Commit Graph

436 Commits

Author SHA1 Message Date
zcaliptium
f697fcc2f5 Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11 Initial commit 2016-04-03 18:59:48 +03:00
Ryan C. Gordon
706814653d Simplify dealing with empty files.
Why write a parser when you already have a perfectly good one already?  :)
2016-04-03 02:07:52 -04:00
Ryan C. Gordon
f9bfaf7435 Initial add of build-linux.sh 2016-04-03 01:23:42 -04:00
Ryan C. Gordon
986140db64 Build on Mac OS X with reported number of CPU cores. 2016-04-03 00:00:04 -04:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Tan Wang Leng
33a3bda3e3 Fix missing endif() 2016-04-02 22:55:53 -04:00
Salamanderrake
cdcf6afc34 Sources/CMakeLists.txt: Added missing find_packge(SDL REQUIRED) to link in the SDL1.2 libraries via ${SDL_LIBRARY} generate variable
and added to the target_link_libraries for SeriousSam and SeriousSamDedicated. I don't know not linking the SDL library was

	the intended outcome but SeriousSam* was failing to link to libSeriousEngine.a.
2016-04-02 22:33:11 -04:00
Ryan C. Gordon
a96fe8de8b Patched to compile on Linux.
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)
2016-04-02 21:55:48 -04:00
Ryan C. Gordon
74a7321a7f Don't do the Mac policy for now, it upsets pre-3.0 CMake.
I don't want to bump requirements to CMake 3 yet.
2016-04-02 21:54:38 -04:00
Ryan C. Gordon
9c5fa5f0fc Fixed some things GCC complained about on this Linux box. 2016-04-02 02:03:41 -04:00
Salamanderrake
2be26952c7 Case Issue with #include statement.
* Gfx_wrapper.cpp: two #include statemenst with incorrect case.

* Fixed an empty line issue
2016-04-02 01:12:25 -04:00
Salamanderrake
4ce00bca08 Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk. 2016-04-02 01:11:53 -04:00
Salamanderrake
7778fdcaae Add missing ; to Sources/Ecc/Parser.y 2016-04-01 23:38:29 -04:00
Ryan C. Gordon
49b5163cc9 Regenerated parsers and scanners. 2016-04-01 15:17:48 -04:00
Ryan C. Gordon
d02a7a41c4 Added CMake and a simple Mac build script, and nuked the awful old Makefile. 2016-04-01 15:17:23 -04:00
Ryan C. Gordon
0d426d5998 Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Ryan C. Gordon
3e59daa5e6 Fixed function signature for yyerror to take a const char *. 2016-04-01 12:19:18 -04:00
SLAwww
e07e08d1e5 Merge branch 'zcaliptium-working-resolve' 2016-04-01 14:45:54 +03:00
Ryan C. Gordon
5aea1f7c4d Untangle the symbols in the engine's parser and the Ska parser. 2016-04-01 01:49:13 -04:00
Ryan C. Gordon
b29b27a868 Turn this back off. 2016-04-01 01:49:13 -04:00
Ryan C. Gordon
0f6b9ca1c1 We actually get NULL here, so these stay for now, Clang warnings be damned. 2016-03-31 21:54:25 -04:00
Ryan C. Gordon
88c41117f5 Fill in some stuff that is needed to compile.
I had better versions of this stuff, which I still need to re-merge.
2016-03-31 21:53:54 -04:00
zcaliptium
f9f4ec904c Fix the License. 2016-04-01 01:12:10 +03:00
zcaliptium
9bb4fa43cd Update SeriousSam/StdH.h 2016-04-01 01:04:08 +03:00
zcaliptium
ecac2063ff Resolve conflicts 2016-04-01 01:00:14 +03:00
SLAwww
664b20bad2 Merge pull request #30 from RocketersAlex/fixstuff
Update MSLegacy.h Network.cpp GameAgent.cpp
2016-03-31 23:47:26 +03:00
zcaliptium
4cb76b506f GameExecutable: Replace 4-spaced tabs with 2-spaced. 2016-03-31 23:27:11 +03:00
Ryan C. Gordon
f1e8add4ca "-mdynamic-no-pic" was largely a Mac OS X/powerpc optimization. Remove it. 2016-03-31 16:01:23 -04:00
zcaliptium
80471f5041 GameExecutable: Fix } else { formatting.
Make code more readable.
2016-03-31 22:57:40 +03:00
Ryan C. Gordon
887bc474e0 Deal with other things that are optimizing out instead of linking properly. 2016-03-31 15:48:48 -04:00
Ryan C. Gordon
7c9d29ad1a Naturally, there are two files with inline asm with an "mmShift" symbol. :) 2016-03-31 15:48:48 -04:00
zcaliptium
6434adfc1b GameExecutable: Fix spaces for headers. 2016-03-31 22:43:28 +03:00
zcaliptium
7972586d1d GameExecutable: Cleanup. Make some extern functions and variables static. 2016-03-31 21:58:50 +03:00
zcaliptium
3aa14342b3 GameExecutable: Get rid of CMENU preprocessor.
Use preprocessor for making the code shorter was bad idea. It makes
weird code parser, shows a lot of false errors and breaks code
highlighting(blinking).
2016-03-31 20:58:27 +03:00
zcaliptium
e9267112a1 GameExecutable: Get rid of the TECHTESTONLY and _SE_DEMO code. 2016-03-31 20:12:26 +03:00
Ryan C. Gordon
ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
Ryan C. Gordon
ed527eb29e A little tapdancing to fix a missing symbol at link time. 2016-03-31 12:40:11 -04:00
Ryan C. Gordon
2668cdc44f Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Ryan C. Gordon
c2be372822 Some work to get Stream.cpp compiling. 2016-03-31 12:25:53 -04:00
Ryan C. Gordon
fbfef87ce0 Fixed a mismerge. 2016-03-31 12:25:40 -04:00
Ryan C. Gordon
75b824ddf8 Removed the exception handling code from CTStream.
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:

- Was this a memory access violation?
- If no, crash.
- If yes:
  - Was it part of a CTStream?
  - If no, crash.
  - If yes, crash.

Instead, let's just crash.   :)

(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
zcaliptium
ca5873a2af GameExecutable: Some cleanup and reorder.
Clean clean clean!
2016-03-31 19:21:46 +03:00
RocketersAlex
c5f5d72e3f Update MSLegacy.h Network.cpp GameAgent.cpp 2016-03-31 05:43:38 +03:00
zcaliptium
cb907fbb87 GameExecutable: Add License into sources. 2016-03-31 03:38:57 +03:00
SLAwww
d8424a3042 Merge branch 'RocketersAlex-fixstuff' 2016-03-31 01:54:24 +03:00
zcaliptium
1f0da8a443 GameExecutable: Some cleanup for menu code. 2016-03-30 23:09:51 +03:00
zcaliptium
de240b4ad7 GameExecutable: Continue refactoring. Rename some files. 2016-03-30 22:25:24 +03:00
zcaliptium
ef788b5299 GameExecutable: Put menus' extern variables into container. 2016-03-30 21:21:32 +03:00
Ryan C. Gordon
105bc12d64 Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00