GameExecutable: Move some stuff from Menu.cpp into files

Menu.cpp is so large(>6000 lines). I'll separate it!
This commit is contained in:
zcaliptium 2016-03-14 00:52:32 +03:00
parent 7273b4bbb9
commit 189c343368
13 changed files with 681 additions and 542 deletions

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MConfirm.h"
void CConfirmMenu::Initialize_t(void)
{
gm_bPopup = TRUE;
gm_mgConfirmLabel.mg_strText = "";
gm_lhGadgets.AddTail(gm_mgConfirmLabel.mg_lnNode);
gm_mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
gm_mgConfirmLabel.mg_iCenterI = 0;
gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmLabel.mg_strText = TRANS("YES");
gm_lhGadgets.AddTail(gm_mgConfirmLabel.mg_lnNode);
gm_mgConfirmLabel.mg_boxOnScreen = BoxPopupYesLarge();
gm_mgConfirmLabel.mg_pActivatedFunction = NULL;
gm_mgConfirmLabel.mg_pmgLeft =
gm_mgConfirmYes.mg_pmgRight = &gm_mgConfirmNo;
gm_mgConfirmYes.mg_iCenterI = 1;
gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmNo.mg_strText = TRANS("NO");
gm_lhGadgets.AddTail(gm_mgConfirmNo.mg_lnNode);
gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
gm_mgConfirmNo.mg_pActivatedFunction = NULL;
gm_mgConfirmNo.mg_pmgLeft =
gm_mgConfirmNo.mg_pmgRight = &gm_mgConfirmYes;
gm_mgConfirmNo.mg_iCenterI = -1;
gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
}
void CConfirmMenu::BeLarge(void)
{
gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmLabel.mg_iCenterI = 0;
gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
}
void CConfirmMenu::BeSmall(void)
{
gm_mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
gm_mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
gm_mgConfirmLabel.mg_iCenterI = -1;
gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
}

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@ -7,10 +7,15 @@
#endif
#include "GameMenu.h"
#include "MGButton.h"
class CConfirmMenu : public CGameMenu {
public:
CMGButton gm_mgConfirmLabel;
CMGButton gm_mgConfirmYes;
CMGButton gm_mgConfirmNo;
void Initialize_t(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MInGame.h"
void CInGameMenu::Initialize_t(void)
{
// intialize main menu
gm_mgTitle.mg_strText = TRANS("GAME");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgLabel1.mg_strText = "";
gm_mgLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
gm_mgLabel1.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLabel1.mg_iCenterI = -1;
gm_mgLabel1.mg_bEnabled = FALSE;
gm_mgLabel1.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgLabel1.mg_lnNode);
gm_mgLabel2.mg_strText = "";
gm_mgLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
gm_mgLabel2.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLabel2.mg_iCenterI = -1;
gm_mgLabel2.mg_bEnabled = FALSE;
gm_mgLabel2.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgLabel2.mg_lnNode);
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pmgUp = &gm_mgQuit;
gm_mgQuickLoad.mg_pmgDown = &gm_mgQuickSave;
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgQuickSave.mg_strText = TRANS("QUICK SAVE");
gm_mgQuickSave.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
gm_lhGadgets.AddTail(gm_mgQuickSave.mg_lnNode);
gm_mgQuickSave.mg_pmgUp = &gm_mgQuickLoad;
gm_mgQuickSave.mg_pmgDown = &gm_mgLoad;
gm_mgQuickSave.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgLoad.mg_strTip = TRANS("load a saved game");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pmgUp = &gm_mgQuickSave;
gm_mgLoad.mg_pmgDown = &gm_mgSave;
gm_mgLoad.mg_pActivatedFunction = NULL;
gm_mgSave.mg_strText = TRANS("SAVE");
gm_mgSave.mg_bfsFontSize = BFS_LARGE;
gm_mgSave.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgSave.mg_strTip = TRANS("save current game (each player has own slots!)");
gm_lhGadgets.AddTail(gm_mgSave.mg_lnNode);
gm_mgSave.mg_pmgUp = &gm_mgLoad;
gm_mgSave.mg_pmgDown = &gm_mgDemoRec;
gm_mgSave.mg_pActivatedFunction = NULL;
gm_mgDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgDemoRec.mg_bfsFontSize = BFS_LARGE;
gm_mgDemoRec.mg_pmgUp = &gm_mgSave;
gm_mgDemoRec.mg_pmgDown = &gm_mgHighScore;
gm_mgDemoRec.mg_strText = "Text not set";
gm_lhGadgets.AddTail(gm_mgDemoRec.mg_lnNode);
gm_mgDemoRec.mg_pActivatedFunction = NULL;
gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
gm_mgHighScore.mg_pmgUp = &gm_mgDemoRec;
gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
gm_mgHighScore.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
gm_mgOptions.mg_pmgDown = &gm_mgStop;
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_mgStop.mg_strText = TRANS("STOP GAME");
gm_mgStop.mg_bfsFontSize = BFS_LARGE;
gm_mgStop.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgStop.mg_strTip = TRANS("stop currently running game");
gm_lhGadgets.AddTail(gm_mgStop.mg_lnNode);
gm_mgStop.mg_pmgUp = &gm_mgOptions;
gm_mgStop.mg_pmgDown = &gm_mgQuit;
gm_mgStop.mg_pActivatedFunction = NULL;
gm_mgQuit.mg_strText = TRANS("QUIT");
gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
gm_mgQuit.mg_boxOnScreen = BoxBigRow(8.0f);
gm_mgQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
gm_mgQuit.mg_pmgUp = &gm_mgStop;
gm_mgQuit.mg_pmgDown = &gm_mgQuickLoad;
gm_mgQuit.mg_pActivatedFunction = NULL;
}
void CInGameMenu::StartMenu(void)
{
gm_mgQuickLoad.mg_bEnabled = _pNetwork->IsServer();
gm_mgQuickSave.mg_bEnabled = _pNetwork->IsServer();
gm_mgLoad.mg_bEnabled = _pNetwork->IsServer();
gm_mgSave.mg_bEnabled = _pNetwork->IsServer();
gm_mgDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
extern void SetDemoStartStopRecText();
SetDemoStartStopRecText();
if (_gmRunningGameMode == GM_SINGLE_PLAYER) {
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
gm_mgLabel1.mg_strText.PrintF(TRANS("Player: %s"), pc.GetNameForPrinting());
gm_mgLabel2.mg_strText = "";
}
else {
if (_pNetwork->IsServer()) {
CTString strHost, strAddress;
CTString strHostName;
_pNetwork->GetHostName(strHost, strAddress);
if (strHost == "") {
strHostName = TRANS("<not started yet>");
}
else {
strHostName = strHost + " (" + strAddress + ")";
}
gm_mgLabel1.mg_strText = TRANS("Address: ") + strHostName;
gm_mgLabel2.mg_strText = "";
}
else {
CTString strConfig;
strConfig = TRANS("<not adjusted>");
extern CTString sam_strNetworkSettings;
if (sam_strNetworkSettings != "") {
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt() + ".des", strConfig);
strConfig.OnlyFirstLine();
}
gm_mgLabel1.mg_strText = TRANS("Connected to: ") + _pGame->gam_strJoinAddress;
gm_mgLabel2.mg_strText = TRANS("Connection: ") + strConfig;
}
}
CGameMenu::StartMenu();
}

