Merge branch 'zcaliptium-working-resolve'

This commit is contained in:
SLAwww 2016-04-01 14:45:54 +03:00
commit e07e08d1e5
117 changed files with 11957 additions and 8765 deletions

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@ -734,6 +734,7 @@ copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ &gt;nul</Command>
<ClInclude Include="Base\Updateable.h" />
<ClInclude Include="Base\UpdateableRT.h" />
<ClInclude Include="GameAgent\GameAgent.h" />
<ClInclude Include="GameAgent\MSLegacy.h" />
<ClInclude Include="Math\AABBox.h" />
<ClInclude Include="Math\FixInt.h" />
<ClInclude Include="Math\Float.h" />

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@ -1365,6 +1365,9 @@
<ClInclude Include="GameAgent\GameAgent.h">
<Filter>Header Files\GameAgent Headers</Filter>
</ClInclude>
<ClInclude Include="GameAgent\MSLegacy.h">
<Filter>Header Files\GameAgent Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="Base\CTString.inl">

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@ -128,11 +128,11 @@ TIME _tmLastHeartbeat = 0;
CDynamicStackArray<CServerRequest> ga_asrRequests;
//extern CTString ga_strServer = "master1.croteam.org";
CTString ga_strServer = "master1.42amsterdam.net";
extern CTString ga_strServer = "master1.42amsterdam.net";
//extern CTString ga_strMSLegacy = "master1.croteam.org";
CTString ga_strMSLegacy = "42amsterdam.net";
extern CTString ga_strMSLegacy = "42amsterdam.net";
BOOL ga_bMSLegacy = TRUE;
extern BOOL ga_bMSLegacy = TRUE;
//BOOL ga_bMSLegacy = FALSE;
void _uninitWinsock();

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@ -73,7 +73,8 @@ LICENSE
http://www.gnu.org/licenses/gpl.txt
*/
#ifndef SE_INCL_MSLEGACY_H
#define SE_INCL_MSLEGACY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
@ -182,4 +183,4 @@ u_int resolv(char *host) {
/* end functions */
#endif // include once check

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@ -886,9 +886,9 @@ void CNetworkLibrary::Init(const CTString &strGameID)
_pShell->DeclareSymbol("persistent user INDEX wed_bUseGenericTextureReplacement;", &wed_bUseGenericTextureReplacement);
_pShell->DeclareSymbol("user CTString ga_strServer;", &ga_strServer);
_pShell->DeclareSymbol("user CTString ga_strMSLegacy;", &ga_strMSLegacy);
_pShell->DeclareSymbol("user INDEX ga_bMSLegacy;", &ga_bMSLegacy);
_pShell->DeclareSymbol("persistent user CTString ga_strServer;", &ga_strServer);
_pShell->DeclareSymbol("persistent user CTString ga_strMSLegacy;", &ga_strMSLegacy);
_pShell->DeclareSymbol("persistent user INDEX ga_bMSLegacy;", &ga_bMSLegacy);
_pShell->DeclareSymbol("INDEX pwoCurrentWorld;", &_pwoCurrentWorld);
}

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@ -273,7 +273,7 @@ BEGIN
EDITTEXT IDC_CONSOLE_OUTPUT,7,7,429,169,ES_MULTILINE |
ES_AUTOVSCROLL | ES_AUTOHSCROLL | ES_READONLY |
WS_VSCROLL | WS_HSCROLL
LTEXT "Available symols:",IDC_STATIC,7,181,69,8
LTEXT "Available symbols:",IDC_STATIC,7,181,69,8
COMBOBOX IDC_CONSOLE_SYMBOLS,76,179,360,108,CBS_DROPDOWNLIST |
CBS_SORT | WS_VSCROLL | WS_TABSTOP
END

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@ -0,0 +1,31 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_ARROWDIR_H
#define SE_INCL_ARROWDIR_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
enum ArrowDir {
AD_NONE,
AD_UP,
AD_DOWN,
AD_LEFT,
AD_RIGHT,
};
#endif /* include-once check. */

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@ -113,12 +113,6 @@ void ParseCommandLine(CTString strCmd)
cmd_bQuickJoin = TRUE;
} else if (strWord=="+game") {
CTString strMod = GetNextParam();
#if _SE_DEMO
if (strMod!="SeriousSam" && strMod!="Warped") {
FatalError(TRANS("This MOD is not allowed in demo version!"));
return;
}
#endif
if (strMod!="SeriousSam") { // (we ignore default mod - always use base dir in that case)
_fnmMod = "Mods\\"+strMod+"\\";
}

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@ -0,0 +1,31 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_FILEINFO_H
#define SE_INCL_FILEINFO_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
class CFileInfo {
public:
CListNode fi_lnNode;
CTFileName fi_fnFile;
CTString fi_strName;
};
#endif /* include-once check. */

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@ -0,0 +1,54 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGArrow.h"
void CMGArrow::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
COLOR col = GetCurrentColor();
CTString str;
if (mg_adDirection == AD_NONE) {
str = "???";
} else if (mg_adDirection == AD_UP) {
str = TRANS("Page Up");
} else if (mg_adDirection == AD_DOWN) {
str = TRANS("Page Down");
} else {
ASSERT(FALSE);
}
PIX pixI = box.Min()(1);
PIX pixJ = box.Min()(2);
pdp->PutText(str, pixI, pixJ, col);
}
void CMGArrow::OnActivate(void)
{
if (mg_adDirection == AD_UP) {
pgmCurrentMenu->ScrollList(-3);
}
else if (mg_adDirection == AD_DOWN) {
pgmCurrentMenu->ScrollList(+3);
}
}

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@ -0,0 +1,33 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_ARROW_H
#define SE_INCL_MENU_GADGET_ARROW_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "ArrowDir.h"
#include "MGButton.h"
class CMGArrow : public CMGButton {
public:
enum ArrowDir mg_adDirection;
void Render(CDrawPort *pdp);
void OnActivate(void);
};
#endif /* include-once check. */

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@ -0,0 +1,182 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "LevelInfo.h"
#include "VarList.h"
#include "MGButton.h"
extern CSoundData *_psdPress;
extern CMenuGadget *_pmgLastActivatedGadget;
CMGButton::CMGButton(void)
{
mg_pActivatedFunction = NULL;
mg_iIndex = 0;
mg_iCenterI = 0;
mg_iTextMode = 1;
mg_bfsFontSize = BFS_MEDIUM;
mg_iCursorPos = -1;
mg_bRectangle = FALSE;
mg_bMental = FALSE;
mg_bEditing = FALSE;
mg_bHighlighted = FALSE;
}
void CMGButton::SetText(CTString strNew)
{
mg_strText = strNew;
}
void CMGButton::OnActivate(void)
{
if (mg_pActivatedFunction != NULL && mg_bEnabled)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
_pmgLastActivatedGadget = this;
(*mg_pActivatedFunction)();
}
}
void CMGButton::Render(CDrawPort *pdp)
{
if (mg_bfsFontSize == BFS_LARGE) {
SetFontBig(pdp);
} else if (mg_bfsFontSize == BFS_MEDIUM) {
SetFontMedium(pdp);
} else {
ASSERT(mg_bfsFontSize == BFS_SMALL);
SetFontSmall(pdp);
}
pdp->SetTextMode(mg_iTextMode);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
COLOR col = GetCurrentColor();
if (mg_bEditing) {
col = LCDGetColor(C_GREEN | 0xFF, "editing");
}
COLOR colRectangle = col;
if (mg_bHighlighted) {
col = LCDGetColor(C_WHITE | 0xFF, "hilited");
if (!mg_bFocused) {
colRectangle = LCDGetColor(C_WHITE | 0xFF, "hilited rectangle");
}
}
if (mg_bMental) {
FLOAT tmIn = 0.2f;
FLOAT tmOut = 1.0f;
FLOAT tmFade = 0.1f;
FLOAT tmExist = tmFade + tmIn + tmFade;
FLOAT tmTotal = tmFade + tmIn + tmFade + tmOut;
FLOAT tmTime = _pTimer->GetHighPrecisionTimer().GetSeconds();
FLOAT fFactor = 1;
if (tmTime>0.1f) {
tmTime = fmod(tmTime, tmTotal);
fFactor = CalculateRatio(tmTime, 0, tmExist, tmFade / tmExist, tmFade / tmExist);
}
col = (col&~0xFF) | INDEX(0xFF * fFactor);
}
if (mg_bRectangle) {
// put border
const PIX pixLeft = box.Min()(1);
const PIX pixUp = box.Min()(2) - 3;
const PIX pixWidth = box.Size()(1) + 1;
const PIX pixHeight = box.Size()(2);
pdp->DrawBorder(pixLeft, pixUp, pixWidth, pixHeight, colRectangle);
}
if (mg_bEditing) {
// put border
PIX pixLeft = box.Min()(1);
PIX pixUp = box.Min()(2) - 3;
PIX pixWidth = box.Size()(1) + 1;
PIX pixHeight = box.Size()(2);
if (mg_strLabel != "") {
pixLeft = box.Min()(1) + box.Size()(1)*0.55f;
pixWidth = box.Size()(1)*0.45f + 1;
}
pdp->Fill(pixLeft, pixUp, pixWidth, pixHeight, LCDGetColor(C_dGREEN | 0x40, "edit fill"));
}
INDEX iCursor = mg_iCursorPos;
// print text
if (mg_strLabel != "") {
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
pdp->PutText(mg_strText, pixIR, pixJ, col);
} else {
CTString str = mg_strText;
if (pdp->dp_FontData->fd_bFixedWidth) {
str = str.Undecorated();
INDEX iLen = str.Length();
INDEX iMaxLen = ClampDn(box.Size()(1) / (pdp->dp_pixTextCharSpacing + pdp->dp_FontData->fd_pixCharWidth), 1L);
if (iCursor >= iMaxLen) {
str.TrimRight(iCursor);
str.TrimLeft(iMaxLen);
iCursor = iMaxLen;
} else {
str.TrimRight(iMaxLen);
}
}
if (mg_iCenterI == -1) pdp->PutText(str, box.Min()(1), box.Min()(2), col);
else if (mg_iCenterI == +1) pdp->PutTextR(str, box.Max()(1), box.Min()(2), col);
else pdp->PutTextC(str, box.Center()(1), box.Min()(2), col);
}
// put cursor if editing
if (mg_bEditing && (((ULONG)(_pTimer->GetRealTimeTick() * 2)) & 1)) {
PIX pixX = box.Min()(1) + GetCharOffset(pdp, iCursor);
if (mg_strLabel != "") {
pixX += box.Size()(1)*0.55f;
}
PIX pixY = box.Min()(2);
if (!pdp->dp_FontData->fd_bFixedWidth) {
pixY -= pdp->dp_fTextScaling * 2;
}
pdp->PutText("|", pixX, pixY, LCDGetColor(C_WHITE | 0xFF, "editing cursor"));
}
}
PIX CMGButton::GetCharOffset(CDrawPort *pdp, INDEX iCharNo)
{
if (pdp->dp_FontData->fd_bFixedWidth) {
return (pdp->dp_FontData->fd_pixCharWidth + pdp->dp_pixTextCharSpacing)*(iCharNo - 0.5f);
}
CTString strCut(mg_strText);
strCut.TrimLeft(strlen(mg_strText) - iCharNo);
PIX pixFullWidth = pdp->GetTextWidth(mg_strText);
PIX pixCutWidth = pdp->GetTextWidth(strCut);
// !!!! not implemented for different centering
return pixFullWidth - pixCutWidth;
}

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@ -0,0 +1,48 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_BUTTON_H
#define SE_INCL_MENU_GADGET_BUTTON_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MenuGadget.h"
class CMGButton : public CMenuGadget {
public:
CTString mg_strLabel; // for those that have labels separately from main text
CTString mg_strText;
INDEX mg_iCenterI;
enum ButtonFontSize mg_bfsFontSize;
BOOL mg_bEditing;
BOOL mg_bHighlighted;
BOOL mg_bRectangle;
BOOL mg_bMental;
INDEX mg_iTextMode;
INDEX mg_iCursorPos;
INDEX mg_iIndex;
void(*mg_pActivatedFunction)(void);
CMGButton(void);
void SetText(CTString strNew);
void OnActivate(void);
void Render(CDrawPort *pdp);
PIX GetCharOffset(CDrawPort *pdp, INDEX iCharNo);
};
#endif /* include-once check. */

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@ -0,0 +1,53 @@
/* C/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGChangePlayer.h"
#include "GUI/Menus/MenuManager.h"
extern CSoundData *_psdPress;
void CMGChangePlayer::OnActivate(void)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
_iLocalPlayer = mg_iLocalPlayer;
if (_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] < 0)
_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] = 0;
_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSelectPlayersMenu;
extern BOOL _bPlayerMenuFromSinglePlayer;
_bPlayerMenuFromSinglePlayer = FALSE;
ChangeToMenu(&_pGUIM->gmPlayerProfile);
}
void CMGChangePlayer::SetPlayerText(void)
{
INDEX iPlayer = _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
if (iPlayer<0 || iPlayer>7) {
mg_strText = "????";
} else {
mg_strText.PrintF(TRANS("Player %d: %s\n"), mg_iLocalPlayer + 1, pc.GetNameForPrinting());
}
}

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@ -0,0 +1,33 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_CHANGEPLAYER_H
#define SE_INCL_MENU_GADGET_CHANGEPLAYER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGChangePlayer : public CMGButton {
public:
INDEX mg_iLocalPlayer;
void SetPlayerText(void);
void OnActivate(void);
};
#endif /* include-once check. */

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@ -0,0 +1,174 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGEdit.h"
extern CSoundData *_psdPress;
extern BOOL _bEditingString;
CMGEdit::CMGEdit(void)
{
mg_pstrToChange = NULL;
mg_ctMaxStringLen = 70;
Clear();
}
void CMGEdit::Clear(void)
{
mg_iCursorPos = 0;
mg_bEditing = FALSE;
_bEditingString = FALSE;
}
void CMGEdit::OnActivate(void)
{
if (!mg_bEnabled) {
return;
}
ASSERT(mg_pstrToChange != NULL);
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
SetText(mg_strText);
mg_iCursorPos = strlen(mg_strText);
mg_bEditing = TRUE;
_bEditingString = TRUE;
}
// focus lost
void CMGEdit::OnKillFocus(void)
{
// go out of editing mode
if (mg_bEditing) {
OnKeyDown(VK_RETURN);
Clear();
}
// proceed
CMenuGadget::OnKillFocus();
}
// helper function for deleting char(s) from string
static void Key_BackDel(CTString &str, INDEX &iPos, BOOL bShift, BOOL bRight)
{
// do nothing if string is empty
INDEX ctChars = strlen(str);
if (ctChars == 0) return;
if (bRight && iPos<ctChars) { // DELETE key
if (bShift) {
// delete to end of line
str.TrimRight(iPos);
} else {
// delete only one char
str.DeleteChar(iPos);
}
}
if (!bRight && iPos>0) { // BACKSPACE key
if (bShift) {
// delete to start of line
str.TrimLeft(ctChars - iPos);
iPos = 0;
} else {
// delete only one char
str.DeleteChar(iPos - 1);
iPos--;
}
}
}
// key/mouse button pressed
BOOL CMGEdit::OnKeyDown(int iVKey)
{
// if not in edit mode
if (!mg_bEditing) {
// behave like normal gadget
return CMenuGadget::OnKeyDown(iVKey);
}
// finish editing?
BOOL bShift = GetKeyState(VK_SHIFT) & 0x8000;
switch (iVKey) {
case VK_UP: case VK_DOWN:
case VK_RETURN: case VK_LBUTTON: *mg_pstrToChange = mg_strText; Clear(); OnStringChanged(); break;
case VK_ESCAPE: case VK_RBUTTON: mg_strText = *mg_pstrToChange; Clear(); OnStringCanceled(); break;
case VK_LEFT: if (mg_iCursorPos > 0) mg_iCursorPos--; break;
case VK_RIGHT: if (mg_iCursorPos < strlen(mg_strText)) mg_iCursorPos++; break;
case VK_HOME: mg_iCursorPos = 0; break;
case VK_END: mg_iCursorPos = strlen(mg_strText); break;
case VK_BACK: Key_BackDel(mg_strText, mg_iCursorPos, bShift, FALSE); break;
case VK_DELETE: Key_BackDel(mg_strText, mg_iCursorPos, bShift, TRUE); break;
default: break; // ignore all other special keys
}
// key is handled
return TRUE;
}
// char typed
BOOL CMGEdit::OnChar(MSG msg)
{
// if not in edit mode
if (!mg_bEditing) {
// behave like normal gadget
return CMenuGadget::OnChar(msg);
}
// only chars are allowed
const INDEX ctFullLen = mg_strText.Length();
const INDEX ctNakedLen = mg_strText.LengthNaked();
mg_iCursorPos = Clamp(mg_iCursorPos, 0L, ctFullLen);
int iVKey = msg.wParam;
if (isprint(iVKey) && ctNakedLen <= mg_ctMaxStringLen) {
mg_strText.InsertChar(mg_iCursorPos, (char)iVKey);
mg_iCursorPos++;
}
// key is handled
return TRUE;
}
void CMGEdit::Render(CDrawPort *pdp)
{
if (mg_bEditing) {
mg_iTextMode = -1;
} else if (mg_bFocused) {
mg_iTextMode = 0;
} else {
mg_iTextMode = 1;
}
if (mg_strText == "" && !mg_bEditing) {
if (mg_bfsFontSize == BFS_SMALL) {
mg_strText = "*";
} else {
mg_strText = TRANS("<none>");
}
CMGButton::Render(pdp);
mg_strText = "";
} else {
CMGButton::Render(pdp);
}
}
void CMGEdit::OnStringChanged(void)
{
}
void CMGEdit::OnStringCanceled(void)
{
}

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@ -0,0 +1,43 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_EDIT_H
#define SE_INCL_MENU_GADGET_EDIT_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGEdit : public CMGButton {
public:
INDEX mg_ctMaxStringLen;
CTString *mg_pstrToChange;
CMGEdit(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
BOOL OnChar(MSG msg);
void Clear(void);
void OnActivate(void);
void OnKillFocus(void);
void Render(CDrawPort *pdp);
virtual void OnStringChanged(void);
virtual void OnStringCanceled(void);
};
#endif /* include-once check. */

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@ -0,0 +1,243 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGFileButton.h"
#include "GUI/Menus/MenuManager.h"
extern CSoundData *_psdPress;
CMGFileButton::CMGFileButton(void)
{
mg_iState = FBS_NORMAL;
}
// refresh current text from description
void CMGFileButton::RefreshText(void)
{
mg_strText = mg_strDes;
mg_strText.OnlyFirstLine();
mg_strInfo = mg_strDes;
mg_strInfo.RemovePrefix(mg_strText);
mg_strInfo.DeleteChar(0);
}
void CMGFileButton::SaveDescription(void)
{
CTFileName fnFileNameDescription = mg_fnm.NoExt() + ".des";
try {
mg_strDes.Save_t(fnFileNameDescription);
} catch (char *strError) {
CPrintF("%s\n", strError);
}
}
CMGFileButton *_pmgFileToSave = NULL;
void OnFileSaveOK(void)
{
if (_pmgFileToSave != NULL) {
_pmgFileToSave->SaveYes();
}
}
void CMGFileButton::DoSave(void)
{
if (FileExistsForWriting(mg_fnm)) {
_pmgFileToSave = this;
extern void SaveConfirm(void);
SaveConfirm();
} else {
SaveYes();
}
}
void CMGFileButton::SaveYes(void)
{
ASSERT(_pGUIM->gmLoadSaveMenu.gm_bSave);
// call saving function
BOOL bSucceeded = _pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen(mg_fnm);
// if saved
if (bSucceeded) {
// save the description too
SaveDescription();
}
}
void CMGFileButton::DoLoad(void)
{
ASSERT(!_pGUIM->gmLoadSaveMenu.gm_bSave);
// if no file
if (!FileExists(mg_fnm)) {
// do nothing
return;
}
if (_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu != NULL) {
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = _pGUIM->gmLoadSaveMenu.gm_pgmNextMenu;
}
// call loading function
BOOL bSucceeded = _pGUIM->gmLoadSaveMenu.gm_pAfterFileChosen(mg_fnm);
ASSERT(bSucceeded);
}
static CTString _strTmpDescription;
static CTString _strOrgDescription;
void CMGFileButton::StartEdit(void)
{
CMGEdit::OnActivate();
}
void CMGFileButton::OnActivate(void)
{
if (mg_fnm == "") {
return;
}
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
// if loading
if (!_pGUIM->gmLoadSaveMenu.gm_bSave) {
// load now
DoLoad();
// if saving
} else {
// switch to editing mode
BOOL bWasEmpty = mg_strText == EMPTYSLOTSTRING;
mg_strDes = _pGUIM->gmLoadSaveMenu.gm_strSaveDes;
RefreshText();
_strOrgDescription = _strTmpDescription = mg_strText;
if (bWasEmpty) {
_strOrgDescription = EMPTYSLOTSTRING;
}
mg_pstrToChange = &_strTmpDescription;
StartEdit();
mg_iState = FBS_SAVENAME;
}
}
BOOL CMGFileButton::OnKeyDown(int iVKey)
{
if (mg_iState == FBS_NORMAL) {
if (_pGUIM->gmLoadSaveMenu.gm_bSave || _pGUIM->gmLoadSaveMenu.gm_bManage) {
if (iVKey == VK_F2) {
if (FileExistsForWriting(mg_fnm)) {
// switch to renaming mode
_strOrgDescription = mg_strText;
_strTmpDescription = mg_strText;
mg_pstrToChange = &_strTmpDescription;
StartEdit();
mg_iState = FBS_RENAME;
}
return TRUE;
} else if (iVKey == VK_DELETE) {
if (FileExistsForWriting(mg_fnm)) {
// delete the file, its description and thumbnail
RemoveFile(mg_fnm);
RemoveFile(mg_fnm.NoExt() + ".des");
RemoveFile(mg_fnm.NoExt() + "Tbn.tex");
// refresh menu
_pGUIM->gmLoadSaveMenu.EndMenu();
_pGUIM->gmLoadSaveMenu.StartMenu();
OnSetFocus();
}
return TRUE;
}
}
return CMenuGadget::OnKeyDown(iVKey);
} else {
// go out of editing mode
if (mg_bEditing) {
if (iVKey == VK_UP || iVKey == VK_DOWN) {
CMGEdit::OnKeyDown(VK_ESCAPE);
}
}
return CMGEdit::OnKeyDown(iVKey);
}
}
void CMGFileButton::OnSetFocus(void)
{
mg_iState = FBS_NORMAL;
if (_pGUIM->gmLoadSaveMenu.gm_bAllowThumbnails && mg_bEnabled) {
SetThumbnail(mg_fnm);
} else {
ClearThumbnail();
}
pgmCurrentMenu->KillAllFocuses();
CMGButton::OnSetFocus();
}
void CMGFileButton::OnKillFocus(void)
{
// go out of editing mode
if (mg_bEditing) {
OnKeyDown(VK_ESCAPE);
}
CMGEdit::OnKillFocus();
}
// override from edit gadget
void CMGFileButton::OnStringChanged(void)
{
// if saving
if (mg_iState == FBS_SAVENAME) {
// do the save
mg_strDes = _strTmpDescription + "\n" + mg_strInfo;
DoSave();
// if renaming
} else if (mg_iState == FBS_RENAME) {
// do the rename
mg_strDes = _strTmpDescription + "\n" + mg_strInfo;
SaveDescription();
// refresh menu
_pGUIM->gmLoadSaveMenu.EndMenu();
_pGUIM->gmLoadSaveMenu.StartMenu();
OnSetFocus();
}
}
void CMGFileButton::OnStringCanceled(void)
{
mg_strText = _strOrgDescription;
}
void CMGFileButton::Render(CDrawPort *pdp)
{
// render original gadget first
CMGEdit::Render(pdp);
// if currently selected
if (mg_bFocused && mg_bEnabled) {
// add info at the bottom if screen
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, BoxSaveLoad(15.0));
PIX pixI = box.Min()(1);
PIX pixJ = box.Min()(2);
COLOR col = LCDGetColor(C_mlGREEN | 255, "file info");
pdp->PutText(mg_strInfo, pixI, pixJ, col);
}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_FILEBUTTON_H
#define SE_INCL_MENU_GADGET_FILEBUTTON_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGEdit.h"
// file button states
#define FBS_NORMAL 0 // normal active state
#define FBS_SAVENAME 1 // typing in the save name
#define FBS_RENAME 2 // renaming existing file
class CMGFileButton : public CMGEdit {
public:
CMGFileButton(void);
CTFileName mg_fnm;
CTString mg_strDes; // entire description goes here
CTString mg_strInfo; // info part of text to print above the gadget tip
INDEX mg_iState;
// refresh current text from description
void RefreshText(void);
// save description to disk
void SaveDescription(void);
void SaveYes(void);
void DoSave(void);
void DoLoad(void);
void StartEdit(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
void OnActivate(void);
void OnSetFocus(void);
void OnKillFocus(void);
// overrides from edit gadget
void OnStringChanged(void);
void OnStringCanceled(void);
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGHighScore.h"
#define HSCOLUMNS 6
CTString strHighScores[HIGHSCORE_COUNT + 1][HSCOLUMNS];
FLOAT afI[HSCOLUMNS] = {
0.12f, 0.15f, 0.6f, 0.7f, 0.78f, 0.9f
};
void CMGHighScore::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
COLOR colHeader = LCDGetColor(C_GREEN | 255, "hiscore header");
COLOR colData = LCDGetColor(C_mdGREEN | 255, "hiscore data");
COLOR colLastSet = LCDGetColor(C_mlGREEN | 255, "hiscore last set");
INDEX iLastSet = _pGame->gm_iLastSetHighScore;
CTString strText;
strHighScores[0][0] = TRANS("No.");
strHighScores[0][1] = TRANS("Player Name");
strHighScores[0][2] = TRANS("Difficulty");
strHighScores[0][3] = TRANS("Time");
strHighScores[0][4] = TRANS("Kills");
strHighScores[0][5] = TRANS("Score");
{for (INDEX i = 0; i<HIGHSCORE_COUNT; i++) {
switch (_pGame->gm_ahseHighScores[i].hse_gdDifficulty) {
default:
ASSERT(FALSE);
case (CSessionProperties::GameDifficulty) - 100:
strHighScores[i + 1][1] = "---";
continue;
break;
case CSessionProperties::GD_TOURIST:
strHighScores[i + 1][2] = TRANS("Tourist");
break;
case CSessionProperties::GD_EASY:
strHighScores[i + 1][2] = TRANS("Easy");
break;
case CSessionProperties::GD_NORMAL:
strHighScores[i + 1][2] = TRANS("Normal");
break;
case CSessionProperties::GD_HARD:
strHighScores[i + 1][2] = TRANS("Hard");
break;
case CSessionProperties::GD_EXTREME:
strHighScores[i + 1][2] = TRANS("Serious");
break;
case CSessionProperties::GD_EXTREME + 1:
strHighScores[i + 1][2] = TRANS("Mental");
break;
}
strHighScores[i + 1][0].PrintF("%d", i + 1);
strHighScores[i + 1][1] = _pGame->gm_ahseHighScores[i].hse_strPlayer;
strHighScores[i + 1][3] = TimeToString(_pGame->gm_ahseHighScores[i].hse_tmTime);
strHighScores[i + 1][4].PrintF("%03d", _pGame->gm_ahseHighScores[i].hse_ctKills);
strHighScores[i + 1][5].PrintF("%9d", _pGame->gm_ahseHighScores[i].hse_ctScore);
}}
PIX pixJ = pdp->GetHeight()*0.25f;
{for (INDEX iRow = 0; iRow<HIGHSCORE_COUNT + 1; iRow++) {
COLOR col = (iRow == 0) ? colHeader : colData;
if (iLastSet != -1 && iRow - 1 == iLastSet) {
col = colLastSet;
}
{for (INDEX iColumn = 0; iColumn<HSCOLUMNS; iColumn++) {
PIX pixI = pdp->GetWidth()*afI[iColumn];
if (iColumn == 1) {
pdp->PutText(strHighScores[iRow][iColumn], pixI, pixJ, col);
}
else {
pdp->PutTextR(strHighScores[iRow][iColumn], pixI, pixJ, col);
}
}}
if (iRow == 0) {
pixJ += pdp->GetHeight()*0.06f;
} else {
pixJ += pdp->GetHeight()*0.04f;
}
}}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_HIGHSCORE_H
#define SE_INCL_MENU_GADGET_HIGHSCORE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MenuGadget.h"
class CMGHighScore : public CMenuGadget {
public:
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGKeyDefinition.h"
extern CSoundData *_psdSelect;
extern CSoundData *_psdPress;
extern BOOL _bDefiningKey;
CMGKeyDefinition::CMGKeyDefinition(void)
{
mg_iState = DOING_NOTHING;
}
void CMGKeyDefinition::OnActivate(void)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
SetBindingNames(/*bDefining=*/TRUE);
mg_iState = RELEASE_RETURN_WAITING;
}
BOOL CMGKeyDefinition::OnKeyDown(int iVKey)
{
// if waiting for a key definition
if (mg_iState == PRESS_KEY_WAITING) {
// do nothing
return TRUE;
}
// if backspace pressed
if (iVKey == VK_BACK) {
// clear both keys
DefineKey(KID_NONE);
// message is processed
return TRUE;
}
return CMenuGadget::OnKeyDown(iVKey);
}
// set names for both key bindings
void CMGKeyDefinition::SetBindingNames(BOOL bDefining)
{
// find the button
INDEX ict = 0;
INDEX iDik = 0;
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
if (ict == mg_iControlNumber) {
CButtonAction &ba = *itba;
// get the current bindings and names
INDEX iKey1 = ba.ba_iFirstKey;
INDEX iKey2 = ba.ba_iSecondKey;
BOOL bKey1Bound = iKey1 != KID_NONE;
BOOL bKey2Bound = iKey2 != KID_NONE;
CTString strKey1 = _pInput->GetButtonTransName(iKey1);
CTString strKey2 = _pInput->GetButtonTransName(iKey2);
// if defining
if (bDefining) {
// if only first key is defined
if (bKey1Bound && !bKey2Bound) {
// put question mark for second key
mg_strBinding = strKey1 + TRANS(" or ") + "?";
// otherwise
} else {
// put question mark only
mg_strBinding = "?";
}
// if not defining
}
else {
// if second key is defined
if (bKey2Bound) {
// add both
mg_strBinding = strKey1 + TRANS(" or ") + strKey2;
// if second key is undefined
} else {
// display only first one
mg_strBinding = strKey1;
}
}
return;
}
ict++;
}
// if not found, put errorneous string
mg_strBinding = "???";
}
void CMGKeyDefinition::Appear(void)
{
SetBindingNames(/*bDefining=*/FALSE);
CMenuGadget::Appear();
}
void CMGKeyDefinition::Disappear(void)
{
CMenuGadget::Disappear();
}
void CMGKeyDefinition::DefineKey(INDEX iDik)
{
// for each button in controls
INDEX ict = 0;
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
CButtonAction &ba = *itba;
// if it is this one
if (ict == mg_iControlNumber) {
// if should clear
if (iDik == KID_NONE) {
// unbind both
ba.ba_iFirstKey = KID_NONE;
ba.ba_iSecondKey = KID_NONE;
}
// if first key is unbound, or both keys are bound
if (ba.ba_iFirstKey == KID_NONE || ba.ba_iSecondKey != KID_NONE) {
// bind first key
ba.ba_iFirstKey = iDik;
// clear second key
ba.ba_iSecondKey = KID_NONE;
// if only first key bound
} else {
// bind second key
ba.ba_iSecondKey = iDik;
}
// if it is not this one
} else {
// clear bindings that contain this key
if (ba.ba_iFirstKey == iDik) {
ba.ba_iFirstKey = KID_NONE;
}
if (ba.ba_iSecondKey == iDik) {
ba.ba_iSecondKey = KID_NONE;
}
}
ict++;
}
SetBindingNames(/*bDefining=*/FALSE);
}
void CMGKeyDefinition::Think(void)
{
if (mg_iState == RELEASE_RETURN_WAITING)
{
_bDefiningKey = TRUE;
extern BOOL _bMouseUsedLast;
_bMouseUsedLast = FALSE;
_pInput->SetJoyPolling(TRUE);
_pInput->GetInput(FALSE);
if (_pInput->IsInputEnabled() &&
!_pInput->GetButtonState(KID_ENTER) &&
!_pInput->GetButtonState(KID_MOUSE1))
{
mg_iState = PRESS_KEY_WAITING;
}
}
else if (mg_iState == PRESS_KEY_WAITING)
{
_pInput->SetJoyPolling(TRUE);
_pInput->GetInput(FALSE);
for (INDEX iDik = 0; iDik<MAX_OVERALL_BUTTONS; iDik++)
{
if (_pInput->GetButtonState(iDik))
{
// skip keys that cannot be defined
if (iDik == KID_TILDE) {
continue;
}
// if escape not pressed
if (iDik != KID_ESCAPE) {
// define the new key
DefineKey(iDik);
// if escape pressed
} else {
// undefine the key
DefineKey(KID_NONE);
}
// end defining loop
mg_iState = DOING_NOTHING;
_bDefiningKey = FALSE;
// refresh all buttons
pgmCurrentMenu->FillListItems();
break;
}
}
}
}
void CMGKeyDefinition::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
COLOR col = GetCurrentColor();
pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
pdp->PutText(mg_strBinding, pixIR, pixJ, col);
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_KEYDEFINITION_H
#define SE_INCL_MENU_GADGET_KEYDEFINITION_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MenuGadget.h"
class CMGKeyDefinition : public CMenuGadget {
public:
INDEX mg_iState;
INDEX mg_iControlNumber;
CTString mg_strLabel;
CTString mg_strBinding;
CMGKeyDefinition(void);
void Appear(void);
void Disappear(void);
void OnActivate(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
void Think(void);
// set names for both key bindings
void SetBindingNames(BOOL bDefining);
void DefineKey(INDEX iDik);
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGLevelButton.h"
extern CSoundData *_psdPress;
void CMGLevelButton::OnActivate(void)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
_pGame->gam_strCustomLevel = mg_fnmLevel;
extern void(*_pAfterLevelChosen)(void);
_pAfterLevelChosen();
}
void CMGLevelButton::OnSetFocus(void)
{
SetThumbnail(mg_fnmLevel);
CMGButton::OnSetFocus();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_LEVELBUTTON_H
#define SE_INCL_MENU_GADGET_LEVELBUTTON_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGLevelButton : public CMGButton {
public:
CTFileName mg_fnmLevel;
void OnActivate(void);
void OnSetFocus(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGModel.h"
extern INDEX sam_bWideScreen;
CMGModel::CMGModel(void)
{
mg_fFloorY = 0;
}
void CMGModel::Render(CDrawPort *pdp)
{
// if no model
if (mg_moModel.GetData() == NULL) {
// just render text
mg_strText = TRANS("No model");
CMGButton::Render(pdp);
return;
}
// get position on screen
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
CDrawPort dpModel(pdp, box);
dpModel.Lock();
dpModel.FillZBuffer(1.0f);
LCDSetDrawport(&dpModel);
// clear menu here
dpModel.Fill(C_BLACK | 255);
LCDRenderClouds1();
LCDRenderClouds2();
// prepare projection
CRenderModel rmRenderModel;
CPerspectiveProjection3D pr;
pr.FOVL() = sam_bWideScreen ? AngleDeg(45.0f) : AngleDeg(30.0f);
pr.ScreenBBoxL() = FLOATaabbox2D(
FLOAT2D(0.0f, 0.0f),
FLOAT2D((float)dpModel.GetWidth(), (float)dpModel.GetHeight())
);
pr.AspectRatioL() = 1.0f;
pr.FrontClipDistanceL() = 0.3f;
pr.ViewerPlacementL() = CPlacement3D(FLOAT3D(0, 0, 0), ANGLE3D(0, 0, 0));
// initialize remdering
CAnyProjection3D apr;
apr = pr;
BeginModelRenderingView(apr, &dpModel);
rmRenderModel.rm_vLightDirection = FLOAT3D(0.2f, -0.2f, -0.2f);
// if model needs floor
if (mg_moFloor.GetData() != NULL) {
// set floor's position
CPlacement3D pl = mg_plModel;
pl.pl_OrientationAngle = ANGLE3D(0, 0, 0);
pl.pl_PositionVector = mg_plModel.pl_PositionVector;
pl.pl_PositionVector(2) += mg_fFloorY;
rmRenderModel.SetObjectPlacement(pl);
// render the floor
rmRenderModel.rm_colLight = C_WHITE;
rmRenderModel.rm_colAmbient = C_WHITE;
mg_moFloor.SetupModelRendering(rmRenderModel);
mg_moFloor.RenderModel(rmRenderModel);
}
// set model's position
CPlacement3D pl;
pl.pl_OrientationAngle = mg_plModel.pl_OrientationAngle;
pl.pl_PositionVector = mg_plModel.pl_PositionVector;
extern FLOAT sam_fPlayerOffset;
pl.pl_PositionVector(3) += sam_fPlayerOffset;
rmRenderModel.SetObjectPlacement(pl);
// render the model
rmRenderModel.rm_colLight = LerpColor(C_BLACK, C_WHITE, 0.4f) | CT_OPAQUE;
rmRenderModel.rm_colAmbient = LerpColor(C_BLACK, C_WHITE, 0.2f) | CT_OPAQUE;
mg_moModel.SetupModelRendering(rmRenderModel);
FLOATplane3D plFloorPlane = FLOATplane3D(FLOAT3D(0.0f, 1.0f, 0.0f),
mg_plModel.pl_PositionVector(2) + mg_fFloorY);
FLOAT3D vShadowLightDir = FLOAT3D(-0.2f, -0.4f, -0.6f);
CPlacement3D plLightPlacement = CPlacement3D(
mg_plModel.pl_PositionVector +
vShadowLightDir*mg_plModel.pl_PositionVector(3) * 5,
ANGLE3D(0, 0, 0));
mg_moModel.RenderShadow(rmRenderModel, plLightPlacement, 200.0f, 200.0f, 1.0f, plFloorPlane);
mg_moModel.RenderModel(rmRenderModel);
EndModelRenderingView();
LCDScreenBox(LCDGetColor(C_GREEN, "model box") | GetCurrentColor());
dpModel.Unlock();
pdp->Unlock();
pdp->Lock();
LCDSetDrawport(pdp);
// print the model name
{
PIXaabbox2D box = FloatBoxToPixBox(pdp, BoxPlayerModelName());
COLOR col = GetCurrentColor();
PIX pixI = box.Min()(1);
PIX pixJ = box.Max()(2);
pdp->PutText(mg_strText, pixI, pixJ, col);
}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_MODEL_H
#define SE_INCL_MENU_GADGET_MODEL_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGModel : public CMGButton {
public:
CModelObject mg_moModel;
CModelObject mg_moFloor;
CPlacement3D mg_plModel;
BOOL mg_fFloorY;
CMGModel(void);
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGServerList.h"
#include "MGEdit.h"
extern CSoundData *_psdSelect;
extern CSoundData *_psdPress;
FLOATaabbox2D GetBoxPartHoriz(const FLOATaabbox2D &box, FLOAT fMin, FLOAT fMax)
{
FLOAT fBoxMin = box.Min()(1);
FLOAT fBoxSize = box.Size()(1);
return FLOATaabbox2D(
FLOAT2D(fBoxMin + fBoxSize*fMin, box.Min()(2)),
FLOAT2D(fBoxMin + fBoxSize*fMax, box.Max()(2)));
}
void PrintInBox(CDrawPort *pdp, PIX pixI, PIX pixJ, PIX pixSizeI, CTString str, COLOR col)
{
str = str.Undecorated();
PIX pixCharSize = pdp->dp_pixTextCharSpacing + pdp->dp_FontData->fd_pixCharWidth;
str.TrimRight(pixSizeI / pixCharSize);
// print text
pdp->PutText(str, pixI, pixJ, col);
}
CMGServerList::CMGServerList()
{
mg_iSelected = 0;
mg_iFirstOnScreen = 0;
mg_ctOnScreen = 10;
mg_pixMinI = 0;
mg_pixMaxI = 0;
mg_pixListMinJ = 0;
mg_pixListStepJ = 0;
mg_pixDragJ = -1;
mg_iDragLine = -1;
mg_pixMouseDrag = -1;
// by default, sort by ping, best on top
mg_iSort = 2;
mg_bSortDown = FALSE;
}
void CMGServerList::AdjustFirstOnScreen(void)
{
INDEX ctSessions = _lhServers.Count();
mg_iSelected = Clamp(mg_iSelected, 0L, ClampDn(ctSessions - 1L, 0L));
mg_iFirstOnScreen = Clamp(mg_iFirstOnScreen, 0L, ClampDn(ctSessions - mg_ctOnScreen, 0L));
if (mg_iSelected<mg_iFirstOnScreen) {
mg_iFirstOnScreen = ClampUp(mg_iSelected, ClampDn(ctSessions - mg_ctOnScreen - 1L, 0L));
} else if (mg_iSelected >= mg_iFirstOnScreen + mg_ctOnScreen) {
mg_iFirstOnScreen = ClampDn(mg_iSelected - mg_ctOnScreen + 1L, 0L);
}
}
BOOL _iSort = 0;
BOOL _bSortDown = FALSE;
int CompareSessions(const void *pv0, const void *pv1)
{
const CNetworkSession &ns0 = **(const CNetworkSession **)pv0;
const CNetworkSession &ns1 = **(const CNetworkSession **)pv1;
int iResult = 0;
switch (_iSort) {
case 0: iResult = stricmp(ns0.ns_strSession, ns1.ns_strSession); break;
case 1: iResult = stricmp(ns0.ns_strWorld, ns1.ns_strWorld); break;
case 2: iResult = Sgn(ns0.ns_tmPing - ns1.ns_tmPing); break;
case 3: iResult = Sgn(ns0.ns_ctPlayers - ns1.ns_ctPlayers); break;
case 4: iResult = stricmp(ns0.ns_strGameType, ns1.ns_strGameType); break;
case 5: iResult = stricmp(ns0.ns_strMod, ns1.ns_strMod); break;
case 6: iResult = stricmp(ns0.ns_strVer, ns1.ns_strVer); break;
}
if (iResult == 0) { // make sure we always have unique order when resorting
return stricmp(ns0.ns_strAddress, ns1.ns_strAddress);;
}
return _bSortDown ? -iResult : iResult;
}
extern CMGButton mgServerColumn[7];
extern CMGEdit mgServerFilter[7];
void SortAndFilterServers(void)
{
{FORDELETELIST(CNetworkSession, ns_lnNode, _lhServers, itns) {
delete &*itns;
}}
{FOREACHINLIST(CNetworkSession, ns_lnNode, _pNetwork->ga_lhEnumeratedSessions, itns) {
CNetworkSession &ns = *itns;
extern CTString _strServerFilter[7];
if (_strServerFilter[0] != "" && !ns.ns_strSession.Matches("*" + _strServerFilter[0] + "*")) continue;
if (_strServerFilter[1] != "" && !ns.ns_strWorld.Matches("*" + _strServerFilter[1] + "*")) continue;
if (_strServerFilter[2] != "") {
char strCompare[3] = { 0, 0, 0 };
int iPing = 0;
_strServerFilter[2].ScanF("%2[<>=]%d", strCompare, &iPing);
if (strcmp(strCompare, "<") == 0 && !(int(ns.ns_tmPing * 1000)< iPing)) continue;
if (strcmp(strCompare, "<=") == 0 && !(int(ns.ns_tmPing * 1000) <= iPing)) continue;
if (strcmp(strCompare, ">") == 0 && !(int(ns.ns_tmPing * 1000)> iPing)) continue;
if (strcmp(strCompare, ">=") == 0 && !(int(ns.ns_tmPing * 1000) >= iPing)) continue;
if (strcmp(strCompare, "=") == 0 && !(int(ns.ns_tmPing * 1000) == iPing)) continue;
}
if (_strServerFilter[3] != "") {
char strCompare[3] = { 0, 0, 0 };
int iPlayers = 0;
_strServerFilter[3].ScanF("%2[<>=]%d", strCompare, &iPlayers);
if (strcmp(strCompare, "<") == 0 && !(ns.ns_ctPlayers< iPlayers)) continue;
if (strcmp(strCompare, "<=") == 0 && !(ns.ns_ctPlayers <= iPlayers)) continue;
if (strcmp(strCompare, ">") == 0 && !(ns.ns_ctPlayers> iPlayers)) continue;
if (strcmp(strCompare, ">=") == 0 && !(ns.ns_ctPlayers >= iPlayers)) continue;
if (strcmp(strCompare, "=") == 0 && !(ns.ns_ctPlayers == iPlayers)) continue;
}
if (_strServerFilter[4] != "" && !ns.ns_strGameType.Matches("*" + _strServerFilter[4] + "*")) continue;
if (_strServerFilter[5] != "" && !ns.ns_strMod.Matches("*" + _strServerFilter[5] + "*")) continue;
if (_strServerFilter[6] != "" && !ns.ns_strVer.Matches("*" + _strServerFilter[6] + "*")) continue;
CNetworkSession *pnsNew = new CNetworkSession;
pnsNew->Copy(*itns);
_lhServers.AddTail(pnsNew->ns_lnNode);
}
}
_lhServers.Sort(CompareSessions, offsetof(CNetworkSession, ns_lnNode));
}
void CMGServerList::Render(CDrawPort *pdp)
{
_iSort = mg_iSort;
_bSortDown = mg_bSortDown;
SortAndFilterServers();
SetFontSmall(pdp);
BOOL bFocusedBefore = mg_bFocused;
mg_bFocused = FALSE;
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
COLOR col = GetCurrentColor();
PIX pixDPSizeI = pdp->GetWidth();
PIX pixDPSizeJ = pdp->GetHeight();
PIX pixCharSizeI = pdp->dp_pixTextCharSpacing + pdp->dp_FontData->fd_pixCharWidth;
PIX pixCharSizeJ = pdp->dp_pixTextLineSpacing + pdp->dp_FontData->fd_pixCharHeight + 1;
PIX pixLineSize = 1;
PIX pixSliderSizeI = 10;
PIX pixOuterMargin = 20;
INDEX ctSessions = _lhServers.Count();
INDEX iSession = 0;
INDEX ctColumns[7];
{for (INDEX i = 0; i<ARRAYCOUNT(ctColumns); i++) {
ctColumns[i] = mgServerColumn[i].mg_strText.Length() + 1;
}}
PIX pixSizePing = Max(PIX(pixCharSizeI * 5), pixCharSizeI*ctColumns[2]) + pixLineSize * 2;
PIX pixSizePlayerCt = Max(PIX(pixCharSizeI * 5), pixCharSizeI*ctColumns[3]) + pixLineSize * 2;
PIX pixSizeGameType = Max(Min(PIX(pixCharSizeI * 20), PIX(pixDPSizeI*0.2f)), pixCharSizeI*ctColumns[4]) + pixLineSize * 2;
PIX pixSizeMapName = Max(PIX(pixDPSizeI*0.25f), pixCharSizeI*ctColumns[1]) + pixLineSize * 2;
PIX pixSizeMod = Max(Min(PIX(pixCharSizeI * 11), PIX(pixDPSizeI*0.2f)), pixCharSizeI*ctColumns[5]) + pixLineSize * 2;
PIX pixSizeVer = Max(PIX(pixCharSizeI * 7), pixCharSizeI*ctColumns[6]) + pixLineSize * 2;
PIX apixSeparatorI[9];
apixSeparatorI[0] = pixOuterMargin;
apixSeparatorI[8] = pixDPSizeI - pixOuterMargin - pixLineSize;
apixSeparatorI[7] = apixSeparatorI[8] - pixSliderSizeI - pixLineSize;
apixSeparatorI[6] = apixSeparatorI[7] - pixSizeVer - pixLineSize;
apixSeparatorI[5] = apixSeparatorI[6] - pixSizeMod - pixLineSize;
apixSeparatorI[4] = apixSeparatorI[5] - pixSizeGameType - pixLineSize;
apixSeparatorI[3] = apixSeparatorI[4] - pixSizePlayerCt - pixLineSize;
apixSeparatorI[2] = apixSeparatorI[3] - pixSizePing - pixLineSize;
apixSeparatorI[1] = apixSeparatorI[2] - pixSizeMapName - pixLineSize;
apixSeparatorI[1] = apixSeparatorI[2] - pixSizeMapName - pixLineSize;
PIX pixSizeServerName = apixSeparatorI[1] - apixSeparatorI[0] - pixLineSize;
PIX pixTopJ = pixDPSizeJ*0.15f;
PIX pixBottomJ = pixDPSizeJ*0.82f;
PIX pixFilterTopJ = pixTopJ + pixLineSize * 3 + pixCharSizeJ + pixLineSize * 3;
PIX pixListTopJ = pixFilterTopJ + pixLineSize + pixCharSizeJ + pixLineSize;
INDEX ctSessionsOnScreen = (pixBottomJ - pixListTopJ) / pixCharSizeJ;
pixBottomJ = pixListTopJ + pixCharSizeJ*ctSessionsOnScreen + pixLineSize * 2;
mg_pixMinI = apixSeparatorI[0];
mg_pixMaxI = apixSeparatorI[5];
mg_pixListMinJ = pixListTopJ;
mg_pixListStepJ = pixCharSizeJ;
mg_pixSBMinI = apixSeparatorI[7];
mg_pixSBMaxI = apixSeparatorI[8];
mg_pixSBMinJ = pixListTopJ;
mg_pixSBMaxJ = pixBottomJ;
mg_pixHeaderMinJ = pixTopJ;
mg_pixHeaderMidJ = pixTopJ + pixLineSize + pixCharSizeJ;
mg_pixHeaderMaxJ = pixTopJ + (pixLineSize + pixCharSizeJ) * 2;
memcpy(mg_pixHeaderI, apixSeparatorI, sizeof(mg_pixHeaderI));
{for (INDEX i = 0; i<ARRAYCOUNT(mgServerFilter); i++) {
mgServerColumn[i].mg_boxOnScreen = PixBoxToFloatBox(pdp,
PIXaabbox2D(PIX2D(apixSeparatorI[i] + pixCharSizeI / 2, pixTopJ + pixLineSize * 4), PIX2D(apixSeparatorI[i + 1] - pixCharSizeI / 2, pixTopJ + pixLineSize * 4 + pixCharSizeJ)));
mgServerFilter[i].mg_boxOnScreen = PixBoxToFloatBox(pdp,
PIXaabbox2D(PIX2D(apixSeparatorI[i] + pixCharSizeI / 2, pixFilterTopJ), PIX2D(apixSeparatorI[i + 1] - pixCharSizeI / 2, pixFilterTopJ + pixCharSizeJ)));
}}
for (INDEX i = 0; i<ARRAYCOUNT(apixSeparatorI); i++) {
pdp->DrawLine(apixSeparatorI[i], pixTopJ, apixSeparatorI[i], pixBottomJ, col | CT_OPAQUE);
}
pdp->DrawLine(apixSeparatorI[0], pixTopJ, apixSeparatorI[8], pixTopJ, col | CT_OPAQUE);
pdp->DrawLine(apixSeparatorI[0], pixListTopJ - pixLineSize, apixSeparatorI[8], pixListTopJ - pixLineSize, col | CT_OPAQUE);
pdp->DrawLine(apixSeparatorI[0], pixBottomJ, apixSeparatorI[8], pixBottomJ, col | CT_OPAQUE);
PIXaabbox2D boxHandle = GetScrollBarHandleBox();
pdp->Fill(boxHandle.Min()(1) + 2, boxHandle.Min()(2) + 2, boxHandle.Size()(1) - 3, boxHandle.Size()(2) - 3, col | CT_OPAQUE);
PIX pixJ = pixTopJ + pixLineSize * 2 + 1;
mg_ctOnScreen = ctSessionsOnScreen;
AdjustFirstOnScreen();
if (_lhServers.Count() == 0) {
if (_pNetwork->ga_strEnumerationStatus != "") {
mg_bFocused = TRUE;
COLOR colItem = GetCurrentColor();
PrintInBox(pdp, apixSeparatorI[0] + pixCharSizeI, pixListTopJ + pixCharSizeJ + pixLineSize + 1, apixSeparatorI[1] - apixSeparatorI[0],
TRANS("searching..."), colItem);
}
} else {
FOREACHINLIST(CNetworkSession, ns_lnNode, _lhServers, itns) {
CNetworkSession &ns = *itns;
if (iSession<mg_iFirstOnScreen || iSession >= mg_iFirstOnScreen + ctSessionsOnScreen) {
iSession++;
continue;
}
PIX pixJ = pixListTopJ + (iSession - mg_iFirstOnScreen)*pixCharSizeJ + pixLineSize + 1;
mg_bFocused = bFocusedBefore&&iSession == mg_iSelected;
COLOR colItem = GetCurrentColor();
if (ns.ns_strVer != _SE_VER_STRING) {
colItem = MulColors(colItem, 0xA0A0A0FF);
}
CTString strPing(0, "%4d", INDEX(ns.ns_tmPing * 1000));
CTString strPlayersCt(0, "%2d/%2d", ns.ns_ctPlayers, ns.ns_ctMaxPlayers);
CTString strMod = ns.ns_strMod;
if (strMod == "") {
strMod = "SeriousSam";
}
PrintInBox(pdp, apixSeparatorI[0] + pixCharSizeI / 2, pixJ, apixSeparatorI[1] - apixSeparatorI[0] - pixCharSizeI, ns.ns_strSession, colItem);
PrintInBox(pdp, apixSeparatorI[1] + pixCharSizeI / 2, pixJ, apixSeparatorI[2] - apixSeparatorI[1] - pixCharSizeI, TranslateConst(ns.ns_strWorld), colItem);
PrintInBox(pdp, apixSeparatorI[2] + pixCharSizeI / 2, pixJ, apixSeparatorI[3] - apixSeparatorI[2] - pixCharSizeI, strPing, colItem);
PrintInBox(pdp, apixSeparatorI[3] + pixCharSizeI / 2, pixJ, apixSeparatorI[4] - apixSeparatorI[3] - pixCharSizeI, strPlayersCt, colItem);
PrintInBox(pdp, apixSeparatorI[4] + pixCharSizeI / 2, pixJ, apixSeparatorI[5] - apixSeparatorI[4] - pixCharSizeI, TranslateConst(ns.ns_strGameType), colItem);
PrintInBox(pdp, apixSeparatorI[5] + pixCharSizeI / 2, pixJ, apixSeparatorI[6] - apixSeparatorI[5] - pixCharSizeI, TranslateConst(strMod), colItem);
PrintInBox(pdp, apixSeparatorI[6] + pixCharSizeI / 2, pixJ, apixSeparatorI[7] - apixSeparatorI[6] - pixCharSizeI, ns.ns_strVer, colItem);
iSession++;
}
}
mg_bFocused = bFocusedBefore;
}
static INDEX SliderPixToIndex(PIX pixOffset, INDEX iVisible, INDEX iTotal, PIXaabbox2D boxFull)
{
FLOAT fSize = ClampUp(FLOAT(iVisible) / iTotal, 1.0f);
PIX pixFull = boxFull.Size()(2);
PIX pixSize = PIX(pixFull*fSize);
if (pixSize >= boxFull.Size()(2)) {
return 0;
}
return (iTotal*pixOffset) / pixFull;
}
static PIXaabbox2D GetSliderBox(INDEX iFirst, INDEX iVisible, INDEX iTotal,
PIXaabbox2D boxFull)
{
if (iTotal <= 0) {
return boxFull;
}
FLOAT fSize = ClampUp(FLOAT(iVisible) / iTotal, 1.0f);
PIX pixFull = boxFull.Size()(2);
PIX pixSize = PIX(pixFull*fSize);
pixSize = ClampDn(pixSize, boxFull.Size()(1));
PIX pixTop = pixFull*(FLOAT(iFirst) / iTotal) + boxFull.Min()(2);
PIX pixI0 = boxFull.Min()(1);
PIX pixI1 = boxFull.Max()(1);
return PIXaabbox2D(PIX2D(pixI0, pixTop), PIX2D(pixI1, pixTop + pixSize));
}
PIXaabbox2D CMGServerList::GetScrollBarFullBox(void)
{
return PIXaabbox2D(PIX2D(mg_pixSBMinI, mg_pixSBMinJ), PIX2D(mg_pixSBMaxI, mg_pixSBMaxJ));
}
PIXaabbox2D CMGServerList::GetScrollBarHandleBox(void)
{
return GetSliderBox(mg_iFirstOnScreen, mg_ctOnScreen, _lhServers.Count(), GetScrollBarFullBox());
}
void CMGServerList::OnMouseOver(PIX pixI, PIX pixJ)
{
mg_pixMouseI = pixI;
mg_pixMouseJ = pixJ;
if (!(GetKeyState(VK_LBUTTON) & 0x8000)) {
mg_pixDragJ = -1;
}
BOOL bInSlider = (pixI >= mg_pixSBMinI && pixI <= mg_pixSBMaxI && pixJ >= mg_pixSBMinJ && pixJ <= mg_pixSBMaxJ);
if (mg_pixDragJ >= 0 && bInSlider) {
PIX pixDelta = pixJ - mg_pixDragJ;
INDEX ctSessions = _lhServers.Count();
INDEX iWantedLine = mg_iDragLine +
SliderPixToIndex(pixDelta, mg_ctOnScreen, ctSessions, GetScrollBarFullBox());
mg_iFirstOnScreen = Clamp(iWantedLine, 0L, ClampDn(ctSessions - mg_ctOnScreen, 0L));
mg_iSelected = Clamp(mg_iSelected, mg_iFirstOnScreen, mg_iFirstOnScreen + mg_ctOnScreen - 1L);
// AdjustFirstOnScreen();
return;
}
// if some server is selected
if (pixI >= mg_pixMinI && pixI <= mg_pixMaxI) {
INDEX iOnScreen = (pixJ - mg_pixListMinJ) / mg_pixListStepJ;
if (iOnScreen >= 0 && iOnScreen<mg_ctOnScreen) {
// put focus on it
mg_iSelected = mg_iFirstOnScreen + iOnScreen;
AdjustFirstOnScreen();
mg_pixMouseDrag = -1;
}
} else if (bInSlider) {
mg_pixMouseDrag = pixJ;
}
}
BOOL CMGServerList::OnKeyDown(int iVKey)
{
switch (iVKey) {
case VK_UP:
mg_iSelected -= 1;
AdjustFirstOnScreen();
break;
case VK_DOWN:
mg_iSelected += 1;
AdjustFirstOnScreen();
break;
case VK_PRIOR:
mg_iSelected -= mg_ctOnScreen - 1;
mg_iFirstOnScreen -= mg_ctOnScreen - 1;
AdjustFirstOnScreen();
break;
case VK_NEXT:
mg_iSelected += mg_ctOnScreen - 1;
mg_iFirstOnScreen += mg_ctOnScreen - 1;
AdjustFirstOnScreen();
break;
case 11:
mg_iSelected -= 3;
mg_iFirstOnScreen -= 3;
AdjustFirstOnScreen();
break;
case 10:
mg_iSelected += 3;
mg_iFirstOnScreen += 3;
AdjustFirstOnScreen();
break;
case VK_LBUTTON:
/* if (mg_pixMouseJ>=mg_pixHeaderMinJ && mg_pixMouseJ<=mg_pixHeaderMidJ
&& mg_pixMouseI>=mg_pixHeaderI[0] && mg_pixMouseI<=mg_pixHeaderI[7]) {
INDEX iNewSort = mg_iSort;
if (mg_pixMouseI<=mg_pixHeaderI[1]) {
iNewSort = 0;
} else if (mg_pixMouseI<=mg_pixHeaderI[2]) {
iNewSort = 1;
} else if (mg_pixMouseI<=mg_pixHeaderI[3]) {
iNewSort = 2;
} else if (mg_pixMouseI<=mg_pixHeaderI[4]) {
iNewSort = 3;
} else if (mg_pixMouseI<=mg_pixHeaderI[5]) {
iNewSort = 4;
} else if (mg_pixMouseI<=mg_pixHeaderI[6]) {
iNewSort = 5;
} else if (mg_pixMouseI<=mg_pixHeaderI[7]) {
iNewSort = 6;
}
if (iNewSort==mg_iSort) {
mg_bSortDown = !mg_bSortDown;
} else {
mg_bSortDown = FALSE;
}
mg_iSort = iNewSort;
break;
} else */if (mg_pixMouseDrag >= 0) {
mg_pixDragJ = mg_pixMouseDrag;
mg_iDragLine = mg_iFirstOnScreen;
break;
}
case VK_RETURN:
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
{INDEX i = 0;
FOREACHINLIST(CNetworkSession, ns_lnNode, _lhServers, itns) {
if (i == mg_iSelected) {
char strAddress[256];
int iPort;
itns->ns_strAddress.ScanF("%200[^:]:%d", &strAddress, &iPort);
_pGame->gam_strJoinAddress = strAddress;
_pShell->SetINDEX("net_iPort", iPort);
extern void StartSelectPlayersMenuFromServers(void);
StartSelectPlayersMenuFromServers();
return TRUE;
}
i++;
}}
break;
default:
return FALSE;
}
return TRUE;
}
void CMGServerList::OnSetFocus(void)
{
mg_bFocused = TRUE;
}
void CMGServerList::OnKillFocus(void)
{
mg_bFocused = FALSE;
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_SERVERLIST_H
#define SE_INCL_MENU_GADGET_SERVERLIST_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGServerList : public CMGButton {
public:
INDEX mg_iSelected;
INDEX mg_iFirstOnScreen;
INDEX mg_ctOnScreen;
// server list dimensions
PIX mg_pixMinI;
PIX mg_pixMaxI;
PIX mg_pixListMinJ;
PIX mg_pixListStepJ;
// header dimensions
PIX mg_pixHeaderMinJ;
PIX mg_pixHeaderMidJ;
PIX mg_pixHeaderMaxJ;
PIX mg_pixHeaderI[8];
// scrollbar dimensions
PIX mg_pixSBMinI;
PIX mg_pixSBMaxI;
PIX mg_pixSBMinJ;
PIX mg_pixSBMaxJ;
// scrollbar dragging params
PIX mg_pixDragJ;
PIX mg_iDragLine;
PIX mg_pixMouseDrag;
// current mouse pos
PIX mg_pixMouseI;
PIX mg_pixMouseJ;
INDEX mg_iSort; // column to sort by
BOOL mg_bSortDown; // sort in reverse order
CMGServerList();
BOOL OnKeyDown(int iVKey);
PIXaabbox2D GetScrollBarFullBox(void);
PIXaabbox2D GetScrollBarHandleBox(void);
void OnSetFocus(void);
void OnKillFocus(void);
void Render(CDrawPort *pdp);
void AdjustFirstOnScreen(void);
void OnMouseOver(PIX pixI, PIX pixJ);
};
#endif /* include-once check. */

