mirror of
https://github.com/ptitSeb/Serious-Engine
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GameExecutable: Move some stuff from Menu.cpp into files PART THREE
Menu.cpp is so large(>6000 lines). I'll separate it!
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43
Sources/SeriousSam/MNetworkJoin.cpp
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43
Sources/SeriousSam/MNetworkJoin.cpp
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@ -0,0 +1,43 @@
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MNetworkJoin.h"
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void CNetworkJoinMenu::Initialize_t(void)
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{
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// title
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("JOIN GAME");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgLAN.mg_bfsFontSize = BFS_LARGE;
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gm_mgLAN.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgLAN.mg_pmgUp = &gm_mgOpen;
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gm_mgLAN.mg_pmgDown = &gm_mgNET;
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gm_mgLAN.mg_strText = TRANS("SEARCH LAN");
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gm_mgLAN.mg_strTip = TRANS("search local network for servers");
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gm_lhGadgets.AddTail(gm_mgLAN.mg_lnNode);
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gm_mgLAN.mg_pActivatedFunction = NULL;
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gm_mgNET.mg_bfsFontSize = BFS_LARGE;
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gm_mgNET.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgNET.mg_pmgUp = &gm_mgLAN;
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gm_mgNET.mg_pmgDown = &gm_mgOpen;
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gm_mgNET.mg_strText = TRANS("SEARCH INTERNET");
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gm_mgNET.mg_strTip = TRANS("search internet for servers");
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gm_lhGadgets.AddTail(gm_mgNET.mg_lnNode);
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gm_mgNET.mg_pActivatedFunction = NULL;
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gm_mgOpen.mg_bfsFontSize = BFS_LARGE;
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gm_mgOpen.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgOpen.mg_pmgUp = &gm_mgNET;
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gm_mgOpen.mg_pmgDown = &gm_mgLAN;
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gm_mgOpen.mg_strText = TRANS("SPECIFY SERVER");
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gm_mgOpen.mg_strTip = TRANS("type in server address to connect to");
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gm_lhGadgets.AddTail(gm_mgOpen.mg_lnNode);
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gm_mgOpen.mg_pActivatedFunction = NULL;
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}
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@ -7,10 +7,17 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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class CNetworkJoinMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGButton gm_mgLAN;
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CMGButton gm_mgNET;
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CMGButton gm_mgOpen;
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void Initialize_t(void);
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};
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66
Sources/SeriousSam/MNetworkOpen.cpp
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66
Sources/SeriousSam/MNetworkOpen.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MNetworkOpen.h"
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void CNetworkOpenMenu::Initialize_t(void)
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{
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// intialize network join menu
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("JOIN");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgAddressLabel.mg_strText = TRANS("Address:");
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gm_mgAddressLabel.mg_boxOnScreen = BoxMediumLeft(1);
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gm_mgAddressLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgAddressLabel.mg_lnNode);
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gm_mgAddress.mg_strText = _pGame->gam_strJoinAddress;
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gm_mgAddress.mg_ctMaxStringLen = 20;
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gm_mgAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress;
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gm_mgAddress.mg_boxOnScreen = BoxMediumMiddle(1);
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gm_mgAddress.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgAddress.mg_iCenterI = -1;
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gm_mgAddress.mg_pmgUp = &gm_mgJoin;
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gm_mgAddress.mg_pmgDown = &gm_mgPort;