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#endif
#include "GameMenu.h"
#include "MGButton.h"
#include "MGTitle.h"
class CInGameMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgLabel1;
CMGButton gm_mgLabel2;
CMGButton gm_mgQuickLoad;
CMGButton gm_mgQuickSave;
CMGButton gm_mgLoad;
CMGButton gm_mgSave;
CMGButton gm_mgDemoRec;
CMGButton gm_mgHighScore;
CMGButton gm_mgOptions;
CMGButton gm_mgStop;
CMGButton gm_mgQuit;
void Initialize_t(void);
void StartMenu(void);
};

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MMain.h"
void CMainMenu::Initialize_t(void)
{
// intialize main menu
/*
gm_mgTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( gm_mgTitle.mg_lnNode);
*/
extern CTString sam_strVersion;
gm_mgVersionLabel.mg_strText = sam_strVersion;
gm_mgVersionLabel.mg_boxOnScreen = BoxVersion();
gm_mgVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgVersionLabel.mg_iCenterI = +1;
gm_mgVersionLabel.mg_bEnabled = FALSE;
gm_mgVersionLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgVersionLabel.mg_lnNode);
extern CTString sam_strModName;
gm_mgModLabel.mg_strText = sam_strModName;
gm_mgModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
gm_mgModLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgModLabel.mg_iCenterI = 0;
gm_mgModLabel.mg_bEnabled = FALSE;
gm_mgModLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgModLabel.mg_lnNode);
gm_mgSingle.mg_strText = TRANS("SINGLE PLAYER");
gm_mgSingle.mg_bfsFontSize = BFS_LARGE;
gm_mgSingle.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgSingle.mg_strTip = TRANS("single player game menus");
gm_lhGadgets.AddTail(gm_mgSingle.mg_lnNode);
gm_mgSingle.mg_pmgUp = &gm_mgQuit;
gm_mgSingle.mg_pmgDown = &gm_mgNetwork;
gm_mgSingle.mg_pActivatedFunction = NULL;
gm_mgNetwork.mg_strText = TRANS("NETWORK");
gm_mgNetwork.mg_bfsFontSize = BFS_LARGE;
gm_mgNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
gm_lhGadgets.AddTail(gm_mgNetwork.mg_lnNode);
gm_mgNetwork.mg_pmgUp = &gm_mgSingle;
gm_mgNetwork.mg_pmgDown = &gm_mgSplitScreen;
gm_mgNetwork.mg_pActivatedFunction = NULL;
gm_mgSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
gm_mgSplitScreen.mg_bfsFontSize = BFS_LARGE;
gm_mgSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
gm_lhGadgets.AddTail(gm_mgSplitScreen.mg_lnNode);
gm_mgSplitScreen.mg_pmgUp = &gm_mgNetwork;
gm_mgSplitScreen.mg_pmgDown = &gm_mgDemo;
gm_mgSplitScreen.mg_pActivatedFunction = NULL;
gm_mgDemo.mg_strText = TRANS("DEMO");
gm_mgDemo.mg_bfsFontSize = BFS_LARGE;
gm_mgDemo.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgDemo.mg_strTip = TRANS("play a game demo");
gm_lhGadgets.AddTail(gm_mgDemo.mg_lnNode);
gm_mgDemo.mg_pmgUp = &gm_mgSplitScreen;
gm_mgDemo.mg_pmgDown = &gm_mgMods;
gm_mgDemo.mg_pActivatedFunction = NULL;
gm_mgMods.mg_strText = TRANS("MODS");
gm_mgMods.mg_bfsFontSize = BFS_LARGE;
gm_mgMods.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgMods.mg_strTip = TRANS("run one of installed game modifications");
gm_lhGadgets.AddTail(gm_mgMods.mg_lnNode);
gm_mgMods.mg_pmgUp = &gm_mgDemo;
gm_mgMods.mg_pmgDown = &gm_mgHighScore;
gm_mgMods.mg_pActivatedFunction = NULL;
gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
gm_mgHighScore.mg_pmgUp = &gm_mgMods;
gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
gm_mgHighScore.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
gm_mgOptions.mg_pmgDown = &gm_mgQuit;
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_mgQuit.mg_strText = TRANS("QUIT");
gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
gm_mgQuit.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
gm_mgQuit.mg_pmgUp = &gm_mgOptions;
gm_mgQuit.mg_pmgDown = &gm_mgSingle;
gm_mgQuit.mg_pActivatedFunction = NULL;
}
void CMainMenu::StartMenu(void)
{
gm_mgSingle.mg_bEnabled = IsMenuEnabled("Single Player");
gm_mgNetwork.mg_bEnabled = IsMenuEnabled("Network");
gm_mgSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
gm_mgHighScore.mg_bEnabled = IsMenuEnabled("High Score");
CGameMenu::StartMenu();
}

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#endif
#include "GameMenu.h"
#include "MGButton.h"
class CMainMenu : public CGameMenu {
public:
CMGButton gm_mgVersionLabel;
CMGButton gm_mgModLabel;
CMGButton gm_mgSingle;
CMGButton gm_mgNetwork;
CMGButton gm_mgSplitScreen;
CMGButton gm_mgDemo;
CMGButton gm_mgMods;
CMGButton gm_mgHighScore;
CMGButton gm_mgOptions;
CMGButton gm_mgQuit;
void Initialize_t(void);
void StartMenu(void);
};

