL Init( HINSTANCE hInstance, int nCmdShow, CTString strCmdLine)
|
|||
LoadAndForceTexture(_toLogoEAX, _ptoLogoEAX, CTFILENAME("Textures\\Logo\\LogoEAX.tex"));
|
||||
|
||||
// !! NOTE !! Re-enable these to allow mod support.
|
||||
//LoadStringVar(CTString("Data\\Var\\Sam_Version.var"), sam_strVersion);
|
||||
//LoadStringVar(CTString("Data\\Var\\ModName.var"), sam_strModName);
|
||||
LoadStringVar(CTString("Data\\Var\\Sam_Version.var"), sam_strVersion);
|
||||
LoadStringVar(CTString("Data\\Var\\ModName.var"), sam_strModName);
|
||||
CPrintF(TRANS("Serious Sam version: %s\n"), sam_strVersion);
|
||||
CPrintF(TRANS("Active mod: %s\n"), sam_strModName);
|
||||
InitializeMenus();
|
||||
|
@ -612,6 +612,7 @@ void End(void)
|
|||
pvpViewPort = NULL;
|
||||
pdpNormal = NULL;
|
||||
}
|
||||
|
||||
CloseMainWindow();
|
||||
MainWindow_End();
|
||||
DestroyMenus();
|
||||
|
@ -1199,15 +1200,37 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
|
|||
|
||||
_pInput->DisableInput();
|
||||
_pGame->StopGame();
|
||||
|
||||
if (_fnmModToLoad!="") {
|
||||
|
||||
char strCmd [64] = {0};
|
||||
char strParam [128] = {0};
|
||||
STARTUPINFOA cif;
|
||||
ZeroMemory(&cif,sizeof(STARTUPINFOA));
|
||||
PROCESS_INFORMATION pi;
|
||||
|
||||
strcpy_s(strCmd,"SeriousSam.exe");
|
||||
strcpy_s(strParam," +game ");
|
||||
strcat_s(strParam,_fnmModToLoad.FileName());
|
||||
if (_strModServerJoin!="") {
|
||||
strcat_s(strParam," +connect ");
|
||||
strcat_s(strParam,_strModServerJoin);
|
||||
strcat_s(strParam," +quickjoin");
|
||||
}
|
||||
|
||||
if (CreateProcessA(strCmd,strParam,NULL,NULL,FALSE,CREATE_DEFAULT_ERROR_MODE,NULL,NULL,&cif,&pi) == FALSE)
|
||||
{
|
||||
MessageBox(0, L"error launching the Mod!\n", L"Serious Sam", MB_OK|MB_ICONERROR);
|
||||
}
|
||||
}
|
||||
// invoke quit screen if needed
|
||||
if( _bQuitScreen && _fnmModToLoad=="") QuitScreenLoop();
|
||||
|
||||
|
||||
End();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
void CheckModReload(void)
|
||||
{
|
||||
if (_fnmModToLoad!="") {
|
||||
|
@ -1225,9 +1248,10 @@ void CheckModReload(void)
|
|||
argv[5] = "+quickjoin";
|
||||
argv[6] = NULL;
|
||||
}
|
||||
|
||||
_execv(strCommand, argv);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void CheckTeaser(void)
|
||||
{
|
||||
|
@ -1254,8 +1278,8 @@ int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
CTSTREAM_BEGIN {
|
||||
iResult = SubMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
||||
} CTSTREAM_END;
|
||||
|
||||
CheckModReload();
|
||||
|
||||
//CheckModReload();
|
||||
|
||||
CheckTeaser();
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user