Sébastien Noel
9a9f8e78a2
spelling-error-in-binary, thanks Lintian
2023-05-04 15:12:41 +02:00
Daniel Gibson
1bfc6d5d81
Fix "unused but set variable" warnings from GCC
2016-05-09 18:51:03 +02:00
Daniel Gibson
72edf1c720
Commented out unused functions and variables
...
many unused functions and variables are now commented out
You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
used, CreateEntity() must be called there!
2016-05-09 18:51:03 +02:00
Daniel Gibson
80990f2317
Fix some more warnings, Warning about supressed warnings in cmake
2016-04-18 19:10:52 +02:00
Daniel Gibson
a358a1763f
Some more FIXMEs
2016-04-18 00:53:58 +02:00
Ryan C. Gordon
9820436fbe
First pass at cleaning out 64-bit issues.
...
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.
Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.
That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!
There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
7bbd5df8c0
Fixed a string-literal-to-char* conversion warning.
2016-04-04 22:42:06 -04:00
Ryan C. Gordon
5ba4bccabd
Backed out the splitting up of SeriousSam/Menu.cpp
2016-04-04 16:09:41 -04:00
zcaliptium
d29d0c64ab
GameExecutable: Some improvements part II
2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f
GameExecutable: Some improvements. Idk how to name it.
...
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103
GameExecutable: Move some stuff from Menu.cpp into files PART VII
...
3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1
GameExecutable: Move some stuff from Menu.cpp into files PART VI
...
4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29
GameExecutable: Move some stuff from Menu.cpp into files PART V
...
Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c
GameExecutable: Move some stuff from Menu.cpp into files PART IV
...
Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b
GameExecutable: Move some stuff from Menu.cpp into files PART THREE
...
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
220875d2de
GameExecutable: Move some stuff from Menu.cpp into files PART TWO
...
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368
GameExecutable: Move some stuff from Menu.cpp into files
...
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
zcaliptium
216246cf15
GameExecutable: Separate Menu.h into multiple files.
...
Too many classes definitions in one file. Preparing for separation
Menu.cpp
2016-03-12 18:25:48 +03:00
zcaliptium
f33bb4519f
Fix. I forgot to remove piece of my code.
2016-03-12 00:53:58 +03:00
zcaliptium
a84fb76883
Game executable: Separate MenuGadgets(.h/.cpp)
...
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00
SLAwww
9d8b787be2
Uploading full engine sources
2016-03-11 15:57:17 +02:00