Ryan C. Gordon
75b824ddf8
Removed the exception handling code from CTStream.
...
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:
- Was this a memory access violation?
- If no, crash.
- If yes:
- Was it part of a CTStream?
- If no, crash.
- If yes, crash.
Instead, let's just crash. :)
(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
Ryan C. Gordon
105bc12d64
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Ryan C. Gordon
7d118bd249
First attempt at porting GameAgent code.
2016-03-30 11:00:29 -04:00
Ryan C. Gordon
8ea00b12d2
More work on getting this to compile.
2016-03-30 11:00:01 -04:00
Ryan C. Gordon
4f061d916c
Adding regenerated parsers so they'll stop spamming my diffs.
2016-03-30 10:59:17 -04:00
Ryan C. Gordon
888b35dbca
Mismerge fix.
2016-03-30 10:56:56 -04:00
Ryan C. Gordon
146da64d86
Fixed filename case on an include statement.
2016-03-30 04:00:23 -04:00
Ryan C. Gordon
98972f6a43
Build everything with -fPIC until we dump this Makefile for CMake.
2016-03-30 03:58:31 -04:00
Ryan C. Gordon
2e7af8cf00
More mismerge corrections and other fixes to get this closer to compiling.
2016-03-30 02:01:02 -04:00
Ryan C. Gordon
28a8b5cb2e
Various patches to get this closer to compiling again.
2016-03-30 01:51:52 -04:00
Ryan C. Gordon
6ac856824f
Fixed mismerge.
2016-03-30 01:36:03 -04:00
Ryan C. Gordon
aa8d0216db
fixed a variable initialized and also marked 'extern'.
2016-03-30 01:31:46 -04:00
Ryan C. Gordon
9bdb8becb1
Whoops, that '==' should be '='.
2016-03-30 01:31:24 -04:00
Ryan C. Gordon
735b1cb66b
Fixed mismerge.
2016-03-30 01:29:43 -04:00
Ryan C. Gordon
892fbea6cd
Turned off some compiler warnings for now.
...
Just need to see through the mess until this compiles again.
2016-03-30 01:28:12 -04:00
Ryan C. Gordon
43e4866df4
Fixed a mismerge.
2016-03-30 01:27:59 -04:00
Ryan C. Gordon
18b339a2b6
Uncommented to include Terrain.h. Let's see what happens.
2016-03-30 01:25:58 -04:00
Ryan C. Gordon
2f10f864d8
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8
Clean out a bunch of compiler warnings.
2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05
Blank .es files confuse ECC, so remove them.
2016-03-28 23:51:18 -04:00
Ryan C. Gordon
e564f155e5
Updated Makefile to (maybe) build this on a modern Mac.
2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43
First attempt to hand-merge Ryan's Linux and Mac OS X port.
...
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)
2016-03-28 23:46:13 -04:00
SLAwww
a7af6eb20b
Removing generated files
2016-03-11 16:47:14 +02:00
SLAwww
89c9fc2bf9
Update GameAgent.txt
2016-03-11 16:12:57 +02:00
SLAwww
8068ab1fa2
Uploading missing files and folders
2016-03-11 16:09:10 +02:00
SLAwww
111de045d0
Delete Empty
2016-03-11 16:06:45 +02:00
SLAwww
ca3048de3b
Create Empty
2016-03-11 16:06:22 +02:00
SLAwww
b588995f25
Delete Empty
2016-03-11 16:06:05 +02:00
SLAwww
27ca26fb3d
Create Empty
2016-03-11 16:05:49 +02:00
SLAwww
9d8b787be2
Uploading full engine sources
2016-03-11 15:57:17 +02:00
SLAwww
4b8c6df082
Update README.md
2016-03-11 15:29:05 +02:00
SLAwww
d6f53ccadb
Initial commit
2016-03-11 15:28:41 +02:00