mirror of
https://github.com/ptitSeb/Serious-Engine
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GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
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18
Sources/SeriousSam/MDisabled.cpp
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18
Sources/SeriousSam/MDisabled.cpp
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@ -0,0 +1,18 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MDisabled.h"
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void CDisabledMenu::Initialize_t(void)
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{
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgButton.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgButton.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_lhGadgets.AddTail(gm_mgButton.mg_lnNode);
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gm_mgButton.mg_pActivatedFunction = NULL;
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}
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@ -7,10 +7,15 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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class CDisabledMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGButton gm_mgButton;
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void Initialize_t(void);
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};
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101
Sources/SeriousSam/MLevels.cpp
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101
Sources/SeriousSam/MLevels.cpp
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@ -0,0 +1,101 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "LevelInfo.h"
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#include "MLevels.h"
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void CLevelsMenu::Initialize_t(void)
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{
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("CHOOSE LEVEL");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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for (INDEX iLabel = 0; iLabel<LEVELS_ON_SCREEN; iLabel++)
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{
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INDEX iPrev = (LEVELS_ON_SCREEN + iLabel - 1) % LEVELS_ON_SCREEN;
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INDEX iNext = (iLabel + 1) % LEVELS_ON_SCREEN;
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// initialize label gadgets
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gm_mgManualLevel[iLabel].mg_pmgUp = &gm_mgManualLevel[iPrev];
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gm_mgManualLevel[iLabel].mg_pmgDown = &gm_mgManualLevel[iNext];
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gm_mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
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gm_mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
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gm_lhGadgets.AddTail(gm_mgManualLevel[iLabel].mg_lnNode);
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}
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
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&gm_mgManualLevel[0];
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
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&gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
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gm_ctListVisible = LEVELS_ON_SCREEN;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_mgManualLevel[0];
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gm_pmgListBottom = &gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
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}
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void CLevelsMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<LEVELS_ON_SCREEN; i++) {
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gm_mgManualLevel[i].mg_bEnabled = FALSE;
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gm_mgManualLevel[i].mg_strText = TRANS("<empty>");
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gm_mgManualLevel[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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INDEX ctLabels = _lhFilteredLevels.Count();
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INDEX iLabel = 0;
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FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
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CLevelInfo &li = *itli;
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + LEVELS_ON_SCREEN)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_mgManualLevel[iInMenu].mg_strText = li.li_strName;
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gm_mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
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gm_mgManualLevel[iInMenu].mg_bEnabled = TRUE;
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gm_mgManualLevel[iInMenu].mg_iInList = iLabel;
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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void CLevelsMenu::StartMenu(void)
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{