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSinglePlayer.h"
void CSinglePlayerMenu::Initialize_t(void)
{
// intialize single player menu
gm_mgTitle.mg_strText = TRANS("SINGLE PLAYER");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgPlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
gm_mgPlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgPlayerLabel.mg_iCenterI = -1;
gm_mgPlayerLabel.mg_bEnabled = FALSE;
gm_mgPlayerLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgPlayerLabel.mg_lnNode);
gm_mgNewGame.mg_strText = TRANS("NEW GAME");
gm_mgNewGame.mg_bfsFontSize = BFS_LARGE;
gm_mgNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgNewGame.mg_strTip = TRANS("start new game with current player");
gm_lhGadgets.AddTail(gm_mgNewGame.mg_lnNode);
gm_mgNewGame.mg_pmgUp = &gm_mgOptions;
gm_mgNewGame.mg_pmgDown = &gm_mgCustom;
gm_mgNewGame.mg_pActivatedFunction = NULL;
gm_mgCustom.mg_strText = TRANS("CUSTOM LEVEL");
gm_mgCustom.mg_bfsFontSize = BFS_LARGE;
gm_mgCustom.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgCustom.mg_strTip = TRANS("start new game on a custom level");
gm_lhGadgets.AddTail(gm_mgCustom.mg_lnNode);
gm_mgCustom.mg_pmgUp = &gm_mgNewGame;
gm_mgCustom.mg_pmgDown = &gm_mgQuickLoad;
gm_mgCustom.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pmgUp = &gm_mgCustom;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_strTip = TRANS("load a saved game of current player");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
gm_mgLoad.mg_pActivatedFunction = NULL;
gm_mgTraining.mg_strText = TRANS("TRAINING");
gm_mgTraining.mg_bfsFontSize = BFS_LARGE;
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTraining.mg_strTip = TRANS("start training level - KarnakDemo");
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
gm_mgTraining.mg_pActivatedFunction = NULL;
gm_mgTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
gm_mgTechTest.mg_bfsFontSize = BFS_LARGE;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgTechTest.mg_strTip = TRANS("start technology testing level");
gm_lhGadgets.AddTail(gm_mgTechTest.mg_lnNode);
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgTechTest.mg_pActivatedFunction = NULL;
gm_mgPlayersAndControls.mg_bfsFontSize = BFS_LARGE;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgPlayersAndControls.mg_pmgUp = &gm_mgTechTest;
gm_mgPlayersAndControls.mg_pmgDown = &gm_mgOptions;
gm_mgPlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
gm_mgPlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail(gm_mgPlayersAndControls.mg_lnNode);
gm_mgPlayersAndControls.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("GAME OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgOptions.mg_strTip = TRANS("adjust miscellaneous game options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgPlayersAndControls;
gm_mgOptions.mg_pmgDown = &gm_mgNewGame;
gm_mgOptions.mg_pActivatedFunction = NULL;
}
void CSinglePlayerMenu::StartMenu(void)
{
gm_mgTraining.mg_bEnabled = IsMenuEnabled("Training");
gm_mgTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
if (gm_mgTraining.mg_bEnabled) {
if (!gm_mgTraining.mg_lnNode.IsLinked()) {
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
}
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
}
else {
if (gm_mgTraining.mg_lnNode.IsLinked()) {
gm_mgTraining.mg_lnNode.Remove();
}
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTechTest;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTechTest.mg_pmgUp = &gm_mgLoad;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
}
CGameMenu::StartMenu();
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
gm_mgPlayerLabel.mg_strText.PrintF(TRANS("Player: %s\n"), pc.GetNameForPrinting());
}

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#endif
#include "GameMenu.h"
#include "MGButton.h"
#include "MGTitle.h"
class CSinglePlayerMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgPlayerLabel;
CMGButton gm_mgNewGame;
CMGButton gm_mgCustom;
CMGButton gm_mgQuickLoad;
CMGButton gm_mgLoad;
CMGButton gm_mgTraining;
CMGButton gm_mgTechTest;
CMGButton gm_mgPlayersAndControls;
CMGButton gm_mgOptions;
void Initialize_t(void);
void StartMenu(void);
};

