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https://github.com/ptitSeb/Serious-Engine
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Fix pointer truncation on 64-bit
Use size_t instead of int for arithmetic on pointers, to avoid truncation on ILP64 architectures (like amd64).
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@ -147,7 +147,7 @@ void CSoundObject::Set3DParameters( FLOAT fFalloff, FLOAT fHotSpot,
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//CPrintF("SET3D: ");
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CEntity *pen = so_penEntity->GetPredictionTail();
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if (pen!=so_penEntity) {
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pso = (CSoundObject *)( ((UBYTE*)pen) + (int(this)-int(so_penEntity)) );
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pso = (CSoundObject *)( ((UBYTE*)pen) + (size_t(this)-size_t(so_penEntity)) );
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}
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}
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}
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@ -175,7 +175,7 @@ CSoundObject *CSoundObject::GetPredictionTail(ULONG ulTypeID, ULONG ulEventID)
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// it must not play the sound
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return NULL;
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}
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SLONG slOffset = int(this)-int(so_penEntity);
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SLONG slOffset = size_t(this)-size_t(so_penEntity);
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ULONG ulCRC;
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CRC_Start(ulCRC);
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