Ryan C. Gordon
7bbd5df8c0
Fixed a string-literal-to-char* conversion warning.
2016-04-04 22:42:06 -04:00
Ryan C. Gordon
c752e7cace
Fixed a mismerge.
...
(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7
Fix pointer truncation on 64-bit
...
Use size_t instead of int for arithmetic on pointers, to avoid
truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749
Building on GNU/kFreeBSD and possibly Hurd
...
* Only use ENOSR and ENOPKG if defined
ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.
* Support building on other GNU platforms than Linux
Build for other GNU platforms the same way as Linux: this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
5ba4bccabd
Backed out the splitting up of SeriousSam/Menu.cpp
2016-04-04 16:09:41 -04:00
Ryan C. Gordon
f35e86661e
Moved Ogg Vorbis files to the "External" directory, plugged into CMake project.
2016-04-04 02:43:12 -04:00
Ryan C. Gordon
6436618937
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e
Patched to compile on Linux, and cleaned out almost all compiler warnings.
2016-04-04 02:34:07 -04:00
SLAwww
1e6eafd777
Merge pull request #33 from rcgordon/ecc-empty-files-simplify
...
Simplify dealing with empty files in ECC
2016-04-04 00:43:41 +03:00
zcaliptium
f697fcc2f5
Engine: Return dynamic vorbisfile library loading.
2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11
Initial commit
2016-04-03 18:59:48 +03:00
Ryan C. Gordon
706814653d
Simplify dealing with empty files.
...
Why write a parser when you already have a perfectly good one already? :)
2016-04-03 02:07:52 -04:00
Ryan C. Gordon
f9bfaf7435
Initial add of build-linux.sh
2016-04-03 01:23:42 -04:00
Ryan C. Gordon
986140db64
Build on Mac OS X with reported number of CPU cores.
2016-04-03 00:00:04 -04:00
Ryan C. Gordon
1a2ccb8f50
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Ecc/Parser.cpp
Sources/Ecc/Scanner.cpp
Sources/Engine/Base/Scanner.cpp
Sources/Engine/GameAgent/GameAgent.cpp
Sources/Engine/Graphics/Gfx_wrapper.h
Sources/Engine/Network/Network.cpp
Sources/Engine/Sound/SoundDecoder.h
Sources/Engine/Templates/HashTableTemplate.cpp
Sources/Engine/Terrain/Terrain.h
Sources/EntitiesMP/ParticleCloudsHolder.es
Sources/EntitiesMP/ParticleCloudsMarker.es
Sources/SeriousSam/CDCheck.h
Sources/SeriousSam/Menu.cpp
Sources/SeriousSam/MenuGadgets.cpp
Sources/SeriousSam/SeriousSam.cpp
Sources/SeriousSam/SplashScreen.cpp
Sources/SeriousSam/StdH.cpp
Sources/SeriousSam/StdH.h
Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Tan Wang Leng
33a3bda3e3
Fix missing endif()
2016-04-02 22:55:53 -04:00
Salamanderrake
cdcf6afc34
Sources/CMakeLists.txt: Added missing find_packge(SDL REQUIRED) to link in the SDL1.2 libraries via ${SDL_LIBRARY} generate variable
...
and added to the target_link_libraries for SeriousSam and SeriousSamDedicated. I don't know not linking the SDL library was
the intended outcome but SeriousSam* was failing to link to libSeriousEngine.a.
2016-04-02 22:33:11 -04:00
Ryan C. Gordon
a96fe8de8b
Patched to compile on Linux.
...
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)
2016-04-02 21:55:48 -04:00
Ryan C. Gordon
74a7321a7f
Don't do the Mac policy for now, it upsets pre-3.0 CMake.
...
I don't want to bump requirements to CMake 3 yet.
2016-04-02 21:54:38 -04:00
Ryan C. Gordon
9c5fa5f0fc
Fixed some things GCC complained about on this Linux box.
2016-04-02 02:03:41 -04:00
Salamanderrake
2be26952c7
Case Issue with #include statement.
...
* Gfx_wrapper.cpp: two #include statemenst with incorrect case.
* Fixed an empty line issue
2016-04-02 01:12:25 -04:00
Salamanderrake
4ce00bca08
Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk.
2016-04-02 01:11:53 -04:00
Salamanderrake
7778fdcaae
Add missing ; to Sources/Ecc/Parser.y
2016-04-01 23:38:29 -04:00
Ryan C. Gordon
49b5163cc9
Regenerated parsers and scanners.
2016-04-01 15:17:48 -04:00
Ryan C. Gordon
d02a7a41c4
Added CMake and a simple Mac build script, and nuked the awful old Makefile.
2016-04-01 15:17:23 -04:00
Ryan C. Gordon
0d426d5998
Fixed up some StdH includes.
2016-04-01 14:04:24 -04:00
Ryan C. Gordon
3e59daa5e6
Fixed function signature for yyerror to take a const char *.
