Commit Graph

52 Commits

Author SHA1 Message Date
zcaliptium
9bb4fa43cd Update SeriousSam/StdH.h 2016-04-01 01:04:08 +03:00
zcaliptium
ecac2063ff Resolve conflicts 2016-04-01 01:00:14 +03:00
zcaliptium
4cb76b506f GameExecutable: Replace 4-spaced tabs with 2-spaced. 2016-03-31 23:27:11 +03:00
zcaliptium
80471f5041 GameExecutable: Fix } else { formatting.
Make code more readable.
2016-03-31 22:57:40 +03:00
zcaliptium
6434adfc1b GameExecutable: Fix spaces for headers. 2016-03-31 22:43:28 +03:00
zcaliptium
7972586d1d GameExecutable: Cleanup. Make some extern functions and variables static. 2016-03-31 21:58:50 +03:00
zcaliptium
3aa14342b3 GameExecutable: Get rid of CMENU preprocessor.
Use preprocessor for making the code shorter was bad idea. It makes
weird code parser, shows a lot of false errors and breaks code
highlighting(blinking).
2016-03-31 20:58:27 +03:00
zcaliptium
e9267112a1 GameExecutable: Get rid of the TECHTESTONLY and _SE_DEMO code. 2016-03-31 20:12:26 +03:00
zcaliptium
ca5873a2af GameExecutable: Some cleanup and reorder.
Clean clean clean!
2016-03-31 19:21:46 +03:00
RocketersAlex
c5f5d72e3f Update MSLegacy.h Network.cpp GameAgent.cpp 2016-03-31 05:43:38 +03:00
zcaliptium
cb907fbb87 GameExecutable: Add License into sources. 2016-03-31 03:38:57 +03:00
zcaliptium
1f0da8a443 GameExecutable: Some cleanup for menu code. 2016-03-30 23:09:51 +03:00
zcaliptium
de240b4ad7 GameExecutable: Continue refactoring. Rename some files. 2016-03-30 22:25:24 +03:00
zcaliptium
ef788b5299 GameExecutable: Put menus' extern variables into container. 2016-03-30 21:21:32 +03:00
zcaliptium
36c6eb19c0 Continue splitting Menu.cpp into multiple files. 2016-03-30 19:23:12 +03:00
RocketersAlex
0d8f7da318 Fixed SeriousSam and GameAgent bugs 2016-03-30 16:54:30 +03:00
zcaliptium
31d597856d Add and remove excess empty lines between functions,
Make code better.
2016-03-29 23:49:32 +03:00
SLAwww
987e9a6655 Merge branch 'FixReallyStupidTypos' of https://github.com/zcaliptium/Serious-Engine into zcaliptium-FixReallyStupidTypos 2016-03-25 16:14:16 +02:00
SLAwww
503fc3a7ef Updated gitignore 2016-03-25 16:09:30 +02:00
zcaliptium
1c5556dbd9 Fixes II 2016-03-23 20:42:20 +03:00
zcaliptium
ef0b970490 Fixes 2016-03-22 21:03:12 +03:00
SLAwww
3ef31a97aa ECC now works properly with long paths 2016-03-18 03:15:05 +02:00
Aron Visontai
344c836cd9 Fix compilation when build path is long
Also remove generated file Parser.cpp
2016-03-16 21:56:08 -07:00
zcaliptium
d29d0c64ab GameExecutable: Some improvements part II 2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103 GameExecutable: Move some stuff from Menu.cpp into files PART VII
3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1 GameExecutable: Move some stuff from Menu.cpp into files PART VI
4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29 GameExecutable: Move some stuff from Menu.cpp into files PART V
Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c GameExecutable: Move some stuff from Menu.cpp into files PART IV
Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b GameExecutable: Move some stuff from Menu.cpp into files PART THREE
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
764cc874c9 Remove generated files 2016-03-14 02:55:58 +03:00
zcaliptium
220875d2de GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
SLAwww
36177ed846 Merge pull request #18 from yamgent/master
Delete text editor temp file
2016-03-13 18:58:41 +02:00
SLAwww
6e9fbef44a Fixed error in Bison code 2016-03-13 18:56:18 +02:00
Tan Wang Leng
618c63f50a Delete text editor temp file
A fellow contributor accidentally push an editor temp file. Diff utility shows no difference between this and the original DlgNumericAlpha.h file.
2016-03-13 16:31:45 +08:00
SLAwww
b2745c617f Removed more generated files 2016-03-13 02:05:30 +02:00
SLAwww
fe24f3a2a4 Updated .gitignore and removed automatically generated files 2016-03-13 01:52:16 +02:00
Robert MacGregor
1a50ba665a Check for NULL return from malloc in es vertification code and print error if es verification fails 2016-03-12 17:36:50 -05:00
Robert MacGregor
9766df5f5b Forgot to close dangling file handles 2016-03-12 17:31:51 -05:00
Robert MacGregor
d69cb55c21 Add explicit 0-length check out of paranoia 2016-03-12 17:27:34 -05:00
Robert MacGregor
609d71437f Remove close/reopen logic for file handle and fix Ecc crash on empty 2016-03-12 17:20:41 -05:00
Robert MacGregor
9f50d3ef84 Performance fix Ecc 2016-03-12 16:45:43 -05:00
Robert MacGregor
cfefaf581a Fix for Ecc failing on empty files 2016-03-12 15:41:56 -05:00
zcaliptium
216246cf15 GameExecutable: Separate Menu.h into multiple files.
Too many classes definitions in one file. Preparing for separation
Menu.cpp
2016-03-12 18:25:48 +03:00
zcaliptium
3b5fdcd03d Fix mistake in the Console Window
No description
2016-03-12 12:45:47 +03:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
zcaliptium
742d11a813 WorldEditor: FIX Remove wrong and useless conversion
Because this is issue!
2016-03-12 02:26:30 +03:00
zcaliptium
f33bb4519f Fix. I forgot to remove piece of my code. 2016-03-12 00:53:58 +03:00
zcaliptium
a84fb76883 Game executable: Separate MenuGadgets(.h/.cpp)
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00