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// set default parameters for the list
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gm_iListOffset = 0;
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gm_ctListTotal = _lhFilteredLevels.Count();
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gm_iListWantedItem = 0;
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// for each level
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INDEX i = 0;
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FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
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CLevelInfo &lid = *itlid;
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// if it is the chosen one
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if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
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// demand focus on it
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gm_iListWantedItem = i;
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break;
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}
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i++;
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}
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CGameMenu::StartMenu();
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}
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@ -7,10 +7,17 @@
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#endif
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#include "GameMenu.h"
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#include "MGArrow.h"
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#include "MGLevelButton.h"
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#include "MGTitle.h"
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class CLevelsMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGLevelButton gm_mgManualLevel[LEVELS_ON_SCREEN];
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CMGArrow gm_mgArrowUp;
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CMGArrow gm_mgArrowDn;
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void Initialize_t(void);
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void FillListItems(void);
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void StartMenu(void);
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87
Sources/SeriousSam/MSinglePlayerNew.cpp
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87
Sources/SeriousSam/MSinglePlayerNew.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MSinglePlayerNew.h"
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void CSinglePlayerNewMenu::Initialize_t(void)
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{
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// intialize single player new menu
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gm_mgTitle.mg_strText = TRANS("NEW GAME");
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgTourist.mg_strText = TRANS("TOURIST");
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gm_mgTourist.mg_bfsFontSize = BFS_LARGE;
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gm_mgTourist.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_mgTourist.mg_strTip = TRANS("for non-FPS players");
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gm_lhGadgets.AddTail(gm_mgTourist.mg_lnNode);
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gm_mgTourist.mg_pmgUp = &gm_mgSerious;
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gm_mgTourist.mg_pmgDown = &gm_mgEasy;
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gm_mgTourist.mg_pActivatedFunction = NULL;
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gm_mgEasy.mg_strText = TRANS("EASY");
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gm_mgEasy.mg_bfsFontSize = BFS_LARGE;
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gm_mgEasy.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgEasy.mg_strTip = TRANS("for unexperienced FPS players");
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gm_lhGadgets.AddTail(gm_mgEasy.mg_lnNode);
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gm_mgEasy.mg_pmgUp = &gm_mgTourist;
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gm_mgEasy.mg_pmgDown = &gm_mgMedium;
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gm_mgEasy.mg_pActivatedFunction = NULL;
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gm_mgMedium.mg_strText = TRANS("NORMAL");
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gm_mgMedium.mg_bfsFontSize = BFS_LARGE;
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gm_mgMedium.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgMedium.mg_strTip = TRANS("for experienced FPS players");
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gm_lhGadgets.AddTail(gm_mgMedium.mg_lnNode);
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gm_mgMedium.mg_pmgUp = &gm_mgEasy;
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gm_mgMedium.mg_pmgDown = &gm_mgHard;
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gm_mgMedium.mg_pActivatedFunction = NULL;
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gm_mgHard.mg_strText = TRANS("HARD");