View File

@ -54,6 +54,8 @@
#include "MVar.h"
#include "MVideoOptions.h"
#include "MenuStuff.h"
// macros for translating radio button text arrays
#define RADIOTRANS(str) ("ETRS" str)
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
@ -87,40 +89,6 @@ extern BOOL IsCDInDrive(void);
void OnPlayerSelect(void);
ULONG SpawnFlagsForGameType(INDEX iGameType)
{
if (iGameType==-1) return SPF_SINGLEPLAYER;
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
ASSERT(FALSE);
return 0;
}
ULONG (*pFunc)(INDEX) = (ULONG (*)(INDEX))pss->ss_pvValue;
return pFunc(iGameType);
}
BOOL IsMenuEnabled(const CTString &strMenuName)
{
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
ASSERT(FALSE);
return TRUE;
}
BOOL (*pFunc)(const CTString &) = (BOOL (*)(const CTString &))pss->ss_pvValue;
return pFunc(strMenuName);
}
// last tick done
TIME _tmMenuLastTickDone = -1;
// all possible menu entities
@ -134,6 +102,12 @@ extern CTString sam_strNetworkSettings;
// function to activate when level is chosen
void (*_pAfterLevelChosen)(void);
// functions for init actions
void InitActionsForConfirmMenu();
void InitActionsForMainMenu();
void InitActionsForInGameMenu();
void InitActionsForSinglePlayerMenu();
// functions to activate when user chose 'yes/no' on confirmation
void (*_pConfimedYes)(void) = NULL;
void (*_pConfimedNo)(void) = NULL;
@ -310,51 +284,15 @@ CMGButton mgBack;
// -------- Confirm menu
CConfirmMenu gmConfirmMenu;
CMGButton mgConfirmLabel;
CMGButton mgConfirmYes;
CMGButton mgConfirmNo;
// -------- Main menu
CMainMenu gmMainMenu;
//CMGTitle mgMainTitle;
CMGButton mgMainVersionLabel;
CMGButton mgMainModLabel;
CMGButton mgMainSingle;
CMGButton mgMainNetwork;
CMGButton mgMainSplitScreen;
CMGButton mgMainDemo;
CMGButton mgMainMods;
CMGButton mgMainHighScore;
CMGButton mgMainOptions;
CMGButton mgMainQuit;
// -------- InGame menu
CInGameMenu gmInGameMenu;
CMGTitle mgInGameTitle;
CMGButton mgInGameLabel1;
CMGButton mgInGameLabel2;
CMGButton mgInGameQuickLoad;
CMGButton mgInGameQuickSave;
CMGButton mgInGameLoad;
CMGButton mgInGameSave;
CMGButton mgInGameDemoRec;
CMGButton mgInGameHighScore;
CMGButton mgInGameOptions;
CMGButton mgInGameStop;
CMGButton mgInGameQuit;
// -------- Single player menu
CSinglePlayerMenu gmSinglePlayerMenu;
CMGTitle mgSingleTitle;
CMGButton mgSinglePlayerLabel;
CMGButton mgSingleNewGame;
CMGButton mgSingleCustom;
CMGButton mgSingleQuickLoad;
CMGButton mgSingleLoad;
CMGButton mgSingleTraining;
CMGButton mgSingleTechTest;
CMGButton mgSinglePlayersAndControls;
CMGButton mgSingleOptions;
// -------- New single player menu
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
@ -426,10 +364,12 @@ CMGButton mgLoadSaveNotes;
CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
CMGArrow mgLSArrowUp;
CMGArrow mgLSArrowDn;
// -------- High-score menu
CHighScoreMenu gmHighScoreMenu;
CMGTitle mgHighScoreTitle;
CMGHighScore mgHScore;
// -------- Customize keyboard menu
CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
CMGTitle mgCustomizeKeyboardTitle;
@ -873,7 +813,7 @@ void ExitConfirm(void)
{
_pConfimedYes = &ExitGame;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
@ -884,7 +824,7 @@ void StopConfirm(void)
extern void StopCurrentGame(void);
_pConfimedYes = &StopCurrentGame;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
@ -916,7 +856,7 @@ void ModConnectConfirm(void)
CPrintF(TRANS("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), _fnmModSelected);
_pConfimedYes = &ModConnect;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
@ -927,7 +867,7 @@ void SaveConfirm(void)
extern void OnFileSaveOK(void);
_pConfimedYes = &OnFileSaveOK;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
@ -944,7 +884,7 @@ void ModConfirm(void)
{
_pConfimedYes = &ModLoadYes;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
@ -961,7 +901,7 @@ void VideoConfirm(void)
void RevertVideoSettings(void);
_pConfimedNo = RevertVideoSettings;
mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
@ -971,7 +911,7 @@ void CDConfirm(void (*pOk)(void))
{
_pConfimedYes = pOk;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
if (pgmCurrentMenu!=&gmConfirmMenu) {
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
@ -1119,7 +1059,7 @@ void ModNotInstalled(void)
{
_pConfimedYes = &ExitAndSpawnExplorer;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText.PrintF(
gmConfirmMenu.gm_mgConfirmLabel.mg_strText.PrintF(
TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeSmall();
@ -1154,7 +1094,7 @@ void StartDemoPlay(void)
void StartSelectLevelFromSingle(void)
{
FilterLevels(SpawnFlagsForGameType(-1));
FilterLevels(GetSpawnFlagsForGameType(-1));
_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
ChangeToMenu( &gmLevelsMenu);
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
@ -1358,7 +1298,7 @@ void StartSelectServerNET(void)
void StartSelectLevelFromSplit(void)
{
FilterLevels(SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
FilterLevels(GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
void StartSplitStartMenu(void);
_pAfterLevelChosen = StartSplitStartMenu;
ChangeToMenu( &gmLevelsMenu);
@ -1366,7 +1306,7 @@ void StartSelectLevelFromSplit(void)
}
void StartSelectLevelFromNetwork(void)
{
FilterLevels(SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
FilterLevels(GetSpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
void StartNetworkStartMenu(void);
_pAfterLevelChosen = StartNetworkStartMenu;
ChangeToMenu( &gmLevelsMenu);
@ -2246,23 +2186,27 @@ void InitializeMenus(void)
// ------------------- Initialize menus
gmConfirmMenu.Initialize_t();
gmConfirmMenu.gm_strName="Confirm";
gmConfirmMenu.gm_pmgSelectedByDefault = &mgConfirmYes;
gmConfirmMenu.gm_pmgSelectedByDefault = &gmConfirmMenu.gm_mgConfirmYes;
gmConfirmMenu.gm_pgmParentMenu = NULL;
InitActionsForConfirmMenu();
gmMainMenu.Initialize_t();
gmMainMenu.gm_strName="Main";
gmMainMenu.gm_pmgSelectedByDefault = &mgMainSingle;
gmMainMenu.gm_pmgSelectedByDefault = &gmMainMenu.gm_mgSingle;
gmMainMenu.gm_pgmParentMenu = NULL;
InitActionsForMainMenu();
gmInGameMenu.Initialize_t();
gmInGameMenu.gm_strName="InGame";
gmInGameMenu.gm_pmgSelectedByDefault = &mgInGameQuickLoad;
gmInGameMenu.gm_pmgSelectedByDefault = &gmInGameMenu.gm_mgQuickLoad;
gmInGameMenu.gm_pgmParentMenu = NULL;
InitActionsForInGameMenu();
gmSinglePlayerMenu.Initialize_t();
gmSinglePlayerMenu.gm_strName="SinglePlayer";
gmSinglePlayerMenu.gm_pmgSelectedByDefault = &mgSingleNewGame;
gmSinglePlayerMenu.gm_pmgSelectedByDefault = &gmSinglePlayerMenu.gm_mgNewGame;
gmSinglePlayerMenu.gm_pgmParentMenu = &gmMainMenu;
InitActionsForSinglePlayerMenu();
gmSinglePlayerNewMenu.Initialize_t();
gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew";
@ -3233,53 +3177,9 @@ BOOL CGameMenu::OnChar(MSG msg)
}