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gm_mgAddress.mg_strTip = TRANS("specify server address");
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gm_lhGadgets.AddTail(gm_mgAddress.mg_lnNode);
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gm_mgPortLabel.mg_strText = TRANS("Port:");
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gm_mgPortLabel.mg_boxOnScreen = BoxMediumLeft(2);
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gm_mgPortLabel.mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_mgPortLabel.mg_lnNode);
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gm_mgPort.mg_strText = "";
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gm_mgPort.mg_ctMaxStringLen = 10;
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gm_mgPort.mg_pstrToChange = &gm_strPort;
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gm_mgPort.mg_boxOnScreen = BoxMediumMiddle(2);
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gm_mgPort.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgPort.mg_iCenterI = -1;
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gm_mgPort.mg_pmgUp = &gm_mgAddress;
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gm_mgPort.mg_pmgDown = &gm_mgJoin;
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gm_mgPort.mg_strTip = TRANS("specify server address");
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gm_lhGadgets.AddTail(gm_mgPort.mg_lnNode);
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gm_mgJoin.mg_boxOnScreen = BoxMediumMiddle(3);
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gm_mgJoin.mg_pmgUp = &gm_mgPort;
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gm_mgJoin.mg_pmgDown = &gm_mgAddress;
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gm_mgJoin.mg_strText = TRANS("Join");
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gm_lhGadgets.AddTail(gm_mgJoin.mg_lnNode);
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gm_mgJoin.mg_pActivatedFunction = NULL;
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}
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void CNetworkOpenMenu::StartMenu(void)
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{
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gm_strPort = _pShell->GetValue("net_iPort");
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gm_mgPort.mg_strText = gm_strPort;
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}
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void CNetworkOpenMenu::EndMenu(void)
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{
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_pShell->SetValue("net_iPort", gm_strPort);
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}
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@ -7,10 +7,21 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGEdit.h"
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#include "MGTitle.h"
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class CNetworkOpenMenu : public CGameMenu {
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public:
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CTString gm_strPort;
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CMGTitle gm_mgTitle;
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CMGButton gm_mgAddressLabel;
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CMGEdit gm_mgAddress;
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CMGButton gm_mgPortLabel;
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CMGEdit gm_mgPort;
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CMGButton gm_mgJoin;
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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46
Sources/SeriousSam/MSplitScreen.cpp
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46
Sources/SeriousSam/MSplitScreen.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MSplitScreen.h"
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void CSplitScreenMenu::Initialize_t(void)
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{
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// intialize split screen menu
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgStart.mg_bfsFontSize = BFS_LARGE;
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gm_mgStart.mg_boxOnScreen = BoxBigRow(0);
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gm_mgStart.mg_pmgUp = &gm_mgLoad;
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gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
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gm_mgStart.mg_strText = TRANS("NEW GAME");
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gm_mgStart.mg_strTip = TRANS("start new split-screen game");
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gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
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gm_mgStart.mg_pActivatedFunction = NULL;
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gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1);
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gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