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/* /* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGSlider.h"
extern PIX _pixCursorPosI;
extern PIX _pixCursorPosJ;
extern INDEX sam_bWideScreen;
CMGSlider::CMGSlider()
{
mg_iMinPos = 0;
mg_iMaxPos = 16;
mg_iCurPos = 8;
mg_pOnSliderChange = NULL;
mg_fFactor = 1.0f;
}
void CMGSlider::ApplyCurrentPosition(void)
{
mg_iCurPos = Clamp(mg_iCurPos, mg_iMinPos, mg_iMaxPos);
FLOAT fStretch = FLOAT(mg_iCurPos) / (mg_iMaxPos - mg_iMinPos);
mg_fFactor = fStretch;
if (mg_pOnSliderChange != NULL) {
mg_pOnSliderChange(mg_iCurPos);
}
}
void CMGSlider::ApplyGivenPosition(INDEX iMin, INDEX iMax, INDEX iCur)
{
mg_iMinPos = iMin;
mg_iMaxPos = iMax;
mg_iCurPos = iCur;
ApplyCurrentPosition();
}
BOOL CMGSlider::OnKeyDown(int iVKey)
{
// if scrolling left
if ((iVKey == VK_BACK || iVKey == VK_LEFT) && mg_iCurPos>mg_iMinPos) {
mg_iCurPos--;
ApplyCurrentPosition();
return TRUE;
// if scrolling right
} else if ((iVKey == VK_RETURN || iVKey == VK_RIGHT) && mg_iCurPos<mg_iMaxPos) {
mg_iCurPos++;
ApplyCurrentPosition();
return TRUE;
// if lmb pressed
} else if (iVKey == VK_LBUTTON) {
// get position of slider box on screen
PIXaabbox2D boxSlider = GetSliderBox();
// if mouse is within
if (boxSlider >= PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
// set new position exactly where mouse pointer is
FLOAT fRatio = FLOAT(_pixCursorPosI - boxSlider.Min()(1)) / boxSlider.Size()(1);
fRatio = (fRatio - 0.01f) / (0.99f - 0.01f);
fRatio = Clamp(fRatio, 0.0f, 1.0f);
mg_iCurPos = fRatio*(mg_iMaxPos - mg_iMinPos) + mg_iMinPos;
ApplyCurrentPosition();
return TRUE;
}
}
return CMenuGadget::OnKeyDown(iVKey);
}
PIXaabbox2D CMGSlider::GetSliderBox(void)
{
extern CDrawPort *pdp;
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
PIX pixJSize = box.Size()(2)*0.95f;
PIX pixISizeR = box.Size()(1)*0.45f;
if (sam_bWideScreen) pixJSize++;
return PIXaabbox2D(PIX2D(pixIR + 1, pixJ + 1), PIX2D(pixIR + pixISizeR - 2, pixJ + pixJSize - 2));
}
void CMGSlider::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
// get geometry
COLOR col = GetCurrentColor();
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
PIX pixJSize = box.Size()(2)*0.95f;
PIX pixISizeR = box.Size()(1)*0.45f;
if (sam_bWideScreen) pixJSize++;
// print text left of slider
pdp->PutTextR(mg_strText, pixIL, pixJ, col);
// draw box around slider
LCDDrawBox(0, -1, PIXaabbox2D(PIX2D(pixIR + 1, pixJ), PIX2D(pixIR + pixISizeR - 2, pixJ + pixJSize - 2)),
LCDGetColor(C_GREEN | 255, "slider box"));
// draw filled part of slider
pdp->Fill(pixIR + 2, pixJ + 1, (pixISizeR - 5)*mg_fFactor, (pixJSize - 4), col);
// print percentage text
CTString strPercentage;
strPercentage.PrintF("%d%%", (int)floor(mg_fFactor * 100 + 0.5f));
pdp->PutTextC(strPercentage, pixIR + pixISizeR / 2, pixJ + 1, col);
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_SLIDER_H
#define SE_INCL_MENU_GADGET_SLIDER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGSlider : public CMGButton {
public:
FLOAT mg_fFactor;
INDEX mg_iMinPos;
INDEX mg_iMaxPos;
INDEX mg_iCurPos;
CMGSlider();
void ApplyCurrentPosition(void);
void ApplyGivenPosition(INDEX iMin, INDEX iMax, INDEX iCur);
// return TRUE if handled
virtual BOOL OnKeyDown(int iVKey);
void(*mg_pOnSliderChange)(INDEX iCurPos);
PIXaabbox2D GetSliderBox(void);
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGTitle.h"
void CMGTitle::Render(CDrawPort *pdp)
{
SetFontTitle(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixI = box.Center()(1);
PIX pixJ = box.Min()(2);
pdp->PutTextC(mg_strText, pixI, pixJ, LCDGetColor(C_WHITE | CT_OPAQUE, "title"));
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_TITLE_H
#define SE_INCL_MENU_GADGET_TITLE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MenuGadget.h"
class CMGTitle : public CMenuGadget {
public:
CTString mg_strText;
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "MGTrigger.h"
INDEX GetNewLoopValue(int iVKey, INDEX iCurrent, INDEX ctMembers)
{
INDEX iPrev = (iCurrent + ctMembers - 1) % ctMembers;
INDEX iNext = (iCurrent + 1) % ctMembers;
// return and right arrow set new text
if (iVKey == VK_RETURN || iVKey == VK_LBUTTON || iVKey == VK_RIGHT)
{
return iNext;
// left arrow and backspace sets prev text
} else if ((iVKey == VK_BACK || iVKey == VK_RBUTTON) || (iVKey == VK_LEFT)) {
return iPrev;
}
return iCurrent;
}
CMGTrigger::CMGTrigger(void)
{
mg_pPreTriggerChange = NULL;
mg_pOnTriggerChange = NULL;
mg_iCenterI = 0;
mg_bVisual = FALSE;
}
void CMGTrigger::ApplyCurrentSelection(void)
{
mg_iSelected = Clamp(mg_iSelected, 0L, mg_ctTexts - 1L);
mg_strValue = mg_astrTexts[mg_iSelected];
}
void CMGTrigger::OnSetNextInList(int iVKey)
{
if (mg_pPreTriggerChange != NULL) {
mg_pPreTriggerChange(mg_iSelected);
}
mg_iSelected = GetNewLoopValue(iVKey, mg_iSelected, mg_ctTexts);
mg_strValue = mg_astrTexts[mg_iSelected];
if (mg_pOnTriggerChange != NULL) {
(*mg_pOnTriggerChange)(mg_iSelected);
}
}
BOOL CMGTrigger::OnKeyDown(int iVKey)
{
if ((iVKey == VK_RETURN || iVKey == VK_LBUTTON) ||
(iVKey == VK_LEFT) ||
(iVKey == VK_BACK || iVKey == VK_RBUTTON) ||
(iVKey == VK_RIGHT))
{
// key is handled
if (mg_bEnabled) OnSetNextInList(iVKey);
return TRUE;
}
// key is not handled
return FALSE;
}
void CMGTrigger::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
COLOR col = GetCurrentColor();
if (!mg_bVisual || mg_strValue == "") {
CTString strValue = mg_strValue;
if (mg_bVisual) {
strValue = TRANS("none");
}
if (mg_iCenterI == -1) {
pdp->PutText(mg_strLabel, box.Min()(1), pixJ, col);
pdp->PutTextR(strValue, box.Max()(1), pixJ, col);
} else {
pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
pdp->PutText(strValue, pixIR, pixJ, col);
}
} else {
CTString strLabel = mg_strLabel + ": ";
pdp->PutText(strLabel, box.Min()(1), pixJ, col);
CTextureObject to;
try {
to.SetData_t(mg_strValue);
CTextureData *ptd = (CTextureData *)to.GetData();
PIX pixSize = box.Size()(2);
PIX pixCX = box.Max()(1) - pixSize / 2;
PIX pixCY = box.Center()(2);
pdp->PutTexture(&to, PIXaabbox2D(
PIX2D(pixCX - pixSize / 2, pixCY - pixSize / 2),
PIX2D(pixCX - pixSize / 2 + pixSize, pixCY - pixSize / 2 + pixSize)), C_WHITE | 255);
} catch (char *strError) {
CPrintF("%s\n", strError);
}
to.SetData(NULL);
}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_TRIGGER_H
#define SE_INCL_MENU_GADGET_TRIGGER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MenuGadget.h"
class CMGTrigger : public CMenuGadget {
public:
CTString mg_strLabel;
CTString mg_strValue;
CTString *mg_astrTexts;
INDEX mg_ctTexts;
INDEX mg_iSelected;
INDEX mg_iCenterI;
BOOL mg_bVisual;
CMGTrigger(void);
void ApplyCurrentSelection(void);
void OnSetNextInList(int iVKey);
void(*mg_pPreTriggerChange)(INDEX iCurrentlySelected);
void(*mg_pOnTriggerChange)(INDEX iCurrentlySelected);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "VarList.h"
#include "MGVarButton.h"
extern PIX _pixCursorPosI;
extern PIX _pixCursorPosJ;
BOOL CMGVarButton::IsSeparator(void)
{
if (mg_pvsVar == NULL) return FALSE;
return mg_pvsVar->vs_bSeparator;
}
BOOL CMGVarButton::IsEnabled(void)
{
return(_gmRunningGameMode == GM_NONE
|| mg_pvsVar == NULL
|| mg_pvsVar->vs_bCanChangeInGame);
}
// return slider position on scren
PIXaabbox2D CMGVarButton::GetSliderBox(void)
{
extern CDrawPort *pdp;
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
PIX pixISize = box.Size()(1)*0.13f;
PIX pixJSize = box.Size()(2);
return PIXaabbox2D(PIX2D(pixIR, pixJ + 1), PIX2D(pixIR + pixISize - 4, pixJ + pixJSize - 6));
}
extern BOOL _bVarChanged;
BOOL CMGVarButton::OnKeyDown(int iVKey)
{
if (mg_pvsVar == NULL || mg_pvsVar->vs_bSeparator || !mg_pvsVar->Validate() || !mg_bEnabled) {
return CMenuGadget::OnKeyDown(iVKey);
}
// handle slider
if (mg_pvsVar->vs_iSlider && !mg_pvsVar->vs_bCustom) {
// ignore RMB
if (iVKey == VK_RBUTTON) return TRUE;
// handle LMB
if (iVKey == VK_LBUTTON) {
// get position of slider box on screen
PIXaabbox2D boxSlider = GetSliderBox();
// if mouse is within
if (boxSlider >= PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
// set new position exactly where mouse pointer is
mg_pvsVar->vs_iValue = (FLOAT)(_pixCursorPosI - boxSlider.Min()(1)) / boxSlider.Size()(1) * (mg_pvsVar->vs_ctValues);
_bVarChanged = TRUE;
}
// handled
return TRUE;
}
}
if (iVKey == VK_RETURN) {
FlushVarSettings(TRUE);
void MenuGoToParent(void);
MenuGoToParent();
return TRUE;
}
if (iVKey == VK_LBUTTON || iVKey == VK_RIGHT) {
if (mg_pvsVar != NULL) {
INDEX iOldValue = mg_pvsVar->vs_iValue;
mg_pvsVar->vs_iValue++;
if (mg_pvsVar->vs_iValue >= mg_pvsVar->vs_ctValues) {
// wrap non-sliders, clamp sliders
if (mg_pvsVar->vs_iSlider) mg_pvsVar->vs_iValue = mg_pvsVar->vs_ctValues - 1L;
else mg_pvsVar->vs_iValue = 0;
}
if (iOldValue != mg_pvsVar->vs_iValue) {
_bVarChanged = TRUE;
mg_pvsVar->vs_bCustom = FALSE;
mg_pvsVar->Validate();
}
}
return TRUE;
}
if (iVKey == VK_LEFT || iVKey == VK_RBUTTON) {
if (mg_pvsVar != NULL) {
INDEX iOldValue = mg_pvsVar->vs_iValue;
mg_pvsVar->vs_iValue--;
if (mg_pvsVar->vs_iValue<0) {
// wrap non-sliders, clamp sliders
if (mg_pvsVar->vs_iSlider) mg_pvsVar->vs_iValue = 0;
else mg_pvsVar->vs_iValue = mg_pvsVar->vs_ctValues - 1L;
}
if (iOldValue != mg_pvsVar->vs_iValue) {
_bVarChanged = TRUE;
mg_pvsVar->vs_bCustom = FALSE;
mg_pvsVar->Validate();
}
}
return TRUE;
}
// not handled
return CMenuGadget::OnKeyDown(iVKey);
}
void CMGVarButton::Render(CDrawPort *pdp)
{
if (mg_pvsVar == NULL) {
return;
}
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixIC = box.Center()(1);
PIX pixJ = box.Min()(2);
if (mg_pvsVar->vs_bSeparator)
{
mg_bEnabled = FALSE;
COLOR col = LCDGetColor(C_WHITE | 255, "separator");
CTString strText = mg_pvsVar->vs_strName;
pdp->PutTextC(strText, pixIC, pixJ, col);
} else if (mg_pvsVar->Validate()) {
// check whether the variable is disabled
if (mg_pvsVar->vs_strFilter != "") mg_bEnabled = _pShell->GetINDEX(mg_pvsVar->vs_strFilter);
COLOR col = GetCurrentColor();
pdp->PutTextR(mg_pvsVar->vs_strName, pixIL, pixJ, col);
// custom is by default
CTString strText = TRANS("Custom");
if (!mg_pvsVar->vs_bCustom)
{ // not custom!
strText = mg_pvsVar->vs_astrTexts[mg_pvsVar->vs_iValue];
// need slider?
if (mg_pvsVar->vs_iSlider>0) {
// draw box around slider
PIX pixISize = box.Size()(1)*0.13f;
PIX pixJSize = box.Size()(2);
LCDDrawBox(0, -1, PIXaabbox2D(PIX2D(pixIR, pixJ + 1), PIX2D(pixIR + pixISize - 4, pixJ + pixJSize - 6)),
LCDGetColor(C_GREEN | 255, "slider box"));
// draw filled part of slider
if (mg_pvsVar->vs_iSlider == 1) {
// fill slider
FLOAT fFactor = (FLOAT)(mg_pvsVar->vs_iValue + 1) / mg_pvsVar->vs_ctValues;
pdp->Fill(pixIR + 1, pixJ + 2, (pixISize - 6)*fFactor, pixJSize - 9, col);
} else {
// ratio slider
ASSERT(mg_pvsVar->vs_iSlider == 2);
FLOAT fUnitWidth = (FLOAT)(pixISize - 5) / mg_pvsVar->vs_ctValues;
pdp->Fill(pixIR + 1 + (mg_pvsVar->vs_iValue*fUnitWidth), pixJ + 2, fUnitWidth, pixJSize - 9, col);
}
// move text printout to the right of slider
pixIR += box.Size()(1)*0.15f;
}
}
// write right text
pdp->PutText(strText, pixIR, pixJ, col);
}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_VARBUTTON_H
#define SE_INCL_MENU_GADGET_VARBUTTON_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGButton.h"
class CMGVarButton : public CMGButton {
public:
class CVarSetting *mg_pvsVar;
PIXaabbox2D GetSliderBox(void);
BOOL OnKeyDown(int iVKey);
void Render(CDrawPort *pdp);
BOOL IsSeparator(void);
BOOL IsEnabled(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "LevelInfo.h"
#include "VarList.h"
#include "MenuGadget.h"
extern CSoundData *_psdSelect;
extern BOOL _bDefiningKey = FALSE;
extern BOOL _bEditingString = FALSE;
extern CMenuGadget *_pmgLastActivatedGadget = NULL;
CMenuGadget::CMenuGadget(void)
{
mg_pmgLeft = NULL;
mg_pmgRight = NULL;
mg_pmgUp = NULL;
mg_pmgDown = NULL;
mg_bVisible = TRUE;
mg_bEnabled = TRUE;
mg_bLabel = FALSE;
mg_bFocused = FALSE;
mg_iInList = -1; // not in list
}
void CMenuGadget::OnActivate(void)
{
NOTHING;
}
// return TRUE if handled
BOOL CMenuGadget::OnKeyDown(int iVKey)
{
// if return pressed
if (iVKey == VK_RETURN || iVKey == VK_LBUTTON) {
// activate
OnActivate();
// key is handled
return TRUE;
}
// key is not handled
return FALSE;
}
BOOL CMenuGadget::OnChar(MSG msg)
{
// key is not handled
return FALSE;
}
void CMenuGadget::OnSetFocus(void)
{
mg_bFocused = TRUE;
if (!IsSeparator())
{
PlayMenuSound(_psdSelect);
IFeel_PlayEffect("Menu_select");
}
}
void CMenuGadget::OnKillFocus(void)
{
mg_bFocused = FALSE;
}
void CMenuGadget::Appear(void)
{
mg_bVisible = TRUE;
}
void CMenuGadget::Disappear(void)
{
mg_bVisible = FALSE;
mg_bFocused = FALSE;
}
void CMenuGadget::Think(void)
{
}
void CMenuGadget::OnMouseOver(PIX pixI, PIX pixJ)
{
}
// get current color for the gadget
COLOR CMenuGadget::GetCurrentColor(void)
{
// use normal colors
COLOR colUnselected = LCDGetColor(C_GREEN, "unselected");
COLOR colSelected = LCDGetColor(C_WHITE, "selected");
// if disabled
if (!mg_bEnabled) {
// use a bit darker colors
colUnselected = LCDGetColor(C_dGREEN, "disabled unselected");
colSelected = LCDGetColor(C_GRAY, "disabled selected");
// if label
if (mg_bLabel) {
// use white
colUnselected = colSelected = LCDGetColor(C_WHITE, "label");
}
}
// use unselected color
COLOR colRet = colUnselected;
// if selected
if (mg_bFocused) {
// oscilate towards selected color
FLOAT tmNow = _pTimer->GetHighPrecisionTimer().GetSeconds();
colRet = LerpColor((colUnselected >> 1) & 0x7F7F7F7F, colSelected, sin(tmNow*10.0f)*0.5f + 0.5f);
}
return colRet | CT_OPAQUE;
}
void CMenuGadget::Render(CDrawPort *pdp)
{
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_GADGET_H
#define SE_INCL_MENU_GADGET_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MenuPrinting.h"
#define DOING_NOTHING 0
#define PRESS_KEY_WAITING 1
#define RELEASE_RETURN_WAITING 2
#define EMPTYSLOTSTRING TRANS("<save a new one>")
class CMenuGadget {
public:
CListNode mg_lnNode;
FLOATaabbox2D mg_boxOnScreen;
BOOL mg_bVisible;
BOOL mg_bEnabled;
BOOL mg_bLabel;
BOOL mg_bFocused;
INDEX mg_iInList; // for scrollable gadget lists
CTString mg_strTip;
CMenuGadget *mg_pmgLeft;
CMenuGadget *mg_pmgRight;
CMenuGadget *mg_pmgUp;
CMenuGadget *mg_pmgDown;
CMenuGadget(void);
// return TRUE if handled
virtual BOOL OnKeyDown(int iVKey);
virtual BOOL OnChar(MSG msg);
virtual void OnActivate(void);
virtual void OnSetFocus(void);
virtual void OnKillFocus(void);
virtual void Appear(void);
virtual void Disappear(void);
virtual void Think(void);
virtual void OnMouseOver(PIX pixI, PIX pixJ);
virtual COLOR GetCurrentColor(void);
virtual void Render(CDrawPort *pdp);
virtual BOOL IsSeparator(void) { return FALSE; };
};
enum ButtonFontSize {
BFS_SMALL = 0,
BFS_MEDIUM = 1,
BFS_LARGE = 2,
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "GameMenu.h"
CGameMenu::CGameMenu(void)
{
gm_pgmParentMenu = NULL;
gm_pmgSelectedByDefault = NULL;
gm_pmgArrowUp = NULL;
gm_pmgArrowDn = NULL;
gm_pmgListTop = NULL;
gm_pmgListBottom = NULL;
gm_iListOffset = 0;
gm_ctListVisible = 0;
gm_ctListTotal = 0;
gm_bPopup = FALSE;
}
void CGameMenu::Initialize_t(void)
{
}
void CGameMenu::Destroy(void)
{
}
void CGameMenu::FillListItems(void)
{
ASSERT(FALSE); // must be implemented to scroll up/down
}
void CGameMenu::KillAllFocuses(void)
{
// for each menu gadget in menu
FOREACHINLIST(CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
itmg->mg_bFocused = FALSE;
}
}
void CGameMenu::Think(void)
{
}
// +-1 -> hit top/bottom when pressing up/down on keyboard
// +-2 -> pressed pageup/pagedown on keyboard
// +-3 -> pressed arrow up/down button in menu
// +-4 -> scrolling with mouse wheel
void CGameMenu::ScrollList(INDEX iDir)
{
// if not valid for scrolling
if (gm_ctListTotal <= 0
|| gm_pmgArrowUp == NULL || gm_pmgArrowDn == NULL
|| gm_pmgListTop == NULL || gm_pmgListBottom == NULL) {
// do nothing
return;
}
INDEX iOldTopKey = gm_iListOffset;
// change offset
switch (iDir) {
case -1:
gm_iListOffset -= 1;
break;
case -4:
gm_iListOffset -= 3;
break;
case -2:
case -3:
gm_iListOffset -= gm_ctListVisible;
break;
case +1:
gm_iListOffset += 1;
break;
case +4:
gm_iListOffset += 3;
break;
case +2:
case +3:
gm_iListOffset += gm_ctListVisible;
break;
default:
ASSERT(FALSE);
return;
}
if (gm_ctListTotal <= gm_ctListVisible) {
gm_iListOffset = 0;
}
else {
gm_iListOffset = Clamp(gm_iListOffset, INDEX(0), INDEX(gm_ctListTotal - gm_ctListVisible));
}
// set new names
FillListItems();
// if scroling with wheel
if (iDir == +4 || iDir == -4) {
// no focus changing
return;
}
// delete all focuses
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->OnKillFocus();
}
// set new focus
const INDEX iFirst = 0;
const INDEX iLast = gm_ctListVisible - 1;
switch (iDir) {
case +1:
gm_pmgListBottom->OnSetFocus();
break;
case +2:
if (gm_iListOffset != iOldTopKey) {
gm_pmgListTop->OnSetFocus();
}
else {
gm_pmgListBottom->OnSetFocus();
}
break;
case +3:
gm_pmgArrowDn->OnSetFocus();
break;
case -1:
gm_pmgListTop->OnSetFocus();
break;
case -2:
gm_pmgListTop->OnSetFocus();
break;
case -3:
gm_pmgArrowUp->OnSetFocus();
break;
}
}
BOOL CGameMenu::OnChar(MSG msg)
{
// find curently active gadget
CMenuGadget *pmgActive = NULL;
// for each menu gadget in menu
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if focused
if (itmg->mg_bFocused) {
// remember as active
pmgActive = &itmg.Current();
}
}
// if none focused
if (pmgActive == NULL) {
// do nothing
return FALSE;
}
// if active gadget handles it
if (pmgActive->OnChar(msg)) {
// key is handled
return TRUE;
}
// key is not handled
return FALSE;
}
// return TRUE if handled
BOOL CGameMenu::OnKeyDown(int iVKey)
{
// find curently active gadget
CMenuGadget *pmgActive = NULL;
// for each menu gadget in menu
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if focused
if (itmg->mg_bFocused) {
// remember as active
pmgActive = &itmg.Current();
}
}
// if none focused
if (pmgActive == NULL) {
// do nothing
return FALSE;
}
// if active gadget handles it
if (pmgActive->OnKeyDown(iVKey)) {
// key is handled
return TRUE;
}
// process normal in menu movement
switch (iVKey) {
case VK_PRIOR:
ScrollList(-2);
return TRUE;
case VK_NEXT:
ScrollList(+2);
return TRUE;
case 11:
ScrollList(-4);
return TRUE;
case 10:
ScrollList(+4);
return TRUE;
case VK_UP:
// if this is top button in list
if (pmgActive == gm_pmgListTop) {
// scroll list up
ScrollList(-1);
// key is handled
return TRUE;
}
// if we can go up
if (pmgActive->mg_pmgUp != NULL && pmgActive->mg_pmgUp->mg_bVisible) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
pmgActive = pmgActive->mg_pmgUp;
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
case VK_DOWN:
// if this is bottom button in list
if (pmgActive == gm_pmgListBottom) {
// scroll list down
ScrollList(+1);
// key is handled
return TRUE;
}
// if we can go down
if (pmgActive->mg_pmgDown != NULL && pmgActive->mg_pmgDown->mg_bVisible) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
pmgActive = pmgActive->mg_pmgDown;
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
case VK_LEFT:
// if we can go left
if (pmgActive->mg_pmgLeft != NULL) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
if (!pmgActive->mg_pmgLeft->mg_bVisible && gm_pmgSelectedByDefault != NULL) {
pmgActive = gm_pmgSelectedByDefault;
}
else {
pmgActive = pmgActive->mg_pmgLeft;
}
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
case VK_RIGHT:
// if we can go right
if (pmgActive->mg_pmgRight != NULL) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
if (!pmgActive->mg_pmgRight->mg_bVisible && gm_pmgSelectedByDefault != NULL) {
pmgActive = gm_pmgSelectedByDefault;
}
else {
pmgActive = pmgActive->mg_pmgRight;
}
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
}
// key is not handled
return FALSE;
}
void CGameMenu::StartMenu(void)
{
// for each menu gadget in menu
FOREACHINLIST(CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
{
itmg->mg_bFocused = FALSE;
// call appear
itmg->Appear();
}
// if there is a list
if (gm_pmgListTop != NULL) {
// scroll it so that the wanted tem is centered
gm_iListOffset = gm_iListWantedItem - gm_ctListVisible / 2;
// clamp the scrolling
gm_iListOffset = Clamp(gm_iListOffset, 0L, Max(0L, gm_ctListTotal - gm_ctListVisible));
// fill the list
FillListItems();
// for each menu gadget in menu
FOREACHINLIST(CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
// if in list, but disabled
if (itmg->mg_iInList == -2) {
// hide it
itmg->mg_bVisible = FALSE;
// if in list
} else if (itmg->mg_iInList >= 0) {
// show it
itmg->mg_bVisible = TRUE;
}
// if wanted
if (itmg->mg_iInList == gm_iListWantedItem) {
// focus it
itmg->OnSetFocus();
gm_pmgSelectedByDefault = itmg;
}
}
}
}
void CGameMenu::EndMenu(void)
{
// for each menu gadget in menu
FOREACHINLIST(CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
{
// call disappear
itmg->Disappear();
}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_H
#define SE_INCL_GAME_MENU_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
class CGameMenu {
public:
CListHead gm_lhGadgets;
CGameMenu *gm_pgmParentMenu;
BOOL gm_bPopup;
const char *gm_strName; // menu name (for mod interface only)
class CMenuGadget *gm_pmgSelectedByDefault;
class CMenuGadget *gm_pmgArrowUp;
class CMenuGadget *gm_pmgArrowDn;
class CMenuGadget *gm_pmgListTop;
class CMenuGadget *gm_pmgListBottom;
INDEX gm_iListOffset;
INDEX gm_iListWantedItem; // item you want to focus initially
INDEX gm_ctListVisible;
INDEX gm_ctListTotal;
CGameMenu(void);
void ScrollList(INDEX iDir);
void KillAllFocuses(void);
virtual void Initialize_t(void);
virtual void Destroy(void);
virtual void StartMenu(void);
virtual void FillListItems(void);
virtual void EndMenu(void);
// return TRUE if handled
virtual BOOL OnKeyDown(int iVKey);
virtual BOOL OnChar(MSG msg);
virtual void Think(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MAudioOptions.h"
extern void RefreshSoundFormat(void);
void CAudioOptionsMenu::Initialize_t(void)
{
// intialize Audio options menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("AUDIO");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgAudioAutoTrigger, 0,
gm_mgApply, gm_mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes);
gm_mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system");
TRIGGER_MG(gm_mgFrequencyTrigger, 1,
gm_mgAudioAutoTrigger, gm_mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts);
gm_mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off");
gm_mgFrequencyTrigger.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgAudioAPITrigger, 2,
gm_mgFrequencyTrigger, gm_mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts);
gm_mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use");
gm_mgAudioAPITrigger.mg_pOnTriggerChange = NULL;
gm_mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3);
gm_mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME");
gm_mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects");
gm_mgWaveVolume.mg_pmgUp = &gm_mgAudioAPITrigger;
gm_mgWaveVolume.mg_pmgDown = &gm_mgMPEGVolume;
gm_mgWaveVolume.mg_pOnSliderChange = NULL;
gm_mgWaveVolume.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgWaveVolume.mg_lnNode);
gm_mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4);
gm_mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME");
gm_mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music");
gm_mgMPEGVolume.mg_pmgUp = &gm_mgWaveVolume;
gm_mgMPEGVolume.mg_pmgDown = &gm_mgApply;
gm_mgMPEGVolume.mg_pOnSliderChange = NULL;
gm_mgMPEGVolume.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgMPEGVolume.mg_lnNode);
gm_mgApply.mg_bfsFontSize = BFS_LARGE;
gm_mgApply.mg_boxOnScreen = BoxBigRow(4);
gm_mgApply.mg_strText = TRANS("APPLY");
gm_mgApply.mg_strTip = TRANS("activate selected options");
gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
gm_mgApply.mg_pmgUp = &gm_mgMPEGVolume;
gm_mgApply.mg_pmgDown = &gm_mgAudioAutoTrigger;
gm_mgApply.mg_pActivatedFunction = NULL;
}
void CAudioOptionsMenu::StartMenu(void)
{
RefreshSoundFormat();
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_AUDIOOPTIONS_H
#define SE_INCL_GAME_MENU_AUDIOOPTIONS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGSlider.h"
#include "GUI/Components/MGTrigger.h"
#include "GUI/Components/MGTitle.h"
class CAudioOptionsMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGTrigger gm_mgAudioAutoTrigger;
CMGTrigger gm_mgAudioAPITrigger;
CMGTrigger gm_mgFrequencyTrigger;
CMGSlider gm_mgWaveVolume;
CMGSlider gm_mgMPEGVolume;
CMGButton gm_mgApply;
void StartMenu(void);
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MConfirm.h"
void CConfirmMenu::Initialize_t(void)
{
gm_bPopup = TRUE;
gm_mgConfirmLabel.mg_strText = "";
gm_lhGadgets.AddTail(gm_mgConfirmLabel.mg_lnNode);
gm_mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
gm_mgConfirmLabel.mg_iCenterI = 0;
gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmYes.mg_strText = TRANS("YES");
gm_lhGadgets.AddTail(gm_mgConfirmYes.mg_lnNode);
gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
gm_mgConfirmYes.mg_pActivatedFunction = NULL;
gm_mgConfirmYes.mg_pmgLeft =
gm_mgConfirmYes.mg_pmgRight = &gm_mgConfirmNo;
gm_mgConfirmYes.mg_iCenterI = 1;
gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmNo.mg_strText = TRANS("NO");
gm_lhGadgets.AddTail(gm_mgConfirmNo.mg_lnNode);
gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
gm_mgConfirmNo.mg_pActivatedFunction = NULL;
gm_mgConfirmNo.mg_pmgLeft =
gm_mgConfirmNo.mg_pmgRight = &gm_mgConfirmYes;
gm_mgConfirmNo.mg_iCenterI = -1;
gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
_pConfimedYes = NULL;
_pConfimedNo = NULL;
}
void CConfirmMenu::BeLarge(void)
{
gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
gm_mgConfirmLabel.mg_iCenterI = 0;
gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
}
void CConfirmMenu::BeSmall(void)
{
gm_mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
gm_mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
gm_mgConfirmLabel.mg_iCenterI = -1;
gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
}
// return TRUE if handled
BOOL CConfirmMenu::OnKeyDown(int iVKey)
{
if ((iVKey == VK_ESCAPE || iVKey == VK_RBUTTON) && gm_mgConfirmNo.mg_pActivatedFunction != NULL) {
gm_mgConfirmNo.OnActivate();
return TRUE;
}
return CGameMenu::OnKeyDown(iVKey);
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_CONFIRM_H
#define SE_INCL_GAME_MENU_CONFIRM_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
class CConfirmMenu : public CGameMenu {
public:
CMGButton gm_mgConfirmLabel;
CMGButton gm_mgConfirmYes;
CMGButton gm_mgConfirmNo;
void(*_pConfimedYes)(void) = NULL;
void(*_pConfimedNo)(void) = NULL;
void Initialize_t(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
void BeLarge(void);
void BeSmall(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MControls.h"
extern CTFileName _fnmControlsToCustomize;
void CControlsMenu::Initialize_t(void)
{
// intialize player and controls menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("CONTROLS");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgNameLabel.mg_strText = "";
gm_mgNameLabel.mg_boxOnScreen = BoxMediumRow(0.0);
gm_mgNameLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNameLabel.mg_iCenterI = -1;
gm_mgNameLabel.mg_bEnabled = FALSE;
gm_mgNameLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgNameLabel.mg_lnNode);
gm_mgButtons.mg_strText = TRANS("CUSTOMIZE BUTTONS");
gm_mgButtons.mg_boxOnScreen = BoxMediumRow(2.0);
gm_mgButtons.mg_bfsFontSize = BFS_MEDIUM;
gm_mgButtons.mg_iCenterI = 0;
gm_lhGadgets.AddTail(gm_mgButtons.mg_lnNode);
gm_mgButtons.mg_pmgUp = &gm_mgPredefined;
gm_mgButtons.mg_pmgDown = &gm_mgAdvanced;
gm_mgButtons.mg_pActivatedFunction = NULL;
gm_mgButtons.mg_strTip = TRANS("customize buttons in current controls");
gm_mgAdvanced.mg_strText = TRANS("ADVANCED JOYSTICK SETUP");
gm_mgAdvanced.mg_iCenterI = 0;
gm_mgAdvanced.mg_boxOnScreen = BoxMediumRow(3);
gm_mgAdvanced.mg_bfsFontSize = BFS_MEDIUM;
gm_lhGadgets.AddTail(gm_mgAdvanced.mg_lnNode);
gm_mgAdvanced.mg_pmgUp = &gm_mgButtons;
gm_mgAdvanced.mg_pmgDown = &gm_mgSensitivity;
gm_mgAdvanced.mg_pActivatedFunction = NULL;
