Ryan C. Gordon
f7a61adbc5
Merge pull request #62 from comicfans/fix_sscanf_stack_buffer_overflow
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fix sscanf stack buffer overflow. string should have '\0'
2016-07-03 01:14:00 -04:00
comicfans44
e70a5bb92b
fix sscanf stack buffer overflow. string should have '\0'
2016-07-03 04:34:17 -04:00
Tan Wang Leng
b4d1daa320
Update README.md to include Linux
2016-06-16 22:12:38 +08:00
Daniel Gibson
1b895d7478
Support both ModExt.txt and ModEXT.txt
2016-06-06 04:28:42 +02:00
Daniel Gibson
882c7773b5
Game can be executed and quit without crashes
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mostly checks before calling AddReference()/RemReference()
2016-06-06 03:53:57 +02:00
Ryan C. Gordon
d723153576
Merge pull request #49 from yamgent/mod-ext-fix
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Fix ModEXT.txt issues
2016-06-05 01:20:24 -04:00
Ryan C. Gordon
aced26829a
Merge pull request #54 from DanielGibson/fix-warnings-rebase
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cherry-picked fixes by emlai, fix compilation again
2016-05-29 19:12:37 -04:00
Daniel Gibson
b30d3d86d8
Fix compilation from changes for GCC 6.1.1
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At least on my system floor() and log10() return double, so the other
arguments to Clamp() and ClampDn() didn't match anymore, now being float
instead of double.
I replaced the calls to log10f() and floorf() to avoid any ambiguities.
2016-05-30 01:06:10 +02:00
Emil Laine
4b0e01145e
Fix warning -Wtautological-undefined-compare
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Quoting Clang:
"reference cannot be bound to dereferenced null pointer in well-defined
C++ code; comparison may be assumed to always evaluate to false"
Conflicts:
Sources/CMakeLists.txt
2016-05-30 00:55:15 +02:00
Emil Laine
16a2048a2c
Fix warning -Wchar-subscripts
2016-05-30 00:50:11 +02:00
Emil Laine
13ba79ea5f
Remove unneeded -Wno-sign-compare
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(I didn't receive any warnings after enabling -Wsign-compare.)
Conflicts:
Sources/CMakeLists.txt
2016-05-30 00:49:57 +02:00
Emil Laine
5badefaf90
Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)"
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Also changed all "if (this==NULL) return;"s.
Fixes some -Wtautological-undefined-compare warnings.
Quoting Clang:
"'this' pointer cannot be null in well-defined C++ code; comparison may
be assumed to always evaluate to false"
2016-05-30 00:48:47 +02:00
Emil Laine
24d61d1ccc
Use ASSERTALWAYS(msg) instead of ASSERT(false && msg)
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Thanks @SLAwww
(The first parameter to _assert is actually the message, not the
expression to evaluate, so "false &&" doesn't belong in there.)
Conflicts:
Sources/EntitiesMP/Summoner.es
2016-05-30 00:46:35 +02:00
Emil Laine
fe23b05aa2
Fix ASSERT(<string_literal>)
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That would never trigger the ASSERT. Now they always do.
Conflicts:
Sources/EntitiesMP/Summoner.es
2016-05-30 00:44:05 +02:00
Ryan C. Gordon
0b24c2f06c
Merge pull request #50 from Manuel-K/gcc-6.1.1-fix
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fix compilation errors with gcc 6.1.1 on Arch Linux
2016-05-24 00:55:35 -04:00
Ryan C. Gordon
be4c22f7e2
Merge pull request #44 from DanielGibson/misc-impr
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Fix tons of compiler warnings
2016-05-24 00:54:46 -04:00
Manuel K
ba8d82efaf
fix compilation errors with gcc 6.1.1 on Arch Linux
2016-05-22 01:17:19 +02:00
Daniel Gibson
7b470d30ab
Elemental.es/Computer.cpp changes according to @SLAwww's suggestions
2016-05-11 19:04:01 +02:00
Daniel Gibson
7e7ab3e70e
remove FIXMEs in GameMP/Computer.cpp
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and replace the corresponding conditions with more readable (but
equivalent) ones.
2016-05-09 18:51:04 +02:00
Daniel Gibson
b64df456b6
Fix TFE warnings and lots of unused variable warnings
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.. still, didn't look at unused variable warnings from *.es because
so many are generated.
2016-05-09 18:51:04 +02:00
Daniel Gibson
de4f96d208
Remove FIXMEs/silence Fish.es warnings
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Thanks to @SLAwww's explanations it's clear now :)
2016-05-09 18:51:04 +02:00
Daniel Gibson
8106aedd9f
Use at least 16bit for Depth-Buffer ( fixes #37 )
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Seems like on Windows 0 bits is handled as "Let Windows/Driver decide",
so handle that case by setting a reasonable value of 16.
2016-05-09 18:51:03 +02:00
Daniel Gibson
40213b3e03
Ignore some more files (build dirs and generated)
2016-05-09 18:51:03 +02:00
Daniel Gibson
1bfc6d5d81
Fix "unused but set variable" warnings from GCC
2016-05-09 18:51:03 +02:00
Daniel Gibson
dbe524f0b2
Fix more warnings, mostly about logical op parenthesis (TSE only)
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except for EntitiesMP/Fish.es which I'm not sure about, and in
Computer.cpp the weird "if (_iActiveMessage < _acmMessages.Count()==0)"
construct whichs intention I didn't fully grasp, either.