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gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
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gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
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gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
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gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
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gm_mgQuickLoad.mg_pActivatedFunction = NULL;
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gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(2);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgLoad.mg_pmgDown = &gm_mgStart;
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gm_mgLoad.mg_strText = TRANS("LOAD");
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gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game");
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gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
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gm_mgLoad.mg_pActivatedFunction = NULL;
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}
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void CSplitScreenMenu::StartMenu(void)
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{
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CGameMenu::StartMenu();
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}
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@ -7,10 +7,16 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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class CSplitScreenMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGButton gm_mgStart;
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CMGButton gm_mgQuickLoad;
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CMGButton gm_mgLoad;
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void Initialize_t(void);
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void StartMenu(void);
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};
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103
Sources/SeriousSam/MSplitStart.cpp
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103
Sources/SeriousSam/MSplitStart.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "LevelInfo.h"
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#include "MenuStuff.h"
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#include "MSplitStart.h"
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#define TRIGGER_MG(mg, y, up, down, text, astr) \
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mg.mg_pmgUp = &up; \
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mg.mg_pmgDown = &down; \
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mg.mg_boxOnScreen = BoxMediumRow(y); \
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gm_lhGadgets.AddTail(mg.mg_lnNode); \
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mg.mg_astrTexts = astr; \
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mg.mg_ctTexts = sizeof(astr) / sizeof(astr[0]); \
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mg.mg_iSelected = 0; \
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mg.mg_strLabel = text; \
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mg.mg_strValue = astr[0];
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extern INDEX ctGameTypeRadioTexts;
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extern void UpdateSplitLevel(INDEX iDummy);
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extern void SplitStartMenuSubInit(CSplitStartMenu* gm);
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void CSplitStartMenu::Initialize_t(void)
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{
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// intialize split screen menu
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("START SPLIT SCREEN");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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// game type trigger
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extern CTString astrGameTypeRadioTexts[20];
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TRIGGER_MG(gm_mgGameType, 0,
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gm_mgStart, gm_mgDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
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gm_mgGameType.mg_ctTexts = ctGameTypeRadioTexts;
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gm_mgGameType.mg_strTip = TRANS("choose type of multiplayer game");
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gm_mgGameType.mg_pOnTriggerChange = &UpdateSplitLevel;
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// difficulty trigger
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extern CTString astrDifficultyRadioTexts[6];
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TRIGGER_MG(gm_mgDifficulty, 1,
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gm_mgGameType, gm_mgLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
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gm_mgDifficulty.mg_strTip = TRANS("choose difficulty level");
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// level name
