mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
972 lines
30 KiB
C++
972 lines
30 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include <sys/timeb.h>
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#include <time.h>
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#include <io.h>
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#include "MainWindow.h"
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#include <Engine/CurrentVersion.h>
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#include <Engine/Templates/Stock_CSoundData.h>
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#include <GameMP/LCDDrawing.h>
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#include "MenuPrinting.h"
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#include "LevelInfo.h"
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#include "VarList.h"
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#include "FileInfo.h"
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#include "MenuManager.h"
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#include "MenuActions.h"
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#include "MenuStuff.h"
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#include "MenuStarters.h"
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// macros for translating radio button text arrays
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#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
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extern BOOL bMenuActive;
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extern BOOL bMenuRendering;
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extern CTextureObject *_ptoLogoCT;
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extern CTextureObject *_ptoLogoODI;
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extern CTextureObject *_ptoLogoEAX;
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INDEX _iLocalPlayer = -1;
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extern BOOL _bPlayerMenuFromSinglePlayer = FALSE;
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GameMode _gmMenuGameMode = GM_NONE;
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GameMode _gmRunningGameMode = GM_NONE;
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CListHead _lhServers;
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void OnPlayerSelect(void);
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// last tick done
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TIME _tmMenuLastTickDone = -1;
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// all possible menu entities
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CListHead lhMenuEntities;
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extern CTString _strLastPlayerAppearance = "";
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extern CTString sam_strNetworkSettings;
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// function to activate when level is chosen
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void (*_pAfterLevelChosen)(void);
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// functions for init actions
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void FixupBackButton(CGameMenu *pgm);
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// mouse cursor position
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extern PIX _pixCursorPosI = 0;
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extern PIX _pixCursorPosJ = 0;
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extern PIX _pixCursorExternPosI = 0;
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extern PIX _pixCursorExternPosJ = 0;
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extern BOOL _bMouseUsedLast = FALSE;
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extern CMenuGadget *_pmgUnderCursor = NULL;
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extern BOOL _bDefiningKey;
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extern BOOL _bEditingString;
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// thumbnail for showing in menu
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CTextureObject _toThumbnail;
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BOOL _bThumbnailOn = FALSE;
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CFontData _fdBig;
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CFontData _fdMedium;
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CFontData _fdSmall;
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CFontData _fdTitle;
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CSoundData *_psdSelect = NULL;
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CSoundData *_psdPress = NULL;
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CSoundObject *_psoMenuSound = NULL;
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static CTextureObject _toPointer;
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static CTextureObject _toLogoMenuA;
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static CTextureObject _toLogoMenuB;
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// -------------- All possible menu entities
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#define BIG_BUTTONS_CT 6
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#define CHANGETRIGGERARRAY(ltbmg, astr) \
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ltbmg.mg_astrTexts = astr;\
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ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
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ltbmg.mg_iSelected = 0;\
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ltbmg.mg_strText = astr[ltbmg.mg_iSelected];
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#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
