Ryan C. Gordon
67e940def8
Merge pull request #17 from RocketersAlex/linux-port
...
GameAgent - list servers bugfix.
2016-04-12 00:12:51 -04:00
RocketersAlex
dd0ad84385
GameAgent - list servers bugfix (update)
2016-04-12 04:10:43 +03:00
RocketersAlex
eeebba11dc
GameAgent - list servers bugfix
2016-04-12 04:03:25 +03:00
ptitSeb
dfe262b619
Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...)
2016-04-11 08:32:38 +02:00
ptitSeb
cb039e972f
Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer
2016-04-09 23:57:58 +02:00
ptitSeb
98ebac941a
Change CTString.Match to treat backslashes as slash (fixes Netrisca categories for new messages)
2016-04-09 14:15:33 +02:00
ptitSeb
87a67eccf5
Fixed Portable C versio of ShadowMap Layer Mixer
2016-04-09 13:20:13 +02:00
ptitSeb
df746ab6d1
A few TFE changes
2016-04-08 13:40:56 +02:00
ptitSeb
e1fd158fd6
TFE now start a game
2016-04-08 08:18:46 +02:00
ptitSeb
bd0b38ba00
It compile now
2016-04-08 07:51:13 +02:00
ptitSeb
422db3c58c
Preliminary First Encounter support
2016-04-08 00:11:36 +02:00
ptitSeb
f37df71029
Float fest\!
2016-04-07 18:13:50 +02:00
ptitSeb
6cc2a36a34
Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine
2016-04-07 15:20:20 +02:00
ptitSeb
6a2800e258
Preparing First Encounter (but it doesn't work for now)
2016-04-07 15:19:13 +02:00
ptitSeb
253df3ec46
A closing bracket seemed missplaced
2016-04-07 12:07:12 +02:00
ptitSeb
19bd3f733b
Use SDL constants for mouse buttons
2016-04-07 10:45:45 +02:00
ptitSeb
0c16613056
Fix a nasty typo
2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2
Fix for 64bits build
2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992
Patched to compile.
2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb
Update GameAgent for Linuxport.
2016-04-06 23:31:08 -04:00
Ryan C. Gordon
e2e6f41582
Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
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Conflicts:
Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe
First pass at cleaning out 64-bit issues.
...
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.
Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.
That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!
There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35
Turned off an assert that reads past the start of an array.
...
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898
The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture
2016-04-06 22:45:02 +02:00
ptitSeb
efde059273
Getting paranoid with mixed integer / float operations
2016-04-06 22:45:01 +02:00
ptitSeb
ead5da376d
Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast
2016-04-06 22:45:01 +02:00
Ryan C. Gordon
553dbe2c62
Deleted changelog autogenerated by Visual C++.
2016-04-06 15:42:40 -04:00
Ryan C. Gordon
6b248af4d0
Moved STUBBED where all platforms can see it, made it more robust.
2016-04-06 15:35:12 -04:00
Ryan C. Gordon
b42025bc9f
Unix basedir: Don't read past start of array if $PATH has an empty item.
2016-04-06 15:01:09 -04:00
Ryan C. Gordon
91827e7d2a
Define PLATFORM_PANDORA instead of PANDORA, to match other targets.
2016-04-06 13:40:08 -04:00
ptitSeb
7590c3ca04
GLES hardware doen't read depth, so I assume ARM based machine can'tt either
2016-04-06 16:30:39 +02:00
ptitSeb
b76bbc77d4
Fixed a typo
2016-04-06 14:15:05 +02:00
ptitSeb
4bfca131b8
gettimeofday is not reliable on PANDORA, so use clock_gettime instead
2016-04-06 13:56:26 +02:00
ptitSeb
ddb0e94ef2
Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime
2016-04-06 13:54:22 +02:00
ptitSeb
4757cbbd2b
Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm
2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56
Added codepath for ARM here (simple copy of PPC version)
2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60
TREMOR function signatures
2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8
Unstubbed the Portable C functions of LayerMixer
2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619
Unstubbed the Dithered Portable C functions (ordered one unstested)
2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79
Try to fix the Portable C UploadTexture_OGL function
2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64
Fixed the bsr Portable C function, the game start correctly now
2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0
Unstubbed the Fog Portable C function
2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b
Unstubbed the Color Portable C functions
2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4
Case fixing of an include
2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c
ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do
2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a
Unstubbed the portable C sound mixer
2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763
I had issue with the autoincrement. I prefer some warning about void* math
2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc
Tremor can be used instead of Vorbis. Usefull for ARM based machines
2016-04-06 13:32:52 +02:00
ptitSeb
ebb70977ea
ASM is now an Option, and so is Pandora build. Tremor can be used instead of Vorbis, and the binary is rename to ssam to avoid collision in name for inplace compiling
2016-04-06 13:31:53 +02:00
Ryan C. Gordon
9581eeb02a
Let CMake file use a pre-built copy of ECC.
...
This help cross-compilation. You can do something like this now, to get a
native ECC that runs on the build machine, then build the rest for the
cross-compile target system:
rm -rf cmake-build-ecc
mkdir $_
cd $_
cmake ..
make ecc
cd ..
rm -rf cmake-build
mkdir $_
cd $_
cmake -DECC=/wherever/SeriousEngine/Sources/cmake-build-ecc/ecc ..
make
2016-04-05 12:06:18 -04:00