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gm_mgLevel.mg_strText = "";
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gm_mgLevel.mg_strLabel = TRANS("Level:");
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gm_mgLevel.mg_boxOnScreen = BoxMediumRow(2);
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gm_mgLevel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgLevel.mg_iCenterI = -1;
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gm_mgLevel.mg_pmgUp = &gm_mgDifficulty;
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gm_mgLevel.mg_pmgDown = &gm_mgOptions;
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gm_mgLevel.mg_strTip = TRANS("choose the level to start");
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gm_mgLevel.mg_pActivatedFunction = NULL;
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gm_lhGadgets.AddTail(gm_mgLevel.mg_lnNode);
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// options button
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gm_mgOptions.mg_strText = TRANS("Game options");
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gm_mgOptions.mg_boxOnScreen = BoxMediumRow(3);
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gm_mgOptions.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgOptions.mg_iCenterI = 0;
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gm_mgOptions.mg_pmgUp = &gm_mgLevel;
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gm_mgOptions.mg_pmgDown = &gm_mgStart;
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gm_mgOptions.mg_strTip = TRANS("adjust game rules");
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gm_mgOptions.mg_pActivatedFunction = NULL;
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gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
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// start button
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gm_mgStart.mg_bfsFontSize = BFS_LARGE;
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gm_mgStart.mg_boxOnScreen = BoxBigRow(4);
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gm_mgStart.mg_pmgUp = &gm_mgOptions;
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gm_mgStart.mg_pmgDown = &gm_mgGameType;
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gm_mgStart.mg_strText = TRANS("START");
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gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
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gm_mgStart.mg_pActivatedFunction = NULL;
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}
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void CSplitStartMenu::StartMenu(void)
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{
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extern INDEX sam_bMentalActivated;
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gm_mgDifficulty.mg_ctTexts = sam_bMentalActivated ? 6 : 5;
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gm_mgGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts - 1L);
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gm_mgGameType.ApplyCurrentSelection();
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gm_mgDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty") + 1;
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gm_mgDifficulty.ApplyCurrentSelection();
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// clamp maximum number of players to at least 4
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_pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4L));
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UpdateSplitLevel(0);
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CGameMenu::StartMenu();
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}
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void CSplitStartMenu::EndMenu(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", gm_mgDifficulty.mg_iSelected - 1);
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_pShell->SetINDEX("gam_iStartMode", gm_mgGameType.mg_iSelected);
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CGameMenu::EndMenu();
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}
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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#include "MGTrigger.h"
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class CSplitStartMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGTrigger gm_mgGameType;
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CMGTrigger gm_mgDifficulty;
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CMGButton gm_mgLevel;
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CMGButton gm_mgOptions;
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CMGButton gm_mgStart;
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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@ -106,8 +106,12 @@ void (*_pAfterLevelChosen)(void);
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void InitActionsForConfirmMenu();
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void InitActionsForMainMenu();
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void InitActionsForInGameMenu();