gm_mgAdvanced.mg_strTip = TRANS("adjust advanced settings for joystick axis");
gm_mgSensitivity.mg_boxOnScreen = BoxMediumRow(4.5);
gm_mgSensitivity.mg_strText = TRANS("SENSITIVITY");
gm_mgSensitivity.mg_pmgUp = &gm_mgAdvanced;
gm_mgSensitivity.mg_pmgDown = &gm_mgInvertTrigger;
gm_mgSensitivity.mg_strTip = TRANS("sensitivity for all axis in this control set");
gm_lhGadgets.AddTail(gm_mgSensitivity.mg_lnNode);
TRIGGER_MG(gm_mgInvertTrigger, 5.5, gm_mgSensitivity, gm_mgSmoothTrigger,
TRANS("INVERT LOOK"), astrNoYes);
gm_mgInvertTrigger.mg_strTip = TRANS("invert up/down looking");
TRIGGER_MG(gm_mgSmoothTrigger, 6.5, gm_mgInvertTrigger, gm_mgAccelTrigger,
TRANS("SMOOTH AXIS"), astrNoYes);
gm_mgSmoothTrigger.mg_strTip = TRANS("smooth mouse/joystick movements");
TRIGGER_MG(gm_mgAccelTrigger, 7.5, gm_mgSmoothTrigger, gm_mgIFeelTrigger,
TRANS("MOUSE ACCELERATION"), astrNoYes);
gm_mgAccelTrigger.mg_strTip = TRANS("allow mouse acceleration");
TRIGGER_MG(gm_mgIFeelTrigger, 8.5, gm_mgAccelTrigger, gm_mgPredefined,
TRANS("ENABLE IFEEL"), astrNoYes);
gm_mgIFeelTrigger.mg_strTip = TRANS("enable support for iFeel tactile feedback mouse");
gm_mgPredefined.mg_strText = TRANS("LOAD PREDEFINED SETTINGS");
gm_mgPredefined.mg_iCenterI = 0;
gm_mgPredefined.mg_boxOnScreen = BoxMediumRow(10);
gm_mgPredefined.mg_bfsFontSize = BFS_MEDIUM;
gm_lhGadgets.AddTail(gm_mgPredefined.mg_lnNode);
gm_mgPredefined.mg_pmgUp = &gm_mgIFeelTrigger;
gm_mgPredefined.mg_pmgDown = &gm_mgButtons;
gm_mgPredefined.mg_pActivatedFunction = NULL;
gm_mgPredefined.mg_strTip = TRANS("load one of several predefined control settings");
}
void CControlsMenu::StartMenu(void)
{
gm_pmgSelectedByDefault = &gm_mgButtons;
INDEX iPlayer = _pGame->gm_iSinglePlayer;
if (_iLocalPlayer >= 0 && _iLocalPlayer<4) {
iPlayer = _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer];
}
_fnmControlsToCustomize.PrintF("Controls\\Controls%d.ctl", iPlayer);
ControlsMenuOn();
gm_mgNameLabel.mg_strText.PrintF(TRANS("CONTROLS FOR: %s"), _pGame->gm_apcPlayers[iPlayer].GetNameForPrinting());
ObtainActionSettings();
CGameMenu::StartMenu();
}
void CControlsMenu::EndMenu(void)
{
ApplyActionSettings();
ControlsMenuOff();
CGameMenu::EndMenu();
}
void CControlsMenu::ObtainActionSettings(void)
{
CControls &ctrls = _pGame->gm_ctrlControlsExtra;
gm_mgSensitivity.mg_iMinPos = 0;
gm_mgSensitivity.mg_iMaxPos = 50;
gm_mgSensitivity.mg_iCurPos = ctrls.ctrl_fSensitivity / 2;
gm_mgSensitivity.ApplyCurrentPosition();
gm_mgInvertTrigger.mg_iSelected = ctrls.ctrl_bInvertLook ? 1 : 0;
gm_mgSmoothTrigger.mg_iSelected = ctrls.ctrl_bSmoothAxes ? 1 : 0;
gm_mgAccelTrigger.mg_iSelected = _pShell->GetINDEX("inp_bAllowMouseAcceleration") ? 1 : 0;
gm_mgIFeelTrigger.mg_bEnabled = _pShell->GetINDEX("sys_bIFeelEnabled") ? 1 : 0;
gm_mgIFeelTrigger.mg_iSelected = _pShell->GetFLOAT("inp_fIFeelGain")>0 ? 1 : 0;
gm_mgInvertTrigger.ApplyCurrentSelection();
gm_mgSmoothTrigger.ApplyCurrentSelection();
gm_mgAccelTrigger.ApplyCurrentSelection();
gm_mgIFeelTrigger.ApplyCurrentSelection();
}
void CControlsMenu::ApplyActionSettings(void)
{
CControls &ctrls = _pGame->gm_ctrlControlsExtra;
FLOAT fSensitivity =
FLOAT(gm_mgSensitivity.mg_iCurPos - gm_mgSensitivity.mg_iMinPos) /
FLOAT(gm_mgSensitivity.mg_iMaxPos - gm_mgSensitivity.mg_iMinPos)*100.0f;
BOOL bInvert = gm_mgInvertTrigger.mg_iSelected != 0;
BOOL bSmooth = gm_mgSmoothTrigger.mg_iSelected != 0;
BOOL bAccel = gm_mgAccelTrigger.mg_iSelected != 0;
BOOL bIFeel = gm_mgIFeelTrigger.mg_iSelected != 0;
if (INDEX(ctrls.ctrl_fSensitivity) != INDEX(fSensitivity)) {
ctrls.ctrl_fSensitivity = fSensitivity;
}
ctrls.ctrl_bInvertLook = bInvert;
ctrls.ctrl_bSmoothAxes = bSmooth;
_pShell->SetINDEX("inp_bAllowMouseAcceleration", bAccel);
_pShell->SetFLOAT("inp_fIFeelGain", bIFeel ? 1.0f : 0.0f);
ctrls.CalculateInfluencesForAllAxis();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_CONTROLS_H
#define SE_INCL_GAME_MENU_CONTROLS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGSlider.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CControlsMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgNameLabel;
CMGButton gm_mgButtons;
CMGSlider gm_mgSensitivity;
CMGTrigger gm_mgInvertTrigger;
CMGTrigger gm_mgSmoothTrigger;
CMGTrigger gm_mgAccelTrigger;
CMGTrigger gm_mgIFeelTrigger;
CMGButton gm_mgPredefined;
CMGButton gm_mgAdvanced;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void ObtainActionSettings(void);
void ApplyActionSettings(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_CREDITS_H
#define SE_INCL_GAME_MENU_CREDITS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
class CCreditsMenu : public CGameMenu {
public:
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MCustomizeAxis.h"
void CCustomizeAxisMenu::Initialize_t(void)
{
// intialize axis menu
gm_mgTitle.mg_strText = TRANS("CUSTOMIZE AXIS");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgActionTrigger, 0, gm_mgSmoothTrigger, gm_mgMountedTrigger, TRANS("ACTION"), astrNoYes);
gm_mgActionTrigger.mg_strTip = TRANS("choose action to customize");
TRIGGER_MG(gm_mgMountedTrigger, 2, gm_mgActionTrigger, gm_mgSensitivity, TRANS("MOUNTED TO"), astrNoYes);
gm_mgMountedTrigger.mg_strTip = TRANS("choose controller axis that will perform the action");
gm_mgActionTrigger.mg_astrTexts = new CTString[AXIS_ACTIONS_CT];
gm_mgActionTrigger.mg_ctTexts = AXIS_ACTIONS_CT;
gm_mgActionTrigger.mg_pPreTriggerChange = NULL;
gm_mgActionTrigger.mg_pOnTriggerChange = NULL;
// for all available axis type controlers
for (INDEX iControler = 0; iControler<AXIS_ACTIONS_CT; iControler++) {
gm_mgActionTrigger.mg_astrTexts[iControler] = TranslateConst(CTString(_pGame->gm_astrAxisNames[iControler]), 0);
}
gm_mgActionTrigger.mg_iSelected = 3;
INDEX ctAxis = _pInput->GetAvailableAxisCount();
gm_mgMountedTrigger.mg_astrTexts = new CTString[ctAxis];
gm_mgMountedTrigger.mg_ctTexts = ctAxis;
// for all axis actions that can be mounted
for (INDEX iAxis = 0; iAxis<ctAxis; iAxis++) {
gm_mgMountedTrigger.mg_astrTexts[iAxis] = _pInput->GetAxisTransName(iAxis);
}
gm_mgSensitivity.mg_boxOnScreen = BoxMediumRow(3);
gm_mgSensitivity.mg_strText = TRANS("SENSITIVITY");
gm_mgSensitivity.mg_pmgUp = &gm_mgMountedTrigger;
gm_mgSensitivity.mg_pmgDown = &gm_mgDeadzone;
gm_lhGadgets.AddTail(gm_mgSensitivity.mg_lnNode);
gm_mgSensitivity.mg_strTip = TRANS("set sensitivity for this axis");
gm_mgDeadzone.mg_boxOnScreen = BoxMediumRow(4);
gm_mgDeadzone.mg_strText = TRANS("DEAD ZONE");
gm_mgDeadzone.mg_pmgUp = &gm_mgSensitivity;
gm_mgDeadzone.mg_pmgDown = &gm_mgInvertTrigger;
gm_lhGadgets.AddTail(gm_mgDeadzone.mg_lnNode);
gm_mgDeadzone.mg_strTip = TRANS("set dead zone for this axis");
TRIGGER_MG(gm_mgInvertTrigger, 5, gm_mgDeadzone, gm_mgRelativeTrigger, TRANS("INVERTED"), astrNoYes);
gm_mgInvertTrigger.mg_strTip = TRANS("choose whether to invert this axis or not");
TRIGGER_MG(gm_mgRelativeTrigger, 6, gm_mgInvertTrigger, gm_mgSmoothTrigger, TRANS("RELATIVE"), astrNoYes);
gm_mgRelativeTrigger.mg_strTip = TRANS("select relative or absolute axis reading");
TRIGGER_MG(gm_mgSmoothTrigger, 7, gm_mgRelativeTrigger, gm_mgActionTrigger, TRANS("SMOOTH"), astrNoYes);
gm_mgSmoothTrigger.mg_strTip = TRANS("turn this on to filter readings on this axis");
}
CCustomizeAxisMenu::~CCustomizeAxisMenu(void)
{
delete[] gm_mgActionTrigger.mg_astrTexts;
delete[] gm_mgMountedTrigger.mg_astrTexts;
}
void CCustomizeAxisMenu::ObtainActionSettings(void)
{
ControlsMenuOn();
CControls &ctrls = _pGame->gm_ctrlControlsExtra;
INDEX iSelectedAction = gm_mgActionTrigger.mg_iSelected;
INDEX iMountedAxis = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_iAxisAction;
gm_mgMountedTrigger.mg_iSelected = iMountedAxis;
gm_mgSensitivity.mg_iMinPos = 0;
gm_mgSensitivity.mg_iMaxPos = 50;
gm_mgSensitivity.mg_iCurPos = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fSensitivity / 2;
gm_mgSensitivity.ApplyCurrentPosition();
gm_mgDeadzone.mg_iMinPos = 0;
gm_mgDeadzone.mg_iMaxPos = 50;
gm_mgDeadzone.mg_iCurPos = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fDeadZone / 2;
gm_mgDeadzone.ApplyCurrentPosition();
gm_mgInvertTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bInvert ? 1 : 0;
gm_mgRelativeTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bRelativeControler ? 1 : 0;
gm_mgSmoothTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bSmooth ? 1 : 0;
gm_mgActionTrigger.ApplyCurrentSelection();
gm_mgMountedTrigger.ApplyCurrentSelection();
gm_mgInvertTrigger.ApplyCurrentSelection();
gm_mgRelativeTrigger.ApplyCurrentSelection();
gm_mgSmoothTrigger.ApplyCurrentSelection();
}
void CCustomizeAxisMenu::ApplyActionSettings(void)
{
CControls &ctrls = _pGame->gm_ctrlControlsExtra;
INDEX iSelectedAction = gm_mgActionTrigger.mg_iSelected;
INDEX iMountedAxis = gm_mgMountedTrigger.mg_iSelected;
FLOAT fSensitivity =
FLOAT(gm_mgSensitivity.mg_iCurPos - gm_mgSensitivity.mg_iMinPos) /
FLOAT(gm_mgSensitivity.mg_iMaxPos - gm_mgSensitivity.mg_iMinPos)*100.0f;
FLOAT fDeadZone =
FLOAT(gm_mgDeadzone.mg_iCurPos - gm_mgDeadzone.mg_iMinPos) /
FLOAT(gm_mgDeadzone.mg_iMaxPos - gm_mgDeadzone.mg_iMinPos)*100.0f;
BOOL bInvert = gm_mgInvertTrigger.mg_iSelected != 0;
BOOL bRelative = gm_mgRelativeTrigger.mg_iSelected != 0;
BOOL bSmooth = gm_mgSmoothTrigger.mg_iSelected != 0;
ctrls.ctrl_aaAxisActions[iSelectedAction].aa_iAxisAction = iMountedAxis;
if (INDEX(ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fSensitivity) != INDEX(fSensitivity)) {
ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fSensitivity = fSensitivity;
}
if (INDEX(ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fDeadZone) != INDEX(fDeadZone)) {
ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fDeadZone = fDeadZone;
}
ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bInvert = bInvert;
ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bRelativeControler = bRelative;
ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bSmooth = bSmooth;
ctrls.CalculateInfluencesForAllAxis();
ControlsMenuOff();
}
void CCustomizeAxisMenu::StartMenu(void)
{
ObtainActionSettings();
CGameMenu::StartMenu();
}
void CCustomizeAxisMenu::EndMenu(void)
{
ApplyActionSettings();
CGameMenu::EndMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_CUSTOMIZEAXIS_H
#define SE_INCL_GAME_MENU_CUSTOMIZEAXIS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGSlider.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CCustomizeAxisMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGTrigger gm_mgActionTrigger;
CMGTrigger gm_mgMountedTrigger;
CMGSlider gm_mgSensitivity;
CMGSlider gm_mgDeadzone;
CMGTrigger gm_mgInvertTrigger;
CMGTrigger gm_mgRelativeTrigger;
CMGTrigger gm_mgSmoothTrigger;
~CCustomizeAxisMenu(void);
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void ObtainActionSettings(void);
void ApplyActionSettings(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MCustomizeKeyboard.h"
void CCustomizeKeyboardMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<KEYS_ON_SCREEN; i++) {
gm_mgKey[i].mg_bEnabled = FALSE;
gm_mgKey[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
// set diks to key buttons
INDEX iLabel = 0;
INDEX ctLabels = _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count();
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct)
{
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + gm_ctListVisible)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0);
gm_mgKey[iInMenu].mg_iControlNumber = iLabel;
gm_mgKey[iInMenu].SetBindingNames(FALSE);
gm_mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind");
gm_mgKey[iInMenu].mg_bEnabled = TRUE;
gm_mgKey[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CCustomizeKeyboardMenu::Initialize_t(void)
{
// intialize Audio options menu
gm_mgTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
#define KL_START 3.0f
#define KL_STEEP -1.45f
for (INDEX iLabel = 0; iLabel<KEYS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (gm_ctListVisible + iLabel - 1) % KEYS_ON_SCREEN;
INDEX iNext = (iLabel + 1) % KEYS_ON_SCREEN;
// initialize label entities
gm_mgKey[iLabel].mg_boxOnScreen = BoxKeyRow(iLabel);
// initialize label gadgets
gm_mgKey[iLabel].mg_pmgUp = &gm_mgKey[iPrev];
gm_mgKey[iLabel].mg_pmgDown = &gm_mgKey[iNext];
gm_mgKey[iLabel].mg_bVisible = TRUE;
gm_lhGadgets.AddTail(gm_mgKey[iLabel].mg_lnNode);
}
// arrows just exist
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
&gm_mgKey[KEYS_ON_SCREEN - 1];
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
&gm_mgKey[0];
gm_ctListVisible = KEYS_ON_SCREEN;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_mgKey[0];
gm_pmgListBottom = &gm_mgKey[KEYS_ON_SCREEN - 1];
}
void CCustomizeKeyboardMenu::StartMenu(void)
{
ControlsMenuOn();
gm_iListOffset = 0;
gm_ctListTotal = _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count();
gm_iListWantedItem = 0;
CGameMenu::StartMenu();
}
void CCustomizeKeyboardMenu::EndMenu(void)
{
ControlsMenuOff();
CGameMenu::EndMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_CUSTOMIZEKEYBOARD_H
#define SE_INCL_GAME_MENU_CUSTOMIZEKEYBOARD_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGArrow.h"
#include "GUI/Components/MGKeyDefinition.h"
#include "GUI/Components/MGTitle.h"
class CCustomizeKeyboardMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGKeyDefinition gm_mgKey[KEYS_ON_SCREEN];
CMGArrow gm_mgArrowUp;
CMGArrow gm_mgArrowDn;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void FillListItems(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MDisabled.h"
void CDisabledMenu::Initialize_t(void)
{
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgButton.mg_bfsFontSize = BFS_MEDIUM;
gm_mgButton.mg_boxOnScreen = BoxBigRow(0.0f);
gm_lhGadgets.AddTail(gm_mgButton.mg_lnNode);
gm_mgButton.mg_pActivatedFunction = NULL;
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_DISABLED_H
#define SE_INCL_GAME_MENU_DISABLED_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CDisabledMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgButton;
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MHighScore.h"
void CHighScoreMenu::Initialize_t(void)
{
gm_mgHScore.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0, 0), FLOAT2D(1, 0.5));
gm_lhGadgets.AddTail(gm_mgHScore.mg_lnNode);
gm_mgTitle.mg_strText = TRANS("HIGH SCORE TABLE");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
}
void CHighScoreMenu::StartMenu(void)
{
gm_pgmParentMenu = pgmCurrentMenu;
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_HIGHSCORE_H
#define SE_INCL_GAME_MENU_HIGHSCORE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGHighScore.h"
#include "GUI/Components/MGTitle.h"
class CHighScoreMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGHighScore gm_mgHScore;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MInGame.h"
void CInGameMenu::Initialize_t(void)
{
// intialize main menu
gm_mgTitle.mg_strText = TRANS("GAME");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgLabel1.mg_strText = "";
gm_mgLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
gm_mgLabel1.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLabel1.mg_iCenterI = -1;
gm_mgLabel1.mg_bEnabled = FALSE;
gm_mgLabel1.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgLabel1.mg_lnNode);
gm_mgLabel2.mg_strText = "";
gm_mgLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
gm_mgLabel2.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLabel2.mg_iCenterI = -1;
gm_mgLabel2.mg_bEnabled = FALSE;
gm_mgLabel2.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgLabel2.mg_lnNode);
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pmgUp = &gm_mgQuit;
gm_mgQuickLoad.mg_pmgDown = &gm_mgQuickSave;
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgQuickSave.mg_strText = TRANS("QUICK SAVE");
gm_mgQuickSave.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
gm_lhGadgets.AddTail(gm_mgQuickSave.mg_lnNode);
gm_mgQuickSave.mg_pmgUp = &gm_mgQuickLoad;
gm_mgQuickSave.mg_pmgDown = &gm_mgLoad;
gm_mgQuickSave.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgLoad.mg_strTip = TRANS("load a saved game");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pmgUp = &gm_mgQuickSave;
gm_mgLoad.mg_pmgDown = &gm_mgSave;
gm_mgLoad.mg_pActivatedFunction = NULL;
gm_mgSave.mg_strText = TRANS("SAVE");
gm_mgSave.mg_bfsFontSize = BFS_LARGE;
gm_mgSave.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgSave.mg_strTip = TRANS("save current game (each player has own slots!)");
gm_lhGadgets.AddTail(gm_mgSave.mg_lnNode);
gm_mgSave.mg_pmgUp = &gm_mgLoad;
gm_mgSave.mg_pmgDown = &gm_mgDemoRec;
gm_mgSave.mg_pActivatedFunction = NULL;
gm_mgDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgDemoRec.mg_bfsFontSize = BFS_LARGE;
gm_mgDemoRec.mg_pmgUp = &gm_mgSave;
gm_mgDemoRec.mg_pmgDown = &gm_mgHighScore;
gm_mgDemoRec.mg_strText = "Text not set";
gm_lhGadgets.AddTail(gm_mgDemoRec.mg_lnNode);
gm_mgDemoRec.mg_pActivatedFunction = NULL;
gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
gm_mgHighScore.mg_pmgUp = &gm_mgDemoRec;
gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
gm_mgHighScore.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
gm_mgOptions.mg_pmgDown = &gm_mgStop;
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_mgStop.mg_strText = TRANS("STOP GAME");
gm_mgStop.mg_bfsFontSize = BFS_LARGE;
gm_mgStop.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgStop.mg_strTip = TRANS("stop currently running game");
gm_lhGadgets.AddTail(gm_mgStop.mg_lnNode);
gm_mgStop.mg_pmgUp = &gm_mgOptions;
gm_mgStop.mg_pmgDown = &gm_mgQuit;
gm_mgStop.mg_pActivatedFunction = NULL;
gm_mgQuit.mg_strText = TRANS("QUIT");
gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
gm_mgQuit.mg_boxOnScreen = BoxBigRow(8.0f);
gm_mgQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
gm_mgQuit.mg_pmgUp = &gm_mgStop;
gm_mgQuit.mg_pmgDown = &gm_mgQuickLoad;
gm_mgQuit.mg_pActivatedFunction = NULL;
}
void CInGameMenu::StartMenu(void)
{
gm_mgQuickLoad.mg_bEnabled = _pNetwork->IsServer();
gm_mgQuickSave.mg_bEnabled = _pNetwork->IsServer();
gm_mgLoad.mg_bEnabled = _pNetwork->IsServer();
gm_mgSave.mg_bEnabled = _pNetwork->IsServer();
gm_mgDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
extern void SetDemoStartStopRecText();
SetDemoStartStopRecText();
if (_gmRunningGameMode == GM_SINGLE_PLAYER) {
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
gm_mgLabel1.mg_strText.PrintF(TRANS("Player: %s"), pc.GetNameForPrinting());
gm_mgLabel2.mg_strText = "";
} else {
if (_pNetwork->IsServer()) {
CTString strHost, strAddress;
CTString strHostName;
_pNetwork->GetHostName(strHost, strAddress);
if (strHost == "") {
strHostName = TRANS("<not started yet>");
}
else {
strHostName = strHost + " (" + strAddress + ")";
}
gm_mgLabel1.mg_strText = TRANS("Address: ") + strHostName;
gm_mgLabel2.mg_strText = "";
} else {
CTString strConfig;
strConfig = TRANS("<not adjusted>");
extern CTString sam_strNetworkSettings;
if (sam_strNetworkSettings != "") {
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt() + ".des", strConfig);
strConfig.OnlyFirstLine();
}
gm_mgLabel1.mg_strText = TRANS("Connected to: ") + _pGame->gam_strJoinAddress;
gm_mgLabel2.mg_strText = TRANS("Connection: ") + strConfig;
}
}
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_INGAME_H
#define SE_INCL_GAME_MENU_INGAME_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CInGameMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgLabel1;
CMGButton gm_mgLabel2;
CMGButton gm_mgQuickLoad;
CMGButton gm_mgQuickSave;
CMGButton gm_mgLoad;
CMGButton gm_mgSave;
CMGButton gm_mgDemoRec;
CMGButton gm_mgHighScore;
CMGButton gm_mgOptions;
CMGButton gm_mgStop;
CMGButton gm_mgQuit;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "MLevels.h"
void CLevelsMenu::Initialize_t(void)
{
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("CHOOSE LEVEL");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
for (INDEX iLabel = 0; iLabel<LEVELS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (LEVELS_ON_SCREEN + iLabel - 1) % LEVELS_ON_SCREEN;
INDEX iNext = (iLabel + 1) % LEVELS_ON_SCREEN;
// initialize label gadgets
gm_mgManualLevel[iLabel].mg_pmgUp = &gm_mgManualLevel[iPrev];
gm_mgManualLevel[iLabel].mg_pmgDown = &gm_mgManualLevel[iNext];
gm_mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
gm_mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_lhGadgets.AddTail(gm_mgManualLevel[iLabel].mg_lnNode);
}
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
&gm_mgManualLevel[0];
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
&gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
gm_ctListVisible = LEVELS_ON_SCREEN;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_mgManualLevel[0];
gm_pmgListBottom = &gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
}
void CLevelsMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<LEVELS_ON_SCREEN; i++) {
gm_mgManualLevel[i].mg_bEnabled = FALSE;
gm_mgManualLevel[i].mg_strText = TRANS("<empty>");
gm_mgManualLevel[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = _lhFilteredLevels.Count();
INDEX iLabel = 0;
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
CLevelInfo &li = *itli;
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + LEVELS_ON_SCREEN)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_mgManualLevel[iInMenu].mg_strText = li.li_strName;
gm_mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
gm_mgManualLevel[iInMenu].mg_bEnabled = TRUE;
gm_mgManualLevel[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CLevelsMenu::StartMenu(void)
{
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = _lhFilteredLevels.Count();
gm_iListWantedItem = 0;
// for each level
INDEX i = 0;
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
CLevelInfo &lid = *itlid;
// if it is the chosen one
if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
// demand focus on it
gm_iListWantedItem = i;
break;
}
i++;
}
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_LEVELS_H
#define SE_INCL_GAME_MENU_LEVELS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGArrow.h"
#include "GUI/Components/MGLevelButton.h"
#include "GUI/Components/MGTitle.h"
class CLevelsMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGLevelButton gm_mgManualLevel[LEVELS_ON_SCREEN];
CMGArrow gm_mgArrowUp;
CMGArrow gm_mgArrowDn;
void Initialize_t(void);
void FillListItems(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MLoadSave.h"
void CLoadSaveMenu::Initialize_t(void)
{
gm_pgmNextMenu = NULL;
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgNotes.mg_boxOnScreen = BoxMediumRow(10.0);
gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNotes.mg_iCenterI = -1;
gm_mgNotes.mg_bEnabled = FALSE;
gm_mgNotes.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
for (INDEX iLabel = 0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
{
INDEX iPrev = (SAVELOAD_BUTTONS_CT + iLabel - 1) % SAVELOAD_BUTTONS_CT;
INDEX iNext = (iLabel + 1) % SAVELOAD_BUTTONS_CT;
// initialize label gadgets
gm_amgButton[iLabel].mg_pmgUp = &gm_amgButton[iPrev];
gm_amgButton[iLabel].mg_pmgDown = &gm_amgButton[iNext];
gm_amgButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel);
gm_amgButton[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_amgButton[iLabel].mg_iCenterI = -1;
gm_lhGadgets.AddTail(gm_amgButton[iLabel].mg_lnNode);
}
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown = &gm_amgButton[0];
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp = &gm_amgButton[SAVELOAD_BUTTONS_CT - 1];
gm_ctListVisible = SAVELOAD_BUTTONS_CT;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_amgButton[0];
gm_pmgListBottom = &gm_amgButton[SAVELOAD_BUTTONS_CT - 1];
}
void CLoadSaveMenu::StartMenu(void)
{
gm_bNoEscape = FALSE;
// delete all file infos
FORDELETELIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
delete &itfi.Current();
}
// list the directory
CDynamicStackArray<CTFileName> afnmDir;
MakeDirList(afnmDir, gm_fnmDirectory, "", 0);
gm_iLastFile = -1;
// for each file in the directory
for (INDEX i = 0; i<afnmDir.Count(); i++) {
CTFileName fnm = afnmDir[i];
// if it can be parsed
CTString strName;
if (ParseFile(fnm, strName)) {
// create new info for that file
CFileInfo *pfi = new CFileInfo;
pfi->fi_fnFile = fnm;
pfi->fi_strName = strName;
// add it to list
gm_lhFileInfos.AddTail(pfi->fi_lnNode);
}
}
// sort if needed
switch (gm_iSortType) {
default: ASSERT(FALSE);
case LSSORT_NONE: break;
case LSSORT_NAMEUP:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, offsetof(CFileInfo, fi_lnNode));
break;
case LSSORT_NAMEDN:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, offsetof(CFileInfo, fi_lnNode));
break;
case LSSORT_FILEUP:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, offsetof(CFileInfo, fi_lnNode));
break;
case LSSORT_FILEDN:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, offsetof(CFileInfo, fi_lnNode));
break;
}
// if saving
if (gm_bSave) {
// add one info as empty slot
CFileInfo *pfi = new CFileInfo;
CTString strNumber;
strNumber.PrintF("%04d", gm_iLastFile + 1);
pfi->fi_fnFile = gm_fnmDirectory + gm_fnmBaseName + strNumber + gm_fnmExt;
pfi->fi_strName = EMPTYSLOTSTRING;
// add it to beginning
gm_lhFileInfos.AddHead(pfi->fi_lnNode);
}
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = gm_lhFileInfos.Count();
// find which one should be selected
gm_iListWantedItem = 0;
if (gm_fnmSelected != "") {
INDEX i = 0;
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
CFileInfo &fi = *itfi;
if (fi.fi_fnFile == gm_fnmSelected) {
gm_iListWantedItem = i;
break;
}
i++;
}
}
CGameMenu::StartMenu();
}
void CLoadSaveMenu::EndMenu(void)
{
// delete all file infos
FORDELETELIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
delete &itfi.Current();
}
gm_pgmNextMenu = NULL;
CGameMenu::EndMenu();
}
void CLoadSaveMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<SAVELOAD_BUTTONS_CT; i++) {
gm_amgButton[i].mg_bEnabled = FALSE;
gm_amgButton[i].mg_strText = TRANS("<empty>");
gm_amgButton[i].mg_strTip = "";
gm_amgButton[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = gm_lhFileInfos.Count();
INDEX iLabel = 0;
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
CFileInfo &fi = *itfi;
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + SAVELOAD_BUTTONS_CT)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_amgButton[iInMenu].mg_iInList = iLabel;
gm_amgButton[iInMenu].mg_strDes = fi.fi_strName;
gm_amgButton[iInMenu].mg_fnm = fi.fi_fnFile;
gm_amgButton[iInMenu].mg_bEnabled = TRUE;
gm_amgButton[iInMenu].RefreshText();
if (gm_bSave) {
if (!FileExistsForWriting(gm_amgButton[iInMenu].mg_fnm)) {
gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
}
else {
gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
}
}
else if (gm_bManage) {
gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
}
else {
gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - load this");
}
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
// called to get info of a file from directory, or to skip it
BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
{
if (fnm.FileExt() != gm_fnmExt) {
return FALSE;
}
CTFileName fnSaveGameDescription = fnm.NoExt() + ".des";
try {
strName.Load_t(fnSaveGameDescription);
} catch (char *strError) {
(void)strError;
strName = fnm.FileName();
if (fnm.FileExt() == ".ctl") {
INDEX iCtl = -1;
strName.ScanF("Controls%d", &iCtl);
if (iCtl >= 0 && iCtl <= 7) {
strName.PrintF(TRANS("From player: %s"), _pGame->gm_apcPlayers[iCtl].GetNameForPrinting());
}
}
}
INDEX iFile = -1;
fnm.FileName().ScanF((const char*)(gm_fnmBaseName + "%d"), &iFile);
gm_iLastFile = Max(gm_iLastFile, iFile);
return TRUE;
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_LOADSAVE_H
#define SE_INCL_GAME_MENU_LOADSAVE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGArrow.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGFileButton.h"
#include "GUI/Components/MGTitle.h"
#define SAVELOAD_BUTTONS_CT 14
enum ELSSortType
{
LSSORT_NONE,
LSSORT_NAMEUP,
LSSORT_NAMEDN,
LSSORT_FILEUP,
LSSORT_FILEDN,
};
class CLoadSaveMenu : public CGameMenu {
public:
// settings adjusted before starting the menu
