mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
GameExecutable: Cleanup. Make some extern functions and variables static.
This commit is contained in:
parent
3aa14342b3
commit
7972586d1d
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@ -44,6 +44,9 @@ void CConfirmMenu::Initialize_t(void)
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gm_mgConfirmNo.mg_pmgRight = &gm_mgConfirmYes;
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gm_mgConfirmNo.mg_iCenterI = -1;
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gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
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_pConfimedYes = NULL;
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_pConfimedNo = NULL;
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}
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void CConfirmMenu::BeLarge(void)
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@ -28,6 +28,9 @@ public:
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CMGButton gm_mgConfirmYes;
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CMGButton gm_mgConfirmNo;
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void(*_pConfimedYes)(void) = NULL;
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void(*_pConfimedNo)(void) = NULL;
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void Initialize_t(void);
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// return TRUE if handled
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BOOL OnKeyDown(int iVKey);
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@ -22,26 +22,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "LevelInfo.h"
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#include "VarList.h"
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#define VOLUME_STEPS 50
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ENGINE_API extern INDEX snd_iFormat;
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extern BOOL _bMouseUsedLast;
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extern CMenuGadget *_pmgLastActivatedGadget;
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extern CMenuGadget *_pmgUnderCursor;
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// functions to activate when user chose 'yes/no' on confirmation
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void(*_pConfimedYes)(void) = NULL;
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void(*_pConfimedNo)(void) = NULL;
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static INDEX _ctAdapters = 0;
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static CTString * _astrAdapterTexts = NULL;
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static INDEX _ctResolutions = 0;
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static CTString * _astrResolutionTexts = NULL;
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static CDisplayMode *_admResolutionModes = NULL;
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INDEX _ctAdapters = 0;
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CTString * _astrAdapterTexts = NULL;
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INDEX _ctResolutions = 0;
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CTString * _astrResolutionTexts = NULL;
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CDisplayMode *_admResolutionModes = NULL;
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#define VOLUME_STEPS 50
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extern BOOL _bMouseUsedLast;
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ENGINE_API extern INDEX snd_iFormat;
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// make description for a given resolution
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CTString GetResolutionDescription(CDisplayMode &dm)
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static CTString GetResolutionDescription(CDisplayMode &dm)
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{
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CTString str;
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// if dual head
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@ -58,7 +55,7 @@ CTString GetResolutionDescription(CDisplayMode &dm)
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}
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// make description for a given resolution
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void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
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static void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
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{
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ASSERT(iRes >= 0 && iRes<_ctResolutions);
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@ -103,25 +100,25 @@ CTFileName _fnmModSelected;
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CTString _strModURLSelected;
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CTString _strModServerSelected;
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void ExitGame(void)
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static void ExitGame(void)
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{
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_bRunning = FALSE;
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_bQuitScreen = TRUE;
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}
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void ExitConfirm(void)
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static void ExitConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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_pConfimedYes = &ExitGame;
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_pConfimedNo = NULL;
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gmCurrent._pConfimedYes = &ExitGame;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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void StopCurrentGame(void)
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static void StopCurrentGame(void)
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{
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_pGame->StopGame();
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_gmRunningGameMode = GM_NONE;
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@ -129,25 +126,25 @@ void StopCurrentGame(void)
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StartMenus("");
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}
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void StopConfirm(void)
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static void StopConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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_pConfimedYes = &StopCurrentGame;
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_pConfimedNo = NULL;
