mirror of
https://github.com/ptitSeb/Serious-Engine
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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_GAME_MENU_H
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#define SE_INCL_GAME_MENU_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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class CGameMenu {
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public:
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CListHead gm_lhGadgets;
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CGameMenu *gm_pgmParentMenu;
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BOOL gm_bPopup;
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const char *gm_strName; // menu name (for mod interface only)
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class CMenuGadget *gm_pmgSelectedByDefault;
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class CMenuGadget *gm_pmgArrowUp;
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class CMenuGadget *gm_pmgArrowDn;
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class CMenuGadget *gm_pmgListTop;
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class CMenuGadget *gm_pmgListBottom;
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INDEX gm_iListOffset;
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INDEX gm_iListWantedItem; // item you want to focus initially
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INDEX gm_ctListVisible;
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INDEX gm_ctListTotal;
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CGameMenu(void);
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void ScrollList(INDEX iDir);
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void KillAllFocuses(void);
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virtual void Initialize_t(void);
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virtual void Destroy(void);
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virtual void StartMenu(void);
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virtual void FillListItems(void);
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virtual void EndMenu(void);
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// return TRUE if handled
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virtual BOOL OnKeyDown(int iVKey);
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virtual BOOL OnChar(MSG msg);
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virtual void Think(void);
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};
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#endif /* include-once check. */ |