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gm_mgHard.mg_bfsFontSize = BFS_LARGE;
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gm_mgHard.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgHard.mg_strTip = TRANS("for experienced Serious Sam players");
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gm_lhGadgets.AddTail(gm_mgHard.mg_lnNode);
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gm_mgHard.mg_pmgUp = &gm_mgMedium;
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gm_mgHard.mg_pmgDown = &gm_mgSerious;
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gm_mgHard.mg_pActivatedFunction = NULL;
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gm_mgSerious.mg_strText = TRANS("SERIOUS");
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gm_mgSerious.mg_bfsFontSize = BFS_LARGE;
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gm_mgSerious.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgSerious.mg_strTip = TRANS("are you serious?");
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gm_lhGadgets.AddTail(gm_mgSerious.mg_lnNode);
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gm_mgSerious.mg_pmgUp = &gm_mgHard;
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gm_mgSerious.mg_pmgDown = &gm_mgTourist;
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gm_mgSerious.mg_pActivatedFunction = NULL;
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gm_mgMental.mg_strText = TRANS("MENTAL");
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gm_mgMental.mg_bfsFontSize = BFS_LARGE;
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gm_mgMental.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgMental.mg_strTip = TRANS("you are not serious!");
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gm_lhGadgets.AddTail(gm_mgMental.mg_lnNode);
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gm_mgMental.mg_pmgUp = &gm_mgSerious;
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gm_mgMental.mg_pmgDown = &gm_mgTourist;
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gm_mgMental.mg_pActivatedFunction = NULL;
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gm_mgMental.mg_bMental = TRUE;
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}
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void CSinglePlayerNewMenu::StartMenu(void)
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{
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CGameMenu::StartMenu();
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extern INDEX sam_bMentalActivated;
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if (sam_bMentalActivated) {
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gm_mgMental.Appear();
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gm_mgSerious.mg_pmgDown = &gm_mgMental;
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gm_mgTourist.mg_pmgUp = &gm_mgMental;
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} else {
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gm_mgMental.Disappear();
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gm_mgSerious.mg_pmgDown = &gm_mgTourist;
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gm_mgTourist.mg_pmgUp = &gm_mgSerious;
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}
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}
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@ -7,10 +7,20 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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class CSinglePlayerNewMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGButton gm_mgTourist;
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CMGButton gm_mgEasy;
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CMGButton gm_mgMedium;
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CMGButton gm_mgHard;
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CMGButton gm_mgSerious;
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CMGButton gm_mgMental;
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void Initialize_t(void);
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void StartMenu(void);
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};
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121
Sources/SeriousSam/MVar.cpp
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121
Sources/SeriousSam/MVar.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "VarList.h"
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#include "MVar.h"
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extern BOOL _bVarChanged;
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void CVarMenu::Initialize_t(void)
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{
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = "";
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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for (INDEX iLabel = 0; iLabel<VARS_ON_SCREEN; iLabel++)
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{
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INDEX iPrev = (VARS_ON_SCREEN + iLabel - 1) % VARS_ON_SCREEN;
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INDEX iNext = (iLabel + 1) % VARS_ON_SCREEN;
