zcaliptium
ecac2063ff
Resolve conflicts
2016-04-01 01:00:14 +03:00
zcaliptium
4cb76b506f
GameExecutable: Replace 4-spaced tabs with 2-spaced.
2016-03-31 23:27:11 +03:00
zcaliptium
80471f5041
GameExecutable: Fix } else { formatting.
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Make code more readable.
2016-03-31 22:57:40 +03:00
zcaliptium
6434adfc1b
GameExecutable: Fix spaces for headers.
2016-03-31 22:43:28 +03:00
zcaliptium
7972586d1d
GameExecutable: Cleanup. Make some extern functions and variables static.
2016-03-31 21:58:50 +03:00
zcaliptium
3aa14342b3
GameExecutable: Get rid of CMENU preprocessor.
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Use preprocessor for making the code shorter was bad idea. It makes
weird code parser, shows a lot of false errors and breaks code
highlighting(blinking).
2016-03-31 20:58:27 +03:00
zcaliptium
e9267112a1
GameExecutable: Get rid of the TECHTESTONLY and _SE_DEMO code.
2016-03-31 20:12:26 +03:00
zcaliptium
ca5873a2af
GameExecutable: Some cleanup and reorder.
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Clean clean clean!
2016-03-31 19:21:46 +03:00
RocketersAlex
c5f5d72e3f
Update MSLegacy.h Network.cpp GameAgent.cpp
2016-03-31 05:43:38 +03:00
zcaliptium
cb907fbb87
GameExecutable: Add License into sources.
2016-03-31 03:38:57 +03:00
zcaliptium
1f0da8a443
GameExecutable: Some cleanup for menu code.
2016-03-30 23:09:51 +03:00
zcaliptium
de240b4ad7
GameExecutable: Continue refactoring. Rename some files.
2016-03-30 22:25:24 +03:00
zcaliptium
ef788b5299
GameExecutable: Put menus' extern variables into container.
2016-03-30 21:21:32 +03:00
zcaliptium
36c6eb19c0
Continue splitting Menu.cpp into multiple files.
2016-03-30 19:23:12 +03:00
RocketersAlex
0d8f7da318
Fixed SeriousSam and GameAgent bugs
2016-03-30 16:54:30 +03:00
zcaliptium
31d597856d
Add and remove excess empty lines between functions,
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Make code better.
2016-03-29 23:49:32 +03:00
SLAwww
987e9a6655
Merge branch 'FixReallyStupidTypos' of https://github.com/zcaliptium/Serious-Engine into zcaliptium-FixReallyStupidTypos
2016-03-25 16:14:16 +02:00
SLAwww
503fc3a7ef
Updated gitignore
2016-03-25 16:09:30 +02:00
zcaliptium
1c5556dbd9
Fixes II
2016-03-23 20:42:20 +03:00
zcaliptium
ef0b970490
Fixes
2016-03-22 21:03:12 +03:00
SLAwww
3ef31a97aa
ECC now works properly with long paths
2016-03-18 03:15:05 +02:00
Aron Visontai
344c836cd9
Fix compilation when build path is long
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Also remove generated file Parser.cpp
2016-03-16 21:56:08 -07:00
zcaliptium
d29d0c64ab
GameExecutable: Some improvements part II
2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f
GameExecutable: Some improvements. Idk how to name it.
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Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103
GameExecutable: Move some stuff from Menu.cpp into files PART VII
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3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1
GameExecutable: Move some stuff from Menu.cpp into files PART VI
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4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29
GameExecutable: Move some stuff from Menu.cpp into files PART V
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Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c
GameExecutable: Move some stuff from Menu.cpp into files PART IV
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Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b
GameExecutable: Move some stuff from Menu.cpp into files PART THREE
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Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
764cc874c9
Remove generated files
2016-03-14 02:55:58 +03:00
zcaliptium
220875d2de
GameExecutable: Move some stuff from Menu.cpp into files PART TWO
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Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368
GameExecutable: Move some stuff from Menu.cpp into files
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Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
SLAwww
36177ed846
Merge pull request #18 from yamgent/master
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Delete text editor temp file
2016-03-13 18:58:41 +02:00
SLAwww
6e9fbef44a
Fixed error in Bison code
2016-03-13 18:56:18 +02:00
Tan Wang Leng
618c63f50a
Delete text editor temp file
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A fellow contributor accidentally push an editor temp file. Diff utility shows no difference between this and the original DlgNumericAlpha.h file.
2016-03-13 16:31:45 +08:00
SLAwww
b2745c617f
Removed more generated files
2016-03-13 02:05:30 +02:00
SLAwww
fe24f3a2a4
Updated .gitignore and removed automatically generated files
2016-03-13 01:52:16 +02:00
Robert MacGregor
1a50ba665a
Check for NULL return from malloc in es vertification code and print error if es verification fails
2016-03-12 17:36:50 -05:00
Robert MacGregor
9766df5f5b
Forgot to close dangling file handles
2016-03-12 17:31:51 -05:00
Robert MacGregor
d69cb55c21
Add explicit 0-length check out of paranoia
2016-03-12 17:27:34 -05:00
Robert MacGregor
609d71437f
Remove close/reopen logic for file handle and fix Ecc crash on empty
2016-03-12 17:20:41 -05:00
Robert MacGregor
9f50d3ef84
Performance fix Ecc
2016-03-12 16:45:43 -05:00
Robert MacGregor
cfefaf581a
Fix for Ecc failing on empty files
2016-03-12 15:41:56 -05:00
zcaliptium
216246cf15
GameExecutable: Separate Menu.h into multiple files.
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Too many classes definitions in one file. Preparing for separation
Menu.cpp
2016-03-12 18:25:48 +03:00
zcaliptium
3b5fdcd03d
Fix mistake in the Console Window
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No description
2016-03-12 12:45:47 +03:00
Matt Lee
a4af93fa31
Add GPL header to files
2016-03-11 18:20:51 -06:00
zcaliptium
742d11a813
WorldEditor: FIX Remove wrong and useless conversion
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Because this is issue!
2016-03-12 02:26:30 +03:00
zcaliptium
f33bb4519f
Fix. I forgot to remove piece of my code.
2016-03-12 00:53:58 +03:00
zcaliptium
a84fb76883
Game executable: Separate MenuGadgets(.h/.cpp)
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MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00
SLAwww
a7af6eb20b
Removing generated files
2016-03-11 16:47:14 +02:00