Commit Graph

148 Commits

Author SHA1 Message Date
ptitSeb
0c16613056 Fix a nasty typo 2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2 Fix for 64bits build 2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992 Patched to compile. 2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb Update GameAgent for Linuxport. 2016-04-06 23:31:08 -04:00
Ryan C. Gordon
e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
Conflicts:
	Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35 Turned off an assert that reads past the start of an array.
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898 The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture 2016-04-06 22:45:02 +02:00
ptitSeb
efde059273 Getting paranoid with mixed integer / float operations 2016-04-06 22:45:01 +02:00
ptitSeb
ead5da376d Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast 2016-04-06 22:45:01 +02:00
Ryan C. Gordon
553dbe2c62 Deleted changelog autogenerated by Visual C++. 2016-04-06 15:42:40 -04:00
Ryan C. Gordon
6b248af4d0 Moved STUBBED where all platforms can see it, made it more robust. 2016-04-06 15:35:12 -04:00
Ryan C. Gordon
b42025bc9f Unix basedir: Don't read past start of array if $PATH has an empty item. 2016-04-06 15:01:09 -04:00
Ryan C. Gordon
91827e7d2a Define PLATFORM_PANDORA instead of PANDORA, to match other targets. 2016-04-06 13:40:08 -04:00
ptitSeb
7590c3ca04 GLES hardware doen't read depth, so I assume ARM based machine can'tt either 2016-04-06 16:30:39 +02:00
ptitSeb
b76bbc77d4 Fixed a typo 2016-04-06 14:15:05 +02:00
ptitSeb
4bfca131b8 gettimeofday is not reliable on PANDORA, so use clock_gettime instead 2016-04-06 13:56:26 +02:00
ptitSeb
ddb0e94ef2 Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime 2016-04-06 13:54:22 +02:00
ptitSeb
4757cbbd2b Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm 2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56 Added codepath for ARM here (simple copy of PPC version) 2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60 TREMOR function signatures 2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8 Unstubbed the Portable C functions of LayerMixer 2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619 Unstubbed the Dithered Portable C functions (ordered one unstested) 2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79 Try to fix the Portable C UploadTexture_OGL function 2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64 Fixed the bsr Portable C function, the game start correctly now 2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0 Unstubbed the Fog Portable C function 2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b Unstubbed the Color Portable C functions 2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4 Case fixing of an include 2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do 2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a Unstubbed the portable C sound mixer 2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763 I had issue with the autoincrement. I prefer some warning about void* math 2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc Tremor can be used instead of Vorbis. Usefull for ARM based machines 2016-04-06 13:32:52 +02:00
ptitSeb
ebb70977ea ASM is now an Option, and so is Pandora build. Tremor can be used instead of Vorbis, and the binary is rename to ssam to avoid collision in name for inplace compiling 2016-04-06 13:31:53 +02:00
Ryan C. Gordon
9581eeb02a Let CMake file use a pre-built copy of ECC.
This help cross-compilation. You can do something like this now, to get a
native ECC that runs on the build machine, then build the rest for the
cross-compile target system:

rm -rf cmake-build-ecc
mkdir $_
cd $_
cmake ..
make ecc
cd ..

rm -rf cmake-build
mkdir $_
cd $_
cmake -DECC=/wherever/SeriousEngine/Sources/cmake-build-ecc/ecc ..
make
2016-04-05 12:06:18 -04:00
Ryan C. Gordon
7bbd5df8c0 Fixed a string-literal-to-char* conversion warning. 2016-04-04 22:42:06 -04:00
Ryan C. Gordon
c752e7cace Fixed a mismerge.
(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7 Fix pointer truncation on 64-bit
Use size_t instead of int for arithmetic on pointers, to avoid

truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749 Building on GNU/kFreeBSD and possibly Hurd
* Only use ENOSR and ENOPKG if defined

ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.

* Support building on other GNU platforms than Linux

Build for other GNU platforms the same way as Linux:  this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
5ba4bccabd Backed out the splitting up of SeriousSam/Menu.cpp 2016-04-04 16:09:41 -04:00
Ryan C. Gordon
f35e86661e Moved Ogg Vorbis files to the "External" directory, plugged into CMake project. 2016-04-04 02:43:12 -04:00
Ryan C. Gordon
6436618937 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00
SLAwww
1e6eafd777 Merge pull request #33 from rcgordon/ecc-empty-files-simplify
Simplify dealing with empty files in ECC
2016-04-04 00:43:41 +03:00
zcaliptium
f697fcc2f5 Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11 Initial commit 2016-04-03 18:59:48 +03:00
Ryan C. Gordon
706814653d Simplify dealing with empty files.
Why write a parser when you already have a perfectly good one already?  :)
2016-04-03 02:07:52 -04:00
Ryan C. Gordon
f9bfaf7435 Initial add of build-linux.sh 2016-04-03 01:23:42 -04:00
Ryan C. Gordon
986140db64 Build on Mac OS X with reported number of CPU cores. 2016-04-03 00:00:04 -04:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Tan Wang Leng
33a3bda3e3 Fix missing endif() 2016-04-02 22:55:53 -04:00