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// initialize label gadgets
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gm_mgVar[iLabel].mg_pmgUp = &gm_mgVar[iPrev];
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gm_mgVar[iLabel].mg_pmgDown = &gm_mgVar[iNext];
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gm_mgVar[iLabel].mg_pmgLeft = &gm_mgApply;
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gm_mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
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gm_mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
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gm_lhGadgets.AddTail(gm_mgVar[iLabel].mg_lnNode);
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}
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gm_mgApply.mg_boxOnScreen = BoxMediumRow(16.5f);
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gm_mgApply.mg_bfsFontSize = BFS_LARGE;
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gm_mgApply.mg_iCenterI = 1;
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gm_mgApply.mg_pmgLeft =
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gm_mgApply.mg_pmgRight =
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gm_mgApply.mg_pmgUp =
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gm_mgApply.mg_pmgDown = &gm_mgVar[0];
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gm_mgApply.mg_strText = TRANS("APPLY");
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gm_mgApply.mg_strTip = TRANS("apply changes");
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gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
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gm_mgApply.mg_pActivatedFunction = NULL;
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
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&gm_mgVar[0];
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
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&gm_mgVar[VARS_ON_SCREEN - 1];
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gm_ctListVisible = VARS_ON_SCREEN;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_mgVar[0];
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gm_pmgListBottom = &gm_mgVar[VARS_ON_SCREEN - 1];
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}
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void CVarMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
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gm_mgVar[i].mg_bEnabled = FALSE;
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gm_mgVar[i].mg_pvsVar = NULL;
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gm_mgVar[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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INDEX ctLabels = _lhVarSettings.Count();
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INDEX iLabel = 0;
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FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
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CVarSetting &vs = *itvs;
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + VARS_ON_SCREEN)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_mgVar[iInMenu].mg_pvsVar = &vs;
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gm_mgVar[iInMenu].mg_strTip = vs.vs_strTip;
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gm_mgVar[iInMenu].mg_bEnabled = gm_mgVar[iInMenu].IsEnabled();
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gm_mgVar[iInMenu].mg_iInList = iLabel;
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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void CVarMenu::StartMenu(void)
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{
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LoadVarSettings(gm_fnmMenuCFG);
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// set default parameters for the list
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gm_iListOffset = 0;
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gm_ctListTotal = _lhVarSettings.Count();
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gm_iListWantedItem = 0;
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CGameMenu::StartMenu();
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}
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void CVarMenu::EndMenu(void)
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{
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// disable all items first
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for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
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gm_mgVar[i].mg_bEnabled = FALSE;
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gm_mgVar[i].mg_pvsVar = NULL;
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gm_mgVar[i].mg_iInList = -2;
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}
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FlushVarSettings(FALSE);
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_bVarChanged = FALSE;
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}
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void CVarMenu::Think(void)
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{