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gmCurrent._pConfimedYes = &StopCurrentGame;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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void ModLoadYes(void)
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static void ModLoadYes(void)
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{
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extern CTFileName _fnmModToLoad;
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_fnmModToLoad = _fnmModSelected;
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}
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void ModConnect(void)
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static void ModConnect(void)
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{
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extern CTFileName _fnmModToLoad;
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extern CTString _strModServerJoin;
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@ -162,6 +159,7 @@ extern void ModConnectConfirm(void)
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if (_fnmModSelected == " ") {
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_fnmModSelected = CTString("SeriousSam");
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}
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CTFileName fnmModPath = "Mods\\" + _fnmModSelected + "\\";
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if (!FileExists(fnmModPath + "BaseWriteInclude.lst")
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&& !FileExists(fnmModPath + "BaseWriteExclude.lst")
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@ -173,8 +171,8 @@ extern void ModConnectConfirm(void)
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}
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CPrintF(TRANS("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), _fnmModSelected);
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_pConfimedYes = &ModConnect;
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_pConfimedNo = NULL;
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gmCurrent._pConfimedYes = &ModConnect;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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@ -186,8 +184,8 @@ void SaveConfirm(void)
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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extern void OnFileSaveOK(void);
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_pConfimedYes = &OnFileSaveOK;
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_pConfimedNo = NULL;
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gmCurrent._pConfimedYes = &OnFileSaveOK;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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@ -206,8 +204,8 @@ void ModNotInstalled(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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_pConfimedYes = &ExitAndSpawnExplorer;
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_pConfimedNo = NULL;
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gmCurrent._pConfimedYes = &ExitAndSpawnExplorer;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText.PrintF(
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TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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@ -220,14 +218,16 @@ extern void ModConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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_pConfimedYes = &ModLoadYes;
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_pConfimedNo = NULL;
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gmCurrent._pConfimedYes = &ModLoadYes;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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static void RevertVideoSettings(void);
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void VideoConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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@ -237,9 +237,8 @@ void VideoConfirm(void)
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_bMouseUsedLast = FALSE;
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_pmgUnderCursor = gmCurrent.gm_pmgSelectedByDefault;
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_pConfimedYes = NULL;
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void RevertVideoSettings(void);
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_pConfimedNo = RevertVideoSettings;
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gmCurrent._pConfimedYes = NULL;
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gmCurrent._pConfimedNo = RevertVideoSettings;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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@ -247,19 +246,23 @@ void VideoConfirm(void)
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ChangeToMenu(&gmCurrent);
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}
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void ConfirmYes(void)
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static void ConfirmYes(void)
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{
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if (_pConfimedYes != NULL) {
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_pConfimedYes();
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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if (gmCurrent._pConfimedYes != NULL) {
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gmCurrent._pConfimedYes();
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}
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void MenuGoToParent(void);
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MenuGoToParent();
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}
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void ConfirmNo(void)
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static void ConfirmNo(void)
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{
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if (_pConfimedNo != NULL) {
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_pConfimedNo();
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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if (gmCurrent._pConfimedNo != NULL) {
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gmCurrent._pConfimedNo();
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}
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void MenuGoToParent(void);
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MenuGoToParent();
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@ -288,13 +291,13 @@ void InitActionsForMainMenu() {
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// ------------------------ CInGameMenu implementation
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// start load/save menus depending on type of game running
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void QuickSaveFromMenu()
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static void QuickSaveFromMenu()
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{
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_pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting
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StopMenus(TRUE);
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}
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void StopRecordingDemo(void)
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static void StopRecordingDemo(void)
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{
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_pNetwork->StopDemoRec();
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void SetDemoStartStopRecText(void);
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@ -333,19 +336,20 @@ extern void SetDemoStartStopRecText(void)
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// ------------------------ CSinglePlayerMenu implementation
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void StartSinglePlayerGame_Normal(void);
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void StartTechTest(void)
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extern CTString sam_strTechTestLevel;
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extern CTString sam_strTrainingLevel;
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static void StartSinglePlayerGame_Normal(void);
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static void StartTechTest(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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extern CTString sam_strTechTestLevel;
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_pGame->gam_strCustomLevel = sam_strTechTestLevel;
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StartSinglePlayerGame_Normal();
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}
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void StartTraining(void)
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static void StartTraining(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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extern CTString sam_strTrainingLevel;
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_pGame->gam_strCustomLevel = sam_strTrainingLevel;
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ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
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}
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@ -387,42 +391,42 @@ void StartSinglePlayerGame(void)
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}
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}
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void StartSinglePlayerGame_Tourist(void)
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static void StartSinglePlayerGame_Tourist(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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void StartSinglePlayerGame_Easy(void)
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static void StartSinglePlayerGame_Easy(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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void StartSinglePlayerGame_Normal(void)
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static void StartSinglePlayerGame_Normal(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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void StartSinglePlayerGame_Hard(void)
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static void StartSinglePlayerGame_Hard(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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void StartSinglePlayerGame_Serious(void)
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static void StartSinglePlayerGame_Serious(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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void StartSinglePlayerGame_Mental(void)
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static void StartSinglePlayerGame_Mental(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME + 1);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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@ -441,21 +445,21 @@ void InitActionsForSinglePlayerNewMenu() {
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}
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// ------------------------ CPlayerProfileMenu implementation
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void ChangeCrosshair(INDEX iNew)
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static void ChangeCrosshair(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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pps->ps_iCrossHairType = iNew - 1;
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}
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void ChangeWeaponSelect(INDEX iNew)
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static void ChangeWeaponSelect(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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pps->ps_iWeaponAutoSelect = iNew;
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}
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void ChangeWeaponHide(INDEX iNew)
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static void ChangeWeaponHide(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -466,7 +470,7 @@ void ChangeWeaponHide(INDEX iNew)
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}
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}
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void Change3rdPerson(INDEX iNew)
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static void Change3rdPerson(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -477,7 +481,7 @@ void Change3rdPerson(INDEX iNew)
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}
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}
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void ChangeQuotes(INDEX iNew)
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static void ChangeQuotes(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -488,7 +492,7 @@ void ChangeQuotes(INDEX iNew)
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}
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}
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void ChangeAutoSave(INDEX iNew)
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static void ChangeAutoSave(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -499,7 +503,7 @@ void ChangeAutoSave(INDEX iNew)
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}
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}
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void ChangeCompDoubleClick(INDEX iNew)
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static void ChangeCompDoubleClick(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -510,7 +514,7 @@ void ChangeCompDoubleClick(INDEX iNew)
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}
