Commit Graph

23 Commits

Author SHA1 Message Date
iamthesenate1
3609bf4df8 Some optimisations 2021-12-27 11:22:24 +02:00
ptitSeb
669dc9148d So yeah, I just did what the stubbed said 2019-08-17 16:20:08 +02:00
ptitSeb
ddf4b42b4c Fix math calculation in HUD_DrawBar, rounding float too soon (fix issue #7) 2019-08-17 12:49:42 +02:00
Daniel Gibson
b30d3d86d8 Fix compilation from changes for GCC 6.1.1
At least on my system floor() and log10() return double, so the other
arguments to Clamp() and ClampDn() didn't match anymore, now being float
instead of double.
I replaced the calls to log10f() and floorf() to avoid any ambiguities.
2016-05-30 01:06:10 +02:00
Emil Laine
5badefaf90 Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)"
Also changed all "if (this==NULL) return;"s.

Fixes some -Wtautological-undefined-compare warnings.

Quoting Clang:
"'this' pointer cannot be null in well-defined C++ code; comparison may
be assumed to always evaluate to false"
2016-05-30 00:48:47 +02:00
Emil Laine
24d61d1ccc Use ASSERTALWAYS(msg) instead of ASSERT(false && msg)
Thanks @SLAwww

(The first parameter to _assert is actually the message, not the
expression to evaluate, so "false &&" doesn't belong in there.)

Conflicts:
	Sources/EntitiesMP/Summoner.es
2016-05-30 00:46:35 +02:00
Emil Laine
fe23b05aa2 Fix ASSERT(<string_literal>)
That would never trigger the ASSERT. Now they always do.

Conflicts:
	Sources/EntitiesMP/Summoner.es
2016-05-30 00:44:05 +02:00
Ryan C. Gordon
0b24c2f06c Merge pull request #50 from Manuel-K/gcc-6.1.1-fix
fix compilation errors with gcc 6.1.1 on Arch Linux
2016-05-24 00:55:35 -04:00
Manuel K
ba8d82efaf fix compilation errors with gcc 6.1.1 on Arch Linux 2016-05-22 01:17:19 +02:00
Daniel Gibson
1bfc6d5d81 Fix "unused but set variable" warnings from GCC 2016-05-09 18:51:03 +02:00
Daniel Gibson
dbe524f0b2 Fix more warnings, mostly about logical op parenthesis (TSE only)
except for EntitiesMP/Fish.es which I'm not sure about, and in
Computer.cpp the weird "if (_iActiveMessage < _acmMessages.Count()==0)"
construct whichs intention I didn't fully grasp, either.
2016-05-09 18:51:03 +02:00
Daniel Gibson
72edf1c720 Commented out unused functions and variables
many unused functions and variables are now commented out

You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
   Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
   used, CreateEntity() must be called there!
2016-05-09 18:51:03 +02:00
Daniel Gibson
93daf905f1 EntitiesMP/Common/Particles.cpp: Don't access afStarsPositions[i][3]
fix out of bounds accesses of that array.
I guess the same will have to be done for Entities/Common/Particles.cpp
2016-04-18 19:37:02 +02:00
Daniel Gibson
a358a1763f Some more FIXMEs 2016-04-18 00:53:58 +02:00
ptitSeb
f37df71029 Float fest\! 2016-04-07 18:13:50 +02:00
Ryan C. Gordon
e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
Conflicts:
	Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
ptitSeb
efde059273 Getting paranoid with mixed integer / float operations 2016-04-06 22:45:01 +02:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00