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ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))
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// ptr to current menu
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CGameMenu *pgmCurrentMenu = NULL;
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// global back button
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CMGButton mgBack;
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// -------- console variable adjustment menu
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extern BOOL _bVarChanged = FALSE;
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extern void PlayMenuSound(CSoundData *psd)
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{
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if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
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_psoMenuSound->Play(psd, SOF_NONGAME);
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}
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}
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// translate all texts in array for one radio button
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void TranslateRadioTexts(CTString astr[], INDEX ct)
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{
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for (INDEX i=0; i<ct; i++) {
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astr[i] = TranslateConst(astr[i], 4);
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}
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}
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// set new thumbnail
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void SetThumbnail(CTFileName fn)
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{
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_bThumbnailOn = TRUE;
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try {
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_toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
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} catch(char *strError) {
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(void)strError;
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try {
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_toThumbnail.SetData_t(fn.NoExt()+".tbn");
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} catch(char *strError) {
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(void)strError;
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_toThumbnail.SetData(NULL);
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}
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}
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}
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// remove thumbnail
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void ClearThumbnail(void)
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{
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_bThumbnailOn = FALSE;
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_toThumbnail.SetData(NULL);
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_pShell->Execute( "FreeUnusedStock();");
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}
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void StartMenus(char *str)
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{
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_tmMenuLastTickDone=_pTimer->GetRealTimeTick();
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// disable printing of last lines
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CON_DiscardLastLineTimes();
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// stop all IFeel effects
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IFeel_StopEffect(NULL);
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if (pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu) {
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if (_gmRunningGameMode==GM_NONE) {
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pgmCurrentMenu = &_pGUIM->gmMainMenu;
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} else {
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pgmCurrentMenu = &_pGUIM->gmInGameMenu;
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}
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}
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// start main menu, or last active one
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if (pgmCurrentMenu!=NULL) {
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ChangeToMenu(pgmCurrentMenu);
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} else {
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if (_gmRunningGameMode==GM_NONE) {
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ChangeToMenu(&_pGUIM->gmMainMenu);
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} else {
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ChangeToMenu(&_pGUIM->gmInGameMenu);
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}
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}
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if (CTString(str)=="load") {
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StartCurrentLoadMenu();
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = NULL;
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}
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if (CTString(str)=="save") {
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StartCurrentSaveMenu();
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = NULL;
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FixupBackButton(&_pGUIM->gmLoadSaveMenu);
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}
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if (CTString(str)=="controls") {
