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https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
Fix compilation from changes for GCC 6.1.1
At least on my system floor() and log10() return double, so the other arguments to Clamp() and ClampDn() didn't match anymore, now being float instead of double. I replaced the calls to log10f() and floorf() to avoid any ambiguities.
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@ -344,7 +344,7 @@ functions:
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GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection);
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FLOAT fLength = ese.vDirection.Length();
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fLength = Clamp( fLength*3, 1.0f, 3.0f);
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fDistance = Clamp( log10(fDistance), 0.5f, 2.0f);
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fDistance = Clamp( log10f(fDistance), 0.5f, 2.0f);
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ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f);
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SpawnEffect(vHitPoint, ese);
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}
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@ -4588,7 +4588,7 @@ void TeleportPlayer(enum WorldLinkType EwltType)
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TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted;
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m_psLevelStats.ps_tmTime = tmLevelTime;
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m_psGameStats.ps_tmTime += tmLevelTime;
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FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0f);
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FLOAT fTimeDelta = ClampDn(floorf(m_tmEstTime)-floorf(tmLevelTime), 0.0f);
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m_iTimeScore = floor(fTimeDelta*100.0f);
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m_psLevelStats.ps_iScore+=m_iTimeScore;
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m_psGameStats.ps_iScore+=m_iTimeScore;
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@ -386,7 +386,7 @@ void SpawnHitTypeEffect(CEntity *pen, enum BulletHitType bhtType, BOOL bSound, F
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GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection);
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FLOAT fLength = ese.vDirection.Length();
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fLength = Clamp( fLength*3, 1.0f, 3.0f);
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fDistance = Clamp( log10(fDistance), 0.5f, 2.0f);
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fDistance = Clamp( log10f(fDistance), 0.5f, 2.0f);
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ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f);
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try
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{
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@ -5381,7 +5381,7 @@ functions:
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TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted;
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m_psLevelStats.ps_tmTime = tmLevelTime;
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m_psGameStats.ps_tmTime += tmLevelTime;
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FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0f);
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FLOAT fTimeDelta = ClampDn(floorf(m_tmEstTime)-floorf(tmLevelTime), 0.0f);
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m_iTimeScore = (INDEX) floor(fTimeDelta*100.0f);
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m_psLevelStats.ps_iScore+=m_iTimeScore;
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m_psGameStats.ps_iScore+=m_iTimeScore;
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