// ------------------------ CConfirmMenu implementation
void CConfirmMenu::Initialize_t(void)
{
gm_bPopup = TRUE;
mgConfirmLabel.mg_strText = "";
gm_lhGadgets.AddTail(mgConfirmLabel.mg_lnNode);
mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
mgConfirmLabel.mg_iCenterI = 0;
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
mgConfirmYes.mg_strText = TRANS("YES");
gm_lhGadgets.AddTail(mgConfirmYes.mg_lnNode);
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
mgConfirmYes.mg_pmgLeft =
mgConfirmYes.mg_pmgRight = &mgConfirmNo;
mgConfirmYes.mg_iCenterI = 1;
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
mgConfirmNo.mg_strText = TRANS("NO");
gm_lhGadgets.AddTail(mgConfirmNo.mg_lnNode);
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
mgConfirmNo.mg_pmgLeft =
mgConfirmNo.mg_pmgRight = &mgConfirmYes;
mgConfirmNo.mg_iCenterI = -1;
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
}
void CConfirmMenu::BeLarge(void)
{
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
mgConfirmLabel.mg_iCenterI = 0;
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
}
void CConfirmMenu::BeSmall(void)
{
mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
mgConfirmLabel.mg_iCenterI = -1;
mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
void InitActionsForConfirmMenu() {
gmConfirmMenu.gm_mgConfirmLabel.mg_pActivatedFunction = &ConfirmYes;
gmConfirmMenu.gm_mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
}
// return TRUE if handled
@ -3293,428 +3193,69 @@ BOOL CConfirmMenu::OnKeyDown(int iVKey)
}
// ------------------------ CMainMenu implementation
void CMainMenu::Initialize_t(void)
{
// intialize main menu
/*
mgMainTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
mgMainTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgMainTitle.mg_lnNode);
*/
extern CTString sam_strVersion;
mgMainVersionLabel.mg_strText = sam_strVersion;
mgMainVersionLabel.mg_boxOnScreen = BoxVersion();
mgMainVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
mgMainVersionLabel.mg_iCenterI = +1;
mgMainVersionLabel.mg_bEnabled = FALSE;
mgMainVersionLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgMainVersionLabel.mg_lnNode);
extern CTString sam_strModName;
mgMainModLabel.mg_strText = sam_strModName;
mgMainModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
mgMainModLabel.mg_bfsFontSize = BFS_MEDIUM;
mgMainModLabel.mg_iCenterI = 0;
mgMainModLabel.mg_bEnabled = FALSE;
mgMainModLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgMainModLabel.mg_lnNode);
mgMainSingle.mg_strText = TRANS("SINGLE PLAYER");
mgMainSingle.mg_bfsFontSize = BFS_LARGE;
mgMainSingle.mg_boxOnScreen = BoxBigRow(0.0f);
mgMainSingle.mg_strTip = TRANS("single player game menus");
gm_lhGadgets.AddTail( mgMainSingle.mg_lnNode);
mgMainSingle.mg_pmgUp = &mgMainQuit;
mgMainSingle.mg_pmgDown = &mgMainNetwork;
mgMainSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
mgMainNetwork.mg_strText = TRANS("NETWORK");
mgMainNetwork.mg_bfsFontSize = BFS_LARGE;
mgMainNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
mgMainNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
gm_lhGadgets.AddTail( mgMainNetwork.mg_lnNode);
mgMainNetwork.mg_pmgUp = &mgMainSingle;
mgMainNetwork.mg_pmgDown = &mgMainSplitScreen;
mgMainNetwork.mg_pActivatedFunction = StartNetworkMenu;
mgMainSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
mgMainSplitScreen.mg_bfsFontSize = BFS_LARGE;
mgMainSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
mgMainSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
gm_lhGadgets.AddTail( mgMainSplitScreen.mg_lnNode);
mgMainSplitScreen.mg_pmgUp = &mgMainNetwork;
mgMainSplitScreen.mg_pmgDown = &mgMainDemo;
mgMainSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
mgMainDemo.mg_strText = TRANS("DEMO");
mgMainDemo.mg_bfsFontSize = BFS_LARGE;
mgMainDemo.mg_boxOnScreen = BoxBigRow(3.0f);
mgMainDemo.mg_strTip = TRANS("play a game demo");
gm_lhGadgets.AddTail( mgMainDemo.mg_lnNode);
mgMainDemo.mg_pmgUp = &mgMainSplitScreen;
mgMainDemo.mg_pmgDown = &mgMainMods;
mgMainDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
mgMainMods.mg_strText = TRANS("MODS");
mgMainMods.mg_bfsFontSize = BFS_LARGE;
mgMainMods.mg_boxOnScreen = BoxBigRow(4.0f);
mgMainMods.mg_strTip = TRANS("run one of installed game modifications");
gm_lhGadgets.AddTail( mgMainMods.mg_lnNode);
mgMainMods.mg_pmgUp = &mgMainDemo;
mgMainMods.mg_pmgDown = &mgMainHighScore;
#if TECHTESTONLY
mgMainMods.mg_pActivatedFunction = &DisabledFunction;
#else
mgMainMods.mg_pActivatedFunction = &StartModsLoadMenu;
#endif
mgMainHighScore.mg_strText = TRANS("HIGH SCORES");
mgMainHighScore.mg_bfsFontSize = BFS_LARGE;
mgMainHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
mgMainHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail( mgMainHighScore.mg_lnNode);
mgMainHighScore.mg_pmgUp = &mgMainMods;
mgMainHighScore.mg_pmgDown = &mgMainOptions;
mgMainHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
mgMainOptions.mg_strText = TRANS("OPTIONS");
mgMainOptions.mg_bfsFontSize = BFS_LARGE;
mgMainOptions.mg_boxOnScreen = BoxBigRow(6.0f);
mgMainOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail( mgMainOptions.mg_lnNode);
mgMainOptions.mg_pmgUp = &mgMainHighScore;
mgMainOptions.mg_pmgDown = &mgMainQuit;
mgMainOptions.mg_pActivatedFunction = &StartOptionsMenu;
mgMainQuit.mg_strText = TRANS("QUIT");
mgMainQuit.mg_bfsFontSize = BFS_LARGE;
mgMainQuit.mg_boxOnScreen = BoxBigRow(7.0f);
mgMainQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail( mgMainQuit.mg_lnNode);
mgMainQuit.mg_pmgUp = &mgMainOptions;
mgMainQuit.mg_pmgDown = &mgMainSingle;
mgMainQuit.mg_pActivatedFunction = &ExitConfirm;
}
void CMainMenu::StartMenu(void)
{
mgMainSingle.mg_bEnabled = IsMenuEnabled("Single Player");
mgMainNetwork.mg_bEnabled = IsMenuEnabled("Network");
mgMainSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
mgMainHighScore.mg_bEnabled = IsMenuEnabled("High Score");
CGameMenu::StartMenu();
}
// ------------------------ CMainMenu implementation
void CInGameMenu::Initialize_t(void)
{
// intialize main menu
mgInGameTitle.mg_strText = TRANS("GAME");
mgInGameTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgInGameTitle.mg_lnNode);
mgInGameLabel1.mg_strText = "";
mgInGameLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
mgInGameLabel1.mg_bfsFontSize = BFS_MEDIUM;
mgInGameLabel1.mg_iCenterI = -1;
mgInGameLabel1.mg_bEnabled = FALSE;
mgInGameLabel1.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgInGameLabel1.mg_lnNode);
mgInGameLabel2.mg_strText = "";
mgInGameLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
mgInGameLabel2.mg_bfsFontSize = BFS_MEDIUM;
mgInGameLabel2.mg_iCenterI = -1;
mgInGameLabel2.mg_bEnabled = FALSE;
mgInGameLabel2.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgInGameLabel2.mg_lnNode);