2016-04-01 12:19:18 -04:00
Ryan C. Gordon
5aea1f7c4d
Untangle the symbols in the engine's parser and the Ska parser.
2016-04-01 01:49:13 -04:00
Ryan C. Gordon
b29b27a868
Turn this back off.
2016-04-01 01:49:13 -04:00
Ryan C. Gordon
0f6b9ca1c1
We actually get NULL here, so these stay for now, Clang warnings be damned.
2016-03-31 21:54:25 -04:00
Ryan C. Gordon
88c41117f5
Fill in some stuff that is needed to compile.
...
I had better versions of this stuff, which I still need to re-merge.
2016-03-31 21:53:54 -04:00
zcaliptium
f9f4ec904c
Fix the License.
2016-04-01 01:12:10 +03:00
zcaliptium
9bb4fa43cd
Update SeriousSam/StdH.h
2016-04-01 01:04:08 +03:00
zcaliptium
ecac2063ff
Resolve conflicts
2016-04-01 01:00:14 +03:00
zcaliptium
4cb76b506f
GameExecutable: Replace 4-spaced tabs with 2-spaced.
2016-03-31 23:27:11 +03:00
Ryan C. Gordon
f1e8add4ca
"-mdynamic-no-pic" was largely a Mac OS X/powerpc optimization. Remove it.
2016-03-31 16:01:23 -04:00
zcaliptium
80471f5041
GameExecutable: Fix } else { formatting.
...
Make code more readable.
2016-03-31 22:57:40 +03:00
Ryan C. Gordon
887bc474e0
Deal with other things that are optimizing out instead of linking properly.
2016-03-31 15:48:48 -04:00
Ryan C. Gordon
7c9d29ad1a
Naturally, there are two files with inline asm with an "mmShift" symbol. :)
2016-03-31 15:48:48 -04:00
zcaliptium
6434adfc1b
GameExecutable: Fix spaces for headers.
2016-03-31 22:43:28 +03:00
zcaliptium
7972586d1d
GameExecutable: Cleanup. Make some extern functions and variables static.
2016-03-31 21:58:50 +03:00
zcaliptium
3aa14342b3
GameExecutable: Get rid of CMENU preprocessor.
...
Use preprocessor for making the code shorter was bad idea. It makes
weird code parser, shows a lot of false errors and breaks code
highlighting(blinking).
2016-03-31 20:58:27 +03:00
zcaliptium
e9267112a1
GameExecutable: Get rid of the TECHTESTONLY and _SE_DEMO code.
2016-03-31 20:12:26 +03:00
Ryan C. Gordon
ee754e7edf
Made static variables that inline asm needs to touch non-static.
...
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.
The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now. :)
2016-03-31 13:04:57 -04:00
Ryan C. Gordon
ed527eb29e
A little tapdancing to fix a missing symbol at link time.
2016-03-31 12:40:11 -04:00
Ryan C. Gordon
2668cdc44f
Fix up some mismerges and get the OpenGL code to compile again.
2016-03-31 12:26:43 -04:00
Ryan C. Gordon
c2be372822
Some work to get Stream.cpp compiling.
2016-03-31 12:25:53 -04:00
Ryan C. Gordon
fbfef87ce0
Fixed a mismerge.
2016-03-31 12:25:40 -04:00
Ryan C. Gordon
75b824ddf8
Removed the exception handling code from CTStream.
...
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:
- Was this a memory access violation?
- If no, crash.
- If yes:
- Was it part of a CTStream?
- If no, crash.
- If yes, crash.
Instead, let's just crash. :)
(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
zcaliptium
ca5873a2af
GameExecutable: Some cleanup and reorder.
...
Clean clean clean!
2016-03-31 19:21:46 +03:00
RocketersAlex
c5f5d72e3f
Update MSLegacy.h Network.cpp GameAgent.cpp
2016-03-31 05:43:38 +03:00
zcaliptium
cb907fbb87
GameExecutable: Add License into sources.
2016-03-31 03:38:57 +03:00
zcaliptium
1f0da8a443
GameExecutable: Some cleanup for menu code.
2016-03-30 23:09:51 +03:00
zcaliptium
de240b4ad7
GameExecutable: Continue refactoring. Rename some files.
2016-03-30 22:25:24 +03:00
zcaliptium
ef788b5299
GameExecutable: Put menus' extern variables into container.
2016-03-30 21:21:32 +03:00
Ryan C. Gordon
105bc12d64
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
zcaliptium
36c6eb19c0
Continue splitting Menu.cpp into multiple files.
2016-03-30 19:23:12 +03:00
Ryan C. Gordon
7d118bd249
First attempt at porting GameAgent code.
2016-03-30 11:00:29 -04:00
Ryan C. Gordon
8ea00b12d2
More work on getting this to compile.