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void InitActionsForNetworkJoinMenu();
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void InitActionsForNetworkOpenMenu();
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void InitActionsForSinglePlayerMenu();
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void InitActionsForSinglePlayerNewMenu();
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void InitActionsForSplitScreenMenu();
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void InitActionsForSplitStartMenu();
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void InitActionsForVarMenu();
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@ -257,14 +261,15 @@ CTString astrMaxPlayersRadioTexts[] = {
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};
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// here, we just reserve space for up to 16 different game types
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// actual names are added later
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CTString astrGameTypeRadioTexts[] = {
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extern CTString astrGameTypeRadioTexts[] = {
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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};
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INDEX ctGameTypeRadioTexts = 1;
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CTString astrDifficultyRadioTexts[] = {
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extern INDEX ctGameTypeRadioTexts = 1;
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extern CTString astrDifficultyRadioTexts[] = {
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RADIOTRANS("Tourist"),
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RADIOTRANS("Easy"),
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RADIOTRANS("Normal"),
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@ -272,6 +277,7 @@ CTString astrDifficultyRadioTexts[] = {
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RADIOTRANS("Serious"),
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RADIOTRANS("Mental"),
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};
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CTString astrSplitScreenRadioTexts[] = {
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RADIOTRANS( "1"),
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RADIOTRANS( "2 - split screen"),
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@ -457,10 +463,6 @@ CMGButton mgNetworkLoad;
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// -------- Network join menu
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CNetworkJoinMenu gmNetworkJoinMenu;
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CMGTitle mgNetworkJoinTitle;
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CMGButton mgNetworkJoinLAN;
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CMGButton mgNetworkJoinNET;
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CMGButton mgNetworkJoinOpen;
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// -------- Network start menu
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CNetworkStartMenu gmNetworkStartMenu;
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@ -477,28 +479,12 @@ CMGButton mgNetworkStartStart;
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// -------- Network open menu
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CNetworkOpenMenu gmNetworkOpenMenu;
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CMGTitle mgNetworkOpenTitle;
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CMGButton mgNetworkOpenAddressLabel;
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CMGEdit mgNetworkOpenAddress;
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CMGButton mgNetworkOpenPortLabel;
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CMGEdit mgNetworkOpenPort;
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CMGButton mgNetworkOpenJoin;
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// -------- Split screen menu
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CSplitScreenMenu gmSplitScreenMenu;
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CMGTitle mgSplitScreenTitle;
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CMGButton mgSplitScreenStart;
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CMGButton mgSplitScreenQuickLoad;
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CMGButton mgSplitScreenLoad;
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// -------- Split screen start menu
|
||||
CSplitStartMenu gmSplitStartMenu;
|
||||
CMGTitle mgSplitStartTitle;
|
||||
CMGTrigger mgSplitGameType;
|
||||
CMGTrigger mgSplitDifficulty;
|
||||
CMGButton mgSplitLevel;
|
||||
CMGButton mgSplitOptions;
|
||||
CMGButton mgSplitStartStart;
|
||||
|
||||
// -------- Select players menu
|
||||
CSelectPlayersMenu gmSelectPlayersMenu;
|
||||
|
@ -1285,7 +1271,7 @@ void StartSelectServerNET(void)
|
|||
|
||||
void StartSelectLevelFromSplit(void)
|
||||
{
|
||||
FilterLevels(GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
||||