mgInGameQuickLoad.mg_strText = TRANS("QUICK LOAD");
mgInGameQuickLoad.mg_bfsFontSize = BFS_LARGE;
mgInGameQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
mgInGameQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail( mgInGameQuickLoad.mg_lnNode);
mgInGameQuickLoad.mg_pmgUp = &mgInGameQuit;
mgInGameQuickLoad.mg_pmgDown = &mgInGameQuickSave;
mgInGameQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
mgInGameQuickSave.mg_strText = TRANS("QUICK SAVE");
mgInGameQuickSave.mg_bfsFontSize = BFS_LARGE;
mgInGameQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
mgInGameQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
gm_lhGadgets.AddTail( mgInGameQuickSave.mg_lnNode);
mgInGameQuickSave.mg_pmgUp = &mgInGameQuickLoad;
mgInGameQuickSave.mg_pmgDown = &mgInGameLoad;
mgInGameQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
mgInGameLoad.mg_strText = TRANS("LOAD");
mgInGameLoad.mg_bfsFontSize = BFS_LARGE;
mgInGameLoad.mg_boxOnScreen = BoxBigRow(2.0f);
mgInGameLoad.mg_strTip = TRANS("load a saved game");
gm_lhGadgets.AddTail( mgInGameLoad.mg_lnNode);
mgInGameLoad.mg_pmgUp = &mgInGameQuickSave;
mgInGameLoad.mg_pmgDown = &mgInGameSave;
mgInGameLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
mgInGameSave.mg_strText = TRANS("SAVE");
mgInGameSave.mg_bfsFontSize = BFS_LARGE;
mgInGameSave.mg_boxOnScreen = BoxBigRow(3.0f);
mgInGameSave.mg_strTip = TRANS("save current game (each player has own slots!)");
gm_lhGadgets.AddTail( mgInGameSave.mg_lnNode);
mgInGameSave.mg_pmgUp = &mgInGameLoad;
mgInGameSave.mg_pmgDown = &mgInGameDemoRec;
mgInGameSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
mgInGameDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
mgInGameDemoRec.mg_bfsFontSize = BFS_LARGE;
mgInGameDemoRec.mg_pmgUp = &mgInGameSave;
mgInGameDemoRec.mg_pmgDown = &mgInGameHighScore;
mgInGameDemoRec.mg_strText = "Text not set";
gm_lhGadgets.AddTail( mgInGameDemoRec.mg_lnNode);
mgInGameDemoRec.mg_pActivatedFunction = NULL; // !!! must be set on start menu
mgInGameHighScore.mg_strText = TRANS("HIGH SCORES");
mgInGameHighScore.mg_bfsFontSize = BFS_LARGE;
mgInGameHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
mgInGameHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail( mgInGameHighScore.mg_lnNode);
mgInGameHighScore.mg_pmgUp = &mgInGameDemoRec;
mgInGameHighScore.mg_pmgDown = &mgInGameOptions;
mgInGameHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
mgInGameOptions.mg_strText = TRANS("OPTIONS");
mgInGameOptions.mg_bfsFontSize = BFS_LARGE;
mgInGameOptions.mg_boxOnScreen = BoxBigRow(6.0f);
mgInGameOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail( mgInGameOptions.mg_lnNode);
mgInGameOptions.mg_pmgUp = &mgInGameHighScore;
mgInGameOptions.mg_pmgDown = &mgInGameStop;
mgInGameOptions.mg_pActivatedFunction = &StartOptionsMenu;
mgInGameStop.mg_strText = TRANS("STOP GAME");
mgInGameStop.mg_bfsFontSize = BFS_LARGE;
mgInGameStop.mg_boxOnScreen = BoxBigRow(7.0f);
mgInGameStop.mg_strTip = TRANS("stop currently running game");
gm_lhGadgets.AddTail( mgInGameStop.mg_lnNode);
mgInGameStop.mg_pmgUp = &mgInGameOptions;
mgInGameStop.mg_pmgDown = &mgInGameQuit;
void InitActionsForMainMenu() {
gmMainMenu.gm_mgSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
gmMainMenu.gm_mgNetwork.mg_pActivatedFunction = StartNetworkMenu;
gmMainMenu.gm_mgSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
gmMainMenu.gm_mgDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
#if TECHTESTONLY
mgInGameStop.mg_pActivatedFunction = &ExitConfirm;
gmMainMenu.gm_mgMods.mg_pActivatedFunction = &DisabledFunction;
#else
mgInGameStop.mg_pActivatedFunction = &StopConfirm;
gmMainMenu.gm_mgMods.mg_pActivatedFunction = &StartModsLoadMenu;
#endif
mgInGameQuit.mg_strText = TRANS("QUIT");
mgInGameQuit.mg_bfsFontSize = BFS_LARGE;
mgInGameQuit.mg_boxOnScreen = BoxBigRow(8.0f);
mgInGameQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail( mgInGameQuit.mg_lnNode);
mgInGameQuit.mg_pmgUp = &mgInGameStop;
mgInGameQuit.mg_pmgDown = &mgInGameQuickLoad;
mgInGameQuit.mg_pActivatedFunction = &ExitConfirm;
gmMainMenu.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
gmMainMenu.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu;
gmMainMenu.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm;
}
void SetDemoStartStopRecText(void)
// ------------------------ CInGameMenu implementation
void InitActionsForInGameMenu() {
gmInGameMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
gmInGameMenu.gm_mgQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
gmInGameMenu.gm_mgLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
gmInGameMenu.gm_mgSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
gmInGameMenu.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
gmInGameMenu.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu;
#if TECHTESTONLY
gmInGameMenu.gm_mgStop.mg_pActivatedFunction = &ExitConfirm;
#else
gmInGameMenu.gm_mgStop.mg_pActivatedFunction = &StopConfirm;
#endif
gmInGameMenu.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm;
}
extern void SetDemoStartStopRecText(void)
{
if( _pNetwork->IsRecordingDemo())
{
mgInGameDemoRec.SetText( TRANS("STOP RECORDING"));
mgInGameDemoRec.mg_strTip = TRANS("stop current recording");
mgInGameDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
gmInGameMenu.gm_mgDemoRec.SetText(TRANS("STOP RECORDING"));
gmInGameMenu.gm_mgDemoRec.mg_strTip = TRANS("stop current recording");
gmInGameMenu.gm_mgDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
}
else
{
mgInGameDemoRec.SetText( TRANS("RECORD DEMO"));
mgInGameDemoRec.mg_strTip = TRANS("start recording current game");
mgInGameDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
gmInGameMenu.gm_mgDemoRec.SetText(TRANS("RECORD DEMO"));
gmInGameMenu.gm_mgDemoRec.mg_strTip = TRANS("start recording current game");
gmInGameMenu.gm_mgDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
}
}
void CInGameMenu::StartMenu(void)
{
mgInGameQuickLoad.mg_bEnabled = _pNetwork->IsServer();
mgInGameQuickSave.mg_bEnabled = _pNetwork->IsServer();
mgInGameLoad.mg_bEnabled = _pNetwork->IsServer();
mgInGameSave.mg_bEnabled = _pNetwork->IsServer();
mgInGameDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
SetDemoStartStopRecText();
if (_gmRunningGameMode==GM_SINGLE_PLAYER) {
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
mgInGameLabel1.mg_strText.PrintF( TRANS("Player: %s"), pc.GetNameForPrinting());
mgInGameLabel2.mg_strText = "";
} else {
if (_pNetwork->IsServer()) {
CTString strHost, strAddress;
CTString strHostName;
_pNetwork->GetHostName(strHost, strAddress);
if (strHost=="") {
strHostName = TRANS("<not started yet>");
} else {
strHostName = strHost + " ("+strAddress+")";
}
mgInGameLabel1.mg_strText = TRANS("Address: ")+strHostName;
mgInGameLabel2.mg_strText = "";
