mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 02:20:25 +01:00
Merge branch 'ptitSeb-master'
This commit is contained in:
commit
d6800ca42a
27
Sources/Engine/Math/Float.cpp
Normal file → Executable file
27
Sources/Engine/Math/Float.cpp
Normal file → Executable file
|
@ -17,17 +17,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include <Engine/Math/Float.h>
|
||||
|
||||
#if (defined __GNU_INLINE__)
|
||||
#define MCW_PC 0x0300
|
||||
#define MCW_PC 0x0300
|
||||
#define _MCW_PC MCW_PC
|
||||
#define _PC_24 0x0000
|
||||
#define _PC_53 0x0200
|
||||
#define _PC_64 0x0300
|
||||
#define _PC_24 0x0000
|
||||
#define _PC_53 0x0200
|
||||
#define _PC_64 0x0300
|
||||
|
||||
// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
|
||||
#ifdef USE_PORTABLE_C
|
||||
// Fake control87 for USE_PORTABLE_C version
|
||||
inline ULONG _control87(WORD newcw, WORD mask)
|
||||
{
|
||||
// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
|
||||
#if defined(__x86_64__) || defined(__POWERPC__) || defined(__arm__)
|
||||
static WORD fpw=_PC_64;
|
||||
if (mask != 0)
|
||||
{
|
||||
|
@ -35,7 +35,12 @@ inline ULONG _control87(WORD newcw, WORD mask)
|
|||
fpw |= (newcw & mask);
|
||||
}
|
||||
return(fpw);
|
||||
#else
|
||||
}
|
||||
|
||||
#elif (defined __GNU_INLINE__)
|
||||
|
||||
inline ULONG _control87(WORD newcw, WORD mask)
|
||||
{
|
||||
WORD fpw = 0;
|
||||
|
||||
// get the current FPU control word...
|
||||
|
@ -48,16 +53,10 @@ inline ULONG _control87(WORD newcw, WORD mask)
|
|||
__asm__ __volatile__ (" fldcw %0" : : "m" (fpw) : "memory");
|
||||
}
|
||||
return(fpw);
|
||||
#endif
|
||||
}
|
||||
|
||||
// (for intel compiler...)
|
||||
#elif ((defined __MSVC_INLINE__) && (!defined _MSC_VER))
|
||||
#define MCW_PC 0x0300
|
||||
#define _MCW_PC MCW_PC
|
||||
#define _PC_24 0x0000
|
||||
#define _PC_53 0x0200
|
||||
#define _PC_64 0x0300
|
||||
|
||||
inline ULONG _control87(WORD newcw, WORD mask)
|
||||
{
|
||||
|
|
2
Sources/Engine/Network/EMsgBuffer.cpp
Normal file → Executable file
2
Sources/Engine/Network/EMsgBuffer.cpp
Normal file → Executable file
|
@ -41,7 +41,7 @@ void AngleToUL(ANGLE3D &Angle,ULONG &ulResult)
|
|||
ubDir = (UBYTE) (AxisAngles(2)/90*127);
|
||||
ulResult = ulResult << 8;
|
||||
ulResult |= ubDir;
|
||||
swAngle = (UWORD) (fRotAngle * 180); // after rounding, angle is precise up to 1/180 degrees (65536/360 ~ 180)
|
||||
swAngle = (UWORD) (SWORD) (fRotAngle * 180); // after rounding, angle is precise up to 1/180 degrees (65536/360 ~ 180)
|
||||
ulResult = (ulResult << 16) | swAngle;
|
||||
|
||||
};
|
||||
|
|
2
Sources/EntitiesMP/Common/Particles.cpp
Normal file → Executable file
2
Sources/EntitiesMP/Common/Particles.cpp
Normal file → Executable file
|
@ -1731,7 +1731,7 @@ void Particles_FlameThrowerStart(const CPlacement3D &plPipe, FLOAT fStartTime, F
|
|||
FLOAT3D vCenter = plPipe.pl_PositionVector;
|
||||
|
||||
FLOAT fPowerFactor = Clamp((fNow - fStartTime)/2.0f,0.0f,1.0f);
|
||||
fPowerFactor *= Clamp(1+(fStopTime-fNow)/2.0f,0.0f,1.0f);
|
||||
fPowerFactor *= Clamp(1.0f+(fStopTime-fNow)/2.0f,0.0f,1.0f);
|
||||
INDEX ctParticles = (INDEX) (FLOAT(CT_FTSPARKS) * fPowerFactor);
|
||||
ASSERT( ctParticles<=CT_MAX_PARTICLES_TABLE);
|
||||
FLOAT fHeight = 1.0f*fPowerFactor;
|
||||
|
|
Loading…
Reference in New Issue
Block a user