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Use at least 16bit for Depth-Buffer (fixes #37)
Seems like on Windows 0 bits is handled as "Let Windows/Driver decide", so handle that case by setting a reasonable value of 16.
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@ -95,11 +95,7 @@ BOOL CGfxLibrary::SetupPixelFormat_OGL( HDC hdc, BOOL bReport/*=FALSE*/)
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// clamp depth/stencil values
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extern INDEX gap_iDepthBits;
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extern INDEX gap_iStencilBits;
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if( gap_iDepthBits <12) {
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ASSERT(gap_iDepthBits >= 12 && "Using gap_iDepthBits=0, that's probably bad?!");
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gap_iDepthBits = 0;
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}
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else if( gap_iDepthBits <22) gap_iDepthBits = 16;
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if( gap_iDepthBits <22) gap_iDepthBits = 16; // this includes 0; 16 is a safe default
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else if( gap_iDepthBits <28) gap_iDepthBits = 24;
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else gap_iDepthBits = 32;
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if( gap_iStencilBits<3) gap_iStencilBits = 0;
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