FilterLevels(GetSpawnFlagsForGameType(gmSplitStartMenu.gm_mgGameType.mg_iSelected));
|
||||
void StartSplitStartMenu(void);
|
||||
_pAfterLevelChosen = StartSplitStartMenu;
|
||||
ChangeToMenu( &gmLevelsMenu);
|
||||
|
@ -2277,8 +2263,9 @@ void InitializeMenus(void)
|
|||
|
||||
gmNetworkJoinMenu.Initialize_t();
|
||||
gmNetworkJoinMenu.gm_strName="NetworkJoin";
|
||||
gmNetworkJoinMenu.gm_pmgSelectedByDefault = &mgNetworkJoinLAN;
|
||||
gmNetworkJoinMenu.gm_pmgSelectedByDefault = &gmNetworkJoinMenu.gm_mgLAN;
|
||||
gmNetworkJoinMenu.gm_pgmParentMenu = &gmNetworkMenu;
|
||||
InitActionsForNetworkJoinMenu();
|
||||
|
||||
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
||||
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
||||
|
@ -2288,18 +2275,21 @@ void InitializeMenus(void)
|
|||
|
||||
gmNetworkOpenMenu.Initialize_t();
|
||||
gmNetworkOpenMenu.gm_strName="NetworkOpen";
|
||||
gmNetworkOpenMenu.gm_pmgSelectedByDefault = &mgNetworkOpenJoin;
|
||||
gmNetworkOpenMenu.gm_pmgSelectedByDefault = &gmNetworkOpenMenu.gm_mgJoin;
|
||||
gmNetworkOpenMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
|
||||
InitActionsForNetworkOpenMenu();
|
||||
|
||||
gmSplitScreenMenu.Initialize_t();
|
||||
gmSplitScreenMenu.gm_strName="SplitScreen";
|
||||
gmSplitScreenMenu.gm_pmgSelectedByDefault = &mgSplitScreenStart;
|
||||
gmSplitScreenMenu.gm_pmgSelectedByDefault = &gmSplitScreenMenu.gm_mgStart;
|
||||
gmSplitScreenMenu.gm_pgmParentMenu = &gmMainMenu;
|
||||
InitActionsForSplitScreenMenu();
|
||||
|
||||
gmSplitStartMenu.Initialize_t();
|
||||
gmSplitStartMenu.gm_strName="SplitStart";
|
||||
gmSplitStartMenu.gm_pmgSelectedByDefault = &mgSplitStartStart;
|
||||
gmSplitStartMenu.gm_pmgSelectedByDefault = &gmSplitStartMenu.gm_mgStart;
|
||||
gmSplitStartMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
|
||||
InitActionsForSplitStartMenu();
|
||||
}
|
||||
catch( char *strError)
|
||||
{
|
||||
|
@ -4829,39 +4819,11 @@ void UpdateNetworkLevel(INDEX iDummy)
|
|||
}
|
||||
|
||||
// ------------------------ CNetworkJoinMenu implementation
|
||||
void CNetworkJoinMenu::Initialize_t(void)
|
||||
void InitActionsForNetworkJoinMenu()
|
||||
{
|
||||
// title
|
||||
mgNetworkJoinTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgNetworkJoinTitle.mg_strText = TRANS("JOIN GAME");
|
||||
gm_lhGadgets.AddTail( mgNetworkJoinTitle.mg_lnNode);
|
||||
|
||||
mgNetworkJoinLAN.mg_bfsFontSize = BFS_LARGE;
|
||||
mgNetworkJoinLAN.mg_boxOnScreen = BoxBigRow(1.0f);
|
||||
mgNetworkJoinLAN.mg_pmgUp = &mgNetworkJoinOpen;
|
||||
mgNetworkJoinLAN.mg_pmgDown = &mgNetworkJoinNET;
|
||||
mgNetworkJoinLAN.mg_strText = TRANS("SEARCH LAN");
|
||||
mgNetworkJoinLAN.mg_strTip = TRANS("search local network for servers");
|
||||
gm_lhGadgets.AddTail( mgNetworkJoinLAN.mg_lnNode);
|
||||
mgNetworkJoinLAN.mg_pActivatedFunction = &StartSelectServerLAN;
|
||||
|
||||
mgNetworkJoinNET.mg_bfsFontSize = BFS_LARGE;
|
||||
mgNetworkJoinNET.mg_boxOnScreen = BoxBigRow(2.0f);
|
||||
mgNetworkJoinNET.mg_pmgUp = &mgNetworkJoinLAN;
|
||||
mgNetworkJoinNET.mg_pmgDown = &mgNetworkJoinOpen;
|
||||
mgNetworkJoinNET.mg_strText = TRANS("SEARCH INTERNET");
|
||||
mgNetworkJoinNET.mg_strTip = TRANS("search internet for servers");
|
||||
gm_lhGadgets.AddTail( mgNetworkJoinNET.mg_lnNode);
|
||||
mgNetworkJoinNET.mg_pActivatedFunction = &StartSelectServerNET;
|
||||
|
||||
mgNetworkJoinOpen.mg_bfsFontSize = BFS_LARGE;
|
||||
mgNetworkJoinOpen.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgNetworkJoinOpen.mg_pmgUp = &mgNetworkJoinNET;
|
||||
mgNetworkJoinOpen.mg_pmgDown = &mgNetworkJoinLAN;
|
||||
mgNetworkJoinOpen.mg_strText = TRANS("SPECIFY SERVER");
|
||||
mgNetworkJoinOpen.mg_strTip = TRANS("type in server address to connect to");
|
||||
gm_lhGadgets.AddTail( mgNetworkJoinOpen.mg_lnNode);
|
||||
mgNetworkJoinOpen.mg_pActivatedFunction = &StartNetworkOpenMenu;
|
||||
gmNetworkJoinMenu.gm_mgLAN.mg_pActivatedFunction = &StartSelectServerLAN;
|
||||
gmNetworkJoinMenu.gm_mgNET.mg_pActivatedFunction = &StartSelectServerNET;
|
||||
gmNetworkJoinMenu.gm_mgOpen.mg_pActivatedFunction = &StartNetworkOpenMenu;
|
||||
}
|
||||
|
||||
// ------------------------ CNetworkStartMenu implementation
|
||||
|
@ -4891,6 +4853,7 @@ void CNetworkStartMenu::Initialize_t(void)
|
|||
mgNetworkGameType.mg_ctTexts = ctGameTypeRadioTexts;
|
||||
mgNetworkGameType.mg_strTip = TRANS("choose type of multiplayer game");
|
||||
mgNetworkGameType.mg_pOnTriggerChange = &UpdateNetworkLevel;
|
||||
|
||||
// difficulty trigger
|
||||
TRIGGER_MG(mgNetworkDifficulty, 3,
|
||||
mgNetworkGameType, mgNetworkLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
|
||||
|
@ -5022,6 +4985,7 @@ INDEX FindUnusedPlayer(void)
|
|||
ASSERT(FALSE);
|
||||
return iPlayer;
|
||||
}
|
||||
|
||||
void SelectPlayersFillMenu(void)
|
||||
{
|
||||
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
|
||||
|
@ -5150,6 +5114,7 @@ void SelectPlayersFillMenu(void)
|
|||
mgSelectPlayersNotes.mg_strText = "";
|
||||
}
|
||||
}
|
||||
|
||||
void SelectPlayersApplyMenu(void)
|
||||
{
|
||||
if (gmSelectPlayersMenu.gm_bAllowDedicated && mgDedicated.mg_iSelected) {
|
||||
|
@ -5255,187 +5220,32 @@ void CSelectPlayersMenu::EndMenu(void)
|
|||
CGameMenu::EndMenu();
