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DecodeReport
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DedicatedServer
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Silence a whole bunch of warnings about string literals vs non-const char *.
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2016-03-29 12:51:34 -04:00 |
Depend
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Ecc
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Add missing ; to Sources/Ecc/Parser.y
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2016-04-01 23:38:29 -04:00 |
Engine
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Case Issue with #include statement.
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2016-04-02 01:12:25 -04:00 |
EngineGui
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Fixed up some StdH includes.
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2016-04-01 14:04:24 -04:00 |
EntitiesMP
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Fixed up some StdH includes.
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2016-04-01 14:04:24 -04:00 |
External/SDL12
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
GameGUIMP
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A little tapdancing to fix a missing symbol at link time.
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2016-03-31 12:40:11 -04:00 |
GameMP
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A little tapdancing to fix a missing symbol at link time.
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2016-03-31 12:40:11 -04:00 |
LWSkaExporter
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
MakeFONT
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Modeler
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Models
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
ModelsMP
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
RCon
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
SeriousSam
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A little tapdancing to fix a missing symbol at link time.
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2016-03-31 12:40:11 -04:00 |
SeriousSkaStudio
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Shaders
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
WorldEditor
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
All.sln
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
bison.simple
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
build-mac.sh
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Added CMake and a simple Mac build script, and nuked the awful old Makefile.
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2016-04-01 15:17:23 -04:00 |
CMakeLists.txt
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Added CMake and a simple Mac build script, and nuked the awful old Makefile.
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2016-04-01 15:17:23 -04:00 |