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gm_mgApply.mg_bEnabled = _bVarChanged;
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extern void FixupBackButton(CGameMenu *pgm);
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FixupBackButton(this);
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}
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@ -7,11 +7,22 @@
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#endif
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#include "GameMenu.h"
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#include "MGArrow.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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#include "MGVarButton.h"
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class CVarMenu : public CGameMenu {
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public:
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CTFileName gm_fnmMenuCFG;
|
||||
|
||||
CMGTitle gm_mgTitle;
|
||||
CMGVarButton gm_mgVar[LEVELS_ON_SCREEN];
|
||||
CMGButton gm_mgApply;
|
||||
CMGArrow gm_mgArrowUp;
|
||||
CMGArrow gm_mgArrowDn;
|
||||
|
||||
void Initialize_t(void);
|
||||
void FillListItems(void);
|
||||
void StartMenu(void);
|
||||
|
|
|
@ -107,6 +107,9 @@ void InitActionsForConfirmMenu();
|
|||
void InitActionsForMainMenu();
|
||||
void InitActionsForInGameMenu();
|
||||
void InitActionsForSinglePlayerMenu();
|
||||
void InitActionsForSinglePlayerNewMenu();
|
||||
void InitActionsForVarMenu();
|
||||
|
||||
|
||||
// functions to activate when user chose 'yes/no' on confirmation
|
||||
void (*_pConfimedYes)(void) = NULL;
|
||||
|
@ -296,32 +299,16 @@ CSinglePlayerMenu gmSinglePlayerMenu;
|
|||
|
||||
// -------- New single player menu
|
||||
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
|
||||
CMGTitle mgSingleNewTitle;
|
||||
CMGButton mgSingleNewTourist;
|
||||
CMGButton mgSingleNewEasy;
|
||||
CMGButton mgSingleNewMedium;
|
||||
CMGButton mgSingleNewHard;
|
||||
CMGButton mgSingleNewSerious;
|
||||
CMGButton mgSingleNewMental;
|
||||
|
||||
// -------- Disabled menu
|
||||
CDisabledMenu gmDisabledFunction;
|
||||
CMGTitle mgDisabledTitle;
|
||||
CMGButton mgDisabledMenuButton;
|
||||
|
||||
// -------- Manual levels menu
|
||||
CLevelsMenu gmLevelsMenu;
|
||||
CMGTitle mgLevelsTitle;
|
||||
CMGLevelButton mgManualLevel[ LEVELS_ON_SCREEN];
|
||||
CMGArrow mgLevelsArrowUp;
|
||||
CMGArrow mgLevelsArrowDn;
|
||||
|
||||
// -------- console variable adjustment menu
|
||||
BOOL _bVarChanged = FALSE;
|
||||
extern BOOL _bVarChanged = FALSE;
|
||||
CVarMenu gmVarMenu;
|
||||
CMGTitle mgVarTitle;
|
||||
CMGVarButton mgVar[LEVELS_ON_SCREEN];
|
||||
CMGButton mgVarApply;
|
||||
CMGArrow mgVarArrowUp;
|
||||
CMGArrow mgVarArrowDn;
|
||||
|
||||
// -------- Player profile menu
|
||||
CPlayerProfileMenu gmPlayerProfile;
|
||||
|
@ -1050,8 +1037,8 @@ void StartControlsMenuFromOptions(void)
|
|||
void DisabledFunction(void)
|
||||
{
|
||||
gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
mgDisabledMenuButton.mg_strText = TRANS("The feature is not available in this version!");
|
||||
mgDisabledTitle.mg_strText = TRANS("DISABLED");
|
||||
gmDisabledFunction.gm_mgButton.mg_strText = TRANS("The feature is not available in this version!");
|
||||
gmDisabledFunction.gm_mgTitle.mg_strText = TRANS("DISABLED");
|
||||
ChangeToMenu( &gmDisabledFunction);
|
||||
}
|
||||
|
||||
|
@ -1426,7 +1413,7 @@ BOOL LSLoadMod(const CTFileName &fnm)
|
|||
|
||||
BOOL LSLoadCustom(const CTFileName &fnm)
|
||||
{
|
||||
mgVarTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
gmVarMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
||||
// LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText);
|
||||
// mgVarTitle.mg_strText.OnlyFirstLine();
|
||||
gmVarMenu.gm_fnmMenuCFG = fnm;
|
||||
|
@ -1817,13 +1804,13 @@ void StartSplitScreenSaveMenu(void)
|
|||
// game options var settings
|
||||
void StartVarGameOptions(void)
|
||||
{
|
||||
mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
|
||||
gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
|
||||
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
|
||||
ChangeToMenu( &gmVarMenu);
|
||||
}
|
||||
void StartSinglePlayerGameOptions(void)
|
||||
{
|
||||
mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
|
||||
gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS");
|
||||
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
|
||||
ChangeToMenu( &gmVarMenu);
|
||||
gmVarMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
||||
|
@ -1845,7 +1832,7 @@ void StartGameOptionsFromSplitScreen(void)
|
|||
// rendering options var settings
|
||||
void StartRenderingOptionsMenu(void)
|
||||
{
|
||||
mgVarTitle.mg_strText = TRANS("RENDERING OPTIONS");
|
||||
gmVarMenu.gm_mgTitle.mg_strText = TRANS("RENDERING OPTIONS");
|
||||
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
|
||||
gmVarMenu.gm_pgmParentMenu = &gmVideoOptionsMenu;
|
||||
ChangeToMenu( &gmVarMenu);
|
||||
|
@ -2210,12 +2197,13 @@ void InitializeMenus(void)
|
|||
|
||||
gmSinglePlayerNewMenu.Initialize_t();
|
||||
gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew";
|
||||
gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &mgSingleNewMedium;
|
||||
gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &gmSinglePlayerNewMenu.gm_mgMedium;
|
||||
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
||||
InitActionsForSinglePlayerNewMenu();
|
||||
|
||||
gmDisabledFunction.Initialize_t();
|
||||
gmDisabledFunction.gm_strName="DisabledFunction";
|
||||
gmDisabledFunction.gm_pmgSelectedByDefault = &mgDisabledMenuButton;
|
||||
gmDisabledFunction.gm_pmgSelectedByDefault = &gmDisabledFunction.gm_mgButton;
|
||||
gmDisabledFunction.gm_pgmParentMenu = NULL;
|
||||
|
||||
gmPlayerProfile.Initialize_t();
|
||||
|
@ -2263,13 +2251,14 @@ void InitializeMenus(void)
|
|||
|
||||
gmLevelsMenu.Initialize_t();
|
||||
gmLevelsMenu.gm_strName="Levels";
|
||||
gmLevelsMenu.gm_pmgSelectedByDefault = &mgManualLevel[0];
|
||||
gmLevelsMenu.gm_pmgSelectedByDefault = &gmLevelsMenu.gm_mgManualLevel[0];
|
||||
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
||||
|
||||
gmVarMenu.Initialize_t();
|
||||
gmVarMenu.gm_strName="Var";
|
||||
gmVarMenu.gm_pmgSelectedByDefault = &mgVar[0];
|
||||
gmVarMenu.gm_pmgSelectedByDefault = &gmVarMenu.gm_mgVar[0];
|
||||
gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
|
||||
InitActionsForVarMenu();
|
||||
|
||||
gmServersMenu.Initialize_t();
|
||||
gmServersMenu.gm_strName="Servers";
|
||||
|
@ -2769,7 +2758,7 @@ void MenuBack(void)
|
|||
MenuGoToParent();
|
||||
}
|
||||
|
||||
void FixupBackButton(CGameMenu *pgm)
|
||||
extern void FixupBackButton(CGameMenu *pgm)
|
||||
{
|
||||
BOOL bResume = FALSE;
|
||||
|
||||
|
@ -3259,93 +3248,16 @@ void InitActionsForSinglePlayerMenu() {
|
|||
}
|
||||
|
||||
// ------------------------ CSinglePlayerNewMenu implementation
|
||||
void CSinglePlayerNewMenu::Initialize_t(void)
|
||||
{
|
||||
// intialize single player new menu
|
||||
mgSingleNewTitle.mg_strText = TRANS("NEW GAME");
|
||||
mgSingleNewTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail( mgSingleNewTitle.mg_lnNode);
|
||||
|
||||
mgSingleNewTourist.mg_strText = TRANS("TOURIST");
|
||||
mgSingleNewTourist.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewTourist.mg_boxOnScreen = BoxBigRow(0.0f);
|
||||
mgSingleNewTourist.mg_strTip = TRANS("for non-FPS players");
|
||||
gm_lhGadgets.AddTail( mgSingleNewTourist.mg_lnNode);
|
||||
mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
|
||||
mgSingleNewTourist.mg_pmgDown = &mgSingleNewEasy;
|
||||
mgSingleNewTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist;
|
||||
|
||||
mgSingleNewEasy.mg_strText = TRANS("EASY");
|
||||
mgSingleNewEasy.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewEasy.mg_boxOnScreen = BoxBigRow(1.0f);
|
||||
mgSingleNewEasy.mg_strTip = TRANS("for unexperienced FPS players");
|
||||
gm_lhGadgets.AddTail( mgSingleNewEasy.mg_lnNode);
|
||||
mgSingleNewEasy.mg_pmgUp = &mgSingleNewTourist;
|
||||
mgSingleNewEasy.mg_pmgDown = &mgSingleNewMedium;
|
||||
mgSingleNewEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy;
|
||||
|
||||
mgSingleNewMedium.mg_strText = TRANS("NORMAL");
|
||||
mgSingleNewMedium.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewMedium.mg_boxOnScreen = BoxBigRow(2.0f);
|
||||
mgSingleNewMedium.mg_strTip = TRANS("for experienced FPS players");
|
||||
gm_lhGadgets.AddTail( mgSingleNewMedium.mg_lnNode);
|
||||
mgSingleNewMedium.mg_pmgUp = &mgSingleNewEasy;
|
||||
mgSingleNewMedium.mg_pmgDown = &mgSingleNewHard;
|
||||
mgSingleNewMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal;
|
||||
|
||||
mgSingleNewHard.mg_strText = TRANS("HARD");
|
||||
mgSingleNewHard.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewHard.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgSingleNewHard.mg_strTip = TRANS("for experienced Serious Sam players");
|
||||
gm_lhGadgets.AddTail( mgSingleNewHard.mg_lnNode);
|
||||
mgSingleNewHard.mg_pmgUp = &mgSingleNewMedium;
|
||||
mgSingleNewHard.mg_pmgDown = &mgSingleNewSerious;
|
||||
mgSingleNewHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard;
|
||||
|
||||
mgSingleNewSerious.mg_strText = TRANS("SERIOUS");
|
||||
mgSingleNewSerious.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewSerious.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
mgSingleNewSerious.mg_strTip = TRANS("are you serious?");
|
||||
gm_lhGadgets.AddTail( mgSingleNewSerious.mg_lnNode);
|
||||
mgSingleNewSerious.mg_pmgUp = &mgSingleNewHard;
|
||||
mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
|
||||
mgSingleNewSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious;
|
||||
|
||||
mgSingleNewMental.mg_strText = TRANS("MENTAL");
|
||||
mgSingleNewMental.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewMental.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
mgSingleNewMental.mg_strTip = TRANS("you are not serious!");
|
||||
gm_lhGadgets.AddTail( mgSingleNewMental.mg_lnNode);
|
||||
mgSingleNewMental.mg_pmgUp = &mgSingleNewSerious;
|
||||
mgSingleNewMental.mg_pmgDown = &mgSingleNewTourist;
|
||||
mgSingleNewMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental;
|
||||
mgSingleNewMental.mg_bMental = TRUE;
|
||||
}
|
||||
void CSinglePlayerNewMenu::StartMenu(void)
|
||||
{
|
||||
CGameMenu::StartMenu();
|
||||
extern INDEX sam_bMentalActivated;
|
||||
if (sam_bMentalActivated) {
|
||||
mgSingleNewMental.Appear();
|