CGameMenu *gm_pgmNextMenu; // menu to go to after selecting a file (if null, use parent menu)
CTFileName gm_fnmSelected; // file that is selected initially
CTFileName gm_fnmDirectory; // directory that should be read
CTFileName gm_fnmBaseName; // base file name for saving (numbers are auto-added)
CTFileName gm_fnmExt; // accepted file extension
BOOL gm_bSave; // set when chosing file for saving
BOOL gm_bManage; // set if managing (rename/delet is enabled)
CTString gm_strSaveDes; // default description (if saving)
BOOL gm_bAllowThumbnails; // set when chosing file for saving
BOOL gm_bNoEscape; // forbid exiting with escape/rmb
INDEX gm_iSortType; // sort type
// function to activate when file is chosen
// return true if saving succeeded - description is saved automatically
// always return true for loading
BOOL(*gm_pAfterFileChosen)(const CTFileName &fnm);
// internal properties
CListHead gm_lhFileInfos; // all file infos to list
INDEX gm_iLastFile; // index of last saved file in numbered format
CMGTitle gm_mgTitle;
CMGButton gm_mgNotes;
CMGFileButton gm_amgButton[SAVELOAD_BUTTONS_CT];
CMGArrow gm_mgArrowUp;
CMGArrow gm_mgArrowDn;
// called to get info of a file from directory, or to skip it
BOOL ParseFile(const CTFileName &fnm, CTString &strName);
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void FillListItems(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MMain.h"
void CMainMenu::Initialize_t(void)
{
// intialize main menu
/*
gm_mgTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( gm_mgTitle.mg_lnNode);
*/
extern CTString sam_strVersion;
gm_mgVersionLabel.mg_strText = sam_strVersion;
gm_mgVersionLabel.mg_boxOnScreen = BoxVersion();
gm_mgVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgVersionLabel.mg_iCenterI = +1;
gm_mgVersionLabel.mg_bEnabled = FALSE;
gm_mgVersionLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgVersionLabel.mg_lnNode);
extern CTString sam_strModName;
gm_mgModLabel.mg_strText = sam_strModName;
gm_mgModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
gm_mgModLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgModLabel.mg_iCenterI = 0;
gm_mgModLabel.mg_bEnabled = FALSE;
gm_mgModLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgModLabel.mg_lnNode);
gm_mgSingle.mg_strText = TRANS("SINGLE PLAYER");
gm_mgSingle.mg_bfsFontSize = BFS_LARGE;
gm_mgSingle.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgSingle.mg_strTip = TRANS("single player game menus");
gm_lhGadgets.AddTail(gm_mgSingle.mg_lnNode);
gm_mgSingle.mg_pmgUp = &gm_mgQuit;
gm_mgSingle.mg_pmgDown = &gm_mgNetwork;
gm_mgSingle.mg_pActivatedFunction = NULL;
gm_mgNetwork.mg_strText = TRANS("NETWORK");
gm_mgNetwork.mg_bfsFontSize = BFS_LARGE;
gm_mgNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
gm_lhGadgets.AddTail(gm_mgNetwork.mg_lnNode);
gm_mgNetwork.mg_pmgUp = &gm_mgSingle;
gm_mgNetwork.mg_pmgDown = &gm_mgSplitScreen;
gm_mgNetwork.mg_pActivatedFunction = NULL;
gm_mgSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
gm_mgSplitScreen.mg_bfsFontSize = BFS_LARGE;
gm_mgSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
gm_lhGadgets.AddTail(gm_mgSplitScreen.mg_lnNode);
gm_mgSplitScreen.mg_pmgUp = &gm_mgNetwork;
gm_mgSplitScreen.mg_pmgDown = &gm_mgDemo;
gm_mgSplitScreen.mg_pActivatedFunction = NULL;
gm_mgDemo.mg_strText = TRANS("DEMO");
gm_mgDemo.mg_bfsFontSize = BFS_LARGE;
gm_mgDemo.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgDemo.mg_strTip = TRANS("play a game demo");
gm_lhGadgets.AddTail(gm_mgDemo.mg_lnNode);
gm_mgDemo.mg_pmgUp = &gm_mgSplitScreen;
gm_mgDemo.mg_pmgDown = &gm_mgMods;
gm_mgDemo.mg_pActivatedFunction = NULL;
gm_mgMods.mg_strText = TRANS("MODS");
gm_mgMods.mg_bfsFontSize = BFS_LARGE;
gm_mgMods.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgMods.mg_strTip = TRANS("run one of installed game modifications");
gm_lhGadgets.AddTail(gm_mgMods.mg_lnNode);
gm_mgMods.mg_pmgUp = &gm_mgDemo;
gm_mgMods.mg_pmgDown = &gm_mgHighScore;
gm_mgMods.mg_pActivatedFunction = NULL;
gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
gm_mgHighScore.mg_pmgUp = &gm_mgMods;
gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
gm_mgHighScore.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
gm_mgOptions.mg_pmgDown = &gm_mgQuit;
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_mgQuit.mg_strText = TRANS("QUIT");
gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
gm_mgQuit.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
gm_mgQuit.mg_pmgUp = &gm_mgOptions;
gm_mgQuit.mg_pmgDown = &gm_mgSingle;
gm_mgQuit.mg_pActivatedFunction = NULL;
}
void CMainMenu::StartMenu(void)
{
gm_mgSingle.mg_bEnabled = IsMenuEnabled("Single Player");
gm_mgNetwork.mg_bEnabled = IsMenuEnabled("Network");
gm_mgSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
gm_mgHighScore.mg_bEnabled = IsMenuEnabled("High Score");
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_MAIN_H
#define SE_INCL_GAME_MENU_MAIN_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
class CMainMenu : public CGameMenu {
public:
CMGButton gm_mgVersionLabel;
CMGButton gm_mgModLabel;
CMGButton gm_mgSingle;
CMGButton gm_mgNetwork;
CMGButton gm_mgSplitScreen;
CMGButton gm_mgDemo;
CMGButton gm_mgMods;
CMGButton gm_mgHighScore;
CMGButton gm_mgOptions;
CMGButton gm_mgQuit;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MNetwork.h"
void CNetworkMenu::Initialize_t(void)
{
// intialize network menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("NETWORK");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgJoin.mg_bfsFontSize = BFS_LARGE;
gm_mgJoin.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgJoin.mg_pmgUp = &gm_mgLoad;
gm_mgJoin.mg_pmgDown = &gm_mgStart;
gm_mgJoin.mg_strText = TRANS("JOIN GAME");
gm_mgJoin.mg_strTip = TRANS("join a network game");
gm_lhGadgets.AddTail(gm_mgJoin.mg_lnNode);
gm_mgJoin.mg_pActivatedFunction = NULL;
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgStart.mg_pmgUp = &gm_mgJoin;
gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
gm_mgStart.mg_strText = TRANS("START SERVER");
gm_mgStart.mg_strTip = TRANS("start a network game server");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgJoin;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_strTip = TRANS("start server and load a network game (server only)");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pActivatedFunction = NULL;
}
void CNetworkMenu::StartMenu(void)
{
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_NETWORK_H
#define SE_INCL_GAME_MENU_NETWORK_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CNetworkMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgJoin;
CMGButton gm_mgStart;
CMGButton gm_mgQuickLoad;
CMGButton gm_mgLoad;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MNetworkJoin.h"
void CNetworkJoinMenu::Initialize_t(void)
{
// title
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("JOIN GAME");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgLAN.mg_bfsFontSize = BFS_LARGE;
gm_mgLAN.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgLAN.mg_pmgUp = &gm_mgOpen;
gm_mgLAN.mg_pmgDown = &gm_mgNET;
gm_mgLAN.mg_strText = TRANS("SEARCH LAN");
gm_mgLAN.mg_strTip = TRANS("search local network for servers");
gm_lhGadgets.AddTail(gm_mgLAN.mg_lnNode);
gm_mgLAN.mg_pActivatedFunction = NULL;
gm_mgNET.mg_bfsFontSize = BFS_LARGE;
gm_mgNET.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgNET.mg_pmgUp = &gm_mgLAN;
gm_mgNET.mg_pmgDown = &gm_mgOpen;
gm_mgNET.mg_strText = TRANS("SEARCH INTERNET");
gm_mgNET.mg_strTip = TRANS("search internet for servers");
gm_lhGadgets.AddTail(gm_mgNET.mg_lnNode);
gm_mgNET.mg_pActivatedFunction = NULL;
gm_mgOpen.mg_bfsFontSize = BFS_LARGE;
gm_mgOpen.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgOpen.mg_pmgUp = &gm_mgNET;
gm_mgOpen.mg_pmgDown = &gm_mgLAN;
gm_mgOpen.mg_strText = TRANS("SPECIFY SERVER");
gm_mgOpen.mg_strTip = TRANS("type in server address to connect to");
gm_lhGadgets.AddTail(gm_mgOpen.mg_lnNode);
gm_mgOpen.mg_pActivatedFunction = NULL;
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_NETWORKJOIN_H
#define SE_INCL_GAME_MENU_NETWORKJOIN_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CNetworkJoinMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgLAN;
CMGButton gm_mgNET;
CMGButton gm_mgOpen;
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MNetworkOpen.h"
void CNetworkOpenMenu::Initialize_t(void)
{
// intialize network join menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("JOIN");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgAddressLabel.mg_strText = TRANS("Address:");
gm_mgAddressLabel.mg_boxOnScreen = BoxMediumLeft(1);
gm_mgAddressLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail(gm_mgAddressLabel.mg_lnNode);
gm_mgAddress.mg_strText = _pGame->gam_strJoinAddress;
gm_mgAddress.mg_ctMaxStringLen = 20;
gm_mgAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress;
gm_mgAddress.mg_boxOnScreen = BoxMediumMiddle(1);
gm_mgAddress.mg_bfsFontSize = BFS_MEDIUM;
gm_mgAddress.mg_iCenterI = -1;
gm_mgAddress.mg_pmgUp = &gm_mgJoin;
gm_mgAddress.mg_pmgDown = &gm_mgPort;
gm_mgAddress.mg_strTip = TRANS("specify server address");
gm_lhGadgets.AddTail(gm_mgAddress.mg_lnNode);
gm_mgPortLabel.mg_strText = TRANS("Port:");
gm_mgPortLabel.mg_boxOnScreen = BoxMediumLeft(2);
gm_mgPortLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail(gm_mgPortLabel.mg_lnNode);
gm_mgPort.mg_strText = "";
gm_mgPort.mg_ctMaxStringLen = 10;
gm_mgPort.mg_pstrToChange = &gm_strPort;
gm_mgPort.mg_boxOnScreen = BoxMediumMiddle(2);
gm_mgPort.mg_bfsFontSize = BFS_MEDIUM;
gm_mgPort.mg_iCenterI = -1;
gm_mgPort.mg_pmgUp = &gm_mgAddress;
gm_mgPort.mg_pmgDown = &gm_mgJoin;
gm_mgPort.mg_strTip = TRANS("specify server address");
gm_lhGadgets.AddTail(gm_mgPort.mg_lnNode);
gm_mgJoin.mg_boxOnScreen = BoxMediumMiddle(3);
gm_mgJoin.mg_pmgUp = &gm_mgPort;
gm_mgJoin.mg_pmgDown = &gm_mgAddress;
gm_mgJoin.mg_strText = TRANS("Join");
gm_lhGadgets.AddTail(gm_mgJoin.mg_lnNode);
gm_mgJoin.mg_pActivatedFunction = NULL;
}
void CNetworkOpenMenu::StartMenu(void)
{
gm_strPort = _pShell->GetValue("net_iPort");
gm_mgPort.mg_strText = gm_strPort;
}
void CNetworkOpenMenu::EndMenu(void)
{
_pShell->SetValue("net_iPort", gm_strPort);
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_NETWORKOPEN_H
#define SE_INCL_GAME_MENU_NETWORKOPEN_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGEdit.h"
#include "GUI/Components/MGTitle.h"
class CNetworkOpenMenu : public CGameMenu {
public:
CTString gm_strPort;
CMGTitle gm_mgTitle;
CMGButton gm_mgAddressLabel;
CMGEdit gm_mgAddress;
CMGButton gm_mgPortLabel;
CMGEdit gm_mgPort;
CMGButton gm_mgJoin;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "MenuStuff.h"
#include "MNetworkStart.h"
extern void UpdateNetworkLevel(INDEX iDummy);
void CNetworkStartMenu::Initialize_t(void)
{
// title
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("START SERVER");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
// session name edit box
gm_mgSessionName.mg_strText = _pGame->gam_strSessionName;
gm_mgSessionName.mg_strLabel = TRANS("Session name:");
gm_mgSessionName.mg_ctMaxStringLen = 25;
gm_mgSessionName.mg_pstrToChange = &_pGame->gam_strSessionName;
gm_mgSessionName.mg_boxOnScreen = BoxMediumRow(1);
gm_mgSessionName.mg_bfsFontSize = BFS_MEDIUM;
gm_mgSessionName.mg_iCenterI = -1;
gm_mgSessionName.mg_pmgUp = &gm_mgStart;
gm_mgSessionName.mg_pmgDown = &gm_mgGameType;
gm_mgSessionName.mg_strTip = TRANS("name the session to start");
gm_lhGadgets.AddTail(gm_mgSessionName.mg_lnNode);
// game type trigger
TRIGGER_MG(gm_mgGameType, 2,
gm_mgSessionName, gm_mgDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
gm_mgGameType.mg_ctTexts = ctGameTypeRadioTexts;
gm_mgGameType.mg_strTip = TRANS("choose type of multiplayer game");
gm_mgGameType.mg_pOnTriggerChange = &UpdateNetworkLevel;
// difficulty trigger
TRIGGER_MG(gm_mgDifficulty, 3,
gm_mgGameType, gm_mgLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
gm_mgDifficulty.mg_strTip = TRANS("choose difficulty level");
// level name
gm_mgLevel.mg_strText = "";
gm_mgLevel.mg_strLabel = TRANS("Level:");
gm_mgLevel.mg_boxOnScreen = BoxMediumRow(4);
gm_mgLevel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLevel.mg_iCenterI = -1;
gm_mgLevel.mg_pmgUp = &gm_mgDifficulty;
gm_mgLevel.mg_pmgDown = &gm_mgMaxPlayers;
gm_mgLevel.mg_strTip = TRANS("choose the level to start");
gm_mgLevel.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgLevel.mg_lnNode);
// max players trigger
TRIGGER_MG(gm_mgMaxPlayers, 5,
gm_mgLevel, gm_mgWaitAllPlayers, TRANS("Max players:"), astrMaxPlayersRadioTexts);
gm_mgMaxPlayers.mg_strTip = TRANS("choose maximum allowed number of players");
// wait all players trigger
TRIGGER_MG(gm_mgWaitAllPlayers, 6,
gm_mgMaxPlayers, gm_mgVisible, TRANS("Wait for all players:"), astrNoYes);
gm_mgWaitAllPlayers.mg_strTip = TRANS("if on, game won't start until all players have joined");
// server visible trigger
TRIGGER_MG(gm_mgVisible, 7,
gm_mgMaxPlayers, gm_mgGameOptions, TRANS("Server visible:"), astrNoYes);
gm_mgVisible.mg_strTip = TRANS("invisible servers are not listed, cleints have to join manually");
// options button
gm_mgGameOptions.mg_strText = TRANS("Game options");
gm_mgGameOptions.mg_boxOnScreen = BoxMediumRow(8);
gm_mgGameOptions.mg_bfsFontSize = BFS_MEDIUM;
gm_mgGameOptions.mg_iCenterI = 0;
gm_mgGameOptions.mg_pmgUp = &gm_mgVisible;
gm_mgGameOptions.mg_pmgDown = &gm_mgStart;
gm_mgGameOptions.mg_strTip = TRANS("adjust game rules");
gm_mgGameOptions.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgGameOptions.mg_lnNode);
// start button
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(7);
gm_mgStart.mg_pmgUp = &gm_mgGameOptions;
gm_mgStart.mg_pmgDown = &gm_mgSessionName;
gm_mgStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
}
void CNetworkStartMenu::StartMenu(void)
{
extern INDEX sam_bMentalActivated;
gm_mgDifficulty.mg_ctTexts = sam_bMentalActivated ? 6 : 5;
gm_mgGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts - 1L);
gm_mgGameType.ApplyCurrentSelection();
gm_mgDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty") + 1;
gm_mgDifficulty.ApplyCurrentSelection();
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
INDEX ctMaxPlayers = _pShell->GetINDEX("gam_ctMaxPlayers");
if (ctMaxPlayers<2 || ctMaxPlayers>16) {
ctMaxPlayers = 2;
_pShell->SetINDEX("gam_ctMaxPlayers", ctMaxPlayers);
}
gm_mgMaxPlayers.mg_iSelected = ctMaxPlayers - 2;
gm_mgMaxPlayers.ApplyCurrentSelection();
gm_mgWaitAllPlayers.mg_iSelected = Clamp(_pShell->GetINDEX("gam_bWaitAllPlayers"), 0L, 1L);
gm_mgWaitAllPlayers.ApplyCurrentSelection();
gm_mgVisible.mg_iSelected = _pShell->GetINDEX("ser_bEnumeration");
gm_mgVisible.ApplyCurrentSelection();
UpdateNetworkLevel(0);
CGameMenu::StartMenu();
}
void CNetworkStartMenu::EndMenu(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", gm_mgDifficulty.mg_iSelected - 1);
_pShell->SetINDEX("gam_iStartMode", gm_mgGameType.mg_iSelected);
_pShell->SetINDEX("gam_bWaitAllPlayers", gm_mgWaitAllPlayers.mg_iSelected);
_pShell->SetINDEX("gam_ctMaxPlayers", gm_mgMaxPlayers.mg_iSelected + 2);
_pShell->SetINDEX("ser_bEnumeration", gm_mgVisible.mg_iSelected);
CGameMenu::EndMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_NETWORKSTART_H
#define SE_INCL_GAME_MENU_NETWORKSTART_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGEdit.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CNetworkStartMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGEdit gm_mgSessionName;
CMGTrigger gm_mgGameType;
CMGTrigger gm_mgDifficulty;
CMGButton gm_mgLevel;
CMGTrigger gm_mgMaxPlayers;
CMGTrigger gm_mgWaitAllPlayers;
CMGTrigger gm_mgVisible;
CMGButton gm_mgGameOptions;
CMGButton gm_mgStart;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MOptions.h"
void COptionsMenu::Initialize_t(void)
{
// intialize options menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("OPTIONS");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgVideoOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgVideoOptions.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgVideoOptions.mg_pmgUp = &gm_mgAddonOptions;
gm_mgVideoOptions.mg_pmgDown = &gm_mgAudioOptions;
gm_mgVideoOptions.mg_strText = TRANS("VIDEO OPTIONS");
gm_mgVideoOptions.mg_strTip = TRANS("set video mode and driver");
gm_lhGadgets.AddTail(gm_mgVideoOptions.mg_lnNode);
gm_mgVideoOptions.mg_pActivatedFunction = NULL;
gm_mgAudioOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgAudioOptions.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgAudioOptions.mg_pmgUp = &gm_mgVideoOptions;
gm_mgAudioOptions.mg_pmgDown = &gm_mgPlayerProfileOptions;
gm_mgAudioOptions.mg_strText = TRANS("AUDIO OPTIONS");
gm_mgAudioOptions.mg_strTip = TRANS("set audio quality and volume");
gm_lhGadgets.AddTail(gm_mgAudioOptions.mg_lnNode);
gm_mgAudioOptions.mg_pActivatedFunction = NULL;
gm_mgPlayerProfileOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgPlayerProfileOptions.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgPlayerProfileOptions.mg_pmgUp = &gm_mgAudioOptions;
gm_mgPlayerProfileOptions.mg_pmgDown = &gm_mgNetworkOptions;
gm_mgPlayerProfileOptions.mg_strText = TRANS("PLAYERS AND CONTROLS");
gm_mgPlayerProfileOptions.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail(gm_mgPlayerProfileOptions.mg_lnNode);
gm_mgPlayerProfileOptions.mg_pActivatedFunction = NULL;
gm_mgNetworkOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgNetworkOptions.mg_boxOnScreen = BoxBigRow(3);
gm_mgNetworkOptions.mg_pmgUp = &gm_mgPlayerProfileOptions;
gm_mgNetworkOptions.mg_pmgDown = &gm_mgCustomOptions;
gm_mgNetworkOptions.mg_strText = TRANS("NETWORK CONNECTION");
gm_mgNetworkOptions.mg_strTip = TRANS("choose your connection parameters");
gm_lhGadgets.AddTail(gm_mgNetworkOptions.mg_lnNode);
gm_mgNetworkOptions.mg_pActivatedFunction = NULL;
gm_mgCustomOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgCustomOptions.mg_boxOnScreen = BoxBigRow(4);
gm_mgCustomOptions.mg_pmgUp = &gm_mgNetworkOptions;
gm_mgCustomOptions.mg_pmgDown = &gm_mgAddonOptions;
gm_mgCustomOptions.mg_strText = TRANS("ADVANCED OPTIONS");
gm_mgCustomOptions.mg_strTip = TRANS("for advanced users only");
gm_lhGadgets.AddTail(gm_mgCustomOptions.mg_lnNode);
gm_mgCustomOptions.mg_pActivatedFunction = NULL;
gm_mgAddonOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgAddonOptions.mg_boxOnScreen = BoxBigRow(5);
gm_mgAddonOptions.mg_pmgUp = &gm_mgCustomOptions;
gm_mgAddonOptions.mg_pmgDown = &gm_mgVideoOptions;
gm_mgAddonOptions.mg_strText = TRANS("EXECUTE ADDON");
gm_mgAddonOptions.mg_strTip = TRANS("choose from list of addons to execute");
gm_lhGadgets.AddTail(gm_mgAddonOptions.mg_lnNode);
gm_mgAddonOptions.mg_pActivatedFunction = NULL;
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_OPTIONS_H
#define SE_INCL_GAME_MENU_OPTIONS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class COptionsMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgVideoOptions;
CMGButton gm_mgAudioOptions;
CMGButton gm_mgPlayerProfileOptions;
CMGButton gm_mgNetworkOptions;
CMGButton gm_mgCustomOptions;
CMGButton gm_mgAddonOptions;
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MPlayerProfile.h"
#include "GUI/Menus/MenuManager.h"
#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
mg.mg_iIndex = index; \
mg.mg_bfsFontSize = BFS_MEDIUM; \
mg.mg_boxOnScreen = BoxNoUp(index); \
mg.mg_bRectangle = TRUE; \
mg.mg_pmgLeft = &mgprev; \
mg.mg_pmgRight = &mgnext; \
mg.mg_pmgUp = &gm_mgCustomizeControls; \
mg.mg_pmgDown = &gm_mgNameField; \
mg.mg_pActivatedFunction = &PPOnPlayerSelect; \
mg.mg_strText = #index; \
mg.mg_strTip = TRANS("select new currently active player"); \
gm_lhGadgets.AddTail(mg.mg_lnNode);
extern BOOL _bPlayerMenuFromSinglePlayer;
extern CTString _strLastPlayerAppearance;
extern void PPOnPlayerSelect(void);
void CPlayerProfileMenu::Initialize_t(void)
{
// intialize player and controls menu
_bPlayerMenuFromSinglePlayer = FALSE;
gm_mgProfileTitle.mg_boxOnScreen = BoxTitle();
gm_mgProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
gm_lhGadgets.AddTail(gm_mgProfileTitle.mg_lnNode);
gm_mgNoLabel.mg_strText = TRANS("PROFILE:");
gm_mgNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f);
gm_mgNoLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNoLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail(gm_mgNoLabel.mg_lnNode);
ADD_SELECT_PLAYER_MG(0, gm_mgNumber[0], gm_mgNumber[7], gm_mgNumber[1], gm_mgNumber[0]);
ADD_SELECT_PLAYER_MG(1, gm_mgNumber[1], gm_mgNumber[0], gm_mgNumber[2], gm_mgNumber[1]);
ADD_SELECT_PLAYER_MG(2, gm_mgNumber[2], gm_mgNumber[1], gm_mgNumber[3], gm_mgNumber[2]);
ADD_SELECT_PLAYER_MG(3, gm_mgNumber[3], gm_mgNumber[2], gm_mgNumber[4], gm_mgNumber[3]);
ADD_SELECT_PLAYER_MG(4, gm_mgNumber[4], gm_mgNumber[3], gm_mgNumber[5], gm_mgNumber[4]);
ADD_SELECT_PLAYER_MG(5, gm_mgNumber[5], gm_mgNumber[4], gm_mgNumber[6], gm_mgNumber[5]);
ADD_SELECT_PLAYER_MG(6, gm_mgNumber[6], gm_mgNumber[5], gm_mgNumber[7], gm_mgNumber[6]);
ADD_SELECT_PLAYER_MG(7, gm_mgNumber[7], gm_mgNumber[6], gm_mgNumber[0], gm_mgNumber[7]);
gm_mgNumber[7].mg_pmgRight = &gm_mgModel;
gm_mgNameLabel.mg_strText = TRANS("NAME:");
gm_mgNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f);
gm_mgNameLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNameLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail(gm_mgNameLabel.mg_lnNode);
// setup of player name button is done on start menu
gm_mgNameField.mg_strText = "<???>";
gm_mgNameField.mg_ctMaxStringLen = 25;
gm_mgNameField.mg_boxOnScreen = BoxPlayerEdit(1.25);
gm_mgNameField.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNameField.mg_iCenterI = -1;
gm_mgNameField.mg_pmgUp = &gm_mgNumber[0];
gm_mgNameField.mg_pmgDown = &gm_mgTeam;
gm_mgNameField.mg_pmgRight = &gm_mgModel;
gm_mgNameField.mg_strTip = TRANS("rename currently active player");
gm_lhGadgets.AddTail(gm_mgNameField.mg_lnNode);
gm_mgTeamLabel.mg_strText = TRANS("TEAM:");
gm_mgTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f);
gm_mgTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgTeamLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail(gm_mgTeamLabel.mg_lnNode);
// setup of player name button is done on start menu
gm_mgTeam.mg_strText = "<???>";
gm_mgTeam.mg_ctMaxStringLen = 25;
gm_mgTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f);
gm_mgTeam.mg_bfsFontSize = BFS_MEDIUM;
gm_mgTeam.mg_iCenterI = -1;
gm_mgTeam.mg_pmgUp = gm_mgNameField.mg_pmgUp = &gm_mgNumber[0];
gm_mgTeam.mg_pmgDown = &gm_mgCrosshair;
gm_mgTeam.mg_pmgRight = &gm_mgModel;
//gm_mgTeam.mg_strTip = TRANS("teamplay is disabled in this version");
gm_mgTeam.mg_strTip = TRANS("enter team name, if playing in team");
gm_lhGadgets.AddTail(gm_mgTeam.mg_lnNode);
TRIGGER_MG(gm_mgCrosshair, 4.0, gm_mgTeam, gm_mgWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
gm_mgCrosshair.mg_bVisual = TRUE;
gm_mgCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f);
gm_mgCrosshair.mg_iCenterI = -1;
gm_mgCrosshair.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgWeaponSelect, 4.0, gm_mgCrosshair, gm_mgWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
gm_mgWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f);
gm_mgWeaponSelect.mg_iCenterI = -1;
gm_mgWeaponSelect.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgWeaponHide, 4.0, gm_mgWeaponSelect, gm_mg3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
gm_mgWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f);
gm_mgWeaponHide.mg_iCenterI = -1;
gm_mgWeaponHide.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mg3rdPerson, 4.0, gm_mgWeaponHide, gm_mgQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
gm_mg3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f);
gm_mg3rdPerson.mg_iCenterI = -1;
gm_mg3rdPerson.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgQuotes, 4.0, gm_mg3rdPerson, gm_mgAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
gm_mgQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f);
gm_mgQuotes.mg_iCenterI = -1;
gm_mgQuotes.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgAutoSave, 4.0, gm_mgQuotes, gm_mgCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
gm_mgAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f);
gm_mgAutoSave.mg_iCenterI = -1;
gm_mgAutoSave.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgCompDoubleClick, 4.0, gm_mgAutoSave, gm_mgSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
gm_mgCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f);
gm_mgCompDoubleClick.mg_iCenterI = -1;
gm_mgCompDoubleClick.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgSharpTurning, 4.0, gm_mgCompDoubleClick, gm_mgViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
gm_mgSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f);
gm_mgSharpTurning.mg_iCenterI = -1;
gm_mgSharpTurning.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgViewBobbing, 4.0, gm_mgSharpTurning, gm_mgCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
gm_mgViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f);
gm_mgViewBobbing.mg_iCenterI = -1;
gm_mgViewBobbing.mg_pOnTriggerChange = NULL;
gm_mgCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
gm_mgCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f);
gm_mgCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
gm_mgCustomizeControls.mg_iCenterI = -1;
gm_mgCustomizeControls.mg_pmgUp = &gm_mgViewBobbing;
gm_mgCustomizeControls.mg_pActivatedFunction = NULL;
gm_mgCustomizeControls.mg_pmgDown = &gm_mgNumber[0];
gm_mgCustomizeControls.mg_pmgRight = &gm_mgModel;
gm_mgCustomizeControls.mg_strTip = TRANS("customize controls for this player");
gm_lhGadgets.AddTail(gm_mgCustomizeControls.mg_lnNode);
gm_mgModel.mg_boxOnScreen = BoxPlayerModel();
gm_mgModel.mg_pmgLeft = &gm_mgNameField;
gm_mgModel.mg_pActivatedFunction = NULL;
gm_mgModel.mg_pmgDown = &gm_mgNameField;
gm_mgModel.mg_pmgLeft = &gm_mgNameField;
gm_mgModel.mg_strTip = TRANS("change model for this player");
gm_lhGadgets.AddTail(gm_mgModel.mg_lnNode);
}
INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
{
return iPlayer;
}
INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
{
return iCombo;
}
void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
{
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
for (INDEX iPl = 0; iPl<8; iPl++)
{
gm_mgNumber[iPl].mg_bHighlighted = FALSE;
}
gm_mgNumber[iPlayer].mg_bHighlighted = TRUE;
iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));
if (_iLocalPlayer >= 0 && _iLocalPlayer<4) {
_pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
} else {
_pGame->gm_iSinglePlayer = iPlayer;
}
gm_mgNameField.mg_pstrToChange = &pc.pc_strName;
gm_mgNameField.SetText(*gm_mgNameField.mg_pstrToChange);
gm_mgTeam.mg_pstrToChange = &pc.pc_strTeam;
gm_mgTeam.SetText(*gm_mgTeam.mg_pstrToChange);
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
gm_mgCrosshair.mg_iSelected = pps->ps_iCrossHairType + 1;
gm_mgCrosshair.ApplyCurrentSelection();
gm_mgWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
gm_mgWeaponSelect.ApplyCurrentSelection();
gm_mgWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON) ? 1 : 0;
gm_mgWeaponHide.ApplyCurrentSelection();
gm_mg3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON) ? 1 : 0;
gm_mg3rdPerson.ApplyCurrentSelection();
gm_mgQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES) ? 0 : 1;
gm_mgQuotes.ApplyCurrentSelection();
gm_mgAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE) ? 1 : 0;
gm_mgAutoSave.ApplyCurrentSelection();
gm_mgCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK) ? 0 : 1;
gm_mgCompDoubleClick.ApplyCurrentSelection();
gm_mgViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING) ? 0 : 1;
gm_mgViewBobbing.ApplyCurrentSelection();
gm_mgSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING) ? 1 : 0;
gm_mgSharpTurning.ApplyCurrentSelection();
// get function that will set player appearance
CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss == NULL) {
// no model
gm_mgModel.mg_moModel.SetData(NULL);
// if there is some
} else {
// set the model
BOOL(*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
