.. |
Base
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Some work to get Stream.cpp compiling.
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2016-03-31 12:25:53 -04:00 |
Brushes
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Classes
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Entities
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More mismerge corrections and other fixes to get this closer to compiling.
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2016-03-30 02:01:02 -04:00 |
GameAgent
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Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
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2016-03-30 13:41:30 -04:00 |
Graphics
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Fix up some mismerges and get the OpenGL code to compile again.
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2016-03-31 12:26:43 -04:00 |
Light
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Math
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Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
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2016-03-30 13:41:30 -04:00 |
Models
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Network
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More work on getting this to compile.
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2016-03-30 11:00:01 -04:00 |
Rendering
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Ska
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Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
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2016-03-30 13:41:30 -04:00 |
Sound
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Silence a whole bunch of warnings about string literals vs non-const char *.
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2016-03-29 12:51:34 -04:00 |
Templates
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Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
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2016-03-30 13:41:30 -04:00 |
Terrain
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
World
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
zlib
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Build.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
ChangeLog.txt
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
CurrentVersion.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Engine.cpp
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Various patches to get this closer to compiling again.
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2016-03-30 01:51:52 -04:00 |
Engine.h
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Uncommented to include Terrain.h. Let's see what happens.
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2016-03-30 01:25:58 -04:00 |
Engine.vcxproj
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Engine.vcxproj.filters
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Engine.vcxproj.user
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
GameShell.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
StdH.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
StdH.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
temp.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |