ptitSeb
2406f62c4b
Unstubbed the Color Portable C functions
2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4
Case fixing of an include
2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c
ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do
2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a
Unstubbed the portable C sound mixer
2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763
I had issue with the autoincrement. I prefer some warning about void* math
2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc
Tremor can be used instead of Vorbis. Usefull for ARM based machines
2016-04-06 13:32:52 +02:00
ptitSeb
ebb70977ea
ASM is now an Option, and so is Pandora build. Tremor can be used instead of Vorbis, and the binary is rename to ssam to avoid collision in name for inplace compiling
2016-04-06 13:31:53 +02:00
Ryan C. Gordon
9581eeb02a
Let CMake file use a pre-built copy of ECC.
...
This help cross-compilation. You can do something like this now, to get a
native ECC that runs on the build machine, then build the rest for the
cross-compile target system:
rm -rf cmake-build-ecc
mkdir $_
cd $_
cmake ..
make ecc
cd ..
rm -rf cmake-build
mkdir $_
cd $_
cmake -DECC=/wherever/SeriousEngine/Sources/cmake-build-ecc/ecc ..
make
2016-04-05 12:06:18 -04:00
Ryan C. Gordon
7bbd5df8c0
Fixed a string-literal-to-char* conversion warning.
2016-04-04 22:42:06 -04:00
Ryan C. Gordon
c752e7cace
Fixed a mismerge.
...
(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7
Fix pointer truncation on 64-bit
...
Use size_t instead of int for arithmetic on pointers, to avoid
truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749
Building on GNU/kFreeBSD and possibly Hurd
...
* Only use ENOSR and ENOPKG if defined
ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.
* Support building on other GNU platforms than Linux
Build for other GNU platforms the same way as Linux: this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
5ba4bccabd
Backed out the splitting up of SeriousSam/Menu.cpp
2016-04-04 16:09:41 -04:00
Ryan C. Gordon
f35e86661e
Moved Ogg Vorbis files to the "External" directory, plugged into CMake project.
2016-04-04 02:43:12 -04:00
Ryan C. Gordon
6436618937
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e
Patched to compile on Linux, and cleaned out almost all compiler warnings.
2016-04-04 02:34:07 -04:00
SLAwww
1e6eafd777
Merge pull request #33 from rcgordon/ecc-empty-files-simplify
...
Simplify dealing with empty files in ECC
2016-04-04 00:43:41 +03:00
zcaliptium
f697fcc2f5
Engine: Return dynamic vorbisfile library loading.
2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11
Initial commit
2016-04-03 18:59:48 +03:00
Ryan C. Gordon
706814653d
Simplify dealing with empty files.
...
Why write a parser when you already have a perfectly good one already? :)
2016-04-03 02:07:52 -04:00
Ryan C. Gordon
f9bfaf7435
Initial add of build-linux.sh
2016-04-03 01:23:42 -04:00
Ryan C. Gordon
986140db64
Build on Mac OS X with reported number of CPU cores.
2016-04-03 00:00:04 -04:00
Ryan C. Gordon
1a2ccb8f50
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Ecc/Parser.cpp
Sources/Ecc/Scanner.cpp
Sources/Engine/Base/Scanner.cpp
Sources/Engine/GameAgent/GameAgent.cpp
Sources/Engine/Graphics/Gfx_wrapper.h
Sources/Engine/Network/Network.cpp
Sources/Engine/Sound/SoundDecoder.h
Sources/Engine/Templates/HashTableTemplate.cpp
Sources/Engine/Terrain/Terrain.h
Sources/EntitiesMP/ParticleCloudsHolder.es
Sources/EntitiesMP/ParticleCloudsMarker.es
Sources/SeriousSam/CDCheck.h
Sources/SeriousSam/Menu.cpp
Sources/SeriousSam/MenuGadgets.cpp
Sources/SeriousSam/SeriousSam.cpp
Sources/SeriousSam/SplashScreen.cpp
Sources/SeriousSam/StdH.cpp
Sources/SeriousSam/StdH.h
Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Tan Wang Leng
33a3bda3e3
Fix missing endif()
2016-04-02 22:55:53 -04:00
Salamanderrake
cdcf6afc34
Sources/CMakeLists.txt: Added missing find_packge(SDL REQUIRED) to link in the SDL1.2 libraries via ${SDL_LIBRARY} generate variable
...
and added to the target_link_libraries for SeriousSam and SeriousSamDedicated. I don't know not linking the SDL library was
the intended outcome but SeriousSam* was failing to link to libSeriousEngine.a.
