Commit Graph

  • 6b9ebc3ccb Update GameAgent for Linuxport. Alexander Pavlov 2016-04-07 06:31:08 +0300
  • d6800ca42a Merge branch 'ptitSeb-master' Ryan C. Gordon 2016-04-06 23:28:22 -0400
  • e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master Ryan C. Gordon 2016-04-06 23:27:55 -0400
  • 9820436fbe First pass at cleaning out 64-bit issues. Ryan C. Gordon 2016-04-06 23:16:30 -0400
  • 70f3f7fe35 Turned off an assert that reads past the start of an array. Ryan C. Gordon 2016-04-06 23:19:40 -0400
  • 2ccc337898 The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture ptitSeb 2016-04-06 22:44:45 +0200
  • efde059273 Getting paranoid with mixed integer / float operations ptitSeb 2016-04-06 22:43:51 +0200
  • ead5da376d Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast ptitSeb 2016-04-06 22:43:08 +0200
  • 553dbe2c62 Deleted changelog autogenerated by Visual C++. Ryan C. Gordon 2016-04-06 15:42:40 -0400
  • 6b248af4d0 Moved STUBBED where all platforms can see it, made it more robust. Ryan C. Gordon 2016-04-06 15:35:12 -0400
  • b42025bc9f Unix basedir: Don't read past start of array if $PATH has an empty item. Ryan C. Gordon 2016-04-06 15:01:09 -0400
  • 91827e7d2a Define PLATFORM_PANDORA instead of PANDORA, to match other targets. Ryan C. Gordon 2016-04-06 13:40:08 -0400
  • 22fb22ab27 Merge pull request #11 from ptitSeb/master Ryan C. Gordon 2016-04-06 13:03:10 -0400
  • 7590c3ca04 GLES hardware doen't read depth, so I assume ARM based machine can'tt either ptitSeb 2016-04-06 16:30:39 +0200
  • b76bbc77d4 Fixed a typo ptitSeb 2016-04-06 14:15:05 +0200
  • 4bfca131b8 gettimeofday is not reliable on PANDORA, so use clock_gettime instead ptitSeb 2016-04-06 13:56:26 +0200
  • ddb0e94ef2 Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime ptitSeb 2016-04-06 13:54:22 +0200
  • 4757cbbd2b Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm ptitSeb 2016-04-06 13:52:10 +0200
  • c4ac41ed56 Added codepath for ARM here (simple copy of PPC version) ptitSeb 2016-04-06 13:49:12 +0200
  • b2fd42dc60 TREMOR function signatures ptitSeb 2016-04-06 13:48:32 +0200
  • 8dd48b5cd8 Unstubbed the Portable C functions of LayerMixer ptitSeb 2016-04-06 13:47:10 +0200
  • af9d472619 Unstubbed the Dithered Portable C functions (ordered one unstested) ptitSeb 2016-04-06 13:46:26 +0200
  • 73aab13a79 Try to fix the Portable C UploadTexture_OGL function ptitSeb 2016-04-06 13:44:36 +0200
  • 8c03fccd64 Fixed the bsr Portable C function, the game start correctly now ptitSeb 2016-04-06 13:41:32 +0200
  • 8c49b5f7a0 Unstubbed the Fog Portable C function ptitSeb 2016-04-06 13:40:56 +0200
  • 2406f62c4b Unstubbed the Color Portable C functions ptitSeb 2016-04-06 13:40:02 +0200
  • 73ea5ca7d4 Case fixing of an include ptitSeb 2016-04-06 13:38:09 +0200
  • 0252ff1b6c ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do ptitSeb 2016-04-06 13:37:07 +0200
  • f105e7225a Unstubbed the portable C sound mixer ptitSeb 2016-04-06 13:35:58 +0200
  • 4e9dee7763 I had issue with the autoincrement. I prefer some warning about void* math ptitSeb 2016-04-06 13:33:54 +0200
  • 205d71eccc Tremor can be used instead of Vorbis. Usefull for ARM based machines ptitSeb 2016-04-06 13:32:52 +0200
  • ebb70977ea ASM is now an Option, and so is Pandora build. Tremor can be used instead of Vorbis, and the binary is rename to ssam to avoid collision in name for inplace compiling ptitSeb 2016-04-06 13:31:53 +0200
