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https://github.com/ptitSeb/Serious-Engine
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Fix ASSERT(<string_literal>)
That would never trigger the ASSERT. Now they always do. Conflicts: Sources/EntitiesMP/Summoner.es
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@ -83,7 +83,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define BREAKPOINT \
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if (1) { \
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SAFEBREAKPOINT; \
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_assert("hard-coded breakpoint (CroTeam)",__FILE__,__LINE__); \
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_assert(false && "hard-coded breakpoint (CroTeam)",__FILE__,__LINE__); \
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} else NOTHING
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/* CT DEBUG macro -- the expression is executed only in debug version */
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@ -527,7 +527,7 @@ void Particles_ViewerLocal(CEntity *penView)
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break;
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default:
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ASSERT("Unknown environment particle type!");
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ASSERT(false && "Unknown environment particle type!");
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break;
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}
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// for those EPHs that are not rendered, clear possible
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@ -99,7 +99,7 @@ functions:
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} else if (m_gtType==GT_COMMANDER) {
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return &eiGruntSoldier;
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} else {
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ASSERT("Unknown grunt type!");
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ASSERT(false && "Unknown grunt type!");
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return NULL;
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}
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};
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@ -280,7 +280,7 @@ functions:
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} else if (m_gtType==GT_COMMANDER) {
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return &eiGruntSoldier;
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} else {
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ASSERT("Unknown grunt type!");
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ASSERT(false && "Unknown grunt type!");
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return NULL;
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}
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};
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@ -3442,7 +3442,7 @@ functions:
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return (WeaponType)i;
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}
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}
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ASSERT("Non-existant weapon in remap array!");
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ASSERT(false && "Non-existant weapon in remap array!");
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return (WeaponType)0;
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}
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@ -618,7 +618,7 @@ functions:
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pen = &m_penGroup03Template01;
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iCount = IRnd()%m_iGroup03Count+1;
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} else {
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ASSERT("Invalid group!");
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ASSERT(false && "Invalid group!");
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iCount = 0; // DG: this should have a deterministic value in case this happens after all!
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}
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ASSERT(iCount>0);
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