(BOOL(*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
CTString strName;
BOOL bSet;
if (_gmRunningGameMode != GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
bSet = pFunc(&gm_mgModel.mg_moModel, &pc, strName, TRUE);
gm_mgModel.mg_strTip = TRANS("change model for this player");
gm_mgModel.mg_bEnabled = TRUE;
}
else {
// cannot change player appearance in single player mode
bSet = pFunc(&gm_mgModel.mg_moModel, NULL, strName, TRUE);
gm_mgModel.mg_strTip = TRANS("cannot change model for single-player game");
gm_mgModel.mg_bEnabled = FALSE;
}
// ignore gender flags, if any
strName.RemovePrefix("#female#");
strName.RemovePrefix("#male#");
gm_mgModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f, -1.0f, -3.5f), ANGLE3D(150, 0, 0));
gm_mgModel.mg_strText = strName;
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
_strLastPlayerAppearance = pps->GetModelFilename();
try {
gm_mgModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
gm_mgModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
}
catch (char *strError) {
(void)strError;
}
}
}
void CPlayerProfileMenu::StartMenu(void)
{
_pGUIM->gmPlayerProfile.gm_pmgSelectedByDefault = &gm_mgNameField;
if (_gmRunningGameMode == GM_NONE || _gmRunningGameMode == GM_DEMO) {
for (INDEX i = 0; i<8; i++) {
gm_mgNumber[i].mg_bEnabled = TRUE;
}
} else {
for (INDEX i = 0; i<8; i++) {
gm_mgNumber[i].mg_bEnabled = FALSE;
}
INDEX iFirstEnabled = 0;
{for (INDEX ilp = 0; ilp<4; ilp++) {
CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
if (lp.lp_bActive) {
gm_mgNumber[lp.lp_iPlayer].mg_bEnabled = TRUE;
if (iFirstEnabled == 0) {
iFirstEnabled = lp.lp_iPlayer;
}
}
}}
// backup to first player in case current player is disabled
if (!gm_mgNumber[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
}
// done
SelectPlayer(*gm_piCurrentPlayer);
CGameMenu::StartMenu();
}
void CPlayerProfileMenu::EndMenu(void)
{
_pGame->SavePlayersAndControls();
CGameMenu::EndMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_PLAYERPROFILE_H
#define SE_INCL_GAME_MENU_PLAYERPROFILE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGEdit.h"
#include "GUI/Components/MGModel.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CPlayerProfileMenu : public CGameMenu {
public:
INDEX *gm_piCurrentPlayer;
CMGTitle gm_mgProfileTitle;
CMGButton gm_mgNoLabel;
CMGButton gm_mgNumber[8];
CMGButton gm_mgNameLabel;
CMGEdit gm_mgNameField;
CMGButton gm_mgTeamLabel;
CMGEdit gm_mgTeam;
CMGButton gm_mgCustomizeControls;
CMGTrigger gm_mgCrosshair;
CMGTrigger gm_mgWeaponSelect;
CMGTrigger gm_mgWeaponHide;
CMGTrigger gm_mg3rdPerson;
CMGTrigger gm_mgQuotes;
CMGTrigger gm_mgAutoSave;
CMGTrigger gm_mgCompDoubleClick;
CMGTrigger gm_mgViewBobbing;
CMGTrigger gm_mgSharpTurning;
CMGModel gm_mgModel;
void Initialize_t(void);
INDEX ComboFromPlayer(INDEX iPlayer);
INDEX PlayerFromCombo(INDEX iCombo);
void SelectPlayer(INDEX iPlayer);
void ApplyComboPlayer(INDEX iPlayer);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_RENDERINGOPTIONS_H
#define SE_INCL_GAME_MENU_RENDERINGOPTIONS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
class CRenderingOptionsMenu : public CGameMenu {
public:
void StartMenu(void);
void EndMenu(void);
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSelectPlayers.h"
#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
gd.mg_boxOnScreen = box; \
gd.mg_pmgUp = up; \
gd.mg_pmgDown = dn; \
gd.mg_pmgLeft = lf; \
gd.mg_pmgRight = rt; \
gd.mg_strText = txt; \
gm_lhGadgets.AddTail(gd.mg_lnNode);
extern CTString astrNoYes[2];
extern CTString astrSplitScreenRadioTexts[4];
extern void SelectPlayersFillMenu(void);
extern void SelectPlayersApplyMenu(void);
void CSelectPlayersMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("SELECT PLAYERS");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgDedicated, 0, gm_mgStart, gm_mgObserver, TRANS("Dedicated:"), astrNoYes);
gm_mgDedicated.mg_strTip = TRANS("select to start dedicated server");
gm_mgDedicated.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgObserver, 1, gm_mgDedicated, gm_mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
gm_mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
gm_mgObserver.mg_pOnTriggerChange = NULL;
// split screen config trigger
TRIGGER_MG(gm_mgSplitScreenCfg, 2, gm_mgObserver, gm_mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
gm_mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
gm_mgSplitScreenCfg.mg_pOnTriggerChange = NULL;
gm_mgPlayer0Change.mg_iCenterI = -1;
gm_mgPlayer1Change.mg_iCenterI = -1;
gm_mgPlayer2Change.mg_iCenterI = -1;
gm_mgPlayer3Change.mg_iCenterI = -1;
gm_mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4);
gm_mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5);
gm_mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6);
gm_mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7);
gm_mgPlayer0Change.mg_strTip =
gm_mgPlayer1Change.mg_strTip =
gm_mgPlayer2Change.mg_strTip =
gm_mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
gm_lhGadgets.AddTail(gm_mgPlayer0Change.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgPlayer1Change.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgPlayer2Change.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgPlayer3Change.mg_lnNode);
gm_mgNotes.mg_boxOnScreen = BoxMediumRow(9.0);
gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNotes.mg_iCenterI = -1;
gm_mgNotes.mg_bEnabled = FALSE;
gm_mgNotes.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
gm_mgNotes.mg_strText = "";
/* // options button
mgSplitOptions.mg_strText = TRANS("Game options");
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
mgSplitOptions.mg_iCenterI = 0;
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/
/* // start button
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
mgSplitStartStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
*/
ADD_GADGET(gm_mgStart, BoxMediumRow(11), &gm_mgSplitScreenCfg, &gm_mgPlayer0Change, NULL, NULL, TRANS("START"));
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_iCenterI = 0;
}
void CSelectPlayersMenu::StartMenu(void)
{
CGameMenu::StartMenu();
SelectPlayersFillMenu();
SelectPlayersApplyMenu();
}
void CSelectPlayersMenu::EndMenu(void)
{
SelectPlayersApplyMenu();
CGameMenu::EndMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_SELECTPLAYERS_H
#define SE_INCL_GAME_MENU_SELECTPLAYERS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGChangePlayer.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CSelectPlayersMenu : public CGameMenu {
public:
BOOL gm_bAllowDedicated;
BOOL gm_bAllowObserving;
CMGTitle gm_mgTitle;
CMGTrigger gm_mgDedicated;
CMGTrigger gm_mgObserver;
CMGTrigger gm_mgSplitScreenCfg;
CMGChangePlayer gm_mgPlayer0Change;
CMGChangePlayer gm_mgPlayer1Change;
CMGChangePlayer gm_mgPlayer2Change;
CMGChangePlayer gm_mgPlayer3Change;
CMGButton gm_mgNotes;
CMGButton gm_mgStart;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MServers.h"
CTString _strServerFilter[7];
CMGButton mgServerColumn[7];
CMGEdit mgServerFilter[7];
void CServersMenu::Initialize_t(void)
{
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("CHOOSE SERVER");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgList.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0, 0), FLOAT2D(1, 1));
gm_mgList.mg_pmgLeft = &gm_mgList; // make sure it can get focus
gm_mgList.mg_bEnabled = TRUE;
gm_lhGadgets.AddTail(gm_mgList.mg_lnNode);
ASSERT(ARRAYCOUNT(mgServerColumn) == ARRAYCOUNT(mgServerFilter));
for (INDEX i = 0; i<ARRAYCOUNT(mgServerFilter); i++) {
mgServerColumn[i].mg_strText = "";
mgServerColumn[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
mgServerColumn[i].mg_bfsFontSize = BFS_SMALL;
mgServerColumn[i].mg_iCenterI = -1;
mgServerColumn[i].mg_pmgUp = &gm_mgList;
mgServerColumn[i].mg_pmgDown = &mgServerFilter[i];
gm_lhGadgets.AddTail(mgServerColumn[i].mg_lnNode);
mgServerFilter[i].mg_ctMaxStringLen = 25;
mgServerFilter[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
mgServerFilter[i].mg_bfsFontSize = BFS_SMALL;
mgServerFilter[i].mg_iCenterI = -1;
mgServerFilter[i].mg_pmgUp = &mgServerColumn[i];
mgServerFilter[i].mg_pmgDown = &gm_mgList;
gm_lhGadgets.AddTail(mgServerFilter[i].mg_lnNode);
mgServerFilter[i].mg_pstrToChange = &_strServerFilter[i];
mgServerFilter[i].SetText(*mgServerFilter[i].mg_pstrToChange);
}
gm_mgRefresh.mg_strText = TRANS("REFRESH");
gm_mgRefresh.mg_boxOnScreen = BoxLeftColumn(15.0);
gm_mgRefresh.mg_bfsFontSize = BFS_SMALL;
gm_mgRefresh.mg_iCenterI = -1;
gm_mgRefresh.mg_pmgDown = &gm_mgList;
gm_mgRefresh.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgRefresh.mg_lnNode);
CTString astrColumns[7];
mgServerColumn[0].mg_strText = TRANS("Server");
mgServerColumn[1].mg_strText = TRANS("Map");
mgServerColumn[2].mg_strText = TRANS("Ping");
mgServerColumn[3].mg_strText = TRANS("Players");
mgServerColumn[4].mg_strText = TRANS("Game");
mgServerColumn[5].mg_strText = TRANS("Mod");
mgServerColumn[6].mg_strText = TRANS("Ver");
mgServerColumn[0].mg_pActivatedFunction = NULL;
mgServerColumn[1].mg_pActivatedFunction = NULL;
mgServerColumn[2].mg_pActivatedFunction = NULL;
mgServerColumn[3].mg_pActivatedFunction = NULL;
mgServerColumn[4].mg_pActivatedFunction = NULL;
mgServerColumn[5].mg_pActivatedFunction = NULL;
mgServerColumn[6].mg_pActivatedFunction = NULL;
mgServerColumn[0].mg_strTip = TRANS("sort by server");
mgServerColumn[1].mg_strTip = TRANS("sort by map");
mgServerColumn[2].mg_strTip = TRANS("sort by ping");
mgServerColumn[3].mg_strTip = TRANS("sort by players");
mgServerColumn[4].mg_strTip = TRANS("sort by game");
mgServerColumn[5].mg_strTip = TRANS("sort by mod");
mgServerColumn[6].mg_strTip = TRANS("sort by version");
mgServerFilter[0].mg_strTip = TRANS("filter by server");
mgServerFilter[1].mg_strTip = TRANS("filter by map");
mgServerFilter[2].mg_strTip = TRANS("filter by ping (ie. <200)");
mgServerFilter[3].mg_strTip = TRANS("filter by players (ie. >=2)");
mgServerFilter[4].mg_strTip = TRANS("filter by game (ie. coop)");
mgServerFilter[5].mg_strTip = TRANS("filter by mod");
mgServerFilter[6].mg_strTip = TRANS("filter by version");
}
void CServersMenu::StartMenu(void)
{
extern void RefreshServerList(void);
RefreshServerList();
CGameMenu::StartMenu();
}
void CServersMenu::Think(void)
{
if (!_pNetwork->ga_bEnumerationChange) {
return;
}
_pNetwork->ga_bEnumerationChange = FALSE;
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_SERVERS_H
#define SE_INCL_GAME_MENU_SERVERS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGEdit.h"
#include "GUI/Components/MGServerList.h"
#include "GUI/Components/MGTitle.h"
class CServersMenu : public CGameMenu {
public:
BOOL m_bInternet;
CMGTitle gm_mgTitle;
CMGServerList gm_mgList;
CMGButton gm_mgRefresh;
void Initialize_t(void);
void StartMenu(void);
void Think(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSinglePlayer.h"
void CSinglePlayerMenu::Initialize_t(void)
{
// intialize single player menu
gm_mgTitle.mg_strText = TRANS("SINGLE PLAYER");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgPlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
gm_mgPlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgPlayerLabel.mg_iCenterI = -1;
gm_mgPlayerLabel.mg_bEnabled = FALSE;
gm_mgPlayerLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgPlayerLabel.mg_lnNode);
gm_mgNewGame.mg_strText = TRANS("NEW GAME");
gm_mgNewGame.mg_bfsFontSize = BFS_LARGE;
gm_mgNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgNewGame.mg_strTip = TRANS("start new game with current player");
gm_lhGadgets.AddTail(gm_mgNewGame.mg_lnNode);
gm_mgNewGame.mg_pmgUp = &gm_mgOptions;
gm_mgNewGame.mg_pmgDown = &gm_mgCustom;
gm_mgNewGame.mg_pActivatedFunction = NULL;
gm_mgCustom.mg_strText = TRANS("CUSTOM LEVEL");
gm_mgCustom.mg_bfsFontSize = BFS_LARGE;
gm_mgCustom.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgCustom.mg_strTip = TRANS("start new game on a custom level");
gm_lhGadgets.AddTail(gm_mgCustom.mg_lnNode);
gm_mgCustom.mg_pmgUp = &gm_mgNewGame;
gm_mgCustom.mg_pmgDown = &gm_mgQuickLoad;
gm_mgCustom.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pmgUp = &gm_mgCustom;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_strTip = TRANS("load a saved game of current player");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
gm_mgLoad.mg_pActivatedFunction = NULL;
gm_mgTraining.mg_strText = TRANS("TRAINING");
gm_mgTraining.mg_bfsFontSize = BFS_LARGE;
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTraining.mg_strTip = TRANS("start training level - KarnakDemo");
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
gm_mgTraining.mg_pActivatedFunction = NULL;
gm_mgTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
gm_mgTechTest.mg_bfsFontSize = BFS_LARGE;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgTechTest.mg_strTip = TRANS("start technology testing level");
gm_lhGadgets.AddTail(gm_mgTechTest.mg_lnNode);
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgTechTest.mg_pActivatedFunction = NULL;
gm_mgPlayersAndControls.mg_bfsFontSize = BFS_LARGE;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgPlayersAndControls.mg_pmgUp = &gm_mgTechTest;
gm_mgPlayersAndControls.mg_pmgDown = &gm_mgOptions;
gm_mgPlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
gm_mgPlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail(gm_mgPlayersAndControls.mg_lnNode);
gm_mgPlayersAndControls.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("GAME OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgOptions.mg_strTip = TRANS("adjust miscellaneous game options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgPlayersAndControls;
gm_mgOptions.mg_pmgDown = &gm_mgNewGame;
gm_mgOptions.mg_pActivatedFunction = NULL;
}
void CSinglePlayerMenu::StartMenu(void)
{
gm_mgTraining.mg_bEnabled = IsMenuEnabled("Training");
gm_mgTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
if (gm_mgTraining.mg_bEnabled) {
if (!gm_mgTraining.mg_lnNode.IsLinked()) {
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
}
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
} else {
if (gm_mgTraining.mg_lnNode.IsLinked()) {
gm_mgTraining.mg_lnNode.Remove();
}
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTechTest;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTechTest.mg_pmgUp = &gm_mgLoad;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
}
CGameMenu::StartMenu();
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
gm_mgPlayerLabel.mg_strText.PrintF(TRANS("Player: %s\n"), pc.GetNameForPrinting());
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_SINGLEPLAYER_H
#define SE_INCL_GAME_MENU_SINGLEPLAYER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CSinglePlayerMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgPlayerLabel;
CMGButton gm_mgNewGame;
CMGButton gm_mgCustom;
CMGButton gm_mgQuickLoad;
CMGButton gm_mgLoad;
CMGButton gm_mgTraining;
CMGButton gm_mgTechTest;
CMGButton gm_mgPlayersAndControls;
CMGButton gm_mgOptions;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSinglePlayerNew.h"
void CSinglePlayerNewMenu::Initialize_t(void)
{
// intialize single player new menu
gm_mgTitle.mg_strText = TRANS("NEW GAME");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgTourist.mg_strText = TRANS("TOURIST");
gm_mgTourist.mg_bfsFontSize = BFS_LARGE;
gm_mgTourist.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgTourist.mg_strTip = TRANS("for non-FPS players");
gm_lhGadgets.AddTail(gm_mgTourist.mg_lnNode);
gm_mgTourist.mg_pmgUp = &gm_mgSerious;
gm_mgTourist.mg_pmgDown = &gm_mgEasy;
gm_mgTourist.mg_pActivatedFunction = NULL;
gm_mgEasy.mg_strText = TRANS("EASY");
gm_mgEasy.mg_bfsFontSize = BFS_LARGE;
gm_mgEasy.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgEasy.mg_strTip = TRANS("for unexperienced FPS players");
gm_lhGadgets.AddTail(gm_mgEasy.mg_lnNode);
gm_mgEasy.mg_pmgUp = &gm_mgTourist;
gm_mgEasy.mg_pmgDown = &gm_mgMedium;
gm_mgEasy.mg_pActivatedFunction = NULL;
gm_mgMedium.mg_strText = TRANS("NORMAL");
gm_mgMedium.mg_bfsFontSize = BFS_LARGE;
gm_mgMedium.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgMedium.mg_strTip = TRANS("for experienced FPS players");
gm_lhGadgets.AddTail(gm_mgMedium.mg_lnNode);
gm_mgMedium.mg_pmgUp = &gm_mgEasy;
gm_mgMedium.mg_pmgDown = &gm_mgHard;
gm_mgMedium.mg_pActivatedFunction = NULL;
gm_mgHard.mg_strText = TRANS("HARD");
gm_mgHard.mg_bfsFontSize = BFS_LARGE;
gm_mgHard.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgHard.mg_strTip = TRANS("for experienced Serious Sam players");
gm_lhGadgets.AddTail(gm_mgHard.mg_lnNode);
gm_mgHard.mg_pmgUp = &gm_mgMedium;
gm_mgHard.mg_pmgDown = &gm_mgSerious;
gm_mgHard.mg_pActivatedFunction = NULL;
gm_mgSerious.mg_strText = TRANS("SERIOUS");
gm_mgSerious.mg_bfsFontSize = BFS_LARGE;
gm_mgSerious.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgSerious.mg_strTip = TRANS("are you serious?");
gm_lhGadgets.AddTail(gm_mgSerious.mg_lnNode);
gm_mgSerious.mg_pmgUp = &gm_mgHard;
gm_mgSerious.mg_pmgDown = &gm_mgTourist;
gm_mgSerious.mg_pActivatedFunction = NULL;
gm_mgMental.mg_strText = TRANS("MENTAL");
gm_mgMental.mg_bfsFontSize = BFS_LARGE;
gm_mgMental.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgMental.mg_strTip = TRANS("you are not serious!");
gm_lhGadgets.AddTail(gm_mgMental.mg_lnNode);
gm_mgMental.mg_pmgUp = &gm_mgSerious;
gm_mgMental.mg_pmgDown = &gm_mgTourist;
gm_mgMental.mg_pActivatedFunction = NULL;
gm_mgMental.mg_bMental = TRUE;
}
void CSinglePlayerNewMenu::StartMenu(void)
{
CGameMenu::StartMenu();
extern INDEX sam_bMentalActivated;
if (sam_bMentalActivated) {
gm_mgMental.Appear();
gm_mgSerious.mg_pmgDown = &gm_mgMental;
gm_mgTourist.mg_pmgUp = &gm_mgMental;
} else {
gm_mgMental.Disappear();
gm_mgSerious.mg_pmgDown = &gm_mgTourist;
gm_mgTourist.mg_pmgUp = &gm_mgSerious;
}
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_SINGLEPLAYERNEW_H
#define SE_INCL_GAME_MENU_SINGLEPLAYERNEW_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CSinglePlayerNewMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgTourist;
CMGButton gm_mgEasy;
CMGButton gm_mgMedium;
CMGButton gm_mgHard;
CMGButton gm_mgSerious;
CMGButton gm_mgMental;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MSplitScreen.h"
void CSplitScreenMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(0);
gm_mgStart.mg_pmgUp = &gm_mgLoad;
gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
gm_mgStart.mg_strText = TRANS("NEW GAME");
gm_mgStart.mg_strTip = TRANS("start new split-screen game");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1);
gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(2);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgStart;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pActivatedFunction = NULL;
}
void CSplitScreenMenu::StartMenu(void)
{
CGameMenu::StartMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_SPLITSCREEN_H
#define SE_INCL_GAME_MENU_SPLITSCREEN_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
class CSplitScreenMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGButton gm_mgStart;
CMGButton gm_mgQuickLoad;
CMGButton gm_mgLoad;
void Initialize_t(void);
void StartMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "MenuStuff.h"
#include "MSplitStart.h"
extern void UpdateSplitLevel(INDEX iDummy);
void CSplitStartMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("START SPLIT SCREEN");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
// game type trigger
TRIGGER_MG(gm_mgGameType, 0,
gm_mgStart, gm_mgDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
gm_mgGameType.mg_ctTexts = ctGameTypeRadioTexts;
gm_mgGameType.mg_strTip = TRANS("choose type of multiplayer game");
gm_mgGameType.mg_pOnTriggerChange = &UpdateSplitLevel;
// difficulty trigger
TRIGGER_MG(gm_mgDifficulty, 1,
gm_mgGameType, gm_mgLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
gm_mgDifficulty.mg_strTip = TRANS("choose difficulty level");
// level name
gm_mgLevel.mg_strText = "";
gm_mgLevel.mg_strLabel = TRANS("Level:");
gm_mgLevel.mg_boxOnScreen = BoxMediumRow(2);
gm_mgLevel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLevel.mg_iCenterI = -1;
gm_mgLevel.mg_pmgUp = &gm_mgDifficulty;
gm_mgLevel.mg_pmgDown = &gm_mgOptions;
gm_mgLevel.mg_strTip = TRANS("choose the level to start");
gm_mgLevel.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgLevel.mg_lnNode);
// options button
gm_mgOptions.mg_strText = TRANS("Game options");
gm_mgOptions.mg_boxOnScreen = BoxMediumRow(3);
gm_mgOptions.mg_bfsFontSize = BFS_MEDIUM;
gm_mgOptions.mg_iCenterI = 0;
gm_mgOptions.mg_pmgUp = &gm_mgLevel;
gm_mgOptions.mg_pmgDown = &gm_mgStart;
gm_mgOptions.mg_strTip = TRANS("adjust game rules");
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
// start button
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(4);
gm_mgStart.mg_pmgUp = &gm_mgOptions;
gm_mgStart.mg_pmgDown = &gm_mgGameType;
gm_mgStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
}
void CSplitStartMenu::StartMenu(void)
{
extern INDEX sam_bMentalActivated;
gm_mgDifficulty.mg_ctTexts = sam_bMentalActivated ? 6 : 5;
gm_mgGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts - 1L);
gm_mgGameType.ApplyCurrentSelection();
gm_mgDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty") + 1;
gm_mgDifficulty.ApplyCurrentSelection();
// clamp maximum number of players to at least 4
_pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4L));
UpdateSplitLevel(0);
CGameMenu::StartMenu();
}
void CSplitStartMenu::EndMenu(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", gm_mgDifficulty.mg_iSelected - 1);
_pShell->SetINDEX("gam_iStartMode", gm_mgGameType.mg_iSelected);
CGameMenu::EndMenu();
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_SPLITSTART_H
#define SE_INCL_GAME_MENU_SPLITSTART_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CSplitStartMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGTrigger gm_mgGameType;
CMGTrigger gm_mgDifficulty;
CMGButton gm_mgLevel;
CMGButton gm_mgOptions;
CMGButton gm_mgStart;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "VarList.h"
#include "MVar.h"
extern BOOL _bVarChanged;
void CVarMenu::Initialize_t(void)
{
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = "";
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
for (INDEX iLabel = 0; iLabel<VARS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (VARS_ON_SCREEN + iLabel - 1) % VARS_ON_SCREEN;
INDEX iNext = (iLabel + 1) % VARS_ON_SCREEN;
// initialize label gadgets
gm_mgVar[iLabel].mg_pmgUp = &gm_mgVar[iPrev];
gm_mgVar[iLabel].mg_pmgDown = &gm_mgVar[iNext];
gm_mgVar[iLabel].mg_pmgLeft = &gm_mgApply;
gm_mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
gm_mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_lhGadgets.AddTail(gm_mgVar[iLabel].mg_lnNode);
}
gm_mgApply.mg_boxOnScreen = BoxMediumRow(16.5f);
gm_mgApply.mg_bfsFontSize = BFS_LARGE;
gm_mgApply.mg_iCenterI = 1;
gm_mgApply.mg_pmgLeft =
gm_mgApply.mg_pmgRight =
gm_mgApply.mg_pmgUp =
gm_mgApply.mg_pmgDown = &gm_mgVar[0];
gm_mgApply.mg_strText = TRANS("APPLY");
gm_mgApply.mg_strTip = TRANS("apply changes");
gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
gm_mgApply.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
&gm_mgVar[0];
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
&gm_mgVar[VARS_ON_SCREEN - 1];
gm_ctListVisible = VARS_ON_SCREEN;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_mgVar[0];
gm_pmgListBottom = &gm_mgVar[VARS_ON_SCREEN - 1];
}
void CVarMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
gm_mgVar[i].mg_bEnabled = FALSE;
gm_mgVar[i].mg_pvsVar = NULL;
gm_mgVar[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = _lhVarSettings.Count();
INDEX iLabel = 0;
FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
CVarSetting &vs = *itvs;
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + VARS_ON_SCREEN)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_mgVar[iInMenu].mg_pvsVar = &vs;
gm_mgVar[iInMenu].mg_strTip = vs.vs_strTip;
gm_mgVar[iInMenu].mg_bEnabled = gm_mgVar[iInMenu].IsEnabled();
gm_mgVar[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CVarMenu::StartMenu(void)
{
LoadVarSettings(gm_fnmMenuCFG);
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = _lhVarSettings.Count();
gm_iListWantedItem = 0;
CGameMenu::StartMenu();
}
void CVarMenu::EndMenu(void)
{
// disable all items first
for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
gm_mgVar[i].mg_bEnabled = FALSE;
gm_mgVar[i].mg_pvsVar = NULL;
gm_mgVar[i].mg_iInList = -2;
}
FlushVarSettings(FALSE);
_bVarChanged = FALSE;
}
void CVarMenu::Think(void)
{
gm_mgApply.mg_bEnabled = _bVarChanged;
extern void FixupBackButton(CGameMenu *pgm);
FixupBackButton(this);
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_VAR_H
#define SE_INCL_GAME_MENU_VAR_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGArrow.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGVarButton.h"
class CVarMenu : public CGameMenu {
public:
CTFileName gm_fnmMenuCFG;
CMGTitle gm_mgTitle;
CMGVarButton gm_mgVar[LEVELS_ON_SCREEN];
CMGButton gm_mgApply;
CMGArrow gm_mgArrowUp;
CMGArrow gm_mgArrowDn;
void Initialize_t(void);
void FillListItems(void);
void StartMenu(void);
void EndMenu(void);
void Think(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MVideoOptions.h"
extern void InitVideoOptionsButtons();
extern void UpdateVideoOptionsButtons(INDEX iSelected);
void CVideoOptionsMenu::Initialize_t(void)
{
// intialize video options menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("VIDEO");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgDisplayAPITrigger, 0,
gm_mgApply, gm_mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts);
gm_mgDisplayAPITrigger.mg_strTip = TRANS("choose graphics API to be used");
TRIGGER_MG(gm_mgDisplayAdaptersTrigger, 1,
gm_mgDisplayAPITrigger, gm_mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes);
gm_mgDisplayAdaptersTrigger.mg_strTip = TRANS("choose display adapter to be used");
TRIGGER_MG(gm_mgDisplayPrefsTrigger, 2,
gm_mgDisplayAdaptersTrigger, gm_mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts);
gm_mgDisplayPrefsTrigger.mg_strTip = TRANS("balance between speed and rendering quality, depending on your system");
TRIGGER_MG(gm_mgResolutionsTrigger, 3,
gm_mgDisplayPrefsTrigger, gm_mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes);
gm_mgResolutionsTrigger.mg_strTip = TRANS("select video mode resolution");
TRIGGER_MG(gm_mgFullScreenTrigger, 4,
gm_mgResolutionsTrigger, gm_mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes);
gm_mgFullScreenTrigger.mg_strTip = TRANS("make game run in a window or in full screen");
TRIGGER_MG(gm_mgBitsPerPixelTrigger, 5,
gm_mgFullScreenTrigger, gm_mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts);
gm_mgBitsPerPixelTrigger.mg_strTip = TRANS("select number of colors used for display");
gm_mgDisplayPrefsTrigger.mg_pOnTriggerChange = NULL;
gm_mgDisplayAPITrigger.mg_pOnTriggerChange = NULL;
gm_mgDisplayAdaptersTrigger.mg_pOnTriggerChange = NULL;
gm_mgFullScreenTrigger.mg_pOnTriggerChange = NULL;
gm_mgResolutionsTrigger.mg_pOnTriggerChange = NULL;
gm_mgBitsPerPixelTrigger.mg_pOnTriggerChange = NULL;
gm_mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM;
gm_mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f);
gm_mgVideoRendering.mg_pmgUp = &gm_mgBitsPerPixelTrigger;
gm_mgVideoRendering.mg_pmgDown = &gm_mgApply;
gm_mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS");
gm_mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings");
gm_lhGadgets.AddTail(gm_mgVideoRendering.mg_lnNode);
gm_mgVideoRendering.mg_pActivatedFunction = NULL;
gm_mgApply.mg_bfsFontSize = BFS_LARGE;
gm_mgApply.mg_boxOnScreen = BoxBigRow(5.5f);
gm_mgApply.mg_pmgUp = &gm_mgVideoRendering;
gm_mgApply.mg_pmgDown = &gm_mgDisplayAPITrigger;
gm_mgApply.mg_strText = TRANS("APPLY");
gm_mgApply.mg_strTip = TRANS("apply selected options");
gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
gm_mgApply.mg_pActivatedFunction = NULL;
}
void CVideoOptionsMenu::StartMenu(void)
{
InitVideoOptionsButtons();
CGameMenu::StartMenu();
UpdateVideoOptionsButtons(-1);
}