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void StartControlsMenuFromOptions(void);
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StartControlsMenuFromOptions();
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_pGUIM->gmControls.gm_pgmParentMenu = NULL;
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FixupBackButton(&_pGUIM->gmControls);
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}
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if (CTString(str)=="join") {
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void StartSelectPlayersMenuFromOpen(void);
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StartSelectPlayersMenuFromOpen();
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_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
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FixupBackButton(&_pGUIM->gmSelectPlayersMenu);
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}
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if (CTString(str)=="hiscore") {
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ChangeToMenu(&_pGUIM->gmHighScoreMenu);
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_pGUIM->gmHighScoreMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
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FixupBackButton(&_pGUIM->gmHighScoreMenu);
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}
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bMenuActive = TRUE;
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bMenuRendering = TRUE;
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}
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void StopMenus( BOOL bGoToRoot /*=TRUE*/)
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{
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ClearThumbnail();
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if (pgmCurrentMenu!=NULL && bMenuActive) {
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pgmCurrentMenu->EndMenu();
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}
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bMenuActive = FALSE;
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if (bGoToRoot) {
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if (_gmRunningGameMode==GM_NONE) {
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pgmCurrentMenu = &_pGUIM->gmMainMenu;
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} else {
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pgmCurrentMenu = &_pGUIM->gmInGameMenu;
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}
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}
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}
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BOOL IsMenusInRoot(void)
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{
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return pgmCurrentMenu == NULL || pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu;
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}
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// ------------------------ Global menu function implementation
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void InitializeMenus(void)
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{
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_pGUIM = new CMenuManager();
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try {
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// initialize and load corresponding fonts
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_fdSmall.Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt"));
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_fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt"));
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_fdBig.Load_t( CTFILENAME( "Fonts\\Display3-caps.fnt"));
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_fdTitle.Load_t( CTFILENAME( "Fonts\\Title2.fnt"));
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_fdSmall.SetCharSpacing(-1);
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_fdSmall.SetLineSpacing( 0);
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_fdSmall.SetSpaceWidth(0.4f);
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_fdMedium.SetCharSpacing(+1);
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_fdMedium.SetLineSpacing( 0);
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_fdMedium.SetSpaceWidth(0.4f);
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_fdBig.SetCharSpacing(+1);
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_fdBig.SetLineSpacing( 0);
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_fdTitle.SetCharSpacing(+1);
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_fdTitle.SetLineSpacing( 0);
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// load menu sounds
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_psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav"));
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_psdPress = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav"));
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_psoMenuSound = new CSoundObject;
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// initialize and load menu textures
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_toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex"));
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_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex"));
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_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex"));
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}
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catch( char *strError) {
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FatalError( strError);
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}
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// force logo textures to be of maximal size