2016-03-30 11:00:01 -04:00
Ryan C. Gordon
4f061d916c
Adding regenerated parsers so they'll stop spamming my diffs.
2016-03-30 10:59:17 -04:00
Ryan C. Gordon
888b35dbca
Mismerge fix.
2016-03-30 10:56:56 -04:00
RocketersAlex
0d8f7da318
Fixed SeriousSam and GameAgent bugs
2016-03-30 16:54:30 +03:00
Ryan C. Gordon
146da64d86
Fixed filename case on an include statement.
2016-03-30 04:00:23 -04:00
Ryan C. Gordon
98972f6a43
Build everything with -fPIC until we dump this Makefile for CMake.
2016-03-30 03:58:31 -04:00
Ryan C. Gordon
2e7af8cf00
More mismerge corrections and other fixes to get this closer to compiling.
2016-03-30 02:01:02 -04:00
Ryan C. Gordon
28a8b5cb2e
Various patches to get this closer to compiling again.
2016-03-30 01:51:52 -04:00
Ryan C. Gordon
6ac856824f
Fixed mismerge.
2016-03-30 01:36:03 -04:00
Ryan C. Gordon
aa8d0216db
fixed a variable initialized and also marked 'extern'.
2016-03-30 01:31:46 -04:00
Ryan C. Gordon
9bdb8becb1
Whoops, that '==' should be '='.
2016-03-30 01:31:24 -04:00
Ryan C. Gordon
735b1cb66b
Fixed mismerge.
2016-03-30 01:29:43 -04:00
Ryan C. Gordon
892fbea6cd
Turned off some compiler warnings for now.
...
Just need to see through the mess until this compiles again.
2016-03-30 01:28:12 -04:00
Ryan C. Gordon
43e4866df4
Fixed a mismerge.
2016-03-30 01:27:59 -04:00
Ryan C. Gordon
18b339a2b6
Uncommented to include Terrain.h. Let's see what happens.
2016-03-30 01:25:58 -04:00
zcaliptium
31d597856d
Add and remove excess empty lines between functions,
...
Make code better.
2016-03-29 23:49:32 +03:00
Ryan C. Gordon
2f10f864d8
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8
Clean out a bunch of compiler warnings.
2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05
Blank .es files confuse ECC, so remove them.
2016-03-28 23:51:18 -04:00
Ryan C. Gordon
e564f155e5
Updated Makefile to (maybe) build this on a modern Mac.
2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43
First attempt to hand-merge Ryan's Linux and Mac OS X port.
...
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)
2016-03-28 23:46:13 -04:00
SLAwww
987e9a6655
Merge branch 'FixReallyStupidTypos' of https://github.com/zcaliptium/Serious-Engine into zcaliptium-FixReallyStupidTypos
2016-03-25 16:14:16 +02:00
SLAwww
503fc3a7ef
Updated gitignore
2016-03-25 16:09:30 +02:00
zcaliptium
1c5556dbd9
Fixes II
2016-03-23 20:42:20 +03:00
zcaliptium
ef0b970490
Fixes
2016-03-22 21:03:12 +03:00
SLAwww
3ef31a97aa
ECC now works properly with long paths
2016-03-18 03:15:05 +02:00
Aron Visontai
344c836cd9
Fix compilation when build path is long
...
Also remove generated file Parser.cpp
2016-03-16 21:56:08 -07:00
zcaliptium
d29d0c64ab
GameExecutable: Some improvements part II
2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f
GameExecutable: Some improvements. Idk how to name it.
...
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103
GameExecutable: Move some stuff from Menu.cpp into files PART VII
...
3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1
GameExecutable: Move some stuff from Menu.cpp into files PART VI
...
4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29
GameExecutable: Move some stuff from Menu.cpp into files PART V
...
Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c
GameExecutable: Move some stuff from Menu.cpp into files PART IV
...
Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b
GameExecutable: Move some stuff from Menu.cpp into files PART THREE
...
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
764cc874c9
Remove generated files
2016-03-14 02:55:58 +03:00
zcaliptium
220875d2de
GameExecutable: Move some stuff from Menu.cpp into files PART TWO
...
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368
GameExecutable: Move some stuff from Menu.cpp into files
...
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
SLAwww
36177ed846
Merge pull request #18 from yamgent/master
...
Delete text editor temp file
2016-03-13 18:58:41 +02:00
SLAwww
6e9fbef44a
Fixed error in Bison code
2016-03-13 18:56:18 +02:00
Tan Wang Leng
618c63f50a
Delete text editor temp file
...
A fellow contributor accidentally push an editor temp file. Diff utility shows no difference between this and the original DlgNumericAlpha.h file.
2016-03-13 16:31:45 +08:00
SLAwww
b2745c617f
Removed more generated files
2016-03-13 02:05:30 +02:00
SLAwww
fe24f3a2a4
Updated .gitignore and removed automatically generated files
2016-03-13 01:52:16 +02:00