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_GAME_MENU_VIDEOOPTIONS_H
#define SE_INCL_GAME_MENU_VIDEOOPTIONS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
class CVideoOptionsMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGTrigger gm_mgDisplayAPITrigger;
CMGTrigger gm_mgDisplayAdaptersTrigger;
CMGTrigger gm_mgFullScreenTrigger;
CMGTrigger gm_mgResolutionsTrigger;
CMGTrigger gm_mgDisplayPrefsTrigger;
CMGButton gm_mgVideoRendering;
CMGTrigger gm_mgBitsPerPixelTrigger;
CMGButton gm_mgApply;
void StartMenu(void);
void Initialize_t(void);
};
#endif /* include-once check. */

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/Build.h>
#include <sys/timeb.h>
#include <time.h>
#include <io.h>
#include "MainWindow.h"
#include <Engine/CurrentVersion.h>
#include <Engine/Templates/Stock_CSoundData.h>
#include <GameMP/LCDDrawing.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "VarList.h"
#include "FileInfo.h"
#include "MenuManager.h"
#include "MenuActions.h"
#include "MenuStuff.h"
#include "MenuStarters.h"
// macros for translating radio button text arrays
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
extern BOOL bMenuActive;
extern BOOL bMenuRendering;
extern CTextureObject *_ptoLogoCT;
extern CTextureObject *_ptoLogoODI;
extern CTextureObject *_ptoLogoEAX;
INDEX _iLocalPlayer = -1;
extern BOOL _bPlayerMenuFromSinglePlayer = FALSE;
GameMode _gmMenuGameMode = GM_NONE;
GameMode _gmRunningGameMode = GM_NONE;
CListHead _lhServers;
void OnPlayerSelect(void);
// last tick done
TIME _tmMenuLastTickDone = -1;
// all possible menu entities
CListHead lhMenuEntities;
extern CTString _strLastPlayerAppearance = "";
extern CTString sam_strNetworkSettings;
// function to activate when level is chosen
void (*_pAfterLevelChosen)(void);
// functions for init actions
void FixupBackButton(CGameMenu *pgm);
// mouse cursor position
extern PIX _pixCursorPosI = 0;
extern PIX _pixCursorPosJ = 0;
extern PIX _pixCursorExternPosI = 0;
extern PIX _pixCursorExternPosJ = 0;
extern BOOL _bMouseUsedLast = FALSE;
extern CMenuGadget *_pmgUnderCursor = NULL;
extern BOOL _bDefiningKey;
extern BOOL _bEditingString;
// thumbnail for showing in menu
CTextureObject _toThumbnail;
BOOL _bThumbnailOn = FALSE;
CFontData _fdBig;
CFontData _fdMedium;
CFontData _fdSmall;
CFontData _fdTitle;
CSoundData *_psdSelect = NULL;
CSoundData *_psdPress = NULL;
CSoundObject *_psoMenuSound = NULL;
static CTextureObject _toPointer;
static CTextureObject _toLogoMenuA;
static CTextureObject _toLogoMenuB;
// -------------- All possible menu entities
#define BIG_BUTTONS_CT 6
#define CHANGETRIGGERARRAY(ltbmg, astr) \
ltbmg.mg_astrTexts = astr;\
ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
ltbmg.mg_iSelected = 0;\
ltbmg.mg_strText = astr[ltbmg.mg_iSelected];
#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))
// ptr to current menu
CGameMenu *pgmCurrentMenu = NULL;
// global back button
CMGButton mgBack;
// -------- console variable adjustment menu
extern BOOL _bVarChanged = FALSE;
extern void PlayMenuSound(CSoundData *psd)
{
if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
_psoMenuSound->Play(psd, SOF_NONGAME);
}
}
// translate all texts in array for one radio button
void TranslateRadioTexts(CTString astr[], INDEX ct)
{
for (INDEX i=0; i<ct; i++) {
astr[i] = TranslateConst(astr[i], 4);
}
}
// set new thumbnail
void SetThumbnail(CTFileName fn)
{
_bThumbnailOn = TRUE;
try {
_toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
} catch(char *strError) {
(void)strError;
try {
_toThumbnail.SetData_t(fn.NoExt()+".tbn");
} catch(char *strError) {
(void)strError;
_toThumbnail.SetData(NULL);
}
}
}
// remove thumbnail
void ClearThumbnail(void)
{
_bThumbnailOn = FALSE;
_toThumbnail.SetData(NULL);
_pShell->Execute( "FreeUnusedStock();");
}
void StartMenus(char *str)
{
_tmMenuLastTickDone=_pTimer->GetRealTimeTick();
// disable printing of last lines
CON_DiscardLastLineTimes();
// stop all IFeel effects
IFeel_StopEffect(NULL);
if (pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &_pGUIM->gmMainMenu;
} else {
pgmCurrentMenu = &_pGUIM->gmInGameMenu;
}
}
// start main menu, or last active one
if (pgmCurrentMenu!=NULL) {
ChangeToMenu(pgmCurrentMenu);
} else {
if (_gmRunningGameMode==GM_NONE) {
ChangeToMenu(&_pGUIM->gmMainMenu);
} else {
ChangeToMenu(&_pGUIM->gmInGameMenu);
}
}
if (CTString(str)=="load") {
StartCurrentLoadMenu();
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = NULL;
}
if (CTString(str)=="save") {
StartCurrentSaveMenu();
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = NULL;
FixupBackButton(&_pGUIM->gmLoadSaveMenu);
}
if (CTString(str)=="controls") {
void StartControlsMenuFromOptions(void);
StartControlsMenuFromOptions();
_pGUIM->gmControls.gm_pgmParentMenu = NULL;
FixupBackButton(&_pGUIM->gmControls);
}
if (CTString(str)=="join") {
void StartSelectPlayersMenuFromOpen(void);
StartSelectPlayersMenuFromOpen();
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
FixupBackButton(&_pGUIM->gmSelectPlayersMenu);
}
if (CTString(str)=="hiscore") {
ChangeToMenu(&_pGUIM->gmHighScoreMenu);
_pGUIM->gmHighScoreMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
FixupBackButton(&_pGUIM->gmHighScoreMenu);
}
bMenuActive = TRUE;
bMenuRendering = TRUE;
}
void StopMenus( BOOL bGoToRoot /*=TRUE*/)
{
ClearThumbnail();
if (pgmCurrentMenu!=NULL && bMenuActive) {
pgmCurrentMenu->EndMenu();
}
bMenuActive = FALSE;
if (bGoToRoot) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &_pGUIM->gmMainMenu;
} else {
pgmCurrentMenu = &_pGUIM->gmInGameMenu;
}
}
}
BOOL IsMenusInRoot(void)
{
return pgmCurrentMenu == NULL || pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu;
}
// ------------------------ Global menu function implementation
void InitializeMenus(void)
{
_pGUIM = new CMenuManager();
try {
// initialize and load corresponding fonts
_fdSmall.Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt"));
_fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt"));
_fdBig.Load_t( CTFILENAME( "Fonts\\Display3-caps.fnt"));
_fdTitle.Load_t( CTFILENAME( "Fonts\\Title2.fnt"));
_fdSmall.SetCharSpacing(-1);
_fdSmall.SetLineSpacing( 0);
_fdSmall.SetSpaceWidth(0.4f);
_fdMedium.SetCharSpacing(+1);
_fdMedium.SetLineSpacing( 0);
_fdMedium.SetSpaceWidth(0.4f);
_fdBig.SetCharSpacing(+1);
_fdBig.SetLineSpacing( 0);
_fdTitle.SetCharSpacing(+1);
_fdTitle.SetLineSpacing( 0);
// load menu sounds
_psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav"));
_psdPress = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav"));
_psoMenuSound = new CSoundObject;
// initialize and load menu textures
_toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex"));
_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex"));
_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex"));
}
catch( char *strError) {
FatalError( strError);
}
// force logo textures to be of maximal size
((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT);
((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT);
// menu's relative placement
CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f),
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)));
try
{
TRANSLATERADIOARRAY(astrNoYes);
TRANSLATERADIOARRAY(astrComputerInvoke);
TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts);
TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts);
TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts);
TRANSLATERADIOARRAY(astrFrequencyRadioTexts);
TRANSLATERADIOARRAY(astrSoundAPIRadioTexts);
TRANSLATERADIOARRAY(astrDifficultyRadioTexts);
TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts);
TRANSLATERADIOARRAY(astrWeapon);
TRANSLATERADIOARRAY(astrSplitScreenRadioTexts);
// initialize game type strings table
InitGameTypes();
// ------------------- Initialize menus
_pGUIM->gmConfirmMenu.Initialize_t();
_pGUIM->gmConfirmMenu.gm_strName = "Confirm";
_pGUIM->gmConfirmMenu.gm_pmgSelectedByDefault = &_pGUIM->gmConfirmMenu.gm_mgConfirmYes;
_pGUIM->gmConfirmMenu.gm_pgmParentMenu = NULL;
InitActionsForConfirmMenu();
_pGUIM->gmMainMenu.Initialize_t();
_pGUIM->gmMainMenu.gm_strName = "Main";
_pGUIM->gmMainMenu.gm_pmgSelectedByDefault = &_pGUIM->gmMainMenu.gm_mgSingle;
_pGUIM->gmMainMenu.gm_pgmParentMenu = NULL;
InitActionsForMainMenu();
_pGUIM->gmInGameMenu.Initialize_t();
_pGUIM->gmInGameMenu.gm_strName = "InGame";
_pGUIM->gmInGameMenu.gm_pmgSelectedByDefault = &_pGUIM->gmInGameMenu.gm_mgQuickLoad;
_pGUIM->gmInGameMenu.gm_pgmParentMenu = NULL;
InitActionsForInGameMenu();
_pGUIM->gmSinglePlayerMenu.Initialize_t();
_pGUIM->gmSinglePlayerMenu.gm_strName = "SinglePlayer";
_pGUIM->gmSinglePlayerMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSinglePlayerMenu.gm_mgNewGame;
_pGUIM->gmSinglePlayerMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForSinglePlayerMenu();
_pGUIM->gmSinglePlayerNewMenu.Initialize_t();
_pGUIM->gmSinglePlayerNewMenu.gm_strName = "SinglePlayerNew";
_pGUIM->gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSinglePlayerNewMenu.gm_mgMedium;
_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
InitActionsForSinglePlayerNewMenu();
_pGUIM->gmDisabledFunction.Initialize_t();
_pGUIM->gmDisabledFunction.gm_strName = "DisabledFunction";
_pGUIM->gmDisabledFunction.gm_pmgSelectedByDefault = &_pGUIM->gmDisabledFunction.gm_mgButton;
_pGUIM->gmDisabledFunction.gm_pgmParentMenu = NULL;
_pGUIM->gmPlayerProfile.Initialize_t();
_pGUIM->gmPlayerProfile.gm_strName = "PlayerProfile";
_pGUIM->gmPlayerProfile.gm_pmgSelectedByDefault = &_pGUIM->gmPlayerProfile.gm_mgNameField;
InitActionsForPlayerProfileMenu();
_pGUIM->gmControls.Initialize_t();
_pGUIM->gmControls.gm_strName = "Controls";
_pGUIM->gmControls.gm_pmgSelectedByDefault = &_pGUIM->gmControls.gm_mgButtons;
InitActionsForControlsMenu();
// warning! parent menu has to be set inside button activate function from where
// Load/Save menu is called
_pGUIM->gmLoadSaveMenu.Initialize_t();
_pGUIM->gmLoadSaveMenu.gm_strName = "LoadSave";
_pGUIM->gmLoadSaveMenu.gm_pmgSelectedByDefault = &_pGUIM->gmLoadSaveMenu.gm_amgButton[0];
_pGUIM->gmHighScoreMenu.Initialize_t();
_pGUIM->gmHighScoreMenu.gm_strName = "HighScore";
_pGUIM->gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack;
_pGUIM->gmCustomizeKeyboardMenu.Initialize_t();
_pGUIM->gmCustomizeKeyboardMenu.gm_strName = "CustomizeKeyboard";
_pGUIM->gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &_pGUIM->gmCustomizeKeyboardMenu.gm_mgKey[0];
_pGUIM->gmCustomizeKeyboardMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
_pGUIM->gmCustomizeAxisMenu.Initialize_t();
_pGUIM->gmCustomizeAxisMenu.gm_strName = "CustomizeAxis";
_pGUIM->gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &_pGUIM->gmCustomizeAxisMenu.gm_mgActionTrigger;
_pGUIM->gmCustomizeAxisMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
InitActionsForCustomizeAxisMenu();
_pGUIM->gmOptionsMenu.Initialize_t();
_pGUIM->gmOptionsMenu.gm_strName = "Options";
_pGUIM->gmOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmOptionsMenu.gm_mgVideoOptions;
_pGUIM->gmOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForOptionsMenu();
_pGUIM->gmVideoOptionsMenu.Initialize_t();
_pGUIM->gmVideoOptionsMenu.gm_strName = "VideoOptions";
_pGUIM->gmVideoOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmVideoOptionsMenu.gm_mgDisplayAPITrigger;
_pGUIM->gmVideoOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
InitActionsForVideoOptionsMenu();
_pGUIM->gmAudioOptionsMenu.Initialize_t();
_pGUIM->gmAudioOptionsMenu.gm_strName = "AudioOptions";
_pGUIM->gmAudioOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmAudioOptionsMenu.gm_mgFrequencyTrigger;
_pGUIM->gmAudioOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
InitActionsForAudioOptionsMenu();
_pGUIM->gmLevelsMenu.Initialize_t();
_pGUIM->gmLevelsMenu.gm_strName = "Levels";
_pGUIM->gmLevelsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmLevelsMenu.gm_mgManualLevel[0];
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
_pGUIM->gmVarMenu.Initialize_t();
_pGUIM->gmVarMenu.gm_strName = "Var";
_pGUIM->gmVarMenu.gm_pmgSelectedByDefault = &_pGUIM->gmVarMenu.gm_mgVar[0];
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
InitActionsForVarMenu();
_pGUIM->gmServersMenu.Initialize_t();
_pGUIM->gmServersMenu.gm_strName = "Servers";
_pGUIM->gmServersMenu.gm_pmgSelectedByDefault = &_pGUIM->gmServersMenu.gm_mgList;
_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
InitActionsForServersMenu();
_pGUIM->gmNetworkMenu.Initialize_t();
_pGUIM->gmNetworkMenu.gm_strName = "Network";
_pGUIM->gmNetworkMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkMenu.gm_mgJoin;
_pGUIM->gmNetworkMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForNetworkMenu();
_pGUIM->gmNetworkStartMenu.Initialize_t();
_pGUIM->gmNetworkStartMenu.gm_strName = "NetworkStart";
_pGUIM->gmNetworkStartMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkStartMenu.gm_mgStart;
_pGUIM->gmNetworkStartMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkMenu;
InitActionsForNetworkStartMenu();
_pGUIM->gmNetworkJoinMenu.Initialize_t();
_pGUIM->gmNetworkJoinMenu.gm_strName = "NetworkJoin";
_pGUIM->gmNetworkJoinMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkJoinMenu.gm_mgLAN;
_pGUIM->gmNetworkJoinMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkMenu;
InitActionsForNetworkJoinMenu();
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
_pGUIM->gmSelectPlayersMenu.Initialize_t();
_pGUIM->gmSelectPlayersMenu.gm_strName = "SelectPlayers";
_pGUIM->gmSelectPlayersMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSelectPlayersMenu.gm_mgStart;
InitActionsForSelectPlayersMenu();
_pGUIM->gmNetworkOpenMenu.Initialize_t();
_pGUIM->gmNetworkOpenMenu.gm_strName = "NetworkOpen";
_pGUIM->gmNetworkOpenMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkOpenMenu.gm_mgJoin;
_pGUIM->gmNetworkOpenMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
InitActionsForNetworkOpenMenu();
_pGUIM->gmSplitScreenMenu.Initialize_t();
_pGUIM->gmSplitScreenMenu.gm_strName = "SplitScreen";
_pGUIM->gmSplitScreenMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSplitScreenMenu.gm_mgStart;
_pGUIM->gmSplitScreenMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForSplitScreenMenu();
_pGUIM->gmSplitStartMenu.Initialize_t();
_pGUIM->gmSplitStartMenu.gm_strName = "SplitStart";
_pGUIM->gmSplitStartMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSplitStartMenu.gm_mgStart;
_pGUIM->gmSplitStartMenu.gm_pgmParentMenu = &_pGUIM->gmSplitScreenMenu;
InitActionsForSplitStartMenu();
}
catch( char *strError)
{
FatalError( strError);
}
}
void DestroyMenus( void)
{
_pGUIM->gmMainMenu.Destroy();
pgmCurrentMenu = NULL;
_pSoundStock->Release(_psdSelect);
_pSoundStock->Release(_psdPress);
delete _psoMenuSound;
_psdSelect = NULL;
_psdPress = NULL;
_psoMenuSound = NULL;
}
// go to parent menu if possible
void MenuGoToParent(void)
{
// if there is no parent menu
if( pgmCurrentMenu->gm_pgmParentMenu == NULL) {
// if in game
if (_gmRunningGameMode!=GM_NONE) {
// exit menus
StopMenus();
// if no game is running
} else {
// go to main menu
ChangeToMenu(&_pGUIM->gmMainMenu);
}
// if there is some parent menu
} else {
// go to parent menu
ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu);
}
}
void MenuOnKeyDown( int iVKey)
{
// check if mouse buttons used
_bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON
|| iVKey==10 || iVKey==11);
// ignore mouse when editing
if (_bEditingString && _bMouseUsedLast) {
_bMouseUsedLast = FALSE;
return;
}
// initially the message is not handled
BOOL bHandled = FALSE;
// if not a mouse button, or mouse is over some gadget
if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) {
// ask current menu to handle the key
bHandled = pgmCurrentMenu->OnKeyDown( iVKey);
}
// if not handled
if(!bHandled) {
// if escape or right mouse pressed
if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
if (pgmCurrentMenu==&_pGUIM->gmLoadSaveMenu && _pGUIM->gmLoadSaveMenu.gm_bNoEscape) {
return;
}
// go to parent menu if possible
MenuGoToParent();
}
}
}
void MenuOnChar(MSG msg)
{
// check if mouse buttons used
_bMouseUsedLast = FALSE;
// ask current menu to handle the key
pgmCurrentMenu->OnChar(msg);
}
void MenuOnMouseMove(PIX pixI, PIX pixJ)
{
static PIX pixLastI = 0;
static PIX pixLastJ = 0;
if (pixLastI==pixI && pixLastJ==pixJ) {
return;
}
pixLastI = pixI;
pixLastJ = pixJ;
_bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled();
}
void MenuUpdateMouseFocus(void)
{
// get real cursor position
POINT pt;
GetCursorPos(&pt);
ScreenToClient(_hwndMain, &pt);
extern INDEX sam_bWideScreen;
extern CDrawPort *pdp;
if( sam_bWideScreen) {
const PIX pixHeight = pdp->GetHeight();
pt.y -= (pixHeight/0.75f-pixHeight)/2;
}
_pixCursorPosI += pt.x-_pixCursorExternPosI;
_pixCursorPosJ = _pixCursorExternPosJ;
_pixCursorExternPosI = pt.x;
_pixCursorExternPosJ = pt.y;
// if mouse not used last
if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) {
// do nothing
return;
}
CMenuGadget *pmgActive = NULL;
// for all gadgets in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
CMenuGadget &mg = *itmg;
// if focused
if( itmg->mg_bFocused) {
// remember it
pmgActive = &itmg.Current();
}
}
// if there is some under cursor
if (_pmgUnderCursor!=NULL) {
_pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ);
// if the one under cursor has no neighbours
if (_pmgUnderCursor->mg_pmgLeft ==NULL
&&_pmgUnderCursor->mg_pmgRight==NULL
&&_pmgUnderCursor->mg_pmgUp ==NULL
&&_pmgUnderCursor->mg_pmgDown ==NULL) {
// it cannot be focused
_pmgUnderCursor = NULL;
return;
}
// if the one under cursor is not active and not disappearing
if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) {
// change focus
if (pmgActive!=NULL) {
pmgActive->OnKillFocus();
}
_pmgUnderCursor->OnSetFocus();
}
}
}
static CTimerValue _tvInitialization;
static TIME _tmInitializationTick = -1;
extern TIME _tmMenuLastTickDone;
void SetMenuLerping(void)
{
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
// if lerping was never set before
if (_tmInitializationTick<0) {
// initialize it
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone;
}
// get passed time from session state starting in precise time and in ticks
FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds());
FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick;
// calculate factor
FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum;
// if the factor starts getting below zero
if (fFactor<0) {
// clamp it
fFactor = 0.0f;
// readjust timers so that it gets better
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum;
}
if (fFactor>1) {
// clamp it
fFactor = 1.0f;
// readjust timers so that it gets better
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone;
}
// set lerping factor and timer
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
_pTimer->SetLerp(fFactor);
}
// render mouse cursor if needed
void RenderMouseCursor(CDrawPort *pdp)
{
// if mouse not used last
if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) {
// don't render cursor
return;
}
LCDSetDrawport(pdp);
LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ);
}
BOOL DoMenu( CDrawPort *pdp)
{
pdp->Unlock();
CDrawPort dpMenu(pdp, TRUE);
dpMenu.Lock();
MenuUpdateMouseFocus();
// if in fullscreen
CDisplayMode dmCurrent;
_pGfx->GetCurrentDisplayMode(dmCurrent);
if (dmCurrent.IsFullScreen()) {
// clamp mouse pointer
_pixCursorPosI = Clamp(_pixCursorPosI, 0L, dpMenu.GetWidth());
_pixCursorPosJ = Clamp(_pixCursorPosJ, 0L, dpMenu.GetHeight());
// if in window
} else {
// use same mouse pointer as windows
_pixCursorPosI = _pixCursorExternPosI;
_pixCursorPosJ = _pixCursorExternPosJ;
}
pgmCurrentMenu->Think();
TIME tmTickNow = _pTimer->GetRealTimeTick();
while( _tmMenuLastTickDone<tmTickNow)
{
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
// call think for all gadgets in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->Think();
}
_tmMenuLastTickDone+=_pTimer->TickQuantum;
}
SetMenuLerping();
PIX pixW = dpMenu.GetWidth();
PIX pixH = dpMenu.GetHeight();
// blend background if menu is on
if( bMenuActive)
{
// get current time
TIME tmNow = _pTimer->GetLerpedCurrentTick();
UBYTE ubH1 = (INDEX)(tmNow*08.7f) & 255;
UBYTE ubH2 = (INDEX)(tmNow*27.6f) & 255;
UBYTE ubH3 = (INDEX)(tmNow*16.5f) & 255;
UBYTE ubH4 = (INDEX)(tmNow*35.4f) & 255;
// clear screen with background texture
LCDPrepare(1.0f);
LCDSetDrawport(&dpMenu);
// do not allow game to show through
dpMenu.Fill(C_BLACK|255);
LCDRenderClouds1();
LCDRenderGrid();
LCDRenderClouds2();
FLOAT fScaleW = (FLOAT)pixW / 640.0f;
FLOAT fScaleH = (FLOAT)pixH / 480.0f;
PIX pixI0, pixJ0, pixI1, pixJ1;
// put logo(s) to main menu (if logos exist)
if (pgmCurrentMenu == &_pGUIM->gmMainMenu)
{
if( _ptoLogoODI!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData();
#define LOGOSIZE 50
const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment;
const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth();
pixI0 = (640-pixLogoWidth -16)*fScaleW;
pixJ0 = (480-pixLogoHeight-16)*fScaleH;
pixI1 = pixI0+ pixLogoWidth *fScaleW;
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
#undef LOGOSIZE
}
if( _ptoLogoCT!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData();
#define LOGOSIZE 50
const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment;
const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth();
pixI0 = 12*fScaleW;
pixJ0 = (480-pixLogoHeight-16)*fScaleH;
pixI1 = pixI0+ pixLogoWidth *fScaleW;
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
#undef LOGOSIZE
}
{
FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f);
PIX pixSizeI = 256*fResize;
PIX pixSizeJ = 64*fResize;
PIX pixCenterI = dpMenu.GetWidth()/2;
PIX pixHeightJ = 10*fResize;
dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D(
PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ)));
dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D(
PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ)));
}
} else if (pgmCurrentMenu == &_pGUIM->gmAudioOptionsMenu) {
if( _ptoLogoEAX!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData();
const INDEX iSize = 95;
const PIX pixLogoWidth = iSize * dpMenu.dp_fWideAdjustment;
const PIX pixLogoHeight = iSize * td.GetHeight() / td.GetWidth();
pixI0 = (640-pixLogoWidth - 35)*fScaleW;
pixJ0 = (480-pixLogoHeight - 7)*fScaleH;
pixI1 = pixI0+ pixLogoWidth *fScaleW;
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
}
}
#define THUMBW 96
#define THUMBH 96
// if there is a thumbnail
if( _bThumbnailOn) {
const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment;
PIX pixOfs = 8*fScaleW;
pixI0 = 8*fScaleW;
pixJ0 = (240-THUMBW/2)*fScaleH;
pixI1 = pixI0+ THUMBW*fThumbScaleW;
pixJ1 = pixJ0+ THUMBH*fScaleH;
if( _toThumbnail.GetData()!=NULL)
{ // show thumbnail with shadow and border
dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128);
dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255);
dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, LCDGetColor(C_mdGREEN|255, "thumbnail border"));
} else {
dpMenu.SetFont( _pfdDisplayFont);
dpMenu.SetTextScaling( fScaleW);
dpMenu.SetTextAspect( 1.0f);
dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, LCDGetColor(C_GREEN|255, "no thumbnail"));
}
}
// assure we can listen to non-3d sounds
_pSound->UpdateSounds();
}
// if this is popup menu
if (pgmCurrentMenu->gm_bPopup) {
// render parent menu first
if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) {
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) {
if( itmg->mg_bVisible) {
itmg->Render( &dpMenu);
}
}
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
}
// gray it out
dpMenu.Fill(C_BLACK|128);
// clear popup box
dpMenu.Unlock();
PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup());
CDrawPort dpPopup(pdp, box);
dpPopup.Lock();
LCDSetDrawport(&dpPopup);
dpPopup.Fill(C_BLACK|255);
LCDRenderClouds1();
LCDRenderGrid();
//LCDRenderClouds2();
LCDScreenBox(LCDGetColor(C_GREEN|255, "popup box"));
dpPopup.Unlock();
dpMenu.Lock();
}
// no entity is under cursor initially
_pmgUnderCursor = NULL;
BOOL bStilInMenus = FALSE;
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName);
// for each menu gadget
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if gadget is visible
if( itmg->mg_bVisible) {
bStilInMenus = TRUE;
itmg->Render( &dpMenu);
if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
_pmgUnderCursor = itmg;
}
}
}
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName);
// no currently active gadget initially
CMenuGadget *pmgActive = NULL;
// if mouse was not active last
if (!_bMouseUsedLast) {
// find focused gadget
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
CMenuGadget &mg = *itmg;
// if focused
if( itmg->mg_bFocused) {
// it is active
pmgActive = &itmg.Current();
break;
}
}
// if mouse was active last
} else {
// gadget under cursor is active
pmgActive = _pmgUnderCursor;
}
// if editing
if (_bEditingString && pmgActive!=NULL) {
// dim the menu bit
dpMenu.Fill(C_BLACK|0x40);
// render the edit gadget again
pmgActive->Render(&dpMenu);
}
// if there is some active gadget and it has tips
if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) {
CTString strTip = pmgActive->mg_strTip;
if (_bEditingString) {
strTip = TRANS("Enter - OK, Escape - Cancel");
}
// print the tip
SetFontMedium(&dpMenu);
dpMenu.PutTextC(strTip,
pixW*0.5f, pixH*0.92f, LCDGetColor(C_WHITE|255, "tool tip"));
}
_pGame->ConsolePrintLastLines(&dpMenu);
RenderMouseCursor(&dpMenu);
dpMenu.Unlock();
pdp->Lock();
return bStilInMenus;
}
void MenuBack(void)
{
MenuGoToParent();
}
extern void FixupBackButton(CGameMenu *pgm)
{
BOOL bResume = FALSE;
if (mgBack.mg_lnNode.IsLinked()) {
mgBack.mg_lnNode.Remove();
}
BOOL bHasBack = TRUE;
if (pgm->gm_bPopup) {
bHasBack = FALSE;
}
if (pgm->gm_pgmParentMenu==NULL) {
if (_gmRunningGameMode==GM_NONE) {
bHasBack = FALSE;
} else {
bResume = TRUE;
}
}
if (!bHasBack) {
mgBack.Disappear();
return;
}
if (bResume) {
mgBack.mg_strText = TRANS("RESUME");
mgBack.mg_strTip = TRANS("return to game");
} else {
if (_bVarChanged) {
mgBack.mg_strText = TRANS("CANCEL");
mgBack.mg_strTip = TRANS("cancel changes");
} else {
mgBack.mg_strText = TRANS("BACK");
mgBack.mg_strTip = TRANS("return to previous menu");
}
}
mgBack.mg_iCenterI = -1;
mgBack.mg_bfsFontSize = BFS_LARGE;
mgBack.mg_boxOnScreen = BoxBack();
mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f);
pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode);
mgBack.mg_pmgLeft =
mgBack.mg_pmgRight =
mgBack.mg_pmgUp =
mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault;
mgBack.mg_pActivatedFunction = &MenuBack;
mgBack.Appear();
}
void ChangeToMenu( CGameMenu *pgmNewMenu)
{
// auto-clear old thumbnail when going out of menu
ClearThumbnail();
if( pgmCurrentMenu != NULL) {
if (!pgmNewMenu->gm_bPopup) {
pgmCurrentMenu->EndMenu();
} else {
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->OnKillFocus();
}
}
}
pgmNewMenu->StartMenu();
if (pgmNewMenu->gm_pmgSelectedByDefault) {
if (mgBack.mg_bFocused) {
mgBack.OnKillFocus();
}
pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus();
}
FixupBackButton(pgmNewMenu);
pgmCurrentMenu = pgmNewMenu;
}

