mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
dbe524f0b2
except for EntitiesMP/Fish.es which I'm not sure about, and in Computer.cpp the weird "if (_iActiveMessage < _acmMessages.Count()==0)" construct whichs intention I didn't fully grasp, either. |
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.. | ||
Common.cpp | ||
Common.h | ||
EmanatingParticles.cpp | ||
EmanatingParticles.h | ||
Flags.h | ||
GameInterface.h | ||
HUD.cpp | ||
Particles.cpp | ||
Particles.h | ||
PathFinding.cpp | ||
PathFinding.h | ||
Stats.cpp | ||
WeaponPositions.h |