Serious-Engine/Sources
Ryan C. Gordon a96fe8de8b Patched to compile on Linux.
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)
2016-04-02 21:55:48 -04:00
..
DecodeReport First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DedicatedServer Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Depend First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Ecc Add missing ; to Sources/Ecc/Parser.y 2016-04-01 23:38:29 -04:00
Engine Case Issue with #include statement. 2016-04-02 01:12:25 -04:00
EngineGui Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
EntitiesMP Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
External/SDL12 First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
GameGUIMP A little tapdancing to fix a missing symbol at link time. 2016-03-31 12:40:11 -04:00
GameMP Fixed some things GCC complained about on this Linux box. 2016-04-02 02:03:41 -04:00
LWSkaExporter Uploading full engine sources 2016-03-11 15:57:17 +02:00
MakeFONT Uploading full engine sources 2016-03-11 15:57:17 +02:00
Modeler First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Models Uploading full engine sources 2016-03-11 15:57:17 +02:00
ModelsMP Uploading full engine sources 2016-03-11 15:57:17 +02:00
RCon Uploading full engine sources 2016-03-11 15:57:17 +02:00
SeriousSam Fixed some things GCC complained about on this Linux box. 2016-04-02 02:03:41 -04:00
SeriousSkaStudio Uploading full engine sources 2016-03-11 15:57:17 +02:00
Shaders First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
WorldEditor Uploading full engine sources 2016-03-11 15:57:17 +02:00
All.sln Uploading full engine sources 2016-03-11 15:57:17 +02:00
bison.simple Uploading full engine sources 2016-03-11 15:57:17 +02:00
build-mac.sh Added CMake and a simple Mac build script, and nuked the awful old Makefile. 2016-04-01 15:17:23 -04:00
CMakeLists.txt Patched to compile on Linux. 2016-04-02 21:55:48 -04:00