ptitSeb
4757cbbd2b
Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm
2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56
Added codepath for ARM here (simple copy of PPC version)
2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60
TREMOR function signatures
2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8
Unstubbed the Portable C functions of LayerMixer
2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619
Unstubbed the Dithered Portable C functions (ordered one unstested)
2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79
Try to fix the Portable C UploadTexture_OGL function
2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64
Fixed the bsr Portable C function, the game start correctly now
2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0
Unstubbed the Fog Portable C function
2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b
Unstubbed the Color Portable C functions
2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4
Case fixing of an include
2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c
ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do
2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a
Unstubbed the portable C sound mixer
2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763
I had issue with the autoincrement. I prefer some warning about void* math
2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc
Tremor can be used instead of Vorbis. Usefull for ARM based machines
2016-04-06 13:32:52 +02:00
Ryan C. Gordon
c752e7cace
Fixed a mismerge.
...
(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7
Fix pointer truncation on 64-bit
...
Use size_t instead of int for arithmetic on pointers, to avoid
truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749
Building on GNU/kFreeBSD and possibly Hurd
...
* Only use ENOSR and ENOPKG if defined
ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.
* Support building on other GNU platforms than Linux
Build for other GNU platforms the same way as Linux: this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
6436618937
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e
Patched to compile on Linux, and cleaned out almost all compiler warnings.
2016-04-04 02:34:07 -04:00
zcaliptium
f697fcc2f5
Engine: Return dynamic vorbisfile library loading.
2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11
Initial commit
2016-04-03 18:59:48 +03:00
Ryan C. Gordon
1a2ccb8f50
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Ecc/Parser.cpp
Sources/Ecc/Scanner.cpp
Sources/Engine/Base/Scanner.cpp
Sources/Engine/GameAgent/GameAgent.cpp
Sources/Engine/Graphics/Gfx_wrapper.h
Sources/Engine/Network/Network.cpp
Sources/Engine/Sound/SoundDecoder.h
Sources/Engine/Templates/HashTableTemplate.cpp
Sources/Engine/Terrain/Terrain.h
Sources/EntitiesMP/ParticleCloudsHolder.es
Sources/EntitiesMP/ParticleCloudsMarker.es
Sources/SeriousSam/CDCheck.h
Sources/SeriousSam/Menu.cpp
Sources/SeriousSam/MenuGadgets.cpp
Sources/SeriousSam/SeriousSam.cpp
Sources/SeriousSam/SplashScreen.cpp
Sources/SeriousSam/StdH.cpp
Sources/SeriousSam/StdH.h
Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Salamanderrake
2be26952c7
Case Issue with #include statement.
...
* Gfx_wrapper.cpp: two #include statemenst with incorrect case.
* Fixed an empty line issue
2016-04-02 01:12:25 -04:00
Salamanderrake
4ce00bca08
Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk.
2016-04-02 01:11:53 -04:00
Ryan C. Gordon
49b5163cc9
Regenerated parsers and scanners.
2016-04-01 15:17:48 -04:00
Ryan C. Gordon
0d426d5998
Fixed up some StdH includes.
2016-04-01 14:04:24 -04:00
Ryan C. Gordon
3e59daa5e6
Fixed function signature for yyerror to take a const char *.
2016-04-01 12:19:18 -04:00
Ryan C. Gordon
5aea1f7c4d
Untangle the symbols in the engine's parser and the Ska parser.
2016-04-01 01:49:13 -04:00
Ryan C. Gordon
0f6b9ca1c1
We actually get NULL here, so these stay for now, Clang warnings be damned.
2016-03-31 21:54:25 -04:00
Ryan C. Gordon
88c41117f5
Fill in some stuff that is needed to compile.
...
I had better versions of this stuff, which I still need to re-merge.
2016-03-31 21:53:54 -04:00
Ryan C. Gordon
887bc474e0
Deal with other things that are optimizing out instead of linking properly.
2016-03-31 15:48:48 -04:00
Ryan C. Gordon
7c9d29ad1a
Naturally, there are two files with inline asm with an "mmShift" symbol. :)
2016-03-31 15:48:48 -04:00
Ryan C. Gordon
ee754e7edf
Made static variables that inline asm needs to touch non-static.
...
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.
The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now. :)
2016-03-31 13:04:57 -04:00
Ryan C. Gordon
2668cdc44f
Fix up some mismerges and get the OpenGL code to compile again.
2016-03-31 12:26:43 -04:00
Ryan C. Gordon
c2be372822
Some work to get Stream.cpp compiling.
2016-03-31 12:25:53 -04:00
Ryan C. Gordon
fbfef87ce0
Fixed a mismerge.
2016-03-31 12:25:40 -04:00
Ryan C. Gordon
75b824ddf8
Removed the exception handling code from CTStream.
...
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:
- Was this a memory access violation?
- If no, crash.
- If yes:
- Was it part of a CTStream?
- If no, crash.
- If yes, crash.
Instead, let's just crash. :)
(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
RocketersAlex
c5f5d72e3f
Update MSLegacy.h Network.cpp GameAgent.cpp
2016-03-31 05:43:38 +03:00
Ryan C. Gordon
105bc12d64
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Ryan C. Gordon
7d118bd249
First attempt at porting GameAgent code.
2016-03-30 11:00:29 -04:00
Ryan C. Gordon
8ea00b12d2
More work on getting this to compile.
2016-03-30 11:00:01 -04:00
Ryan C. Gordon
4f061d916c
Adding regenerated parsers so they'll stop spamming my diffs.
2016-03-30 10:59:17 -04:00
Ryan C. Gordon
888b35dbca
Mismerge fix.
2016-03-30 10:56:56 -04:00
RocketersAlex
0d8f7da318
Fixed SeriousSam and GameAgent bugs
2016-03-30 16:54:30 +03:00
Ryan C. Gordon
2e7af8cf00
More mismerge corrections and other fixes to get this closer to compiling.
2016-03-30 02:01:02 -04:00
Ryan C. Gordon
28a8b5cb2e
Various patches to get this closer to compiling again.
2016-03-30 01:51:52 -04:00
Ryan C. Gordon
18b339a2b6
Uncommented to include Terrain.h. Let's see what happens.
2016-03-30 01:25:58 -04:00
Ryan C. Gordon
2f10f864d8
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8
Clean out a bunch of compiler warnings.
2016-03-29 12:51:33 -04:00
Ryan C. Gordon
24cb244d43
First attempt to hand-merge Ryan's Linux and Mac OS X port.
...
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)
2016-03-28 23:46:13 -04:00
zcaliptium
ef0b970490
Fixes
2016-03-22 21:03:12 +03:00
SLAwww
b2745c617f
Removed more generated files
2016-03-13 02:05:30 +02:00
Matt Lee
a4af93fa31
Add GPL header to files
2016-03-11 18:20:51 -06:00
SLAwww
a7af6eb20b
Removing generated files
2016-03-11 16:47:14 +02:00
SLAwww
9d8b787be2
Uploading full engine sources
2016-03-11 15:57:17 +02:00