View File

@ -0,0 +1,69 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_H
#define SE_INCL_MENU_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// set new thumbnail
void SetThumbnail(CTFileName fn);
// remove thumbnail
void ClearThumbnail(void);
void InitializeMenus( void);
void DestroyMenus( void);
void MenuOnKeyDown( int iVKey);
void MenuOnChar(MSG msg);
void MenuOnMouseMove(PIX pixI, PIX pixJ);
void MenuOnLMBDown(void);
BOOL DoMenu( CDrawPort *pdp); // returns TRUE if still active, FALSE if should quit
void StartMenus( char *str="");
void StopMenus(BOOL bGoToRoot =TRUE);
BOOL IsMenusInRoot(void);
void ChangeToMenu( class CGameMenu *pgmNew);
extern void PlayMenuSound(CSoundData *psd);
#define KEYS_ON_SCREEN 14
#define LEVELS_ON_SCREEN 16
#define SERVERS_ON_SCREEN 15
#define VARS_ON_SCREEN 14
extern CListHead _lhServers;
extern INDEX _iLocalPlayer;
enum GameMode {
GM_NONE = 0,
GM_SINGLE_PLAYER,
GM_NETWORK,
GM_SPLIT_SCREEN,
GM_DEMO,
GM_INTRO,
};
extern GameMode _gmMenuGameMode;
extern GameMode _gmRunningGameMode;
extern CGameMenu *pgmCurrentMenu;
#include "GameMenu.h"
#include "MLoadSave.h"
#include "MPlayerProfile.h"
#include "MSelectPlayers.h"
#endif /* include-once check. */

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,44 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENU_ACTIONS_H
#define SE_INCL_MENU_ACTIONS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
void InitActionsForAudioOptionsMenu();
void InitActionsForConfirmMenu();
void InitActionsForControlsMenu();
void InitActionsForCustomizeAxisMenu();
void InitActionsForMainMenu();
void InitActionsForInGameMenu();
void InitActionsForNetworkMenu();
void InitActionsForNetworkJoinMenu();
void InitActionsForNetworkOpenMenu();
void InitActionsForNetworkStartMenu();
void InitActionsForOptionsMenu();
void InitActionsForPlayerProfileMenu();
void InitActionsForSelectPlayersMenu();
void InitActionsForServersMenu();
void InitActionsForSinglePlayerMenu();
void InitActionsForSinglePlayerNewMenu();
void InitActionsForSplitScreenMenu();
void InitActionsForSplitStartMenu();
void InitActionsForVideoOptionsMenu();
void InitActionsForVarMenu();
#endif /* include-once check. */

View File

@ -13,4 +13,9 @@ You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#define CD_CHECK 1
#include "StdH.h"
#include <Engine/Build.h>
#include "MenuManager.h"
extern CMenuManager* _pGUIM = NULL;

View File

@ -0,0 +1,80 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_MENUMANAGER_H
#define SE_INCL_MENUMANAGER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MAudioOptions.h"
#include "MConfirm.h"
#include "MControls.h"
#include "MCustomizeAxis.h"
#include "MCustomizeKeyboard.h"
#include "MCredits.h"
#include "MDisabled.h"
#include "MHighScore.h"
#include "MInGame.h"
#include "MLevels.h"
#include "MMain.h"
#include "MNetwork.h"
#include "MNetworkJoin.h"
#include "MNetworkOpen.h"
#include "MNetworkStart.h"
#include "MOptions.h"
#include "MRenderingOptions.h"
#include "MServers.h"
#include "MSinglePlayer.h"
#include "MSinglePlayerNew.h"
#include "MSplitScreen.h"
#include "MSplitStart.h"
#include "MVar.h"
#include "MVideoOptions.h"
class CMenuManager {
public:
CConfirmMenu gmConfirmMenu;
CMainMenu gmMainMenu;
CInGameMenu gmInGameMenu;
CSinglePlayerMenu gmSinglePlayerMenu;
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
CDisabledMenu gmDisabledFunction;
CLevelsMenu gmLevelsMenu;
CVarMenu gmVarMenu;
CPlayerProfileMenu gmPlayerProfile;
CControlsMenu gmControls;
CLoadSaveMenu gmLoadSaveMenu;
CHighScoreMenu gmHighScoreMenu;
CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
CServersMenu gmServersMenu;
CCustomizeAxisMenu gmCustomizeAxisMenu;
COptionsMenu gmOptionsMenu;
CVideoOptionsMenu gmVideoOptionsMenu;
CAudioOptionsMenu gmAudioOptionsMenu;
CNetworkMenu gmNetworkMenu;
CNetworkJoinMenu gmNetworkJoinMenu;
CNetworkStartMenu gmNetworkStartMenu;
CNetworkOpenMenu gmNetworkOpenMenu;
CSplitScreenMenu gmSplitScreenMenu;
CSplitStartMenu gmSplitStartMenu;
CSelectPlayersMenu gmSelectPlayersMenu;
};
extern CMenuManager *_pGUIM; // TODO: Make singleton!
#endif /* include-once check. */

View File

@ -16,6 +16,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "StdH.h"
#include "MenuPrinting.h"
#include "ArrowDir.h"
static const FLOAT _fBigStartJ = 0.25f;
static const FLOAT _fBigSizeJ = 0.066f;
@ -34,18 +35,21 @@ FLOATaabbox2D BoxTitle(void)
FLOAT2D(0, _fBigSizeJ),
FLOAT2D(1, _fBigSizeJ));
}
FLOATaabbox2D BoxNoUp(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI), _fNoUpStartJ),
FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI)+_fNoSizeI, _fNoUpStartJ+_fNoSizeJ));
}
FLOATaabbox2D BoxNoDown(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI), _fNoDownStartJ),
FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI)+_fNoSizeI, _fNoDownStartJ+_fNoSizeJ));
}
FLOATaabbox2D BoxBigRow(FLOAT fRow)
{
return FLOATaabbox2D(
@ -58,6 +62,7 @@ FLOATaabbox2D BoxBigLeft(FLOAT fRow)
FLOAT2D(0.1f, _fBigStartJ+fRow*_fBigSizeJ),
FLOAT2D(0.45f, _fBigStartJ+(fRow+1)*_fBigSizeJ));
}
FLOATaabbox2D BoxBigRight(FLOAT fRow)
{
return FLOATaabbox2D(
@ -78,48 +83,56 @@ FLOATaabbox2D BoxVersion(void)
FLOAT2D(0.05f, _fBigStartJ+-5.5f*_fMediumSizeJ),
FLOAT2D(0.97f, _fBigStartJ+(-5.5f+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxMediumRow(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(0.05f, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxKeyRow(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(0.15f, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.85f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxMediumLeft(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(0.05f, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.45f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxPlayerSwitch(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(0.05f, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.65f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxMediumMiddle(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(_fNoStartI, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxPlayerEdit(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(_fNoStartI, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.65f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxMediumRight(FLOAT fRow)
{
return FLOATaabbox2D(
FLOAT2D(0.55f, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxPopup(void)
{
return FLOATaabbox2D(FLOAT2D(0.2f, 0.4f), FLOAT2D(0.8f, 0.6f));
@ -131,30 +144,35 @@ FLOATaabbox2D BoxPopupLabel(void)
FLOAT2D(0.22f, 0.43f),
FLOAT2D(0.78f, 0.49f));
}
FLOATaabbox2D BoxPopupYesLarge(void)
{
return FLOATaabbox2D(
FLOAT2D(0.30f, 0.51f),
FLOAT2D(0.48f, 0.57f));
}
FLOATaabbox2D BoxPopupNoLarge(void)
{
return FLOATaabbox2D(
FLOAT2D(0.52f, 0.51f),
FLOAT2D(0.70f, 0.57f));
}
FLOATaabbox2D BoxPopupYesSmall(void)
{
return FLOATaabbox2D(
FLOAT2D(0.30f, 0.54f),
FLOAT2D(0.48f, 0.59f));
}
FLOATaabbox2D BoxPopupNoSmall(void)
{
return FLOATaabbox2D(
FLOAT2D(0.52f, 0.54f),
FLOAT2D(0.70f, 0.59f));
}
FLOATaabbox2D BoxChangePlayer(INDEX iTable, INDEX iButton)
{
return FLOATaabbox2D(
@ -217,6 +235,7 @@ FLOATaabbox2D BoxLeftColumn(FLOAT fRow)
FLOAT2D(0.02f, _fBigStartJ+fRow*_fMediumSizeJ),
FLOAT2D(0.15f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
}
FLOATaabbox2D BoxPlayerModel(void)
{
extern INDEX sam_bWideScreen;
@ -226,10 +245,12 @@ FLOATaabbox2D BoxPlayerModel(void)
return FLOATaabbox2D(FLOAT2D(0.68f, 0.235f), FLOAT2D(0.68f+(0.965f-0.68f)*9.0f/12.0f, 0.78f));
}
}
FLOATaabbox2D BoxPlayerModelName(void)
{
return FLOATaabbox2D(FLOAT2D(0.68f, 0.78f), FLOAT2D(0.965f, 0.82f));
}
PIXaabbox2D FloatBoxToPixBox(const CDrawPort *pdp, const FLOATaabbox2D &boxF)
{
PIX pixW = pdp->GetWidth();
@ -255,6 +276,7 @@ void SetFontTitle(CDrawPort *pdp)
pdp->SetTextScaling( 1.25f * pdp->GetWidth() /640 *pdp->dp_fWideAdjustment);
pdp->SetTextAspect(1.0f);
}
extern CFontData _fdBig;
void SetFontBig(CDrawPort *pdp)
{
@ -262,6 +284,7 @@ void SetFontBig(CDrawPort *pdp)
pdp->SetTextScaling( 1.0f * pdp->GetWidth() /640 *pdp->dp_fWideAdjustment);
pdp->SetTextAspect(1.0f);
}
extern CFontData _fdMedium;
void SetFontMedium(CDrawPort *pdp)
{
@ -269,6 +292,7 @@ void SetFontMedium(CDrawPort *pdp)
pdp->SetTextScaling( 1.0f * pdp->GetWidth() /640 *pdp->dp_fWideAdjustment);
pdp->SetTextAspect(0.75f);
}
void SetFontSmall(CDrawPort *pdp)
{
pdp->SetFont( _pfdConsoleFont);

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