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((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT);
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// menu's relative placement
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CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f),
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ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)));
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try
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{
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TRANSLATERADIOARRAY(astrNoYes);
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TRANSLATERADIOARRAY(astrComputerInvoke);
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TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts);
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TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts);
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TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts);
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TRANSLATERADIOARRAY(astrFrequencyRadioTexts);
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TRANSLATERADIOARRAY(astrSoundAPIRadioTexts);
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TRANSLATERADIOARRAY(astrDifficultyRadioTexts);
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TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts);
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TRANSLATERADIOARRAY(astrWeapon);
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TRANSLATERADIOARRAY(astrSplitScreenRadioTexts);
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// initialize game type strings table
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InitGameTypes();
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// ------------------- Initialize menus
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_pGUIM->gmConfirmMenu.Initialize_t();
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_pGUIM->gmConfirmMenu.gm_strName = "Confirm";
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_pGUIM->gmConfirmMenu.gm_pmgSelectedByDefault = &_pGUIM->gmConfirmMenu.gm_mgConfirmYes;
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_pGUIM->gmConfirmMenu.gm_pgmParentMenu = NULL;
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InitActionsForConfirmMenu();
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_pGUIM->gmMainMenu.Initialize_t();
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_pGUIM->gmMainMenu.gm_strName = "Main";
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_pGUIM->gmMainMenu.gm_pmgSelectedByDefault = &_pGUIM->gmMainMenu.gm_mgSingle;
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_pGUIM->gmMainMenu.gm_pgmParentMenu = NULL;
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InitActionsForMainMenu();
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_pGUIM->gmInGameMenu.Initialize_t();
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_pGUIM->gmInGameMenu.gm_strName = "InGame";
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_pGUIM->gmInGameMenu.gm_pmgSelectedByDefault = &_pGUIM->gmInGameMenu.gm_mgQuickLoad;
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_pGUIM->gmInGameMenu.gm_pgmParentMenu = NULL;
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InitActionsForInGameMenu();
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_pGUIM->gmSinglePlayerMenu.Initialize_t();
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_pGUIM->gmSinglePlayerMenu.gm_strName = "SinglePlayer";
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_pGUIM->gmSinglePlayerMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSinglePlayerMenu.gm_mgNewGame;
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_pGUIM->gmSinglePlayerMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
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InitActionsForSinglePlayerMenu();
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_pGUIM->gmSinglePlayerNewMenu.Initialize_t();
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_pGUIM->gmSinglePlayerNewMenu.gm_strName = "SinglePlayerNew";
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_pGUIM->gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSinglePlayerNewMenu.gm_mgMedium;
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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InitActionsForSinglePlayerNewMenu();
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_pGUIM->gmDisabledFunction.Initialize_t();
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_pGUIM->gmDisabledFunction.gm_strName = "DisabledFunction";
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_pGUIM->gmDisabledFunction.gm_pmgSelectedByDefault = &_pGUIM->gmDisabledFunction.gm_mgButton;
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_pGUIM->gmDisabledFunction.gm_pgmParentMenu = NULL;
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_pGUIM->gmPlayerProfile.Initialize_t();
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_pGUIM->gmPlayerProfile.gm_strName = "PlayerProfile";
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_pGUIM->gmPlayerProfile.gm_pmgSelectedByDefault = &_pGUIM->gmPlayerProfile.gm_mgNameField;
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InitActionsForPlayerProfileMenu();
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_pGUIM->gmControls.Initialize_t();
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_pGUIM->gmControls.gm_strName = "Controls";
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_pGUIM->gmControls.gm_pmgSelectedByDefault = &_pGUIM->gmControls.gm_mgButtons;
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InitActionsForControlsMenu();
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// warning! parent menu has to be set inside button activate function from where
