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Update README.md to include Linux
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README.md
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README.md
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@ -28,12 +28,61 @@ These have been modified to run correctly under the recent version of Windows. (
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Building
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--------
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### Windows
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To build Serious Engine 1, you'll need Visual Studio 2013 or 2015, Professional or Community edition ( https://www.visualstudio.com/post-download-vs?sku=community ).
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Do not use spaces in the path to the solution.
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Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build the engine solution (`/Sources/All.sln`). Press F7 or Build -> Build solution. The libraries and executables will be put into `\Bin\` directory (or `\Bin\Debug\` if you are using the Debug configuration).
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### Linux
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#### Setting up the repository
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Type this in your terminal:
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```
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git clone https://github.com/rcgordon/Serious-Engine.git
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cd Serious-Engine
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```
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#### Copy official game data (optional)
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If you have access to a copy of the game (either by CD or through Steam),
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you can copy the *.gro files from the game directory to the repository.
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#### Building (only for SS:TSE)
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Type this in your terminal:
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```
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Sources/build-linux64.sh # use build-linux32.sh for 32-bits
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cp Sources/cmake-build/ssam Bin/
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cp Sources/cmake-build/Debug/* Bin/Debug/
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```
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#### Building (only for SS:TFE)
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Same as SS:SE, but note the following:
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- Before running build-linux64.sh, modify the file by passing `-DTFE=TRUE` to cmake.
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- After building, you need to copy 'ssam**-tfe**' instead of 'ssam', as shown:
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```
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cp Sources/cmake-build/ssam-tfe Bin/
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```
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#### Running
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Type this in your terminal:
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```
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Bin/ssam
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```
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(or `ssam-tfe` if you are running TFE)
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Optional features
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-----------------
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