Commit Graph

144 Commits

Author SHA1 Message Date
Ryan C. Gordon
892fbea6cd Turned off some compiler warnings for now.
Just need to see through the mess until this compiles again.
2016-03-30 01:28:12 -04:00
Ryan C. Gordon
43e4866df4 Fixed a mismerge. 2016-03-30 01:27:59 -04:00
Ryan C. Gordon
18b339a2b6 Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
zcaliptium
31d597856d Add and remove excess empty lines between functions,
Make code better.
2016-03-29 23:49:32 +03:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8 Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05 Blank .es files confuse ECC, so remove them. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
e564f155e5 Updated Makefile to (maybe) build this on a modern Mac. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
SLAwww
987e9a6655 Merge branch 'FixReallyStupidTypos' of https://github.com/zcaliptium/Serious-Engine into zcaliptium-FixReallyStupidTypos 2016-03-25 16:14:16 +02:00
SLAwww
503fc3a7ef Updated gitignore 2016-03-25 16:09:30 +02:00
zcaliptium
1c5556dbd9 Fixes II 2016-03-23 20:42:20 +03:00
zcaliptium
ef0b970490 Fixes 2016-03-22 21:03:12 +03:00
SLAwww
3ef31a97aa ECC now works properly with long paths 2016-03-18 03:15:05 +02:00
Aron Visontai
344c836cd9 Fix compilation when build path is long
Also remove generated file Parser.cpp
2016-03-16 21:56:08 -07:00
zcaliptium
d29d0c64ab GameExecutable: Some improvements part II 2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103 GameExecutable: Move some stuff from Menu.cpp into files PART VII
3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1 GameExecutable: Move some stuff from Menu.cpp into files PART VI
4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29 GameExecutable: Move some stuff from Menu.cpp into files PART V
Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c GameExecutable: Move some stuff from Menu.cpp into files PART IV
Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b GameExecutable: Move some stuff from Menu.cpp into files PART THREE
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
764cc874c9 Remove generated files 2016-03-14 02:55:58 +03:00
zcaliptium
220875d2de GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
SLAwww
36177ed846 Merge pull request #18 from yamgent/master
Delete text editor temp file
2016-03-13 18:58:41 +02:00
SLAwww
6e9fbef44a Fixed error in Bison code 2016-03-13 18:56:18 +02:00
Tan Wang Leng
618c63f50a Delete text editor temp file
A fellow contributor accidentally push an editor temp file. Diff utility shows no difference between this and the original DlgNumericAlpha.h file.
2016-03-13 16:31:45 +08:00
SLAwww
b2745c617f Removed more generated files 2016-03-13 02:05:30 +02:00
SLAwww
fe24f3a2a4 Updated .gitignore and removed automatically generated files 2016-03-13 01:52:16 +02:00
Robert MacGregor
1a50ba665a Check for NULL return from malloc in es vertification code and print error if es verification fails 2016-03-12 17:36:50 -05:00
Robert MacGregor
9766df5f5b Forgot to close dangling file handles 2016-03-12 17:31:51 -05:00
Robert MacGregor
d69cb55c21 Add explicit 0-length check out of paranoia 2016-03-12 17:27:34 -05:00
Robert MacGregor
609d71437f Remove close/reopen logic for file handle and fix Ecc crash on empty 2016-03-12 17:20:41 -05:00
Robert MacGregor
9f50d3ef84 Performance fix Ecc 2016-03-12 16:45:43 -05:00
Robert MacGregor
cfefaf581a Fix for Ecc failing on empty files 2016-03-12 15:41:56 -05:00
zcaliptium
216246cf15 GameExecutable: Separate Menu.h into multiple files.
Too many classes definitions in one file. Preparing for separation
Menu.cpp
2016-03-12 18:25:48 +03:00
zcaliptium
3b5fdcd03d Fix mistake in the Console Window
No description
2016-03-12 12:45:47 +03:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
zcaliptium
742d11a813 WorldEditor: FIX Remove wrong and useless conversion
Because this is issue!
2016-03-12 02:26:30 +03:00
zcaliptium
f33bb4519f Fix. I forgot to remove piece of my code. 2016-03-12 00:53:58 +03:00
zcaliptium
a84fb76883 Game executable: Separate MenuGadgets(.h/.cpp)
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00
SLAwww
a7af6eb20b Removing generated files 2016-03-11 16:47:14 +02:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00