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SDL
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Fix up some mismerges and get the OpenGL code to compile again.
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2016-03-31 12:26:43 -04:00 |
Win32
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Fix up some mismerges and get the OpenGL code to compile again.
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2016-03-31 12:26:43 -04:00 |
Adapter.cpp
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More mismerge corrections and other fixes to get this closer to compiling.
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2016-03-30 02:01:02 -04:00 |
Adapter.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Benchmark.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Color.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Color.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DepthCheck.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DisplayMode.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DisplayMode.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
DrawPort_Particles.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DrawPort_RenderScene.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DrawPort.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
DrawPort.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Fog_internal.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Fog.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Fog.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Font.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Font.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Gfx_Direct3D_Colors.cpp
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Gfx_Direct3D_Textures.cpp
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Gfx_Direct3D.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Gfx_OpenGL_Textures.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Gfx_OpenGL.cpp
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Fix up some mismerges and get the OpenGL code to compile again.
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2016-03-31 12:26:43 -04:00 |
Gfx_wrapper_Direct3D.cpp
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Gfx_wrapper_OpenGL.cpp
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Untangle the symbols in the engine's parser and the Ska parser.
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2016-04-01 01:49:13 -04:00 |
Gfx_wrapper.cpp
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More work on getting this to compile.
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2016-03-30 11:00:01 -04:00 |
Gfx_wrapper.h
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Clean out a bunch of compiler warnings.
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2016-03-29 12:51:33 -04:00 |
GfxLibrary.cpp
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More mismerge corrections and other fixes to get this closer to compiling.
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2016-03-30 02:01:02 -04:00 |
GfxLibrary.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
GfxProfile.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
GfxProfile.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
gl_functions.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
gl_types.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Graphics.cpp
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Naturally, there are two files with inline asm with an "mmShift" symbol. :)
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2016-03-31 15:48:48 -04:00 |
ImageInfo.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
ImageInfo.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
MultiMonitor.cpp
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Silence a whole bunch of warnings about string literals vs non-const char *.
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2016-03-29 12:51:34 -04:00 |
MultiMonitor.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
OpenGL.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Raster.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Raster.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
RenderPoly.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
RenderScene.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Shader.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Shader.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
ShadowMap.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
ShadowMap.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Stereo.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Stereo.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Texture.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Texture.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
TextureEffects.cpp
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Made static variables that inline asm needs to touch non-static.
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2016-03-31 13:04:57 -04:00 |
TextureEffects.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
TextureRender.cpp
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Vertex.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
ViewPort.cpp
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More work on getting this to compile.
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2016-03-30 11:00:01 -04:00 |
ViewPort.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |