Commit Graph

327 Commits

Author SHA1 Message Date
ptitSeb
60839e4323
Merge pull request #11 from jdonald/fix-ghostbusterray
Fix "CUnixDynamicLoader error: ... /Bin/libEntitiesMP.so: undefined symbol: CGhostBusterRay_DLLClass"
2019-08-01 07:42:50 +02:00
James Donald
55a9d2fd27 Apply the same fix to TFE speculating that it has the same problem 2019-07-31 17:54:36 -07:00
James Donald
f09ab800d9 Fix CGhostBusterRay_DLLClass error in TSE 2019-07-31 17:53:47 -07:00
James Donald
f2d6e31690 Attempt to be consistent with spacing if() 2019-07-31 17:01:38 -07:00
James Donald
342347eda4 Add -mfpu=neon to avoid vector assembly errors 2019-07-31 16:55:55 -07:00
ptitSeb
8010787708 Removed generated (and useless) GhostBusterRay sources 2019-05-25 11:44:25 +02:00
ptitSeb
79d8ee7b2a Merged Pandora branch (with ARM specific optimization from notaz) 2019-03-31 21:02:43 +02:00
ptitSeb
8e38e5ae50 Minor (mostly) cosmetics changes 2019-03-31 20:56:37 +02:00
ptitSeb
0c30342259 Small changes, mostly cosmetics 2019-03-31 17:16:33 +02:00
ptitSeb
804522b8fb Added ccache support in cmake project 2019-03-31 16:42:20 +02:00
ptitSeb
f908d64337
No -j option when building ecc in build-linux64.sh 2018-06-09 15:17:01 +02:00
ptitSeb
b4a3825b12
Build ECC first in build-linux64.sh 2018-06-09 14:43:50 +02:00
ptitSeb
6f129cb0e6 Small changes to build-linuxXX.sh (but consider thoses scripts as deprecated...) 2017-12-22 14:02:10 +01:00
ptitSeb
668cc6dc56 Fixes (hopefully) build on ARM machine (other then Pandora, so RPI and ODroid should be good now) 2017-12-22 13:59:22 +01:00
ptitSeb
18a59c0bba Merge pull request #2 from ptitSeb/master
Fixed a portable C dithering option, fixing the red artifacts on shadows for some configurations
2017-07-24 13:25:30 +02:00
ptitSeb
360d19b01c Fixed a partable C dithering option, fixing the red artific on shadows for some configurations 2017-07-24 12:23:16 +02:00
ptitSeb
4108f92185 Pandora version build 07, with notaz improvements 2017-05-28 15:17:22 +02:00
ptitSeb
dce391583c Use standard Sin/Cos version (fixing "The Pit" tilting floor issue, and maybe other similar issues too) 2017-05-27 15:41:24 +02:00
ptitSeb
a41642340c Small compilation (non arm architecture) Fix 2017-05-21 19:00:33 +02:00
ptitSeb
c769194787 Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine 2017-05-21 18:50:43 +02:00
ptitSeb
4720b55ca5 Need a dependencie on the libengine_safemath 2017-05-20 00:18:13 +02:00
ptitSeb
0731a9d79a More fast-math experiment on Pandora 2017-05-19 23:42:33 +02:00
ptitSeb
ad81a5606a Improvements and fixes to Pandora fast-math 2017-04-17 14:52:58 +02:00
ptitSeb
ae30b8b4de Experimental fast-math for Pandora 2017-04-17 13:11:58 +02:00
ptitSeb
feb12b02d4 Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine 2016-12-26 22:36:41 +01:00
ptitSeb
189edcb75f More #ifdef for TFE build 2016-09-22 12:15:57 +02:00
ptitSeb
e37a80ef83 Some warning solved 2016-09-21 19:25:13 +02:00
ptitSeb
cf7056b4d6 Missing a const 2016-09-21 17:20:37 +02:00
ptitSeb
1984179657 Fixed a missing #endif issue 2016-09-21 17:14:06 +02:00
ptitSeb
ad57104c22 Merge work with remote 2016-09-09 14:11:53 +02:00
ptitSeb
57cd734dbc Don't regulate Framerate on Pandora
Restrict the Eps precision change only to Pandora platform
fix Inverted Right and Middle button on certain case with SDL
Added some Failsafe. Fixed a crash in the new game intro cinematic (when Boss of TFE die and Sam goes to the UFO) on the Pandora
Some Pandora fine-tunning
Tried some asynchronus input method, but doesn't seems to works
2016-09-09 13:39:28 +02:00
Ryan C. Gordon
570f166b26 Merge pull request #56 from DanielGibson/fix-null-crashes
Fix crashes from this!=NULL removal
2016-07-03 01:19:00 -04:00
comicfans44
e70a5bb92b fix sscanf stack buffer overflow. string should have '\0' 2016-07-03 04:34:17 -04:00
Daniel Gibson
1b895d7478 Support both ModExt.txt and ModEXT.txt 2016-06-06 04:28:42 +02:00
Daniel Gibson
882c7773b5 Game can be executed and quit without crashes
mostly checks before calling AddReference()/RemReference()
2016-06-06 03:53:57 +02:00
Ryan C. Gordon
d723153576 Merge pull request #49 from yamgent/mod-ext-fix
Fix ModEXT.txt issues
2016-06-05 01:20:24 -04:00
Daniel Gibson
b30d3d86d8 Fix compilation from changes for GCC 6.1.1
At least on my system floor() and log10() return double, so the other
arguments to Clamp() and ClampDn() didn't match anymore, now being float
instead of double.
I replaced the calls to log10f() and floorf() to avoid any ambiguities.
2016-05-30 01:06:10 +02:00
Emil Laine
4b0e01145e Fix warning -Wtautological-undefined-compare
Quoting Clang:
"reference cannot be bound to dereferenced null pointer in well-defined
C++ code; comparison may be assumed to always evaluate to false"