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}
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void ChangeViewBobbing(INDEX iNew)
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static void ChangeViewBobbing(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -521,7 +525,7 @@ void ChangeViewBobbing(INDEX iNew)
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}
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}
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void ChangeSharpTurning(INDEX iNew)
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static void ChangeSharpTurning(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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@ -767,7 +771,7 @@ extern void InitVideoOptionsButtons(void)
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gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection();
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}
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void ApplyVideoOptions(void)
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static void ApplyVideoOptions(void)
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{
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CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
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@ -810,7 +814,7 @@ void ApplyVideoOptions(void)
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if (bFullScreenMode) VideoConfirm();
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}
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void RevertVideoSettings(void)
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static void RevertVideoSettings(void)
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{
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// restore previous variables
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sam_bFullScreenActive = sam_old_bFullScreenActive;
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@ -876,7 +880,7 @@ extern void RefreshSoundFormat(void)
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gmCurrent.gm_mgFrequencyTrigger.ApplyCurrentSelection();
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}
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void ApplyAudioOptions(void)
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static void ApplyAudioOptions(void)
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{
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CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
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@ -905,7 +909,7 @@ static void OnWaveVolumeChange(INDEX iCurPos)
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_pShell->SetFLOAT("snd_fSoundVolume", iCurPos / FLOAT(VOLUME_STEPS));
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}
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void WaveSliderChange(void)
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static void WaveSliderChange(void)
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{
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CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
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@ -913,7 +917,7 @@ void WaveSliderChange(void)
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gmCurrent.gm_mgWaveVolume.ApplyCurrentPosition();
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}
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void FrequencyTriggerChange(INDEX iDummy)
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static void FrequencyTriggerChange(INDEX iDummy)
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{
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CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
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||||
|
@ -922,7 +926,7 @@ void FrequencyTriggerChange(INDEX iDummy)
|
|||
gmCurrent.gm_mgAudioAutoTrigger.ApplyCurrentSelection();
|
||||
}
|
||||
|
||||
void MPEGSliderChange(void)
|
||||
static void MPEGSliderChange(void)
|
||||
{
|
||||
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
||||
|
||||
|
@ -948,7 +952,7 @@ void InitActionsForAudioOptionsMenu()
|
|||
}
|
||||
|
||||
// ------------------------ CVarMenu implementation
|
||||
void VarApply(void)
|
||||
static void VarApply(void)
|
||||
{
|
||||
CVarMenu &gmCurrent = _pGUIM->gmVarMenu;
|
||||
|
||||
|
@ -966,7 +970,7 @@ void InitActionsForVarMenu() {
|
|||
extern CMGButton mgServerColumn[7];
|
||||
extern CMGEdit mgServerFilter[7];
|
||||
|
||||
void SortByColumn(int i)
|
||||
static void SortByColumn(int i)
|
||||
{
|
||||
CServersMenu &gmCurrent = _pGUIM->gmServersMenu;
|
||||
|
||||
|
@ -978,13 +982,13 @@ void SortByColumn(int i)
|
|||
gmCurrent.gm_mgList.mg_iSort = i;
|
||||
}
|
||||
|
||||
void SortByServer(void) { SortByColumn(0); }
|
||||
void SortByMap(void) { SortByColumn(1); }
|
||||
void SortByPing(void) { SortByColumn(2); }
|
||||
void SortByPlayers(void){ SortByColumn(3); }
|
||||
void SortByGame(void) { SortByColumn(4); }
|
||||
void SortByMod(void) { SortByColumn(5); }
|
||||
void SortByVer(void) { SortByColumn(6); }
|
||||
static void SortByServer(void) { SortByColumn(0); }
|
||||
static void SortByMap(void) { SortByColumn(1); }
|
||||
static void SortByPing(void) { SortByColumn(2); }
|
||||
static void SortByPlayers(void){ SortByColumn(3); }
|
||||
static void SortByGame(void) { SortByColumn(4); }
|
||||
static void SortByMod(void) { SortByColumn(5); }
|
||||
static void SortByVer(void) { SortByColumn(6); }
|
||||
|
||||
extern void RefreshServerList(void)
|
||||
{
|
||||
|
@ -1039,13 +1043,15 @@ extern void UpdateNetworkLevel(INDEX iDummy)
|
|||
|
||||
void InitActionsForNetworkStartMenu()
|
||||
{
|
||||
_pGUIM->gmNetworkStartMenu.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork;
|
||||
_pGUIM->gmNetworkStartMenu.gm_mgGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork;
|
||||
_pGUIM->gmNetworkStartMenu.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
|
||||
CNetworkStartMenu &gmCurrent = _pGUIM->gmNetworkStartMenu;
|
||||
|
||||
gmCurrent.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork;
|
||||
gmCurrent.gm_mgGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork;
|
||||
gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
|
||||
}
|
||||
|
||||
// ------------------------ CSelectPlayersMenu implementation
|
||||
INDEX FindUnusedPlayer(void)
|
||||
static INDEX FindUnusedPlayer(void)
|
||||
{
|
||||
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
|
||||
INDEX iPlayer = 0;
|
||||
|
@ -1216,7 +1222,7 @@ extern void SelectPlayersApplyMenu(void)
|
|||
_pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) gmCurrent.gm_mgSplitScreenCfg.mg_iSelected;
|
||||
}
|
||||
|
||||
void UpdateSelectPlayers(INDEX i)
|
||||
static void UpdateSelectPlayers(INDEX i)
|
||||
{
|
||||
SelectPlayersApplyMenu();
|
||||
SelectPlayersFillMenu();
|
||||
|
|
Loading…
Reference in New Issue
Block a user