} else {
CTString strConfig;
strConfig = TRANS("<not adjusted>");
if (sam_strNetworkSettings!="") {
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt()+".des", strConfig);
strConfig.OnlyFirstLine();
}
mgInGameLabel1.mg_strText = TRANS("Connected to: ")+_pGame->gam_strJoinAddress;
mgInGameLabel2.mg_strText = TRANS("Connection: ")+strConfig;
}
}
CGameMenu::StartMenu();
}
// ------------------------ CSinglePlayerMenu implementation
void CSinglePlayerMenu::Initialize_t(void)
{
// intialize single player menu
mgSingleTitle.mg_strText = TRANS("SINGLE PLAYER");
mgSingleTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgSingleTitle.mg_lnNode);
mgSinglePlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
mgSinglePlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
mgSinglePlayerLabel.mg_iCenterI = -1;
mgSinglePlayerLabel.mg_bEnabled = FALSE;
mgSinglePlayerLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(mgSinglePlayerLabel.mg_lnNode);
mgSingleNewGame.mg_strText = TRANS("NEW GAME");
mgSingleNewGame.mg_bfsFontSize = BFS_LARGE;
mgSingleNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
mgSingleNewGame.mg_strTip = TRANS("start new game with current player");
gm_lhGadgets.AddTail( mgSingleNewGame.mg_lnNode);
mgSingleNewGame.mg_pmgUp = &mgSingleOptions;
mgSingleNewGame.mg_pmgDown = &mgSingleCustom;
mgSingleNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
mgSingleCustom.mg_strText = TRANS("CUSTOM LEVEL");
mgSingleCustom.mg_bfsFontSize = BFS_LARGE;
mgSingleCustom.mg_boxOnScreen = BoxBigRow(1.0f);
mgSingleCustom.mg_strTip = TRANS("start new game on a custom level");
gm_lhGadgets.AddTail( mgSingleCustom.mg_lnNode);
mgSingleCustom.mg_pmgUp = &mgSingleNewGame;
mgSingleCustom.mg_pmgDown = &mgSingleQuickLoad;
#if _SE_DEMO || TECHTESTONLY
mgSingleCustom.mg_pActivatedFunction = &DisabledFunction;
#else
mgSingleCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
#endif
mgSingleQuickLoad.mg_strText = TRANS("QUICK LOAD");
mgSingleQuickLoad.mg_bfsFontSize = BFS_LARGE;
mgSingleQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
mgSingleQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail( mgSingleQuickLoad.mg_lnNode);
mgSingleQuickLoad.mg_pmgUp = &mgSingleCustom;
mgSingleQuickLoad.mg_pmgDown = &mgSingleLoad;
mgSingleQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
mgSingleLoad.mg_strText = TRANS("LOAD");
mgSingleLoad.mg_bfsFontSize = BFS_LARGE;
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleLoad.mg_strTip = TRANS("load a saved game of current player");
gm_lhGadgets.AddTail( mgSingleLoad.mg_lnNode);
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
mgSingleLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
mgSingleTraining.mg_strText = TRANS("TRAINING");
mgSingleTraining.mg_bfsFontSize = BFS_LARGE;
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleTraining.mg_strTip = TRANS("start training level - KarnakDemo");
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
mgSingleTraining.mg_pActivatedFunction = &StartTraining;
mgSingleTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
mgSingleTechTest.mg_bfsFontSize = BFS_LARGE;
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleTechTest.mg_strTip = TRANS("start technology testing level");
gm_lhGadgets.AddTail( mgSingleTechTest.mg_lnNode);
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
mgSingleTechTest.mg_pActivatedFunction = &StartTechTest;
mgSinglePlayersAndControls.mg_bfsFontSize = BFS_LARGE;
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
mgSinglePlayersAndControls.mg_pmgUp = &mgSingleTechTest;
mgSinglePlayersAndControls.mg_pmgDown = &mgSingleOptions;
mgSinglePlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
mgSinglePlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail( mgSinglePlayersAndControls.mg_lnNode);
mgSinglePlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
mgSingleOptions.mg_strText = TRANS("GAME OPTIONS");
mgSingleOptions.mg_bfsFontSize = BFS_LARGE;
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
mgSingleOptions.mg_strTip = TRANS("adjust miscellaneous game options");
gm_lhGadgets.AddTail( mgSingleOptions.mg_lnNode);
mgSingleOptions.mg_pmgUp = &mgSinglePlayersAndControls;
mgSingleOptions.mg_pmgDown = &mgSingleNewGame;
mgSingleOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
}
void CSinglePlayerMenu::StartMenu(void)
{
mgSingleTraining.mg_bEnabled = IsMenuEnabled("Training");
mgSingleTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
if (mgSingleTraining.mg_bEnabled) {
if (!mgSingleTraining.mg_lnNode.IsLinked()) {
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
}
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
} else {
if (mgSingleTraining.mg_lnNode.IsLinked()) {
mgSingleTraining.mg_lnNode.Remove();
}
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
mgSingleLoad.mg_pmgDown = &mgSingleTechTest;
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleTechTest.mg_pmgUp = &mgSingleLoad;
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleOptions.mg_boxOnScreen = BoxBigRow(6.0f);
}
CGameMenu::StartMenu();
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
mgSinglePlayerLabel.mg_strText.PrintF( TRANS("Player: %s\n"), pc.GetNameForPrinting());
void InitActionsForSinglePlayerMenu() {
gmSinglePlayerMenu.gm_mgNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
#if _SE_DEMO || TECHTESTONLY
gmSinglePlayerMenu.gm_mgCustom.mg_pActivatedFunction = &DisabledFunction;
#else
gmSinglePlayerMenu.gm_mgCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
#endif
gmSinglePlayerMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
gmSinglePlayerMenu.gm_mgLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
gmSinglePlayerMenu.gm_mgTraining.mg_pActivatedFunction = &StartTraining;
gmSinglePlayerMenu.gm_mgTechTest.mg_pActivatedFunction = &StartTechTest;
gmSinglePlayerMenu.gm_mgPlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
gmSinglePlayerMenu.gm_mgOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
}
// ------------------------ CSinglePlayerNewMenu implementation
@ -5567,7 +5108,7 @@ void CNetworkMenu::StartMenu(void)
void UpdateNetworkLevel(INDEX iDummy)
{
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
GetSpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
mgNetworkLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
}
@ -6102,7 +5643,7 @@ void CSplitScreenMenu::StartMenu(void)
void UpdateSplitLevel(INDEX iDummy)
{
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
}
@ -6174,10 +5715,11 @@ void CSplitStartMenu::StartMenu(void)
UpdateSplitLevel(0);
CGameMenu::StartMenu();
}
void CSplitStartMenu::EndMenu(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1);
_pShell->SetINDEX("gam_iStartMode", mgSplitGameType.mg_iSelected);
CGameMenu::EndMenu();
}
}

View File

@ -0,0 +1,38 @@
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/Build.h>
#include "MenuStuff.h"
ULONG GetSpawnFlagsForGameType(INDEX iGameType)
{
if (iGameType == -1) return SPF_SINGLEPLAYER;
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss == NULL) {
// error
ASSERT(FALSE);
return 0;
}
ULONG(*pFunc)(INDEX) = (ULONG(*)(INDEX))pss->ss_pvValue;
return pFunc(iGameType);
}
BOOL IsMenuEnabled(const CTString &strMenuName)
{
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss == NULL) {
// error
ASSERT(FALSE);
return TRUE;
}
BOOL(*pFunc)(const CTString &) = (BOOL(*)(const CTString &))pss->ss_pvValue;
return pFunc(strMenuName);
}

View File

@ -0,0 +1,12 @@
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_MENU_STUFF_H
#define SE_INCL_MENU_STUFF_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
ULONG GetSpawnFlagsForGameType(INDEX iGameType);
BOOL IsMenuEnabled(const CTString &strMenuName);
#endif /* include-once check. */

View File

@ -182,6 +182,7 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul </Command>
<ClCompile Include="LCDDrawing.cpp" />
<ClCompile Include="LevelInfo.cpp" />
<ClCompile Include="MainWindow.cpp" />
<ClCompile Include="MConfirm.cpp" />
<ClCompile Include="Menu.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
@ -190,6 +191,10 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul </Command>
</ClCompile>
<ClCompile Include="MenuGadget.cpp" />
<ClCompile Include="MenuPrinting.cpp" />
<ClInclude Include="MenuStuff.h">
<FileType>CppCode</FileType>
</ClInclude>
<ClCompile Include="MenuStuff.cpp" />
<ClCompile Include="MGArrow.cpp" />
<ClCompile Include="MGButton.cpp" />
<ClCompile Include="MGChangePlayer.cpp" />
@ -204,6 +209,9 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul </Command>
<ClCompile Include="MGTitle.cpp" />
<ClCompile Include="MGTrigger.cpp" />
<ClCompile Include="MGVarButton.cpp" />
<ClCompile Include="MInGame.cpp" />
<ClCompile Include="MMain.cpp" />
<ClCompile Include="MSinglePlayer.cpp" />
<ClCompile Include="SeriousSam.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>

View File

@ -111,7 +111,25 @@
<ClCompile Include="MGTrigger.cpp">
<Filter>Source Files\Gadgets</Filter>
</ClCompile>
<ClCompile Include="MenuStuff.h">
<Filter>Header Files</Filter>
</ClCompile>
<ClCompile Include="MenuStuff.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MConfirm.cpp">
<Filter>Source Files\Menus</Filter>
</ClCompile>
<ClCompile Include="MMain.cpp">
<Filter>Source Files\Menus</Filter>
</ClCompile>
<ClCompile Include="Menu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MInGame.cpp">
<Filter>Source Files\Menus</Filter>
</ClCompile>
<ClCompile Include="MSinglePlayer.cpp">
<Filter>Source Files\Menus</Filter>
</ClCompile>
</ItemGroup>