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// Load/Save menu is called
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_pGUIM->gmLoadSaveMenu.Initialize_t();
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_pGUIM->gmLoadSaveMenu.gm_strName = "LoadSave";
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_pGUIM->gmLoadSaveMenu.gm_pmgSelectedByDefault = &_pGUIM->gmLoadSaveMenu.gm_amgButton[0];
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_pGUIM->gmHighScoreMenu.Initialize_t();
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_pGUIM->gmHighScoreMenu.gm_strName = "HighScore";
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_pGUIM->gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack;
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_pGUIM->gmCustomizeKeyboardMenu.Initialize_t();
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_pGUIM->gmCustomizeKeyboardMenu.gm_strName = "CustomizeKeyboard";
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_pGUIM->gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &_pGUIM->gmCustomizeKeyboardMenu.gm_mgKey[0];
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_pGUIM->gmCustomizeKeyboardMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
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_pGUIM->gmCustomizeAxisMenu.Initialize_t();
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_pGUIM->gmCustomizeAxisMenu.gm_strName = "CustomizeAxis";
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_pGUIM->gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &_pGUIM->gmCustomizeAxisMenu.gm_mgActionTrigger;
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_pGUIM->gmCustomizeAxisMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
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InitActionsForCustomizeAxisMenu();
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_pGUIM->gmOptionsMenu.Initialize_t();
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_pGUIM->gmOptionsMenu.gm_strName = "Options";
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_pGUIM->gmOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmOptionsMenu.gm_mgVideoOptions;
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_pGUIM->gmOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
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InitActionsForOptionsMenu();
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_pGUIM->gmVideoOptionsMenu.Initialize_t();
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_pGUIM->gmVideoOptionsMenu.gm_strName = "VideoOptions";
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_pGUIM->gmVideoOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmVideoOptionsMenu.gm_mgDisplayAPITrigger;
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_pGUIM->gmVideoOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
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InitActionsForVideoOptionsMenu();
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_pGUIM->gmAudioOptionsMenu.Initialize_t();
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_pGUIM->gmAudioOptionsMenu.gm_strName = "AudioOptions";
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_pGUIM->gmAudioOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmAudioOptionsMenu.gm_mgFrequencyTrigger;
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_pGUIM->gmAudioOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
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InitActionsForAudioOptionsMenu();
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_pGUIM->gmLevelsMenu.Initialize_t();
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_pGUIM->gmLevelsMenu.gm_strName = "Levels";
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_pGUIM->gmLevelsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmLevelsMenu.gm_mgManualLevel[0];
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_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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_pGUIM->gmVarMenu.Initialize_t();
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_pGUIM->gmVarMenu.gm_strName = "Var";
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_pGUIM->gmVarMenu.gm_pmgSelectedByDefault = &_pGUIM->gmVarMenu.gm_mgVar[0];
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_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
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InitActionsForVarMenu();
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_pGUIM->gmServersMenu.Initialize_t();
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_pGUIM->gmServersMenu.gm_strName = "Servers";
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_pGUIM->gmServersMenu.gm_pmgSelectedByDefault = &_pGUIM->gmServersMenu.gm_mgList;
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_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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InitActionsForServersMenu();
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_pGUIM->gmNetworkMenu.Initialize_t();
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_pGUIM->gmNetworkMenu.gm_strName = "Network";
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_pGUIM->gmNetworkMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkMenu.gm_mgJoin;
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_pGUIM->gmNetworkMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
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InitActionsForNetworkMenu();
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_pGUIM->gmNetworkStartMenu.Initialize_t();
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_pGUIM->gmNetworkStartMenu.gm_strName = "NetworkStart";
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_pGUIM->gmNetworkStartMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkStartMenu.gm_mgStart;
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_pGUIM->gmNetworkStartMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkMenu;
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InitActionsForNetworkStartMenu();
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_pGUIM->gmNetworkJoinMenu.Initialize_t();
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_pGUIM->gmNetworkJoinMenu.gm_strName = "NetworkJoin";
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_pGUIM->gmNetworkJoinMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkJoinMenu.gm_mgLAN;
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_pGUIM->gmNetworkJoinMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkMenu;
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InitActionsForNetworkJoinMenu();
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_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
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_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
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_pGUIM->gmSelectPlayersMenu.Initialize_t();
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_pGUIM->gmSelectPlayersMenu.gm_strName = "SelectPlayers";
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_pGUIM->gmSelectPlayersMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSelectPlayersMenu.gm_mgStart;
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InitActionsForSelectPlayersMenu();
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_pGUIM->gmNetworkOpenMenu.Initialize_t();
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_pGUIM->gmNetworkOpenMenu.gm_strName = "NetworkOpen";
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_pGUIM->gmNetworkOpenMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkOpenMenu.gm_mgJoin;
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_pGUIM->gmNetworkOpenMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
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InitActionsForNetworkOpenMenu();
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_pGUIM->gmSplitScreenMenu.Initialize_t();
|
|
_pGUIM->gmSplitScreenMenu.gm_strName = "SplitScreen";
|
|
_pGUIM->gmSplitScreenMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSplitScreenMenu.gm_mgStart;
|
|
_pGUIM->gmSplitScreenMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
|
|
InitActionsForSplitScreenMenu();
|
|
|
|
_pGUIM->gmSplitStartMenu.Initialize_t();
|
|
_pGUIM->gmSplitStartMenu.gm_strName = "SplitStart";
|
|
_pGUIM->gmSplitStartMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSplitStartMenu.gm_mgStart;
|
|
_pGUIM->gmSplitStartMenu.gm_pgmParentMenu = &_pGUIM->gmSplitScreenMenu;
|
|
InitActionsForSplitStartMenu();
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
FatalError( strError);
|
|
}
|
|
}
|
|
|
|
void DestroyMenus( void)
|
|
{
|
|
_pGUIM->gmMainMenu.Destroy();
|
|
pgmCurrentMenu = NULL;
|
|
_pSoundStock->Release(_psdSelect);
|
|
_pSoundStock->Release(_psdPress);
|
|
delete _psoMenuSound;
|
|
_psdSelect = NULL;
|
|
_psdPress = NULL;
|
|
_psoMenuSound = NULL;
|
|
}
|
|
|
|
// go to parent menu if possible
|
|
void MenuGoToParent(void)
|
|
{
|
|
// if there is no parent menu
|
|
if( pgmCurrentMenu->gm_pgmParentMenu == NULL) {
|
|
// if in game
|
|
if (_gmRunningGameMode!=GM_NONE) {
|
|
// exit menus
|
|
StopMenus();
|
|
// if no game is running
|
|
} else {
|
|
// go to main menu
|
|
ChangeToMenu(&_pGUIM->gmMainMenu);
|
|
}
|
|
// if there is some parent menu
|
|
} else {
|
|
// go to parent menu
|
|
ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu);
|
|
}
|
|
}
|
|
|
|
void MenuOnKeyDown( int iVKey)
|
|
{
|
|
|
|
// check if mouse buttons used
|
|
_bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON
|
|
|| iVKey==10 || iVKey==11);
|
|
|
|
// ignore mouse when editing
|
|
if (_bEditingString && _bMouseUsedLast) {
|
|
_bMouseUsedLast = FALSE;
|
|
return;
|
|
}
|
|
|
|
// initially the message is not handled
|
|
BOOL bHandled = FALSE;
|
|
|
|
// if not a mouse button, or mouse is over some gadget
|
|
if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) {
|
|
// ask current menu to handle the key
|
|
bHandled = pgmCurrentMenu->OnKeyDown( iVKey);
|
|
}
|
|
|
|
// if not handled
|
|
if(!bHandled) {
|
|
// if escape or right mouse pressed
|
|
if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
|
|
if (pgmCurrentMenu==&_pGUIM->gmLoadSaveMenu && _pGUIM->gmLoadSaveMenu.gm_bNoEscape) {
|
|
return;
|
|
}
|
|
// go to parent menu if possible
|
|
MenuGoToParent();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MenuOnChar(MSG msg)
|
|
{
|
|
// check if mouse buttons used
|
|
_bMouseUsedLast = FALSE;
|
|
|
|
// ask current menu to handle the key
|
|
pgmCurrentMenu->OnChar(msg);
|
|
}
|
|
|
|
void MenuOnMouseMove(PIX pixI, PIX pixJ)
|
|
{
|
|
static PIX pixLastI = 0;
|
|
static PIX pixLastJ = 0;
|
|
if (pixLastI==pixI && pixLastJ==pixJ) {
|
|
return;
|
|
}
|
|
pixLastI = pixI;
|
|
pixLastJ = pixJ;
|
|
_bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled();
|
|
}
|
|
|
|
void MenuUpdateMouseFocus(void)
|
|
{
|
|
// get real cursor position
|
|
POINT pt;
|
|
GetCursorPos(&pt);
|
|
ScreenToClient(_hwndMain, &pt);
|
|
extern INDEX sam_bWideScreen;
|
|
extern CDrawPort *pdp;
|
|
if( sam_bWideScreen) {
|
|
const PIX pixHeight = pdp->GetHeight();
|
|
pt.y -= (pixHeight/0.75f-pixHeight)/2;
|
|
}
|
|
_pixCursorPosI += pt.x-_pixCursorExternPosI;
|
|
_pixCursorPosJ = _pixCursorExternPosJ;
|
|
_pixCursorExternPosI = pt.x;
|
|
_pixCursorExternPosJ = pt.y;
|
|
|
|
// if mouse not used last
|
|
if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
CMenuGadget *pmgActive = NULL;
|
|
// for all gadgets in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
CMenuGadget &mg = *itmg;
|
|
// if focused
|
|
if( itmg->mg_bFocused) {
|
|
// remember it
|
|
pmgActive = &itmg.Current();
|
|
}
|
|
}
|
|
|
|
// if there is some under cursor
|
|
if (_pmgUnderCursor!=NULL) {
|
|
_pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ);
|
|
// if the one under cursor has no neighbours
|
|
if (_pmgUnderCursor->mg_pmgLeft ==NULL
|
|
&&_pmgUnderCursor->mg_pmgRight==NULL
|
|
&&_pmgUnderCursor->mg_pmgUp ==NULL
|
|
&&_pmgUnderCursor->mg_pmgDown ==NULL) {
|
|
// it cannot be focused
|
|
_pmgUnderCursor = NULL;
|
|
return;
|
|
}
|
|
|
|
// if the one under cursor is not active and not disappearing
|
|
if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) {
|
|
// change focus
|
|
if (pmgActive!=NULL) {
|
|
pmgActive->OnKillFocus();
|
|
}
|
|
_pmgUnderCursor->OnSetFocus();
|
|
}
|
|
}
|
|
}
|
|
|
|
static CTimerValue _tvInitialization;
|
|
static TIME _tmInitializationTick = -1;
|
|
extern TIME _tmMenuLastTickDone;
|
|
|
|
void SetMenuLerping(void)
|
|
{
|
|
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
|
|
|
|
// if lerping was never set before
|
|
if (_tmInitializationTick<0) {
|
|
// initialize it
|
|
_tvInitialization = tvNow;
|
|
_tmInitializationTick = _tmMenuLastTickDone;
|
|
}
|
|
|
|
// get passed time from session state starting in precise time and in ticks
|
|
FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds());
|
|
FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick;
|
|
// calculate factor
|
|
FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum;
|
|
|
|
// if the factor starts getting below zero
|
|
if (fFactor<0) {
|
|
// clamp it
|
|
fFactor = 0.0f;
|
|
// readjust timers so that it gets better
|
|
_tvInitialization = tvNow;
|
|
_tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum;
|
|
}
|
|
if (fFactor>1) {
|
|
// clamp it
|
|
fFactor = 1.0f;
|
|
// readjust timers so that it gets better
|
|
_tvInitialization = tvNow;
|
|
_tmInitializationTick = _tmMenuLastTickDone;
|
|
}
|
|
// set lerping factor and timer
|
|
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
|
|
_pTimer->SetLerp(fFactor);
|
|
}
|
|
|
|
|
|
// render mouse cursor if needed
|
|
void RenderMouseCursor(CDrawPort *pdp)
|
|
{
|
|
// if mouse not used last
|
|
if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) {
|
|
// don't render cursor
|
|
return;
|
|
}
|
|
LCDSetDrawport(pdp);
|
|
LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ);
|
|
}
|
|
|
|
|
|
BOOL DoMenu( CDrawPort *pdp)
|
|
{
|
|
pdp->Unlock();
|
|
CDrawPort dpMenu(pdp, TRUE);
|
|
dpMenu.Lock();
|
|
|
|
MenuUpdateMouseFocus();
|
|
|
|
// if in fullscreen
|
|
CDisplayMode dmCurrent;
|
|
_pGfx->GetCurrentDisplayMode(dmCurrent);
|
|
if (dmCurrent.IsFullScreen()) {
|
|
// clamp mouse pointer
|
|
_pixCursorPosI = Clamp(_pixCursorPosI, 0L, dpMenu.GetWidth());
|
|
_pixCursorPosJ = Clamp(_pixCursorPosJ, 0L, dpMenu.GetHeight());
|
|
// if in window
|
|
} else {
|
|
// use same mouse pointer as windows
|
|
_pixCursorPosI = _pixCursorExternPosI;
|
|
_pixCursorPosJ = _pixCursorExternPosJ;
|
|
}
|
|
|
|
pgmCurrentMenu->Think();
|
|
|
|
TIME tmTickNow = _pTimer->GetRealTimeTick();
|
|
|
|
while( _tmMenuLastTickDone<tmTickNow)
|
|
{
|
|
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
|
|
// call think for all gadgets in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
itmg->Think();
|
|
}
|
|
_tmMenuLastTickDone+=_pTimer->TickQuantum;
|
|
}
|
|
|
|
SetMenuLerping();
|
|
|
|
PIX pixW = dpMenu.GetWidth();
|
|
PIX pixH = dpMenu.GetHeight();
|
|
|
|
// blend background if menu is on
|
|
if( bMenuActive)
|
|
{
|
|
// get current time
|
|
TIME tmNow = _pTimer->GetLerpedCurrentTick();
|
|
UBYTE ubH1 = (INDEX)(tmNow*08.7f) & 255;
|
|
UBYTE ubH2 = (INDEX)(tmNow*27.6f) & 255;
|
|
UBYTE ubH3 = (INDEX)(tmNow*16.5f) & 255;
|
|
UBYTE ubH4 = (INDEX)(tmNow*35.4f) & 255;
|
|
|
|
// clear screen with background texture
|
|
LCDPrepare(1.0f);
|
|
LCDSetDrawport(&dpMenu);
|
|
// do not allow game to show through
|
|
dpMenu.Fill(C_BLACK|255);
|
|
LCDRenderClouds1();
|
|
LCDRenderGrid();
|
|
LCDRenderClouds2();
|
|
|
|
FLOAT fScaleW = (FLOAT)pixW / 640.0f;
|
|
FLOAT fScaleH = (FLOAT)pixH / 480.0f;
|
|
PIX pixI0, pixJ0, pixI1, pixJ1;
|
|
// put logo(s) to main menu (if logos exist)
|
|
if (pgmCurrentMenu == &_pGUIM->gmMainMenu)
|
|
{
|
|
if( _ptoLogoODI!=NULL) {
|
|
CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData();
|
|
#define LOGOSIZE 50
|
|
const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment;
|
|
const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth();
|
|
pixI0 = (640-pixLogoWidth -16)*fScaleW;
|
|
pixJ0 = (480-pixLogoHeight-16)*fScaleH;
|
|
pixI1 = pixI0+ pixLogoWidth *fScaleW;
|
|
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
|
|
dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
|
|
#undef LOGOSIZE
|
|
}
|
|
if( _ptoLogoCT!=NULL) {
|
|
CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData();
|
|
#define LOGOSIZE 50
|
|
const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment;
|
|
const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth();
|
|
pixI0 = 12*fScaleW;
|
|
pixJ0 = (480-pixLogoHeight-16)*fScaleH;
|
|
pixI1 = pixI0+ pixLogoWidth *fScaleW;
|
|
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
|
|
dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
|
|
#undef LOGOSIZE
|
|
}
|
|
|
|
{
|
|
FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f);
|
|
PIX pixSizeI = 256*fResize;
|
|
PIX pixSizeJ = 64*fResize;
|
|
PIX pixCenterI = dpMenu.GetWidth()/2;
|
|
PIX pixHeightJ = 10*fResize;
|
|
dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D(
|
|
PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ)));
|
|
dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D(
|
|
PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ)));
|
|
}
|
|
} else if (pgmCurrentMenu == &_pGUIM->gmAudioOptionsMenu) {
|
|
if( _ptoLogoEAX!=NULL) {
|
|
CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData();
|
|
const INDEX iSize = 95;
|
|
const PIX pixLogoWidth = iSize * dpMenu.dp_fWideAdjustment;
