..
DecodeReport
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
DedicatedServer
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Depend
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Ecc
Add missing ; to Sources/Ecc/Parser.y
2016-04-01 23:38:29 -04:00
Engine
Case Issue with #include statement.
2016-04-02 01:12:25 -04:00
EngineGui
Fixed up some StdH includes.
2016-04-01 14:04:24 -04:00
EntitiesMP
Fixed up some StdH includes.
2016-04-01 14:04:24 -04:00
External /SDL12
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
GameGUIMP
A little tapdancing to fix a missing symbol at link time.
2016-03-31 12:40:11 -04:00
GameMP
Fixed some things GCC complained about on this Linux box.
2016-04-02 02:03:41 -04:00
LWSkaExporter
Uploading full engine sources
2016-03-11 15:57:17 +02:00
MakeFONT
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Modeler
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Models
Uploading full engine sources
2016-03-11 15:57:17 +02:00
ModelsMP
Uploading full engine sources
2016-03-11 15:57:17 +02:00
RCon
Uploading full engine sources
2016-03-11 15:57:17 +02:00
SeriousSam
Fixed some things GCC complained about on this Linux box.
2016-04-02 02:03:41 -04:00
SeriousSkaStudio
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Shaders
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
WorldEditor
Uploading full engine sources
2016-03-11 15:57:17 +02:00
All.sln
Uploading full engine sources
2016-03-11 15:57:17 +02:00
bison.simple
Uploading full engine sources
2016-03-11 15:57:17 +02:00
build-mac.sh
Added CMake and a simple Mac build script, and nuked the awful old Makefile.
2016-04-01 15:17:23 -04:00
CMakeLists.txt
Patched to compile on Linux.
2016-04-02 21:55:48 -04:00