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https://github.com/ptitSeb/Serious-Engine
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Use standard Sin/Cos version (fixing "The Pit" tilting floor issue, and maybe other similar issues too)
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@ -69,7 +69,7 @@ double adCosQuadrants[4][2] =
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{1.0, -90.0},
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{1.0, 0.0},
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};
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/*
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FLOAT Sin(ANGLE a)
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{
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double aWrapped = WrapAngle(a);
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@ -92,3 +92,4 @@ FLOAT Tan(ANGLE a)
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{
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return Sin(a)/Cos(a);
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}
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*/
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@ -495,9 +495,15 @@ inline FLOAT RadAngle(ANGLE aAngle) {
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return FLOAT (WrapAngle(aAngle)*PI/ANGLE_180);
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}
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ENGINE_API FLOAT Sin(ANGLE a);
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ENGINE_API FLOAT Cos(ANGLE a);
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ENGINE_API FLOAT Tan(ANGLE a);
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#ifdef __arm__
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inline ENGINE_API FLOAT Sin(ANGLE a) { return sinf(a*(PI/ANGLE_180)); };
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inline ENGINE_API FLOAT Cos(ANGLE a) { return cosf(a*(PI/ANGLE_180)); };
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inline ENGINE_API FLOAT Tan(ANGLE a) { return tanf(a*(PI/ANGLE_180)); };
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#else
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inline ENGINE_API FLOAT Sin(ANGLE a) { return sin(a*(PI/ANGLE_180)); };
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inline ENGINE_API FLOAT Cos(ANGLE a) { return cos(a*(PI/ANGLE_180)); };
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inline ENGINE_API FLOAT Tan(ANGLE a) { return tan(a*(PI/ANGLE_180)); };
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#endif
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#ifdef __arm__
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inline ENGINE_API FLOAT SinFast(ANGLE a) { return sinf(a*(PI/ANGLE_180)); };
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