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https://github.com/ptitSeb/Serious-Engine
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Fix. I forgot to remove piece of my code.
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@ -429,9 +429,9 @@ persistent extern user INDEX gam_iBlood=(INDEX)2;
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persistent extern user INDEX gam_bGibs=(INDEX)1;
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persistent extern user INDEX gam_bUseExtraEnemies=(INDEX)1;
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persistent extern user INDEX gam_iStartDifficulty=(INDEX)1;
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persistent extern user INDEX gam_iStartMode=(INDEX)-1;
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persistent extern user INDEX gam_iStartMode=(INDEX)0;
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persistent extern user CTString gam_strGameAgentExtras="";
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persistent extern user CTString gam_strCustomLevel="";
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persistent extern user CTString gam_strCustomLevel="Levels\\Default.wld";
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persistent extern user CTString gam_strSessionName="Unnamed session";
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persistent extern user CTString gam_strJoinAddress="serveraddress";
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persistent extern user INDEX gam_bEnableAdvancedObserving=(INDEX)0;
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@ -5136,7 +5136,7 @@ void CAudioOptionsMenu::Initialize_t(void)
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gm_lhGadgets.AddTail( mgMPEGVolume.mg_lnNode);
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mgAudioOptionsApply.mg_bfsFontSize = BFS_LARGE;
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mgAudioOptionsApply.mg_boxOnScreen = BoxBigRow(5/*4*/);
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mgAudioOptionsApply.mg_boxOnScreen = BoxBigRow(4);
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mgAudioOptionsApply.mg_strText = TRANS("APPLY");
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mgAudioOptionsApply.mg_strTip = TRANS("activate selected options");
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gm_lhGadgets.AddTail( mgAudioOptionsApply.mg_lnNode);
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