2016-05-09 18:51:03 +02:00
Daniel Gibson
72edf1c720
Commented out unused functions and variables
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many unused functions and variables are now commented out
You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
used, CreateEntity() must be called there!
2016-05-09 18:51:03 +02:00
Daniel Gibson
bee4102374
Fix several warnings, warn if not using depth buffer
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Fixed -Wreorder warnings (hopefully the last?), also several potentially
uninitialized variables.
In SetupPixelFormat_OGL() Assert if gap_iDepthBits ends up being 0.
Small adjustments to cmake warning settings for gcc/clang
2016-05-09 18:48:39 +02:00
Daniel Gibson
c58328d881
RSBinToGroups() use __builtin_clz() instead of manual bsr if available
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should be faster.
2016-05-09 18:48:39 +02:00
Daniel Gibson
46353ffc5d
make BYTESWAP*_unsigned() macros inline functions, use GCC builtins
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the builtins are only used when using GCC or clang, of course, otherwise
the usual shifting is done.
Them being inline functions instead of macros increases type safety
and gets rid of problems with signed shifts.
Changed two places in the code that swapped bytes in 32bit ints to use
BYTESWAP32_unsigned() instead - in case of PrepareTexture() this has
probably even fixed issues with signed shifts
2016-05-09 18:48:39 +02:00
Ryan C. Gordon
a8c6c77309
Merge pull request #47 from notaz/asm_rework
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Asm rework
2016-05-09 12:03:16 -04:00
Tan Wang Leng
577373f91e
Fix casing for ModExt.txt
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Some file systems are case-sensitive, so use proper casing.
2016-05-05 13:47:02 +08:00
Tan Wang Leng
b42612e8fb
Remove ModExt.txt symlink
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Does not work on Mac and Windows, and git unable to deal with
file thrashing with another file of similar name.
2016-05-05 13:38:57 +08:00
notaz
ce46bd1e99
make cpuid work on x86_64
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not that it's used for anything, just for the logs
2016-04-25 00:14:30 +03:00
notaz
ff57a29e0f
make separate option for using nasm asm
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Other asm is now enabled by default again, since asm blocks are now
smarter and won't fail to compile on non-i386 platforms.
2016-04-25 00:14:29 +03:00
notaz
1f70d4e242
rework asm to always fall back to portable C code
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with this there is no need to worry about x86 asm switch for other
platforms.
2016-04-25 00:14:29 +03:00
notaz
78b26698ac
only enable __GNU_INLINE_X86_32__ for x86/IA32
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also don't error out if both __MSVC_INLINE__ and __GNU_INLINE_X86_32__
are not set, we have C fallbacks now
2016-04-25 00:14:10 +03:00
notaz
4b5cc03bf0
rename __GNU_INLINE__ to __GNU_INLINE_X86_32__
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There is not only x86 in this world.
Simple sed job.
2016-04-25 00:13:37 +03:00
Joshua Scoggins
056d77f479
Assume OSX if we have defined __APPLE__ ( #46 )
2016-04-23 20:04:45 -04:00
ptitSeb
3e0171ea1b
Tried some asynchronus input method, but doesn't seems to works
2016-04-23 19:13:55 +02:00
ptitSeb
45429a88d8
Some Pandora fine-tunning
2016-04-23 19:13:54 +02:00
ptitSeb
16d6cb99fa
Added some Failsafe. Fixed a crash in the new game intro cinematic (when Boss of TFE die and Sam goes to the UFO) on the Pandora
2016-04-23 19:13:53 +02:00
ptitSeb
6bb2f81134
fix Inverted Right and Middle button on certain case with SDL
2016-04-23 19:13:52 +02:00
ptitSeb
86ef2fee09
Restrict the Eps precision change only to Pandora platform
2016-04-23 19:13:44 +02:00
ptitSeb
07e64e787e
Don't regulate Framerate on Pandora
2016-04-23 19:13:17 +02:00
Tan Wang Leng
4db3022cbd
Fix mouse wheel for switching weapons
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This fixes #32 . Strictly follows the Win32 version.
2016-04-23 19:12:28 +02:00
ptitSeb
b6d54121a5
Restrict the Eps precision change only to Pandora platform
2016-04-23 18:56:18 +02:00
ptitSeb
90e408e02c
Don't regulate Framerate on Pandora
2016-04-23 18:55:14 +02:00
Tan Wang Leng
65d8d44f0e
Fix mouse wheel for switching weapons
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This fixes #32 . Strictly follows the Win32 version.
2016-04-23 10:49:07 -04:00
ptitSeb
dca5b7a6ac
Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine
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Conflicts:
Sources/Engine/Base/Types.h
Sources/Engine/Engine.h
2016-04-22 23:04:19 +02:00
ptitSeb
bbb184aad7
More macro for UNIPTR_MAX
2016-04-22 22:03:07 +02:00