|
|
const PIX pixLogoHeight = iSize * td.GetHeight() / td.GetWidth();
|
|
pixI0 = (640-pixLogoWidth - 35)*fScaleW;
|
|
pixJ0 = (480-pixLogoHeight - 7)*fScaleH;
|
|
pixI1 = pixI0+ pixLogoWidth *fScaleW;
|
|
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
|
|
dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
|
|
}
|
|
}
|
|
|
|
#define THUMBW 96
|
|
#define THUMBH 96
|
|
// if there is a thumbnail
|
|
if( _bThumbnailOn) {
|
|
const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment;
|
|
PIX pixOfs = 8*fScaleW;
|
|
pixI0 = 8*fScaleW;
|
|
pixJ0 = (240-THUMBW/2)*fScaleH;
|
|
pixI1 = pixI0+ THUMBW*fThumbScaleW;
|
|
pixJ1 = pixJ0+ THUMBH*fScaleH;
|
|
if( _toThumbnail.GetData()!=NULL)
|
|
{ // show thumbnail with shadow and border
|
|
dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128);
|
|
dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255);
|
|
dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, LCDGetColor(C_mdGREEN|255, "thumbnail border"));
|
|
} else {
|
|
dpMenu.SetFont( _pfdDisplayFont);
|
|
dpMenu.SetTextScaling( fScaleW);
|
|
dpMenu.SetTextAspect( 1.0f);
|
|
dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, LCDGetColor(C_GREEN|255, "no thumbnail"));
|
|
}
|
|
}
|
|
|
|
// assure we can listen to non-3d sounds
|
|
_pSound->UpdateSounds();
|
|
}
|
|
|
|
// if this is popup menu
|
|
if (pgmCurrentMenu->gm_bPopup) {
|
|
|
|
// render parent menu first
|
|
if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) {
|
|
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) {
|
|
if( itmg->mg_bVisible) {
|
|
itmg->Render( &dpMenu);
|
|
}
|
|
}
|
|
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
|
|
}
|
|
|
|
// gray it out
|
|
dpMenu.Fill(C_BLACK|128);
|
|
|
|
// clear popup box
|
|
dpMenu.Unlock();
|
|
PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup());
|
|
CDrawPort dpPopup(pdp, box);
|
|
dpPopup.Lock();
|
|
LCDSetDrawport(&dpPopup);
|
|
dpPopup.Fill(C_BLACK|255);
|
|
LCDRenderClouds1();
|
|
LCDRenderGrid();
|
|
//LCDRenderClouds2();
|
|
LCDScreenBox(LCDGetColor(C_GREEN|255, "popup box"));
|
|
dpPopup.Unlock();
|
|
dpMenu.Lock();
|
|
}
|
|
|
|
// no entity is under cursor initially
|
|
_pmgUnderCursor = NULL;
|
|
|
|
BOOL bStilInMenus = FALSE;
|
|
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName);
|
|
// for each menu gadget
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
// if gadget is visible
|
|
if( itmg->mg_bVisible) {
|
|
bStilInMenus = TRUE;
|
|
itmg->Render( &dpMenu);
|
|
if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
|
|
_pmgUnderCursor = itmg;
|
|
}
|
|
}
|
|
}
|
|
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName);
|
|
|
|
// no currently active gadget initially
|
|
CMenuGadget *pmgActive = NULL;
|
|
// if mouse was not active last
|
|
if (!_bMouseUsedLast) {
|
|
// find focused gadget
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
CMenuGadget &mg = *itmg;
|
|
// if focused
|
|
if( itmg->mg_bFocused) {
|
|
// it is active
|
|
pmgActive = &itmg.Current();
|
|
break;
|
|
}
|
|
}
|
|
// if mouse was active last
|
|
} else {
|
|
// gadget under cursor is active
|
|
pmgActive = _pmgUnderCursor;
|
|
}
|
|
|
|
// if editing
|
|
if (_bEditingString && pmgActive!=NULL) {
|
|
// dim the menu bit
|
|
dpMenu.Fill(C_BLACK|0x40);
|
|
// render the edit gadget again
|
|
pmgActive->Render(&dpMenu);
|
|
}
|
|
|
|
// if there is some active gadget and it has tips
|
|
if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) {
|
|
CTString strTip = pmgActive->mg_strTip;
|
|
if (_bEditingString) {
|
|
strTip = TRANS("Enter - OK, Escape - Cancel");
|
|
}
|
|
// print the tip
|
|
SetFontMedium(&dpMenu);
|
|
dpMenu.PutTextC(strTip,
|
|
pixW*0.5f, pixH*0.92f, LCDGetColor(C_WHITE|255, "tool tip"));
|
|
}
|
|
|
|
_pGame->ConsolePrintLastLines(&dpMenu);
|
|
|
|
RenderMouseCursor(&dpMenu);
|
|
|
|
dpMenu.Unlock();
|
|
pdp->Lock();
|
|
|
|
return bStilInMenus;
|
|
}
|
|
|
|
void MenuBack(void)
|
|
{
|
|
MenuGoToParent();
|
|
}
|
|
|
|
extern void FixupBackButton(CGameMenu *pgm)
|
|
{
|
|
BOOL bResume = FALSE;
|
|
|
|
if (mgBack.mg_lnNode.IsLinked()) {
|
|
mgBack.mg_lnNode.Remove();
|
|
}
|
|
|
|
BOOL bHasBack = TRUE;
|
|
|
|
if (pgm->gm_bPopup) {
|
|
bHasBack = FALSE;
|
|
}
|
|
|
|
if (pgm->gm_pgmParentMenu==NULL) {
|
|
if (_gmRunningGameMode==GM_NONE) {
|
|
bHasBack = FALSE;
|
|
} else {
|
|
bResume = TRUE;
|
|
}
|
|
}
|
|
if (!bHasBack) {
|
|
mgBack.Disappear();
|
|
return;
|
|
}
|
|
|
|
if (bResume) {
|
|
mgBack.mg_strText = TRANS("RESUME");
|
|
mgBack.mg_strTip = TRANS("return to game");
|
|
} else {
|
|
if (_bVarChanged) {
|
|
mgBack.mg_strText = TRANS("CANCEL");
|
|
mgBack.mg_strTip = TRANS("cancel changes");
|
|
} else {
|
|
mgBack.mg_strText = TRANS("BACK");
|
|
mgBack.mg_strTip = TRANS("return to previous menu");
|
|
}
|
|
}
|
|
|
|
mgBack.mg_iCenterI = -1;
|
|
mgBack.mg_bfsFontSize = BFS_LARGE;
|
|
mgBack.mg_boxOnScreen = BoxBack();
|
|
mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f);
|
|
pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode);
|
|
|
|
mgBack.mg_pmgLeft =
|
|
mgBack.mg_pmgRight =
|
|
mgBack.mg_pmgUp =
|
|
mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault;
|
|
|
|
mgBack.mg_pActivatedFunction = &MenuBack;
|
|
|
|
mgBack.Appear();
|
|
}
|
|
|
|
void ChangeToMenu( CGameMenu *pgmNewMenu)
|
|
{
|
|
// auto-clear old thumbnail when going out of menu
|
|
ClearThumbnail();
|
|
|
|
if( pgmCurrentMenu != NULL) {
|
|
if (!pgmNewMenu->gm_bPopup) {
|
|
pgmCurrentMenu->EndMenu();
|
|
} else {
|
|
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
itmg->OnKillFocus();
|
|
}
|
|
}
|
|
}
|
|
pgmNewMenu->StartMenu();
|
|
if (pgmNewMenu->gm_pmgSelectedByDefault) {
|
|
if (mgBack.mg_bFocused) {
|
|
mgBack.OnKillFocus();
|
|
}
|
|
pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus();
|
|
}
|
|
FixupBackButton(pgmNewMenu);
|
|
pgmCurrentMenu = pgmNewMenu;
|
|
} |