  • 9581eeb02a Let CMake file use a pre-built copy of ECC. Ryan C. Gordon 2016-04-05 12:06:18 -0400
  • 3d07aec6cc Fixed a typo in the README (thanks, "Gymnasiast"!). Ryan C. Gordon 2016-04-05 11:36:21 -0400
  • 8aa4b9658a Fix typo SLAwww 2016-04-05 14:34:00 +0300
  • 7bbd5df8c0 Fixed a string-literal-to-char* conversion warning. Ryan C. Gordon 2016-04-04 22:42:06 -0400
  • c752e7cace Fixed a mismerge. Ryan C. Gordon 2016-04-04 22:40:30 -0400
  • 3adda272b7 Fix pointer truncation on 64-bit Steven Chamberlain 2016-04-05 03:09:51 +0100
  • 26f1a33749 Building on GNU/kFreeBSD and possibly Hurd Steven Chamberlain 2016-04-05 01:34:34 +0100
  • 5ba4bccabd Backed out the splitting up of SeriousSam/Menu.cpp Ryan C. Gordon 2016-04-04 16:09:41 -0400
  • f35e86661e Moved Ogg Vorbis files to the "External" directory, plugged into CMake project. Ryan C. Gordon 2016-04-04 02:43:12 -0400
  • 6436618937 Merge github.com:Croteam-Official/Serious-Engine Ryan C. Gordon 2016-04-04 02:41:23 -0400
  • a7e4f8237e Patched to compile on Linux, and cleaned out almost all compiler warnings. Ryan C. Gordon 2016-04-04 02:34:07 -0400
  • 6fb03b21be OGG playback no longer unsupported SLAwww 2016-04-04 04:12:19 +0300
  • 1e6eafd777 Merge pull request #33 from rcgordon/ecc-empty-files-simplify SLAwww 2016-04-04 00:43:41 +0300
  • 5b4c0abacf Merge branch 'zcaliptium-vorbis-replace' SLAwww 2016-04-04 00:42:21 +0300
  • f697fcc2f5 Engine: Return dynamic vorbisfile library loading. zcaliptium 2016-04-03 23:45:57 +0300
  • 6e35f6bd11 Initial commit zcaliptium 2016-04-03 18:59:48 +0300
  • 706814653d Simplify dealing with empty files. Ryan C. Gordon 2016-04-03 02:07:52 -0400
  • f9bfaf7435 Initial add of build-linux.sh Ryan C. Gordon 2016-04-03 00:07:19 -0400
  • 986140db64 Build on Mac OS X with reported number of CPU cores. Ryan C. Gordon 2016-04-03 00:00:04 -0400
  • 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine Ryan C. Gordon 2016-04-02 23:56:12 -0400
  • 33a3bda3e3 Fix missing endif() Tan Wang Leng 2016-04-03 10:55:53 +0800
  • cdcf6afc34 Sources/CMakeLists.txt: Added missing find_packge(SDL REQUIRED) to link in the SDL1.2 libraries via ${SDL_LIBRARY} generate variable Salamanderrake 2016-04-02 22:33:11 -0400
  • a96fe8de8b Patched to compile on Linux. Ryan C. Gordon 2016-04-02 21:55:48 -0400
  • 74a7321a7f Don't do the Mac policy for now, it upsets pre-3.0 CMake. Ryan C. Gordon 2016-04-02 21:54:38 -0400
  • 9c5fa5f0fc Fixed some things GCC complained about on this Linux box. Ryan C. Gordon 2016-04-02 02:03:41 -0400
  • 2be26952c7 Case Issue with #include statement. Salamanderrake 2016-04-02 01:12:25 -0400
  • 4ce00bca08 Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk. Salamanderrake 2016-04-02 01:11:53 -0400
  • 7778fdcaae Add missing ; to Sources/Ecc/Parser.y Salamanderrake 2016-04-01 23:38:29 -0400
  • 49b5163cc9 Regenerated parsers and scanners. Ryan C. Gordon 2016-04-01 15:17:48 -0400
  • d02a7a41c4 Added CMake and a simple Mac build script, and nuked the awful old Makefile. Ryan C. Gordon 2016-04-01 15:16:34 -0400
  • 0d426d5998 Fixed up some StdH includes. Ryan C. Gordon 2016-04-01 14:04:24 -0400
  • 3e59daa5e6 Fixed function signature for yyerror to take a const char *. Ryan C. Gordon 2016-04-01 12:19:18 -0400
  • e07e08d1e5 Merge branch 'zcaliptium-working-resolve' SLAwww 2016-04-01 14:45:54 +0300
  • 5aea1f7c4d Untangle the symbols in the engine's parser and the Ska parser. Ryan C. Gordon 2016-04-01 01:48:29 -0400
