Serious-Engine/Sources/Engine
Ryan C. Gordon 75b824ddf8 Removed the exception handling code from CTStream.
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:

- Was this a memory access violation?
- If no, crash.
- If yes:
  - Was it part of a CTStream?
  - If no, crash.
  - If yes, crash.

Instead, let's just crash.   :)

(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
..
Base Removed the exception handling code from CTStream. 2016-03-31 12:22:55 -04:00
Brushes First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Classes First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Entities More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
GameAgent Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Graphics More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Light First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Math Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Models First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Network More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Rendering First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Ska Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Sound Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Templates Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Terrain First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
World First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
zlib First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Build.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
ChangeLog.txt Uploading full engine sources 2016-03-11 15:57:17 +02:00
CurrentVersion.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.cpp Various patches to get this closer to compiling again. 2016-03-30 01:51:52 -04:00
Engine.h Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
Engine.vcxproj Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.vcxproj.filters Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.vcxproj.user Uploading full engine sources 2016-03-11 15:57:17 +02:00
GameShell.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
StdH.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
StdH.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
temp.h Uploading full engine sources 2016-03-11 15:57:17 +02:00