2016-04-02 22:33:11 -04:00
Ryan C. Gordon
a96fe8de8b
Patched to compile on Linux.
...
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)
2016-04-02 21:55:48 -04:00
Ryan C. Gordon
74a7321a7f
Don't do the Mac policy for now, it upsets pre-3.0 CMake.
...
I don't want to bump requirements to CMake 3 yet.
2016-04-02 21:54:38 -04:00
Ryan C. Gordon
9c5fa5f0fc
Fixed some things GCC complained about on this Linux box.
2016-04-02 02:03:41 -04:00
Salamanderrake
2be26952c7
Case Issue with #include statement.
...
* Gfx_wrapper.cpp: two #include statemenst with incorrect case.
* Fixed an empty line issue
2016-04-02 01:12:25 -04:00
Salamanderrake
4ce00bca08
Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk.
2016-04-02 01:11:53 -04:00
Salamanderrake
7778fdcaae
Add missing ; to Sources/Ecc/Parser.y
2016-04-01 23:38:29 -04:00
Ryan C. Gordon
49b5163cc9
Regenerated parsers and scanners.
2016-04-01 15:17:48 -04:00
Ryan C. Gordon
d02a7a41c4
Added CMake and a simple Mac build script, and nuked the awful old Makefile.
2016-04-01 15:17:23 -04:00
Ryan C. Gordon
0d426d5998
Fixed up some StdH includes.
2016-04-01 14:04:24 -04:00
Ryan C. Gordon
3e59daa5e6
Fixed function signature for yyerror to take a const char *.
2016-04-01 12:19:18 -04:00
Ryan C. Gordon
5aea1f7c4d
Untangle the symbols in the engine's parser and the Ska parser.
2016-04-01 01:49:13 -04:00
Ryan C. Gordon
b29b27a868
Turn this back off.
2016-04-01 01:49:13 -04:00
Ryan C. Gordon
0f6b9ca1c1
We actually get NULL here, so these stay for now, Clang warnings be damned.
2016-03-31 21:54:25 -04:00
Ryan C. Gordon
88c41117f5
Fill in some stuff that is needed to compile.
...
I had better versions of this stuff, which I still need to re-merge.
2016-03-31 21:53:54 -04:00
zcaliptium
f9f4ec904c
Fix the License.
2016-04-01 01:12:10 +03:00
zcaliptium
9bb4fa43cd
Update SeriousSam/StdH.h
2016-04-01 01:04:08 +03:00
zcaliptium
ecac2063ff
Resolve conflicts
2016-04-01 01:00:14 +03:00
zcaliptium
4cb76b506f
GameExecutable: Replace 4-spaced tabs with 2-spaced.
2016-03-31 23:27:11 +03:00
Ryan C. Gordon
f1e8add4ca
"-mdynamic-no-pic" was largely a Mac OS X/powerpc optimization. Remove it.
2016-03-31 16:01:23 -04:00
zcaliptium
80471f5041
GameExecutable: Fix } else { formatting.
...
Make code more readable.
2016-03-31 22:57:40 +03:00
Ryan C. Gordon
887bc474e0
Deal with other things that are optimizing out instead of linking properly.
2016-03-31 15:48:48 -04:00
Ryan C. Gordon
7c9d29ad1a
Naturally, there are two files with inline asm with an "mmShift" symbol. :)
2016-03-31 15:48:48 -04:00
zcaliptium
6434adfc1b
GameExecutable: Fix spaces for headers.
2016-03-31 22:43:28 +03:00
zcaliptium
7972586d1d
GameExecutable: Cleanup. Make some extern functions and variables static.
2016-03-31 21:58:50 +03:00
zcaliptium
3aa14342b3
GameExecutable: Get rid of CMENU preprocessor.
...
Use preprocessor for making the code shorter was bad idea. It makes
weird code parser, shows a lot of false errors and breaks code
highlighting(blinking).
2016-03-31 20:58:27 +03:00