  • b29b27a868 Turn this back off. Ryan C. Gordon 2016-04-01 01:48:52 -0400
  • 0f6b9ca1c1 We actually get NULL here, so these stay for now, Clang warnings be damned. Ryan C. Gordon 2016-03-31 21:54:25 -0400
  • 88c41117f5 Fill in some stuff that is needed to compile. Ryan C. Gordon 2016-03-31 21:53:54 -0400
  • f9f4ec904c Fix the License. zcaliptium 2016-04-01 01:12:10 +0300
  • 9bb4fa43cd Update SeriousSam/StdH.h zcaliptium 2016-04-01 01:04:08 +0300
  • ecac2063ff Resolve conflicts zcaliptium 2016-04-01 01:00:14 +0300
  • 664b20bad2 Merge pull request #30 from RocketersAlex/fixstuff SLAwww 2016-03-31 23:47:26 +0300
  • 4cb76b506f GameExecutable: Replace 4-spaced tabs with 2-spaced. zcaliptium 2016-03-31 23:27:11 +0300
  • f1e8add4ca "-mdynamic-no-pic" was largely a Mac OS X/powerpc optimization. Remove it. Ryan C. Gordon 2016-03-31 16:01:23 -0400
  • 80471f5041 GameExecutable: Fix } else { formatting. zcaliptium 2016-03-31 22:57:40 +0300
  • 887bc474e0 Deal with other things that are optimizing out instead of linking properly. Ryan C. Gordon 2016-03-31 14:13:28 -0400
  • 7c9d29ad1a Naturally, there are two files with inline asm with an "mmShift" symbol. :) Ryan C. Gordon 2016-03-31 14:30:36 -0400
  • 6434adfc1b GameExecutable: Fix spaces for headers. zcaliptium 2016-03-31 22:43:28 +0300
  • 7972586d1d GameExecutable: Cleanup. Make some extern functions and variables static. zcaliptium 2016-03-31 21:58:50 +0300
  • 3aa14342b3 GameExecutable: Get rid of CMENU preprocessor. zcaliptium 2016-03-31 20:58:27 +0300
  • e9267112a1 GameExecutable: Get rid of the TECHTESTONLY and _SE_DEMO code. zcaliptium 2016-03-31 20:12:26 +0300
  • ee754e7edf Made static variables that inline asm needs to touch non-static. Ryan C. Gordon 2016-03-31 13:04:57 -0400
  • ed527eb29e A little tapdancing to fix a missing symbol at link time. Ryan C. Gordon 2016-03-31 12:40:11 -0400
  • 2668cdc44f Fix up some mismerges and get the OpenGL code to compile again. Ryan C. Gordon 2016-03-31 12:26:43 -0400
  • c2be372822 Some work to get Stream.cpp compiling. Ryan C. Gordon 2016-03-31 12:25:53 -0400
  • fbfef87ce0 Fixed a mismerge. Ryan C. Gordon 2016-03-31 12:25:40 -0400
  • 75b824ddf8 Removed the exception handling code from CTStream. Ryan C. Gordon 2016-03-31 12:22:55 -0400
  • ca5873a2af GameExecutable: Some cleanup and reorder. zcaliptium 2016-03-31 19:21:46 +0300
  • c5f5d72e3f Update MSLegacy.h Network.cpp GameAgent.cpp RocketersAlex 2016-03-31 05:43:38 +0300
  • cb907fbb87 GameExecutable: Add License into sources. zcaliptium 2016-03-31 03:38:57 +0300
  • d8424a3042 Merge branch 'RocketersAlex-fixstuff' SLAwww 2016-03-31 01:54:24 +0300
  • 1f0da8a443 GameExecutable: Some cleanup for menu code. zcaliptium 2016-03-30 23:09:51 +0300
  • de240b4ad7 GameExecutable: Continue refactoring. Rename some files. zcaliptium 2016-03-30 22:25:24 +0300
  • ef788b5299 GameExecutable: Put menus' extern variables into container. zcaliptium 2016-03-30 21:21:32 +0300
  • 105bc12d64 Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. Ryan C. Gordon 2016-03-30 13:41:30 -0400
  • 36c6eb19c0 Continue splitting Menu.cpp into multiple files. zcaliptium 2016-03-30 19:23:12 +0300
  • 7d118bd249 First attempt at porting GameAgent code. Ryan C. Gordon 2016-03-30 11:00:29 -0400
  • 8ea00b12d2 More work on getting this to compile. Ryan C. Gordon 2016-03-30 11:00:01 -0400
  • 4f061d916c Adding regenerated parsers so they'll stop spamming my diffs. Ryan C. Gordon 2016-03-30 10:59:17 -0400