Conflicts:
	Sources/CMakeLists.txt
2016-05-30 00:55:15 +02:00
Emil Laine
16a2048a2c Fix warning -Wchar-subscripts 2016-05-30 00:50:11 +02:00
Emil Laine
13ba79ea5f Remove unneeded -Wno-sign-compare
(I didn't receive any warnings after enabling -Wsign-compare.)

Conflicts:
	Sources/CMakeLists.txt
2016-05-30 00:49:57 +02:00
Emil Laine
5badefaf90 Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)"
Also changed all "if (this==NULL) return;"s.

Fixes some -Wtautological-undefined-compare warnings.

Quoting Clang:
"'this' pointer cannot be null in well-defined C++ code; comparison may
be assumed to always evaluate to false"
2016-05-30 00:48:47 +02:00
Emil Laine
24d61d1ccc Use ASSERTALWAYS(msg) instead of ASSERT(false && msg)
Thanks @SLAwww

(The first parameter to _assert is actually the message, not the
expression to evaluate, so "false &&" doesn't belong in there.)

Conflicts:
	Sources/EntitiesMP/Summoner.es
2016-05-30 00:46:35 +02:00
Emil Laine
fe23b05aa2 Fix ASSERT(<string_literal>)
That would never trigger the ASSERT. Now they always do.

Conflicts:
	Sources/EntitiesMP/Summoner.es
2016-05-30 00:44:05 +02:00
Ryan C. Gordon
0b24c2f06c Merge pull request #50 from Manuel-K/gcc-6.1.1-fix
fix compilation errors with gcc 6.1.1 on Arch Linux
2016-05-24 00:55:35 -04:00
Manuel K
ba8d82efaf fix compilation errors with gcc 6.1.1 on Arch Linux 2016-05-22 01:17:19 +02:00
Daniel Gibson
7b470d30ab Elemental.es/Computer.cpp changes according to @SLAwww's suggestions 2016-05-11 19:04:01 +02:00
Daniel Gibson
7e7ab3e70e remove FIXMEs in GameMP/Computer.cpp
and replace the corresponding conditions with more readable (but
equivalent) ones.
2016-05-09 18:51:04 +02:00
Daniel Gibson
b64df456b6 Fix TFE warnings and lots of unused variable warnings
.. still, didn't look at unused variable warnings from *.es because
so many are generated.
2016-05-09 18:51:04 +02:00
Daniel Gibson
de4f96d208 Remove FIXMEs/silence Fish.es warnings
Thanks to @SLAwww's explanations it's clear now :)
2016-05-09 18:51:04 +02:00
Daniel Gibson
8106aedd9f Use at least 16bit for Depth-Buffer (fixes #37)
Seems like on Windows 0 bits is handled as "Let Windows/Driver decide",
so handle that case by setting a reasonable value of 16.
2016-05-09 18:51:03 +02:00