Serious-Engine/Sources/Engine/Entities
2016-03-30 02:01:02 -04:00
..
Entity.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Entity.h Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
EntityClass.cpp More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
EntityClass.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityCollision.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityCollision.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityCopying.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityEvent.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityPointer.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityProperties.cpp Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
EntityProperties.h Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
FieldBSPTesting.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
FieldSettings.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
InternalClasses.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
LastPositions.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
LastPositions.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
NearestPolygon.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
PlayerCharacter.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
PlayerCharacter.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Precaching.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
ShadingInfo.h Uploading full engine sources 2016-03-11 15:57:17 +02:00