||||
mgSingleNewSerious.mg_pmgDown = &mgSingleNewMental;
|
||||
mgSingleNewTourist.mg_pmgUp = &mgSingleNewMental;
|
||||
} else {
|
||||
mgSingleNewMental.Disappear();
|
||||
mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
|
||||
mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
|
||||
}
|
||||
void InitActionsForSinglePlayerNewMenu() {
|
||||
gmSinglePlayerNewMenu.gm_mgTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist;
|
||||
gmSinglePlayerNewMenu.gm_mgEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy;
|
||||
gmSinglePlayerNewMenu.gm_mgMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal;
|
||||
gmSinglePlayerNewMenu.gm_mgHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard;
|
||||
gmSinglePlayerNewMenu.gm_mgSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious;
|
||||
gmSinglePlayerNewMenu.gm_mgMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental;
|
||||
}
|
||||
|
||||
void CDisabledMenu::Initialize_t(void)
|
||||
{
|
||||
mgDisabledTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail( mgDisabledTitle.mg_lnNode);
|
||||
|
||||
mgDisabledMenuButton.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgDisabledMenuButton.mg_boxOnScreen = BoxBigRow(0.0f);
|
||||
gm_lhGadgets.AddTail( mgDisabledMenuButton.mg_lnNode);
|
||||
mgDisabledMenuButton.mg_pActivatedFunction = NULL;
|
||||
}
|
||||
// ------------------------ CDisabledMenu implementation
|
||||
|
||||
void ChangeCrosshair(INDEX iNew)
|
||||
{
|
||||
|
@ -4718,97 +4630,7 @@ void CAudioOptionsMenu::StartMenu(void)
|
|||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
// ------------------------ CLevelsMenu implementation
|
||||
void CLevelsMenu::FillListItems(void)
|
||||
{
|
||||
// disable all items first
|
||||
for(INDEX i=0; i<LEVELS_ON_SCREEN; i++) {
|
||||
mgManualLevel[i].mg_bEnabled = FALSE;
|
||||
mgManualLevel[i].mg_strText = TRANS("<empty>");
|
||||
mgManualLevel[i].mg_iInList = -2;
|
||||
}
|
||||
|
||||
BOOL bHasFirst = FALSE;
|
||||
BOOL bHasLast = FALSE;
|
||||
INDEX ctLabels = _lhFilteredLevels.Count();
|
||||
INDEX iLabel=0;
|
||||
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
|
||||
CLevelInfo &li = *itli;
|
||||
INDEX iInMenu = iLabel-gm_iListOffset;
|
||||
if( (iLabel>=gm_iListOffset) &&
|
||||
(iLabel<(gm_iListOffset+LEVELS_ON_SCREEN)) )
|
||||
{
|
||||
bHasFirst|=(iLabel==0);
|
||||
bHasLast |=(iLabel==ctLabels-1);
|
||||
mgManualLevel[iInMenu].mg_strText = li.li_strName;
|
||||
mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
|
||||
mgManualLevel[iInMenu].mg_bEnabled = TRUE;
|
||||
mgManualLevel[iInMenu].mg_iInList = iLabel;
|
||||
}
|
||||
iLabel++;
|
||||
}
|
||||
|
||||
// enable/disable up/down arrows
|
||||
mgLevelsArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
||||
mgLevelsArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
||||
}
|
||||
|
||||
void CLevelsMenu::Initialize_t(void)
|
||||
{
|
||||
mgLevelsTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgLevelsTitle.mg_strText = TRANS("CHOOSE LEVEL");
|
||||
gm_lhGadgets.AddTail( mgLevelsTitle.mg_lnNode);
|
||||
|
||||
for( INDEX iLabel=0; iLabel<LEVELS_ON_SCREEN; iLabel++)
|
||||
{
|
||||
INDEX iPrev = (LEVELS_ON_SCREEN+iLabel-1)%LEVELS_ON_SCREEN;
|
||||
INDEX iNext = (iLabel+1)%LEVELS_ON_SCREEN;
|
||||
// initialize label gadgets
|
||||
mgManualLevel[iLabel].mg_pmgUp = &mgManualLevel[iPrev];
|
||||
mgManualLevel[iLabel].mg_pmgDown = &mgManualLevel[iNext];
|
||||
mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
|
||||
mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
|
||||
gm_lhGadgets.AddTail( mgManualLevel[iLabel].mg_lnNode);
|
||||
}
|
||||
|
||||
gm_lhGadgets.AddTail( mgLevelsArrowUp.mg_lnNode);
|
||||
gm_lhGadgets.AddTail( mgLevelsArrowDn.mg_lnNode);
|
||||
mgLevelsArrowUp.mg_adDirection = AD_UP;
|
||||
mgLevelsArrowDn.mg_adDirection = AD_DOWN;
|
||||
mgLevelsArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
||||
mgLevelsArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
||||
mgLevelsArrowUp.mg_pmgRight = mgLevelsArrowUp.mg_pmgDown =
|
||||
&mgManualLevel[0];
|
||||
mgLevelsArrowDn.mg_pmgRight = mgLevelsArrowDn.mg_pmgUp =
|
||||
&mgManualLevel[LEVELS_ON_SCREEN-1];
|
||||
|
||||
gm_ctListVisible = LEVELS_ON_SCREEN;
|
||||
gm_pmgArrowUp = &mgLevelsArrowUp;
|
||||
gm_pmgArrowDn = &mgLevelsArrowDn;
|
||||
gm_pmgListTop = &mgManualLevel[0];
|
||||
gm_pmgListBottom = &mgManualLevel[LEVELS_ON_SCREEN-1];
|
||||
}
|
||||
void CLevelsMenu::StartMenu(void)
|
||||
{
|
||||
// set default parameters for the list
|
||||
gm_iListOffset = 0;
|
||||
gm_ctListTotal = _lhFilteredLevels.Count();
|
||||
gm_iListWantedItem = 0;
|
||||
// for each level
|
||||
INDEX i=0;
|
||||
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
|
||||
CLevelInfo &lid = *itlid;
|
||||
// if it is the chosen one
|
||||
if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
|
||||
// demand focus on it
|
||||
gm_iListWantedItem = i;
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
// ------------------------ CVarMenu implementation
|
||||
void VarApply(void)
|
||||
{
|
||||
FlushVarSettings(TRUE);
|
||||
|
@ -4816,114 +4638,8 @@ void VarApply(void)
|
|||
gmVarMenu.StartMenu();
|
||||
}
|
||||
|
||||
void CVarMenu::Initialize_t(void)
