Commit Graph

32 Commits

Author SHA1 Message Date
Ryan C. Gordon
75b824ddf8 Removed the exception handling code from CTStream.
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:

- Was this a memory access violation?
- If no, crash.
- If yes:
  - Was it part of a CTStream?
  - If no, crash.
  - If yes, crash.

Instead, let's just crash.   :)

(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
Ryan C. Gordon
105bc12d64 Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
Ryan C. Gordon
7d118bd249 First attempt at porting GameAgent code. 2016-03-30 11:00:29 -04:00
Ryan C. Gordon
8ea00b12d2 More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Ryan C. Gordon
4f061d916c Adding regenerated parsers so they'll stop spamming my diffs. 2016-03-30 10:59:17 -04:00
Ryan C. Gordon
888b35dbca Mismerge fix. 2016-03-30 10:56:56 -04:00
Ryan C. Gordon
146da64d86 Fixed filename case on an include statement. 2016-03-30 04:00:23 -04:00
Ryan C. Gordon
98972f6a43 Build everything with -fPIC until we dump this Makefile for CMake. 2016-03-30 03:58:31 -04:00
Ryan C. Gordon
2e7af8cf00 More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
Ryan C. Gordon
28a8b5cb2e Various patches to get this closer to compiling again. 2016-03-30 01:51:52 -04:00
Ryan C. Gordon
6ac856824f Fixed mismerge. 2016-03-30 01:36:03 -04:00
Ryan C. Gordon
aa8d0216db fixed a variable initialized and also marked 'extern'. 2016-03-30 01:31:46 -04:00
Ryan C. Gordon
9bdb8becb1 Whoops, that '==' should be '='. 2016-03-30 01:31:24 -04:00
Ryan C. Gordon
735b1cb66b Fixed mismerge. 2016-03-30 01:29:43 -04:00
Ryan C. Gordon
892fbea6cd Turned off some compiler warnings for now.
Just need to see through the mess until this compiles again.
2016-03-30 01:28:12 -04:00
Ryan C. Gordon
43e4866df4 Fixed a mismerge. 2016-03-30 01:27:59 -04:00
Ryan C. Gordon
18b339a2b6 Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8 Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05 Blank .es files confuse ECC, so remove them. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
e564f155e5 Updated Makefile to (maybe) build this on a modern Mac. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
SLAwww
a7af6eb20b Removing generated files 2016-03-11 16:47:14 +02:00
SLAwww
89c9fc2bf9 Update GameAgent.txt 2016-03-11 16:12:57 +02:00
SLAwww
8068ab1fa2 Uploading missing files and folders 2016-03-11 16:09:10 +02:00
SLAwww
111de045d0 Delete Empty 2016-03-11 16:06:45 +02:00
SLAwww
ca3048de3b Create Empty 2016-03-11 16:06:22 +02:00
SLAwww
b588995f25 Delete Empty 2016-03-11 16:06:05 +02:00
SLAwww
27ca26fb3d Create Empty 2016-03-11 16:05:49 +02:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00
SLAwww
4b8c6df082 Update README.md 2016-03-11 15:29:05 +02:00
SLAwww
d6f53ccadb Initial commit 2016-03-11 15:28:41 +02:00