Serious-Engine/Sources/Engine/Graphics
2016-04-01 14:04:24 -04:00
..
SDL Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Win32 Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Adapter.cpp More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
Adapter.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Benchmark.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Color.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Color.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DepthCheck.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DisplayMode.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DisplayMode.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
DrawPort_Particles.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DrawPort_RenderScene.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DrawPort.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
DrawPort.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Fog_internal.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Fog.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Fog.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Font.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Font.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_Direct3D_Colors.cpp Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Gfx_Direct3D_Textures.cpp Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Gfx_Direct3D.cpp Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Gfx_OpenGL_Textures.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Gfx_OpenGL.cpp Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Gfx_wrapper_Direct3D.cpp Uploading full engine sources 2016-03-11 15:57:17 +02:00
Gfx_wrapper_OpenGL.cpp Untangle the symbols in the engine's parser and the Ska parser. 2016-04-01 01:49:13 -04:00
Gfx_wrapper.cpp More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Gfx_wrapper.h Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
GfxLibrary.cpp More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
GfxLibrary.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
GfxProfile.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
GfxProfile.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
gl_functions.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
gl_types.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Graphics.cpp Naturally, there are two files with inline asm with an "mmShift" symbol. :) 2016-03-31 15:48:48 -04:00
ImageInfo.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ImageInfo.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
MultiMonitor.cpp Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
MultiMonitor.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
OpenGL.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Raster.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Raster.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
RenderPoly.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
RenderScene.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Shader.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Shader.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ShadowMap.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ShadowMap.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Stereo.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Stereo.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Texture.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Texture.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
TextureEffects.cpp Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
TextureEffects.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
TextureRender.cpp Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Vertex.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ViewPort.cpp More work on getting this to compile. 2016-03-30 11:00:01 -04:00
ViewPort.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00