|
||||
{
|
||||
mgVarTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgVarTitle.mg_strText = "";
|
||||
gm_lhGadgets.AddTail( mgVarTitle.mg_lnNode);
|
||||
|
||||
for( INDEX iLabel=0; iLabel<VARS_ON_SCREEN; iLabel++)
|
||||
{
|
||||
INDEX iPrev = (VARS_ON_SCREEN+iLabel-1)%VARS_ON_SCREEN;
|
||||
INDEX iNext = (iLabel+1)%VARS_ON_SCREEN;
|
||||
// initialize label gadgets
|
||||
mgVar[iLabel].mg_pmgUp = &mgVar[iPrev];
|
||||
mgVar[iLabel].mg_pmgDown = &mgVar[iNext];
|
||||
mgVar[iLabel].mg_pmgLeft = &mgVarApply;
|
||||
mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
|
||||
mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
|
||||
gm_lhGadgets.AddTail( mgVar[iLabel].mg_lnNode);
|
||||
}
|
||||
|
||||
mgVarApply.mg_boxOnScreen = BoxMediumRow(16.5f);
|
||||
mgVarApply.mg_bfsFontSize = BFS_LARGE;
|
||||
mgVarApply.mg_iCenterI = 1;
|
||||
mgVarApply.mg_pmgLeft =
|
||||
mgVarApply.mg_pmgRight =
|
||||
mgVarApply.mg_pmgUp =
|
||||
mgVarApply.mg_pmgDown = &mgVar[0];
|
||||
mgVarApply.mg_strText = TRANS("APPLY");
|
||||
mgVarApply.mg_strTip = TRANS("apply changes");
|
||||
gm_lhGadgets.AddTail( mgVarApply.mg_lnNode);
|
||||
mgVarApply.mg_pActivatedFunction = &VarApply;
|
||||
|
||||
gm_lhGadgets.AddTail( mgVarArrowUp.mg_lnNode);
|
||||
gm_lhGadgets.AddTail( mgVarArrowDn.mg_lnNode);
|
||||
mgVarArrowUp.mg_adDirection = AD_UP;
|
||||
mgVarArrowDn.mg_adDirection = AD_DOWN;
|
||||
mgVarArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
||||
mgVarArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
||||
mgVarArrowUp.mg_pmgRight = mgVarArrowUp.mg_pmgDown =
|
||||
&mgVar[0];
|
||||
mgVarArrowDn.mg_pmgRight = mgVarArrowDn.mg_pmgUp =
|
||||
&mgVar[VARS_ON_SCREEN-1];
|
||||
|
||||
gm_ctListVisible = VARS_ON_SCREEN;
|
||||
gm_pmgArrowUp = &mgVarArrowUp;
|
||||
gm_pmgArrowDn = &mgVarArrowDn;
|
||||
gm_pmgListTop = &mgVar[0];
|
||||
gm_pmgListBottom = &mgVar[VARS_ON_SCREEN-1];
|
||||
}
|
||||
|
||||
void CVarMenu::FillListItems(void)
|
||||
{
|
||||
// disable all items first
|
||||
for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
|
||||
mgVar[i].mg_bEnabled = FALSE;
|
||||
mgVar[i].mg_pvsVar = NULL;
|
||||
mgVar[i].mg_iInList = -2;
|
||||
}
|
||||
BOOL bHasFirst = FALSE;
|
||||
BOOL bHasLast = FALSE;
|
||||
INDEX ctLabels = _lhVarSettings.Count();
|
||||
INDEX iLabel=0;
|
||||
|
||||
FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
|
||||
CVarSetting &vs = *itvs;
|
||||
INDEX iInMenu = iLabel-gm_iListOffset;
|
||||
if( (iLabel>=gm_iListOffset) &&
|
||||
(iLabel<(gm_iListOffset+VARS_ON_SCREEN)) )
|
||||
{
|
||||
bHasFirst|=(iLabel==0);
|
||||
bHasLast |=(iLabel==ctLabels-1);
|
||||
mgVar[iInMenu].mg_pvsVar = &vs;
|
||||
mgVar[iInMenu].mg_strTip = vs.vs_strTip;
|
||||
mgVar[iInMenu].mg_bEnabled = mgVar[iInMenu].IsEnabled();
|
||||
mgVar[iInMenu].mg_iInList = iLabel;
|
||||
}
|
||||
iLabel++;
|
||||
}
|
||||
// enable/disable up/down arrows
|
||||
mgVarArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
||||
mgVarArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
||||
}
|
||||
|
||||
void CVarMenu::StartMenu(void)
|
||||
{
|
||||
LoadVarSettings(gm_fnmMenuCFG);
|
||||
// set default parameters for the list
|
||||
gm_iListOffset = 0;
|
||||
gm_ctListTotal = _lhVarSettings.Count();
|
||||
gm_iListWantedItem = 0;
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
void CVarMenu::EndMenu(void)
|
||||
{
|
||||
// disable all items first
|
||||
for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
|
||||
mgVar[i].mg_bEnabled = FALSE;
|
||||
mgVar[i].mg_pvsVar = NULL;
|
||||
mgVar[i].mg_iInList = -2;
|
||||
}
|
||||
FlushVarSettings(FALSE);
|
||||
_bVarChanged = FALSE;
|
||||
}
|
||||
|
||||
void CVarMenu::Think(void)
|
||||
{
|
||||
mgVarApply.mg_bEnabled = _bVarChanged;
|
||||
FixupBackButton(this);
|
||||
void InitActionsForVarMenu() {
|
||||
gmVarMenu.gm_mgApply.mg_pActivatedFunction = &VarApply;
|
||||
}
|
||||
|
||||
// ------------------------ CServersMenu implementation
|
||||
|
|
|
@ -183,6 +183,7 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="LevelInfo.cpp" />
|
||||
<ClCompile Include="MainWindow.cpp" />
|
||||
<ClCompile Include="MConfirm.cpp" />
|
||||
<ClCompile Include="MDisabled.cpp" />
|
||||
<ClCompile Include="Menu.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
|
||||
|
@ -210,8 +211,11 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="MGTrigger.cpp" />
|
||||
<ClCompile Include="MGVarButton.cpp" />
|
||||
<ClCompile Include="MInGame.cpp" />
|
||||
<ClCompile Include="MLevels.cpp" />
|
||||
<ClCompile Include="MMain.cpp" />
|
||||
<ClCompile Include="MSinglePlayer.cpp" />
|
||||
<ClCompile Include="MSinglePlayerNew.cpp" />
|
||||
<ClCompile Include="MVar.cpp" />
|
||||
<ClCompile Include="SeriousSam.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
|
||||
|
|
|
@ -132,6 +132,18 @@
|
|||
<ClCompile Include="MSinglePlayer.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MSinglePlayerNew.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MDisabled.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MLevels.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MVar.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CDCheck.h">
|
||||
|
|
Loading…
Reference in New Issue
Block a user