Commit Graph

10 Commits

Author SHA1 Message Date
Ryan C. Gordon
5aea1f7c4d Untangle the symbols in the engine's parser and the Ska parser. 2016-04-01 01:49:13 -04:00
Ryan C. Gordon
7c9d29ad1a Naturally, there are two files with inline asm with an "mmShift" symbol. :) 2016-03-31 15:48:48 -04:00
Ryan C. Gordon
ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
Ryan C. Gordon
2668cdc44f Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Ryan C. Gordon
8ea00b12d2 More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Ryan C. Gordon
2e7af8cf00 More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8 Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00