Serious-Engine/Sources/Engine
2016-04-02 01:11:53 -04:00
..
Base Regenerated parsers and scanners. 2016-04-01 15:17:48 -04:00
Brushes First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Classes First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Entities We actually get NULL here, so these stay for now, Clang warnings be damned. 2016-03-31 21:54:25 -04:00
GameAgent Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Graphics Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk. 2016-04-02 01:11:53 -04:00
Light Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
Math Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Models First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Network Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Rendering First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Ska Fixed function signature for yyerror to take a const char *. 2016-04-01 12:19:18 -04:00
Sound Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Templates Deal with other things that are optimizing out instead of linking properly. 2016-03-31 15:48:48 -04:00
Terrain First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
World First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
zlib First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Build.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
ChangeLog.txt Uploading full engine sources 2016-03-11 15:57:17 +02:00
CurrentVersion.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.cpp Various patches to get this closer to compiling again. 2016-03-30 01:51:52 -04:00
Engine.h Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
Engine.vcxproj Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.vcxproj.filters Uploading full engine sources 2016-03-11 15:57:17 +02:00
Engine.vcxproj.user Uploading full engine sources 2016-03-11 15:57:17 +02:00
GameShell.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
StdH.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
StdH.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
temp.h Uploading full engine sources 2016-03-11 15:57:17 +02:00