|
||||
}
|
||||
|
||||
CTString _strPort;
|
||||
|
||||
// ------------------------ CNetworkOpenMenu implementation
|
||||
void CNetworkOpenMenu::Initialize_t(void)
|
||||
void InitActionsForNetworkOpenMenu()
|
||||
{
|
||||
// intialize network join menu
|
||||
mgNetworkOpenTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgNetworkOpenTitle.mg_strText = TRANS("JOIN");
|
||||
gm_lhGadgets.AddTail( mgNetworkOpenTitle.mg_lnNode);
|
||||
|
||||
mgNetworkOpenAddressLabel.mg_strText = TRANS("Address:");
|
||||
mgNetworkOpenAddressLabel.mg_boxOnScreen = BoxMediumLeft(1);
|
||||
mgNetworkOpenAddressLabel.mg_iCenterI = -1;
|
||||
gm_lhGadgets.AddTail( mgNetworkOpenAddressLabel.mg_lnNode);
|
||||
|
||||
mgNetworkOpenAddress.mg_strText = _pGame->gam_strJoinAddress;
|
||||
mgNetworkOpenAddress.mg_ctMaxStringLen = 20;
|
||||
mgNetworkOpenAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress;
|
||||
mgNetworkOpenAddress.mg_boxOnScreen = BoxMediumMiddle(1);
|
||||
mgNetworkOpenAddress.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgNetworkOpenAddress.mg_iCenterI = -1;
|
||||
mgNetworkOpenAddress.mg_pmgUp = &mgNetworkOpenJoin;
|
||||
mgNetworkOpenAddress.mg_pmgDown = &mgNetworkOpenPort;
|
||||
mgNetworkOpenAddress.mg_strTip = TRANS("specify server address");
|
||||
gm_lhGadgets.AddTail( mgNetworkOpenAddress.mg_lnNode);
|
||||
|
||||
mgNetworkOpenPortLabel.mg_strText = TRANS("Port:");
|
||||
mgNetworkOpenPortLabel.mg_boxOnScreen = BoxMediumLeft(2);
|
||||
mgNetworkOpenPortLabel.mg_iCenterI = -1;
|
||||
gm_lhGadgets.AddTail( mgNetworkOpenPortLabel.mg_lnNode);
|
||||
|
||||
mgNetworkOpenPort.mg_strText = "";
|
||||
mgNetworkOpenPort.mg_ctMaxStringLen = 10;
|
||||
mgNetworkOpenPort.mg_pstrToChange = &_strPort;
|
||||
mgNetworkOpenPort.mg_boxOnScreen = BoxMediumMiddle(2);
|
||||
mgNetworkOpenPort.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgNetworkOpenPort.mg_iCenterI = -1;
|
||||
mgNetworkOpenPort.mg_pmgUp = &mgNetworkOpenAddress;
|
||||
mgNetworkOpenPort.mg_pmgDown = &mgNetworkOpenJoin;
|
||||
mgNetworkOpenPort.mg_strTip = TRANS("specify server address");
|
||||
gm_lhGadgets.AddTail( mgNetworkOpenPort.mg_lnNode);
|
||||
|
||||
mgNetworkOpenJoin.mg_boxOnScreen = BoxMediumMiddle(3);
|
||||
mgNetworkOpenJoin.mg_pmgUp = &mgNetworkOpenPort;
|
||||
mgNetworkOpenJoin.mg_pmgDown = &mgNetworkOpenAddress;
|
||||
mgNetworkOpenJoin.mg_strText = TRANS("Join");
|
||||
gm_lhGadgets.AddTail( mgNetworkOpenJoin.mg_lnNode);
|
||||
mgNetworkOpenJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen;
|
||||
}
|
||||
|
||||
void CNetworkOpenMenu::StartMenu(void)
|
||||
{
|
||||
_strPort = _pShell->GetValue("net_iPort");
|
||||
mgNetworkOpenPort.mg_strText = _strPort;
|
||||
}
|
||||
|
||||
void CNetworkOpenMenu::EndMenu(void)
|
||||
{
|
||||
_pShell->SetValue("net_iPort", _strPort);
|
||||
gmNetworkOpenMenu.gm_mgJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen;
|
||||
}
|
||||
|
||||
// ------------------------ CSplitScreenMenu implementation
|
||||
void CSplitScreenMenu::Initialize_t(void)
|
||||
void InitActionsForSplitScreenMenu()
|
||||
{
|
||||
// intialize split screen menu
|
||||
mgSplitScreenTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgSplitScreenTitle.mg_strText = TRANS("SPLIT SCREEN");
|
||||
gm_lhGadgets.AddTail( mgSplitScreenTitle.mg_lnNode);
|
||||
|
||||
mgSplitScreenStart.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSplitScreenStart.mg_boxOnScreen = BoxBigRow(0);
|
||||
mgSplitScreenStart.mg_pmgUp = &mgSplitScreenLoad;
|
||||
mgSplitScreenStart.mg_pmgDown = &mgSplitScreenQuickLoad;
|
||||
mgSplitScreenStart.mg_strText = TRANS("NEW GAME");
|
||||
mgSplitScreenStart.mg_strTip = TRANS("start new split-screen game");
|
||||
gm_lhGadgets.AddTail( mgSplitScreenStart.mg_lnNode);
|
||||
mgSplitScreenStart.mg_pActivatedFunction = &StartSplitStartMenu;
|
||||
|
||||
mgSplitScreenQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSplitScreenQuickLoad.mg_boxOnScreen = BoxBigRow(1);
|
||||
mgSplitScreenQuickLoad.mg_pmgUp = &mgSplitScreenStart;
|
||||
mgSplitScreenQuickLoad.mg_pmgDown = &mgSplitScreenLoad;
|
||||
mgSplitScreenQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
||||
mgSplitScreenQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
||||
gm_lhGadgets.AddTail( mgSplitScreenQuickLoad.mg_lnNode);
|
||||
mgSplitScreenQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu;
|
||||
|
||||
mgSplitScreenLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSplitScreenLoad.mg_boxOnScreen = BoxBigRow(2);
|
||||
mgSplitScreenLoad.mg_pmgUp = &mgSplitScreenQuickLoad;
|
||||
mgSplitScreenLoad.mg_pmgDown = &mgSplitScreenStart;
|
||||
mgSplitScreenLoad.mg_strText = TRANS("LOAD");
|
||||
mgSplitScreenLoad.mg_strTip = TRANS("load a saved split-screen game");
|
||||
gm_lhGadgets.AddTail( mgSplitScreenLoad.mg_lnNode);
|
||||
mgSplitScreenLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu;
|
||||
}
|
||||
|
||||
void CSplitScreenMenu::StartMenu(void)
|
||||
{
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
void UpdateSplitLevel(INDEX iDummy)
|
||||
{
|
||||
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
||||
GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
||||
mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
||||
gmSplitScreenMenu.gm_mgStart.mg_pActivatedFunction = &StartSplitStartMenu;
|
||||
gmSplitScreenMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu;
|
||||
gmSplitScreenMenu.gm_mgLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu;
|
||||
}
|
||||
|
||||
// ------------------------ CSplitStartMenu implementation
|
||||
void CSplitStartMenu::Initialize_t(void)
|
||||
void InitActionsForSplitStartMenu()
|
||||
{
|
||||
// intialize split screen menu
|
||||
mgSplitStartTitle.mg_boxOnScreen = BoxTitle();
|
||||
mgSplitStartTitle.mg_strText = TRANS("START SPLIT SCREEN");
|
||||
gm_lhGadgets.AddTail( mgSplitStartTitle.mg_lnNode);
|
||||
|
||||
// game type trigger
|
||||
TRIGGER_MG(mgSplitGameType, 0,
|
||||
mgSplitStartStart, mgSplitDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
|
||||
mgSplitGameType.mg_ctTexts = ctGameTypeRadioTexts;
|
||||
mgSplitGameType.mg_strTip = TRANS("choose type of multiplayer game");
|
||||
mgSplitGameType.mg_pOnTriggerChange = UpdateSplitLevel;
|
||||
// difficulty trigger
|
||||
TRIGGER_MG(mgSplitDifficulty, 1,
|
||||
mgSplitGameType, mgSplitLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
|
||||
mgSplitDifficulty.mg_strTip = TRANS("choose difficulty level");
|
||||
|
||||
// level name
|
||||
mgSplitLevel.mg_strText = "";
|
||||
mgSplitLevel.mg_strLabel = TRANS("Level:");
|
||||
mgSplitLevel.mg_boxOnScreen = BoxMediumRow(2);
|
||||
mgSplitLevel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgSplitLevel.mg_iCenterI = -1;
|
||||
mgSplitLevel.mg_pmgUp = &mgSplitDifficulty;
|
||||
mgSplitLevel.mg_pmgDown = &mgSplitOptions;
|
||||
mgSplitLevel.mg_strTip = TRANS("choose the level to start");
|
||||
mgSplitLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit;
|
||||
gm_lhGadgets.AddTail( mgSplitLevel.mg_lnNode);
|
||||
|
||||
// options button
|
||||
mgSplitOptions.mg_strText = TRANS("Game options");
|
||||
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
|
||||
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgSplitOptions.mg_iCenterI = 0;
|
||||
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
|
||||
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
|
||||
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
|
||||
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
|
||||
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);
|
||||
|
||||
// start button
|
||||
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
|
||||
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
|
||||
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
|
||||
mgSplitStartStart.mg_strText = TRANS("START");
|
||||
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
|
||||
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
|
||||
gmSplitStartMenu.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit;
|
||||
gmSplitStartMenu.gm_mgOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
|
||||
gmSplitStartMenu.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
|
||||
}
|
||||
|
||||
void CSplitStartMenu::StartMenu(void)
|
||||
extern void UpdateSplitLevel(INDEX iDummy)
|
||||
{
|
||||
extern INDEX sam_bMentalActivated;
|
||||
mgSplitDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;
|
||||
|
||||
mgSplitGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts-1L);
|
||||
mgSplitGameType.ApplyCurrentSelection();
|
||||
mgSplitDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
|
||||
mgSplitDifficulty.ApplyCurrentSelection();
|
||||
|
||||
// clamp maximum number of players to at least 4
|
||||
_pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4L));
|
||||
|
||||
UpdateSplitLevel(0);
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
void CSplitStartMenu::EndMenu(void)
|
||||
{
|
||||
_pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1);
|
||||
_pShell->SetINDEX("gam_iStartMode", mgSplitGameType.mg_iSelected);
|
||||
|
||||
CGameMenu::EndMenu();
|
||||
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
||||
GetSpawnFlagsForGameType(gmSplitStartMenu.gm_mgGameType.mg_iSelected));
|
||||
gmSplitStartMenu.gm_mgLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
||||
}
|
|
@ -213,8 +213,12 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="MInGame.cpp" />
|
||||
<ClCompile Include="MLevels.cpp" />
|
||||
<ClCompile Include="MMain.cpp" />
|
||||
<ClCompile Include="MNetworkJoin.cpp" />
|
||||
<ClCompile Include="MNetworkOpen.cpp" />
|
||||
<ClCompile Include="MSinglePlayer.cpp" />
|
||||
<ClCompile Include="MSinglePlayerNew.cpp" />
|
||||
<ClCompile Include="MSplitScreen.cpp" />
|
||||
<ClCompile Include="MSplitStart.cpp" />
|
||||
<ClCompile Include="MVar.cpp" />
|
||||
<ClCompile Include="SeriousSam.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
||||
|
|
|
@ -144,6 +144,18 @@
|
|||
<ClCompile Include="MVar.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MSplitStart.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MSplitScreen.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MNetworkOpen.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MNetworkJoin.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CDCheck.h">
|
||||
|
|
Loading…
Reference in New Issue
Block a user